summaryrefslogtreecommitdiff
path: root/layout/generic/ScrollVelocityQueue.cpp
blob: 820e6cb5cac3889ffbda6dd6547fc4bd6070e081 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "ScrollVelocityQueue.h"

#include "gfxPrefs.h"
#include "nsPresContext.h"
#include "nsRefreshDriver.h"

namespace mozilla {
namespace layout {

void
ScrollVelocityQueue::Sample(const nsPoint& aScrollPosition)
{
  float flingSensitivity = gfxPrefs::ScrollSnapPredictionSensitivity();
  int maxVelocity = gfxPrefs::ScrollSnapPredictionMaxVelocity();
  maxVelocity = nsPresContext::CSSPixelsToAppUnits(maxVelocity);
  int maxOffset = maxVelocity * flingSensitivity;
  TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
  if (mSampleTime.IsNull()) {
    mAccumulator = nsPoint();
  } else {
    uint32_t durationMs = (currentRefreshTime - mSampleTime).ToMilliseconds();
    if (durationMs > gfxPrefs::APZVelocityRelevanceTime()) {
      mAccumulator = nsPoint();
      mQueue.Clear();
    } else if (durationMs == 0) {
      mAccumulator += aScrollPosition - mLastPosition;
    } else {
      nsPoint velocity = mAccumulator * 1000 / durationMs;
      velocity.Clamp(maxVelocity);
      mQueue.AppendElement(std::make_pair(durationMs, velocity));
      mAccumulator = aScrollPosition - mLastPosition;
    }
  }
  mAccumulator.Clamp(maxOffset);
  mSampleTime = currentRefreshTime;
  mLastPosition = aScrollPosition;
  TrimQueue();
}

void
ScrollVelocityQueue::TrimQueue()
{
  if (mSampleTime.IsNull()) {
    // There are no samples, nothing to do here.
    return;
  }

  TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
  nsPoint velocity;
  uint32_t timeDelta = (currentRefreshTime - mSampleTime).ToMilliseconds();
  for (int i = mQueue.Length() - 1; i >= 0; i--) {
    timeDelta += mQueue[i].first;
    if (timeDelta >= gfxPrefs::APZVelocityRelevanceTime()) {
      // The rest of the samples have expired and should be dropped
      for (; i >= 0; i--) {
        mQueue.RemoveElementAt(0);
      }
    }
  }
}

void
ScrollVelocityQueue::Reset()
{
  mAccumulator = nsPoint();
  mSampleTime = TimeStamp();
  mQueue.Clear();
}

/**
  Calculate the velocity of the scroll frame, in appunits / second.
*/
nsPoint
ScrollVelocityQueue::GetVelocity()
{
  TrimQueue();
  if (mQueue.Length() == 0) {
    // If getting the scroll velocity before any scrolling has occurred,
    // the velocity must be (0, 0)
    return nsPoint();
  }
  nsPoint velocity;
  for (int i = mQueue.Length() - 1; i >= 0; i--) {
    velocity += mQueue[i].second;
  }
  return velocity / mQueue.Length();;
}

} // namespace layout
} // namespace mozilla