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<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=970964
-->
<head>
  <title>Test for Bug 970964</title>
  <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=970964">Mozilla Bug 970964</a>
<p id="display"></p>
<div id="content" style="display: none">

</div>
<pre id="test">
<script type="application/javascript">

/** Test for Bug 970964 **/

function ok(condition, msg) {
  parent.ok(condition, msg);
}

function is(a, b, msg) {
  parent.is(a, b, msg);
}

function testtouch(aOptions) {
  if (!aOptions)
    aOptions = {};
  this.identifier = aOptions.identifier || 0;
  this.target = aOptions.target || 0;
  this.page = aOptions.page || {x: 0, y: 0};
  this.radius = aOptions.radius || {x: 0, y: 0};
  this.rotationAngle = aOptions.rotationAngle || 0;
  this.force = aOptions.force || 1;
}

function touchEvent(aOptions) {
  if (!aOptions) {
    aOptions = {};
  }
  this.ctrlKey = aOptions.ctrlKey || false;
  this.altKey = aOptions.altKey || false;
  this.shiftKey = aOptions.shiftKey || false;
  this.metaKey = aOptions.metaKey || false;
  this.touches = aOptions.touches || [];
  this.targetTouches = aOptions.targetTouches || [];
  this.changedTouches = aOptions.changedTouches || [];
}

function sendTouchEvent(windowUtils, aType, aEvent, aModifiers) {
  var ids = [], xs=[], ys=[], rxs = [], rys = [],
      rotations = [], forces = [];

  for (var touchType of ["touches", "changedTouches", "targetTouches"]) {
    for (var i = 0; i < aEvent[touchType].length; i++) {
      if (ids.indexOf(aEvent[touchType][i].identifier) == -1) {
        ids.push(aEvent[touchType][i].identifier);
        xs.push(aEvent[touchType][i].page.x);
        ys.push(aEvent[touchType][i].page.y);
        rxs.push(aEvent[touchType][i].radius.x);
        rys.push(aEvent[touchType][i].radius.y);
        rotations.push(aEvent[touchType][i].rotationAngle);
        forces.push(aEvent[touchType][i].force);
      }
    }
  }
  return windowUtils.sendTouchEvent(aType,
                                    ids, xs, ys, rxs, rys,
                                    rotations, forces,
                                    ids.length, aModifiers, 0);
}

function getDefaultArgEvent(eventname) {
  return new PointerEvent(eventname, {
    bubbles: true, cancelable: true, view: window,
    detail: 0, screenX: 0, screenY: 0, clientX: 0, clientY: 0,
    ctrlKey: false, altKey: false, shiftKey: false, metaKey: false,
    button: 0, relatedTarget: null, pointerId: 0
  });
}

function getTouchEventForTarget(target, cwu, id) {
  var bcr = target.getBoundingClientRect();
  var touch = new testtouch({
    page: {x: Math.round(bcr.left + bcr.width/2),
           y: Math.round(bcr.top  + bcr.height/2)},
    target: target,
    identifier: id,
  });
  var event = new touchEvent({
    touches: [touch],
    targetTouches: [touch],
    changedTouches: [touch]
  });
  return event;
}

function runTests() {
  var d0 = document.getElementById("d0");
  var d1 = document.getElementById("d1");
  var d2 = document.getElementById("d2");
  var d3 = document.getElementById("d3");

  // Test Pointer firing before any mouse/touch original source

  var mouseDownTriggered = 0;
  var pointerDownTriggered = 0;
  var touchDownTriggered = 0;
  var touchCancelTriggered = 0;
  var pointerCancelTriggered = 0;

  d0.onmousedown = function(e) {
    mouseDownTriggered = 1;
    is(pointerDownTriggered , 1, "Mouse event must be triggered after pointer event!");
  };
  d0.ontouchstart = function(e) {
    touchDownTriggered = 1;
    is(touchDownTriggered , 1, "Touch event must be triggered after pointer event!");
  }
  d0.ontouchcancel = function(e) {
    touchCancelTriggered = 1;
    is(pointerCancelTriggered, 1, "Touch cancel event must be triggered after pointer event!");
  }
  d0.onpointerdown = function(e) {
    pointerDownTriggered = 1;
    is(mouseDownTriggered, 0, "Pointer event must be triggered before mouse event!");
    is(touchDownTriggered, 0, "Pointer event must be triggered before touch event!");
  };
  d0.addEventListener("pointercancel", function(ev) {
    d0.removeEventListener("pointercancel", arguments.callee, false);
    is(ev.pointerId, 0, "Correct default pointerId");
    is(ev.bubbles, true, "bubbles should be true");
    is(ev.cancelable, false, "pointercancel cancelable should be false ");
    pointerCancelTriggered = 1;
    is(touchCancelTriggered, 0, "Pointer event must be triggered before touch event!");
  }, false);

  // Test pointer event generated from mouse event
  synthesizeMouse(d1, 3, 3, { type: "mousemove"});
  synthesizeMouse(d1, 3, 3, { type: "mousedown"});
  synthesizeMouse(d1, 3, 3, { type: "mouseup"});

  // Test pointer event generated from touch event
  pointerDownTriggered = 0;
  mouseDownTriggered = 0;

  var cwu = SpecialPowers.getDOMWindowUtils(window);
  var event1 = getTouchEventForTarget(d1, cwu, 0);
  sendTouchEvent(cwu, "touchmove", event1, 0);
  sendTouchEvent(cwu, "touchstart", event1, 0);
  // Test Touch to Pointer Cancel
  sendTouchEvent(cwu, "touchcancel", event1, 0);

  // Check Pointer enter/leave from mouse generated event
  var mouseEnterTriggered = 0;
  var pointerEnterTriggered = 0;
  d2.onpointerenter = function(e) {
    pointerEnterTriggered = 1;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    is(mouseEnterTriggered, 0, "Pointer event must be triggered before mouse event!");
  };
  d2.onmouseenter = function(e) {
    mouseEnterTriggered = 1;
    is(pointerEnterTriggered , 1, "Mouse event must be triggered after pointer event!");
  };
  synthesizeMouse(d2, 3, 3, { type: "mousemove"});
  d2.onmouseenter = function(e) {}

  // Test Multi Pointer enter/leave for pointers generated from Mouse and Touch at the same time
  // Enter mouse and touch generated pointers to different elements
  var d1enterCount = 0;
  var d2enterCount = 0;
  var d3enterCount = 0;
  var d1leaveCount = 0;
  var d2leaveCount = 0;
  var d3leaveCount = 0;
  var mousePointerEnterLeaveCount = 0;
  var touchPointerEnterLeaveCount = 0;

  var checkPointerType = function(pointerType) {
    if (pointerType == "mouse") {
      ++mousePointerEnterLeaveCount;
    } else if (pointerType == "touch") {
      ++touchPointerEnterLeaveCount;
    }
  };

  d1.onpointerenter = function(e) {
    ++d1enterCount;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    checkPointerType(e.pointerType);
  };
  d2.onpointerenter = function(e) {
    ++d2enterCount;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    checkPointerType(e.pointerType);
  };
  d3.onpointerenter = function(e) {
    ++d3enterCount;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    checkPointerType(e.pointerType);
  };
  d1.onpointerleave = function(e) {
    ++d1leaveCount;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    checkPointerType(e.pointerType);
  };
  d2.onpointerleave = function(e) {
    ++d2leaveCount;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    checkPointerType(e.pointerType);
  };
  d3.onpointerleave = function(e) {
    ++d3leaveCount;
    is(e.bubbles, false, "bubbles should be false");
    is(e.cancelable, false, "cancelable should be false");
    checkPointerType(e.pointerType);
  };

  synthesizeMouse(d1, 3, 3, { type: "mousemove"});
  sendTouchEvent(cwu, "touchmove", getTouchEventForTarget(d3, cwu, 3), 0);
  is(touchPointerEnterLeaveCount, 1, "Wrong touch enterLeave count for!");
  is(mousePointerEnterLeaveCount, 2, "Wrong mouse enterLeave count for!");

  is(d1enterCount, 1, "Wrong enter count for! d1");
  is(d2leaveCount, 1, "Wrong leave count for! d2");
  is(d3enterCount, 1, "Wrong enter count for! d3");

  sendTouchEvent(cwu, "touchmove", getTouchEventForTarget(d1, cwu, 3), 0);
  synthesizeMouse(d3, 3, 3, { type: "mousemove"});
  is(touchPointerEnterLeaveCount, 3, "Wrong touch enterLeave count for!");
  is(mousePointerEnterLeaveCount, 4, "Wrong mouse enterLeave count for!");

  is(d3leaveCount, 1, "Wrong leave count for! d3");
  is(d1leaveCount, 1, "Wrong leave count for! d1");
  is(d1enterCount, 2, "Wrong enter count for! d1");
  is(d3enterCount, 2, "Wrong enter count for! d3");

  sendTouchEvent(cwu, "touchmove", getTouchEventForTarget(d2, cwu, 3), 0);
  synthesizeMouse(d2, 3, 3, { type: "mousemove"});
  is(touchPointerEnterLeaveCount, 5, "Wrong touch enterLeave count for!");
  is(mousePointerEnterLeaveCount, 6, "Wrong mouse enterLeave count for!");

  is(d1leaveCount, 2, "Wrong leave count for! d1");
  is(d2enterCount, 2, "Wrong enter count for! d2");
  is(d3leaveCount, 2, "Wrong leave count for! d3");

  sendTouchEvent(cwu, "touchmove", getTouchEventForTarget(d1, cwu, 3), 0);
  synthesizeMouse(d1, 3, 3, { type: "mousemove"});
  is(touchPointerEnterLeaveCount, 7, "Wrong touch enterLeave count for!");
  is(mousePointerEnterLeaveCount, 8, "Wrong mouse enterLeave count for!");

  is(d2leaveCount, 3, "Wrong leave count for! d2");
  is(d1enterCount, 4, "Wrong enter count for! d1");

  // Test for pointer buttons when it generated from mousemove event
  d1.onpointermove = function(e) {
    is(e.buttons, 0, "Buttons must be 0 on pointer generated from mousemove");
    is(e.button, -1, "Button must be -1 on pointer generated from mousemove when no buttons pressed");
    is(e.pointerType, "mouse", "Pointer type must be mouse");
  };
  cwu.sendMouseEvent("mousemove", 4, 4, 0, 0, 0, false, 0, 0);

  d1.onpointermove = function(e) {
    is(e.buttons, 1, "Buttons must be 1 on pointer generated from touch event");
    is(e.button, 0, "Button must be 0 on pointer generated from touch eventd");
    is(e.pointerType, "touch", "Pointer type must be touch");
  };
  sendTouchEvent(cwu, "touchmove", getTouchEventForTarget(d1, cwu, 2), 0);

  // Test for cancel trigger pointerOut (Touch Pointer must be at d1 now)
  pointerCancelTriggered = 0;
  var pointerOutTriggeredForCancelEvent = 0;
  var pointerLeaveTriggeredForCancelEvent = 0;
  d1.onpointerout = function(e) {
    if (pointerOutTriggeredForCancelEvent == 0) {
      is(e.pointerId, 3, "Wrong Pointer type, should be id from Touch event");
      is(e.pointerType, "touch", "Wrong Pointer type, should be touch type");
    } else {
      is(e.pointerId, 0, "Wrong Pointer type, should be id from mouse event");
      is(e.pointerType, "mouse", "Wrong Pointer type, should be mouse type");
    }
    pointerOutTriggeredForCancelEvent = 1;
 };
 d1.onpointerleave = function(e) {
    is(pointerOutTriggeredForCancelEvent, 1, "Pointer Out must be dispatched bedore Pointer leave");
    if (pointerLeaveTriggeredForCancelEvent == 0) {
      is(e.pointerId, 3, "Wrong Pointer type, should be id from Touch event");
      is(e.pointerType, "touch", "Wrong Pointer type, should be touch type");
    } else {
      is(e.pointerId, 0, "Wrong Pointer type, should be id from mouse event");
      is(e.pointerType, "mouse", "Wrong Pointer type, should be mouse type");
    }
    pointerLeaveTriggeredForCancelEvent = 1;
  }

  sendTouchEvent(cwu, "touchcancel", getTouchEventForTarget(d1, cwu, 3), 0);
  is(pointerOutTriggeredForCancelEvent, 1, "Pointer Out not dispatched on PointerCancel");
  is(pointerLeaveTriggeredForCancelEvent, 1, "Pointer Leave not dispatched on PointerCancel");

  finishTest();
}

function finishTest() {
  // Let window.onerror have a chance to fire
  setTimeout(function() {
    setTimeout(function() {
      window.parent.postMessage("SimpleTest.finish();", "*");
    }, 0);
  }, 0);
}

window.onload = function () {
  SpecialPowers.pushPrefEnv({
    "set": [
      ["dom.w3c_pointer_events.enabled", true],
    ]
  }, runTests);
}

SimpleTest.waitForExplicitFinish();

</script>
</pre>
<div id="d0">
Test divs --
<div id="d1">t</div><div id="d2">t</div><div id="d3">t</div>
--
</div>
</body>
</html>