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authorRobby Workman <rworkman@slackbuilds.org>2021-04-18 23:20:54 -0500
committerRobby Workman <rworkman@slackbuilds.org>2021-04-18 23:20:54 -0500
commitf028fa70d8b03f1836eb7f6a708d3543c2d60c53 (patch)
tree4a7c37923088bf0de33b4f6cf025646ae441e85e /games/uqm
parent63eedb0f7980d2c5f929f51a73b44feebf758cbd (diff)
downloadslackbuilds-f028fa70d8b03f1836eb7f6a708d3543c2d60c53.tar.gz
games/uqm: Fixed dep info
Diffstat (limited to 'games/uqm')
-rw-r--r--games/uqm/README14
1 files changed, 2 insertions, 12 deletions
diff --git a/games/uqm/README b/games/uqm/README
index 491e8dc2ae..d7b4be8488 100644
--- a/games/uqm/README
+++ b/games/uqm/README
@@ -6,15 +6,5 @@ Control II". It runs on modern operating systems and is 100% free.
You may also want the optional uqm_voice, uqm_3domusic and/or
uqm_remixes packages, for a more festive gaming experience.
-Optional dependencies:
-
-SDL2 - Recommended. Although uqm still supports SDL-1.2, the
-release packages for other OSes (Windows and Mac) are built using
-SDL2. Autodetected, can be disabled with SDL2=no [*] in the environment.
-
-OpenAL - Not recommended. OpenAL support in uqm is still experimental.
-Not autodetected: use OPENAL=yes in the environment, to enable.
-
-[*] In addition, for SDL-1.2 builds, OpenGL can be disabled by setting
- OPENGL=no in the environment. If you don't know why you might do
- this, you almost certainly don't need to!
+OpenAL support in uqm is still experimental and thus not autodetected:
+use OPENAL=yes in the environment to enable.