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author | Robby Workman <rworkman@slackbuilds.org> | 2021-04-18 23:20:54 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2021-04-18 23:20:54 -0500 |
commit | f028fa70d8b03f1836eb7f6a708d3543c2d60c53 (patch) | |
tree | 4a7c37923088bf0de33b4f6cf025646ae441e85e | |
parent | 63eedb0f7980d2c5f929f51a73b44feebf758cbd (diff) | |
download | slackbuilds-f028fa70d8b03f1836eb7f6a708d3543c2d60c53.tar.gz |
games/uqm: Fixed dep info
-rw-r--r-- | games/uqm/README | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/games/uqm/README b/games/uqm/README index 491e8dc2ae..d7b4be8488 100644 --- a/games/uqm/README +++ b/games/uqm/README @@ -6,15 +6,5 @@ Control II". It runs on modern operating systems and is 100% free. You may also want the optional uqm_voice, uqm_3domusic and/or uqm_remixes packages, for a more festive gaming experience. -Optional dependencies: - -SDL2 - Recommended. Although uqm still supports SDL-1.2, the -release packages for other OSes (Windows and Mac) are built using -SDL2. Autodetected, can be disabled with SDL2=no [*] in the environment. - -OpenAL - Not recommended. OpenAL support in uqm is still experimental. -Not autodetected: use OPENAL=yes in the environment, to enable. - -[*] In addition, for SDL-1.2 builds, OpenGL can be disabled by setting - OPENGL=no in the environment. If you don't know why you might do - this, you almost certainly don't need to! +OpenAL support in uqm is still experimental and thus not autodetected: +use OPENAL=yes in the environment to enable. |