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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Definitions for managing off-main-thread work using a process wide list
* of worklist items and pool of threads. Worklist items are engine internal,
* and are distinct from e.g. web workers.
*/
#ifndef vm_HelperThreads_h
#define vm_HelperThreads_h
#include "mozilla/GuardObjects.h"
#include "mozilla/PodOperations.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/Variant.h"
#include "jscntxt.h"
#include "frontend/TokenStream.h"
#include "jit/Ion.h"
#include "threading/ConditionVariable.h"
#include "vm/MutexIDs.h"
namespace JS {
struct Zone;
} // namespace JS
namespace js {
class AutoLockHelperThreadState;
class AutoUnlockHelperThreadState;
class PromiseTask;
struct HelperThread;
struct ParseTask;
namespace jit {
class IonBuilder;
} // namespace jit
namespace wasm {
class FuncIR;
class FunctionCompileResults;
class IonCompileTask;
typedef Vector<IonCompileTask*, 0, SystemAllocPolicy> IonCompileTaskPtrVector;
} // namespace wasm
enum class ParseTaskKind
{
Script,
Module,
ScriptDecode
};
// Per-process state for off thread work items.
class GlobalHelperThreadState
{
friend class AutoLockHelperThreadState;
friend class AutoUnlockHelperThreadState;
public:
// Number of CPUs to treat this machine as having when creating threads.
// May be accessed without locking.
size_t cpuCount;
// Number of threads to create. May be accessed without locking.
size_t threadCount;
typedef Vector<jit::IonBuilder*, 0, SystemAllocPolicy> IonBuilderVector;
typedef Vector<ParseTask*, 0, SystemAllocPolicy> ParseTaskVector;
typedef Vector<SourceCompressionTask*, 0, SystemAllocPolicy> SourceCompressionTaskVector;
typedef Vector<GCHelperState*, 0, SystemAllocPolicy> GCHelperStateVector;
typedef Vector<GCParallelTask*, 0, SystemAllocPolicy> GCParallelTaskVector;
typedef Vector<PromiseTask*, 0, SystemAllocPolicy> PromiseTaskVector;
// List of available threads, or null if the thread state has not been initialized.
using HelperThreadVector = Vector<HelperThread, 0, SystemAllocPolicy>;
UniquePtr<HelperThreadVector> threads;
private:
// The lists below are all protected by |lock|.
// Ion compilation worklist and finished jobs.
IonBuilderVector ionWorklist_, ionFinishedList_;
// wasm worklist and finished jobs.
wasm::IonCompileTaskPtrVector wasmWorklist_, wasmFinishedList_;
public:
// For now, only allow a single parallel wasm compilation to happen at a
// time. This avoids race conditions on wasmWorklist/wasmFinishedList/etc.
mozilla::Atomic<bool> wasmCompilationInProgress;
private:
// Async tasks that, upon completion, are dispatched back to the JSContext's
// owner thread via embedding callbacks instead of a finished list.
PromiseTaskVector promiseTasks_;
// Script parsing/emitting worklist and finished jobs.
ParseTaskVector parseWorklist_, parseFinishedList_;
// Parse tasks waiting for an atoms-zone GC to complete.
ParseTaskVector parseWaitingOnGC_;
// Source compression worklist.
SourceCompressionTaskVector compressionWorklist_;
// Runtimes which have sweeping / allocating work to do.
GCHelperStateVector gcHelperWorklist_;
// GC tasks needing to be done in parallel.
GCParallelTaskVector gcParallelWorklist_;
ParseTask* removeFinishedParseTask(ParseTaskKind kind, void* token);
public:
size_t maxIonCompilationThreads() const;
size_t maxUnpausedIonCompilationThreads() const;
size_t maxWasmCompilationThreads() const;
size_t maxParseThreads() const;
size_t maxCompressionThreads() const;
size_t maxGCHelperThreads() const;
size_t maxGCParallelThreads() const;
GlobalHelperThreadState();
bool ensureInitialized();
void finish();
void finishThreads();
void lock();
void unlock();
enum CondVar {
// For notifying threads waiting for work that they may be able to make progress.
CONSUMER,
// For notifying threads doing work that they may be able to make progress.
PRODUCER,
// For notifying threads doing work which are paused that they may be
// able to resume making progress.
PAUSE
};
void wait(AutoLockHelperThreadState& locked, CondVar which,
mozilla::TimeDuration timeout = mozilla::TimeDuration::Forever());
void notifyAll(CondVar which, const AutoLockHelperThreadState&);
void notifyOne(CondVar which, const AutoLockHelperThreadState&);
// Helper method for removing items from the vectors below while iterating over them.
template <typename T>
void remove(T& vector, size_t* index)
{
vector[(*index)--] = vector.back();
vector.popBack();
}
IonBuilderVector& ionWorklist(const AutoLockHelperThreadState&) {
return ionWorklist_;
}
IonBuilderVector& ionFinishedList(const AutoLockHelperThreadState&) {
return ionFinishedList_;
}
wasm::IonCompileTaskPtrVector& wasmWorklist(const AutoLockHelperThreadState&) {
return wasmWorklist_;
}
wasm::IonCompileTaskPtrVector& wasmFinishedList(const AutoLockHelperThreadState&) {
return wasmFinishedList_;
}
PromiseTaskVector& promiseTasks(const AutoLockHelperThreadState&) {
return promiseTasks_;
}
ParseTaskVector& parseWorklist(const AutoLockHelperThreadState&) {
return parseWorklist_;
}
ParseTaskVector& parseFinishedList(const AutoLockHelperThreadState&) {
return parseFinishedList_;
}
ParseTaskVector& parseWaitingOnGC(const AutoLockHelperThreadState&) {
return parseWaitingOnGC_;
}
SourceCompressionTaskVector& compressionWorklist(const AutoLockHelperThreadState&) {
return compressionWorklist_;
}
GCHelperStateVector& gcHelperWorklist(const AutoLockHelperThreadState&) {
return gcHelperWorklist_;
}
GCParallelTaskVector& gcParallelWorklist(const AutoLockHelperThreadState&) {
return gcParallelWorklist_;
}
bool canStartWasmCompile(const AutoLockHelperThreadState& lock);
bool canStartPromiseTask(const AutoLockHelperThreadState& lock);
bool canStartIonCompile(const AutoLockHelperThreadState& lock);
bool canStartParseTask(const AutoLockHelperThreadState& lock);
bool canStartCompressionTask(const AutoLockHelperThreadState& lock);
bool canStartGCHelperTask(const AutoLockHelperThreadState& lock);
bool canStartGCParallelTask(const AutoLockHelperThreadState& lock);
// Unlike the methods above, the value returned by this method can change
// over time, even if the helper thread state lock is held throughout.
bool pendingIonCompileHasSufficientPriority(const AutoLockHelperThreadState& lock);
jit::IonBuilder* highestPriorityPendingIonCompile(const AutoLockHelperThreadState& lock,
bool remove = false);
HelperThread* lowestPriorityUnpausedIonCompileAtThreshold(
const AutoLockHelperThreadState& lock);
HelperThread* highestPriorityPausedIonCompile(const AutoLockHelperThreadState& lock);
uint32_t harvestFailedWasmJobs(const AutoLockHelperThreadState&) {
uint32_t n = numWasmFailedJobs;
numWasmFailedJobs = 0;
return n;
}
void noteWasmFailure(const AutoLockHelperThreadState&) {
// Be mindful to signal the main thread after calling this function.
numWasmFailedJobs++;
}
bool wasmFailed(const AutoLockHelperThreadState&) {
return bool(numWasmFailedJobs);
}
JSScript* finishParseTask(JSContext* cx, ParseTaskKind kind, void* token);
void cancelParseTask(JSContext* cx, ParseTaskKind kind, void* token);
void mergeParseTaskCompartment(JSContext* cx, ParseTask* parseTask,
Handle<GlobalObject*> global,
JSCompartment* dest);
void trace(JSTracer* trc);
private:
/*
* Number of wasm jobs that encountered failure for the active module.
* Their parent is logically the main thread, and this number serves for harvesting.
*/
uint32_t numWasmFailedJobs;
public:
JSScript* finishScriptParseTask(JSContext* cx, void* token);
JSScript* finishScriptDecodeTask(JSContext* cx, void* token);
JSObject* finishModuleParseTask(JSContext* cx, void* token);
bool compressionInProgress(SourceCompressionTask* task, const AutoLockHelperThreadState& lock);
SourceCompressionTask* compressionTaskForSource(ScriptSource* ss, const AutoLockHelperThreadState& lock);
bool hasActiveThreads(const AutoLockHelperThreadState&);
void waitForAllThreads();
template <typename T>
bool checkTaskThreadLimit(size_t maxThreads) const;
private:
/*
* Lock protecting all mutable shared state accessed by helper threads, and
* used by all condition variables.
*/
js::Mutex helperLock;
/* Condvars for threads waiting/notifying each other. */
js::ConditionVariable consumerWakeup;
js::ConditionVariable producerWakeup;
js::ConditionVariable pauseWakeup;
js::ConditionVariable& whichWakeup(CondVar which) {
switch (which) {
case CONSUMER: return consumerWakeup;
case PRODUCER: return producerWakeup;
case PAUSE: return pauseWakeup;
default: MOZ_CRASH("Invalid CondVar in |whichWakeup|");
}
}
};
static inline GlobalHelperThreadState&
HelperThreadState()
{
extern GlobalHelperThreadState* gHelperThreadState;
MOZ_ASSERT(gHelperThreadState);
return *gHelperThreadState;
}
/* Individual helper thread, one allocated per core. */
struct HelperThread
{
mozilla::Maybe<PerThreadData> threadData;
mozilla::Maybe<Thread> thread;
/*
* Indicate to a thread that it should terminate itself. This is only read
* or written with the helper thread state lock held.
*/
bool terminate;
/*
* Indicate to a thread that it should pause execution. This is only
* written with the helper thread state lock held, but may be read from
* without the lock held.
*/
mozilla::Atomic<bool, mozilla::Relaxed> pause;
/* The current task being executed by this thread, if any. */
mozilla::Maybe<mozilla::Variant<jit::IonBuilder*,
wasm::IonCompileTask*,
PromiseTask*,
ParseTask*,
SourceCompressionTask*,
GCHelperState*,
GCParallelTask*>> currentTask;
bool idle() const {
return currentTask.isNothing();
}
/* Any builder currently being compiled by Ion on this thread. */
jit::IonBuilder* ionBuilder() {
return maybeCurrentTaskAs<jit::IonBuilder*>();
}
/* Any wasm data currently being optimized on this thread. */
wasm::IonCompileTask* wasmTask() {
return maybeCurrentTaskAs<wasm::IonCompileTask*>();
}
/* Any source being parsed/emitted on this thread. */
ParseTask* parseTask() {
return maybeCurrentTaskAs<ParseTask*>();
}
/* Any source being compressed on this thread. */
SourceCompressionTask* compressionTask() {
return maybeCurrentTaskAs<SourceCompressionTask*>();
}
/* Any GC state for background sweeping or allocating being performed. */
GCHelperState* gcHelperTask() {
return maybeCurrentTaskAs<GCHelperState*>();
}
/* State required to perform a GC parallel task. */
GCParallelTask* gcParallelTask() {
return maybeCurrentTaskAs<GCParallelTask*>();
}
void destroy();
static void ThreadMain(void* arg);
void threadLoop();
private:
template <typename T>
T maybeCurrentTaskAs() {
if (currentTask.isSome() && currentTask->is<T>())
return currentTask->as<T>();
return nullptr;
}
void handleWasmWorkload(AutoLockHelperThreadState& locked);
void handlePromiseTaskWorkload(AutoLockHelperThreadState& locked);
void handleIonWorkload(AutoLockHelperThreadState& locked);
void handleParseWorkload(AutoLockHelperThreadState& locked, uintptr_t stackLimit);
void handleCompressionWorkload(AutoLockHelperThreadState& locked);
void handleGCHelperWorkload(AutoLockHelperThreadState& locked);
void handleGCParallelWorkload(AutoLockHelperThreadState& locked);
};
/* Methods for interacting with helper threads. */
// Create data structures used by helper threads.
bool
CreateHelperThreadsState();
// Destroy data structures used by helper threads.
void
DestroyHelperThreadsState();
// Initialize helper threads unless already initialized.
bool
EnsureHelperThreadsInitialized();
// This allows the JS shell to override GetCPUCount() when passed the
// --thread-count=N option.
void
SetFakeCPUCount(size_t count);
// Pause the current thread until it's pause flag is unset.
void
PauseCurrentHelperThread();
/* Perform MIR optimization and LIR generation on a single function. */
bool
StartOffThreadWasmCompile(wasm::IonCompileTask* task);
/*
* If helper threads are available, start executing the given PromiseTask on a
* helper thread, finishing back on the originating JSContext's owner thread. If
* no helper threads are available, the PromiseTask is synchronously executed
* and finished.
*/
bool
StartPromiseTask(JSContext* cx, UniquePtr<PromiseTask> task);
/*
* Schedule an Ion compilation for a script, given a builder which has been
* generated and read everything needed from the VM state.
*/
bool
StartOffThreadIonCompile(JSContext* cx, jit::IonBuilder* builder);
struct AllCompilations {};
struct ZonesInState { JSRuntime* runtime; JS::Zone::GCState state; };
using CompilationSelector = mozilla::Variant<JSScript*,
JSCompartment*,
ZonesInState,
JSRuntime*,
AllCompilations>;
/*
* Cancel scheduled or in progress Ion compilations.
*/
void
CancelOffThreadIonCompile(CompilationSelector selector, bool discardLazyLinkList);
inline void
CancelOffThreadIonCompile(JSScript* script)
{
CancelOffThreadIonCompile(CompilationSelector(script), true);
}
inline void
CancelOffThreadIonCompile(JSCompartment* comp)
{
CancelOffThreadIonCompile(CompilationSelector(comp), true);
}
inline void
CancelOffThreadIonCompile(JSRuntime* runtime, JS::Zone::GCState state)
{
CancelOffThreadIonCompile(CompilationSelector(ZonesInState{runtime, state}), true);
}
inline void
CancelOffThreadIonCompile(JSRuntime* runtime)
{
CancelOffThreadIonCompile(CompilationSelector(runtime), true);
}
inline void
CancelOffThreadIonCompile()
{
CancelOffThreadIonCompile(CompilationSelector(AllCompilations()), false);
}
#ifdef DEBUG
bool
HasOffThreadIonCompile(JSCompartment* comp);
#endif
/* Cancel all scheduled, in progress or finished parses for runtime. */
void
CancelOffThreadParses(JSRuntime* runtime);
/*
* Start a parse/emit cycle for a stream of source. The characters must stay
* alive until the compilation finishes.
*/
bool
StartOffThreadParseScript(JSContext* cx, const ReadOnlyCompileOptions& options,
const char16_t* chars, size_t length,
JS::OffThreadCompileCallback callback, void* callbackData);
bool
StartOffThreadParseModule(JSContext* cx, const ReadOnlyCompileOptions& options,
const char16_t* chars, size_t length,
JS::OffThreadCompileCallback callback, void* callbackData);
bool
StartOffThreadDecodeScript(JSContext* cx, const ReadOnlyCompileOptions& options,
JS::TranscodeBuffer& buffer, size_t cursor,
JS::OffThreadCompileCallback callback, void* callbackData);
/*
* Called at the end of GC to enqueue any Parse tasks that were waiting on an
* atoms-zone GC to finish.
*/
void
EnqueuePendingParseTasksAfterGC(JSRuntime* rt);
struct AutoEnqueuePendingParseTasksAfterGC {
const gc::GCRuntime& gc_;
explicit AutoEnqueuePendingParseTasksAfterGC(const gc::GCRuntime& gc) : gc_(gc) {}
~AutoEnqueuePendingParseTasksAfterGC();
};
/* Start a compression job for the specified token. */
bool
StartOffThreadCompression(ExclusiveContext* cx, SourceCompressionTask* task);
class MOZ_RAII AutoLockHelperThreadState : public LockGuard<Mutex>
{
using Base = LockGuard<Mutex>;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
public:
explicit AutoLockHelperThreadState(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM)
: Base(HelperThreadState().helperLock)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
}
};
class MOZ_RAII AutoUnlockHelperThreadState : public UnlockGuard<Mutex>
{
using Base = UnlockGuard<Mutex>;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
public:
explicit AutoUnlockHelperThreadState(AutoLockHelperThreadState& locked
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: Base(locked)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
}
};
struct ParseTask
{
ParseTaskKind kind;
ExclusiveContext* cx;
OwningCompileOptions options;
// Anonymous union, the only correct interpretation is provided by the
// ParseTaskKind value, or from the virtual parse function.
union {
struct {
const char16_t* chars;
size_t length;
};
struct {
// This should be a reference, but C++ prevents us from using union
// with references as it assumes the reference constness might be
// violated.
JS::TranscodeBuffer* const buffer;
size_t cursor;
};
};
LifoAlloc alloc;
// Rooted pointer to the global object used by 'cx'.
JSObject* exclusiveContextGlobal;
// Callback invoked off the main thread when the parse finishes.
JS::OffThreadCompileCallback callback;
void* callbackData;
// Holds the final script between the invocation of the callback and the
// point where FinishOffThreadScript is called, which will destroy the
// ParseTask.
JSScript* script;
// Holds the ScriptSourceObject generated for the script compilation.
ScriptSourceObject* sourceObject;
// Any errors or warnings produced during compilation. These are reported
// when finishing the script.
Vector<frontend::CompileError*> errors;
bool overRecursed;
bool outOfMemory;
ParseTask(ParseTaskKind kind, ExclusiveContext* cx, JSObject* exclusiveContextGlobal,
JSContext* initCx, const char16_t* chars, size_t length,
JS::OffThreadCompileCallback callback, void* callbackData);
ParseTask(ParseTaskKind kind, ExclusiveContext* cx, JSObject* exclusiveContextGlobal,
JSContext* initCx, JS::TranscodeBuffer& buffer, size_t cursor,
JS::OffThreadCompileCallback callback, void* callbackData);
bool init(JSContext* cx, const ReadOnlyCompileOptions& options);
void activate(JSRuntime* rt);
virtual void parse() = 0;
bool finish(JSContext* cx);
bool runtimeMatches(JSRuntime* rt) {
return cx->runtimeMatches(rt);
}
virtual ~ParseTask();
void trace(JSTracer* trc);
};
struct ScriptParseTask : public ParseTask
{
ScriptParseTask(ExclusiveContext* cx, JSObject* exclusiveContextGlobal,
JSContext* initCx, const char16_t* chars, size_t length,
JS::OffThreadCompileCallback callback, void* callbackData);
void parse() override;
};
struct ModuleParseTask : public ParseTask
{
ModuleParseTask(ExclusiveContext* cx, JSObject* exclusiveContextGlobal,
JSContext* initCx, const char16_t* chars, size_t length,
JS::OffThreadCompileCallback callback, void* callbackData);
void parse() override;
};
struct ScriptDecodeTask : public ParseTask
{
ScriptDecodeTask(ExclusiveContext* cx, JSObject* exclusiveContextGlobal,
JSContext* initCx, JS::TranscodeBuffer& buffer, size_t cursor,
JS::OffThreadCompileCallback callback, void* callbackData);
void parse() override;
};
// Return whether, if a new parse task was started, it would need to wait for
// an in-progress GC to complete before starting.
extern bool
OffThreadParsingMustWaitForGC(JSRuntime* rt);
// Compression tasks are allocated on the stack by their triggering thread,
// which will block on the compression completing as the task goes out of scope
// to ensure it completes at the required time.
struct SourceCompressionTask
{
friend class ScriptSource;
friend struct HelperThread;
// Thread performing the compression.
HelperThread* helperThread;
private:
// Context from the triggering thread. Don't use this off thread!
ExclusiveContext* cx;
ScriptSource* ss;
// Atomic flag to indicate to a helper thread that it should abort
// compression on the source.
mozilla::Atomic<bool, mozilla::Relaxed> abort_;
// Stores the result of the compression.
enum ResultType {
OOM,
Aborted,
Success
} result;
mozilla::Maybe<SharedImmutableString> resultString;
public:
explicit SourceCompressionTask(ExclusiveContext* cx)
: helperThread(nullptr)
, cx(cx)
, ss(nullptr)
, abort_(false)
, result(OOM)
{}
~SourceCompressionTask()
{
complete();
}
ResultType work();
bool complete();
void abort() { abort_ = true; }
bool active() const { return !!ss; }
ScriptSource* source() { return ss; }
};
} /* namespace js */
#endif /* vm_HelperThreads_h */
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