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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* Copyright 2016 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef asmjs_wasm_baseline_compile_h
#define asmjs_wasm_baseline_compile_h
#include "wasm/WasmIonCompile.h"
namespace js {
namespace wasm {
class FunctionGenerator;
// Return true if BaselineCompileFunction can generate code for the
// function held in the FunctionGenerator. If false is returned a
// different compilation strategy must be chosen.
//
// This allows the baseline compiler to have different capabilities on
// different platforms and defer to the full Ion compiler if
// capabilities are missing. The FunctionGenerator and other data
// structures contain information about the capabilities that are
// required to compile the function.
bool
BaselineCanCompile(const FunctionGenerator* fg);
// Generate adequate code quickly.
bool
BaselineCompileFunction(IonCompileTask* task);
} // namespace wasm
} // namespace js
#endif // asmjs_wasm_baseline_compile_h
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