summaryrefslogtreecommitdiff
path: root/js/src/ds/SplayTree.h
blob: 7aa87637d1e21709a3acb61b6885bed43501e1d1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef ds_SplayTree_h
#define ds_SplayTree_h

#include "ds/LifoAlloc.h"

namespace js {

/*
 * Class which represents a splay tree with nodes allocated from a LifoAlloc.
 * Splay trees are balanced binary search trees for which search, insert and
 * remove are all amortized O(log n).
 *
 * T indicates the type of tree elements, C must have a static
 * compare(const T&, const T&) method ordering the elements. As for LifoAlloc
 * objects, T objects stored in the tree will not be explicitly destroyed.
 */
template <class T, class C>
class SplayTree
{
    struct Node {
        T item;
        Node* left;
        Node* right;
        Node* parent;

        explicit Node(const T& item)
          : item(item), left(nullptr), right(nullptr), parent(nullptr)
        {}
    };

    LifoAlloc* alloc;
    Node* root;
    Node* freeList;

#ifdef DEBUG
    bool enableCheckCoherency;
#endif

    SplayTree(const SplayTree&) = delete;
    SplayTree& operator=(const SplayTree&) = delete;

  public:

    explicit SplayTree(LifoAlloc* alloc = nullptr)
      : alloc(alloc), root(nullptr), freeList(nullptr)
#ifdef DEBUG
      , enableCheckCoherency(true)
#endif
    {}

    void setAllocator(LifoAlloc* alloc) {
        this->alloc = alloc;
    }

    void disableCheckCoherency() {
#ifdef DEBUG
        enableCheckCoherency = false;
#endif
    }

    bool empty() const {
        return !root;
    }

    T* maybeLookup(const T& v)
    {
        if (!root)
            return nullptr;
        Node* last = lookup(v);
        return (C::compare(v, last->item) == 0) ? &(last->item) : nullptr;
    }

    bool contains(const T& v, T* res)
    {
        if (!root)
            return false;
        Node* last = lookup(v);
        splay(last);
        checkCoherency(root, nullptr);
        if (C::compare(v, last->item) == 0) {
            *res = last->item;
            return true;
        }
        return false;
    }

    [[nodiscard]] bool insert(const T& v)
    {
        Node* element = allocateNode(v);
        if (!element)
            return false;

        if (!root) {
            root = element;
            return true;
        }
        Node* last = lookup(v);
        int cmp = C::compare(v, last->item);

        // Don't tolerate duplicate elements.
        MOZ_ASSERT(cmp);

        Node*& parentPointer = (cmp < 0) ? last->left : last->right;
        MOZ_ASSERT(!parentPointer);
        parentPointer = element;
        element->parent = last;

        splay(element);
        checkCoherency(root, nullptr);
        return true;
    }

    void remove(const T& v)
    {
        Node* last = lookup(v);
        MOZ_ASSERT(last && C::compare(v, last->item) == 0);

        splay(last);
        MOZ_ASSERT(last == root);

        // Find another node which can be swapped in for the root: either the
        // rightmost child of the root's left, or the leftmost child of the
        // root's right.
        Node* swap;
        Node* swapChild;
        if (root->left) {
            swap = root->left;
            while (swap->right)
                swap = swap->right;
            swapChild = swap->left;
        } else if (root->right) {
            swap = root->right;
            while (swap->left)
                swap = swap->left;
            swapChild = swap->right;
        } else {
            freeNode(root);
            root = nullptr;
            return;
        }

        // The selected node has at most one child, in swapChild. Detach it
        // from the subtree by replacing it with that child.
        if (swap == swap->parent->left)
            swap->parent->left = swapChild;
        else
            swap->parent->right = swapChild;
        if (swapChild)
            swapChild->parent = swap->parent;

        root->item = swap->item;
        freeNode(swap);

        checkCoherency(root, nullptr);
    }

    template <class Op>
    void forEach(Op op)
    {
        forEachInner<Op>(op, root);
    }

  private:

    Node* lookup(const T& v)
    {
        MOZ_ASSERT(root);
        Node* node = root;
        Node* parent;
        do {
            parent = node;
            int c = C::compare(v, node->item);
            if (c == 0)
                return node;
            else if (c < 0)
                node = node->left;
            else
                node = node->right;
        } while (node);
        return parent;
    }

    Node* allocateNode(const T& v)
    {
        Node* node = freeList;
        if (node) {
            freeList = node->left;
            new(node) Node(v);
            return node;
        }
        return alloc->new_<Node>(v);
    }

    void freeNode(Node* node)
    {
        node->left = freeList;
        freeList = node;
    }

    void splay(Node* node)
    {
        // Rotate the element until it is at the root of the tree. Performing
        // the rotations in this fashion preserves the amortized balancing of
        // the tree.
        MOZ_ASSERT(node);
        while (node != root) {
            Node* parent = node->parent;
            if (parent == root) {
                // Zig rotation.
                rotate(node);
                MOZ_ASSERT(node == root);
                return;
            }
            Node* grandparent = parent->parent;
            if ((parent->left == node) == (grandparent->left == parent)) {
                // Zig-zig rotation.
                rotate(parent);
                rotate(node);
            } else {
                // Zig-zag rotation.
                rotate(node);
                rotate(node);
            }
        }
    }

    void rotate(Node* node)
    {
        // Rearrange nodes so that node becomes the parent of its current
        // parent, while preserving the sortedness of the tree.
        Node* parent = node->parent;
        if (parent->left == node) {
            //     x          y
            //   y  c  ==>  a  x
            //  a b           b c
            parent->left = node->right;
            if (node->right)
                node->right->parent = parent;
            node->right = parent;
        } else {
            MOZ_ASSERT(parent->right == node);
            //   x             y
            //  a  y   ==>   x  c
            //    b c       a b
            parent->right = node->left;
            if (node->left)
                node->left->parent = parent;
            node->left = parent;
        }
        node->parent = parent->parent;
        parent->parent = node;
        if (Node* grandparent = node->parent) {
            if (grandparent->left == parent)
                grandparent->left = node;
            else
                grandparent->right = node;
        } else {
            root = node;
        }
    }

    template <class Op>
    void forEachInner(Op op, Node* node)
    {
        if (!node)
            return;

        forEachInner<Op>(op, node->left);
        op(node->item);
        forEachInner<Op>(op, node->right);
    }

    Node* checkCoherency(Node* node, Node* minimum)
    {
#ifdef DEBUG
        if (!enableCheckCoherency)
            return nullptr;
        if (!node) {
            MOZ_ASSERT(!root);
            return nullptr;
        }
        MOZ_ASSERT_IF(!node->parent, node == root);
        MOZ_ASSERT_IF(minimum, C::compare(minimum->item, node->item) < 0);
        if (node->left) {
            MOZ_ASSERT(node->left->parent == node);
            Node* leftMaximum = checkCoherency(node->left, minimum);
            MOZ_ASSERT(C::compare(leftMaximum->item, node->item) < 0);
        }
        if (node->right) {
            MOZ_ASSERT(node->right->parent == node);
            return checkCoherency(node->right, node);
        }
        return node;
#else
        return nullptr;
#endif
    }
};

}  /* namespace js */

#endif /* ds_SplayTree_h */