1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_UbiNodeCensus_h
#define js_UbiNodeCensus_h
#include "mozilla/Attributes.h"
#include "mozilla/Move.h"
#include <algorithm>
#include "jsapi.h"
#include "js/UbiNode.h"
#include "js/UbiNodeBreadthFirst.h"
// A census is a ubi::Node traversal that assigns each node to one or more
// buckets, and returns a report with the size of each bucket.
//
// We summarize the results of a census with counts broken down according to
// criteria selected by the API consumer code that is requesting the census. For
// example, the following breakdown might give an interesting overview of the
// heap:
//
// - all nodes
// - objects
// - objects with a specific [[Class]] *
// - strings
// - scripts
// - all other Node types
// - nodes with a specific ubi::Node::typeName *
//
// Obviously, the parts of this tree marked with * represent many separate
// counts, depending on how many distinct [[Class]] values and ubi::Node type
// names we encounter.
//
// The supported types of breakdowns are documented in
// js/src/doc/Debugger/Debugger.Memory.md.
//
// When we parse the 'breakdown' argument to takeCensus, we build a tree of
// CountType nodes. For example, for the breakdown shown in the
// Debugger.Memory.prototype.takeCensus, documentation:
//
// {
// by: "coarseType",
// objects: { by: "objectClass" },
// other: { by: "internalType" }
// }
//
// we would build the following tree of CountType subclasses:
//
// ByCoarseType
// objects: ByObjectClass
// each class: SimpleCount
// scripts: SimpleCount
// strings: SimpleCount
// other: ByUbinodeType
// each type: SimpleCount
//
// The interior nodes are all breakdown types that categorize nodes according to
// one characteristic or another; and the leaf nodes are all SimpleType.
//
// Each CountType has its own concrete C++ type that holds the counts it
// produces. SimpleCount::Count just holds totals. ByObjectClass::Count has a
// hash table whose keys are object class names and whose values are counts of
// some other type (in the example above, SimpleCount).
//
// To keep actual count nodes small, they have no vtable. Instead, each count
// points to its CountType, which knows how to carry out all the operations we
// need on a Count. A CountType can produce new count nodes; process nodes as we
// visit them; build a JS object reporting the results; and destruct count
// nodes.
namespace JS {
namespace ubi {
struct Census;
class CountBase;
struct CountDeleter {
JS_PUBLIC_API(void) operator()(CountBase*);
};
using CountBasePtr = js::UniquePtr<CountBase, CountDeleter>;
// Abstract base class for CountType nodes.
struct CountType {
explicit CountType() { }
virtual ~CountType() { }
// Destruct a count tree node that this type instance constructed.
virtual void destructCount(CountBase& count) = 0;
// Return a fresh node for the count tree that categorizes nodes according
// to this type. Return a nullptr on OOM.
virtual CountBasePtr makeCount() = 0;
// Trace |count| and all its children, for garbage collection.
virtual void traceCount(CountBase& count, JSTracer* trc) = 0;
// Implement the 'count' method for counts returned by this CountType
// instance's 'newCount' method.
[[nodiscard]] virtual bool count(CountBase& count,
mozilla::MallocSizeOf mallocSizeOf,
const Node& node) = 0;
// Implement the 'report' method for counts returned by this CountType
// instance's 'newCount' method.
[[nodiscard]] virtual bool report(JSContext* cx, CountBase& count,
MutableHandleValue report) = 0;
};
using CountTypePtr = js::UniquePtr<CountType>;
// An abstract base class for count tree nodes.
class CountBase {
// In lieu of a vtable, each CountBase points to its type, which
// carries not only the implementations of the CountBase methods, but also
// additional parameters for the type's behavior, as specified in the
// breakdown argument passed to takeCensus.
CountType& type;
protected:
~CountBase() { }
public:
explicit CountBase(CountType& type)
: type(type)
, total_(0)
, smallestNodeIdCounted_(SIZE_MAX)
{ }
// Categorize and count |node| as appropriate for this count's type.
[[nodiscard]] bool count(mozilla::MallocSizeOf mallocSizeOf, const Node& node) {
total_++;
auto id = node.identifier();
if (id < smallestNodeIdCounted_) {
smallestNodeIdCounted_ = id;
}
#ifdef DEBUG
size_t oldTotal = total_;
#endif
bool ret = type.count(*this, mallocSizeOf, node);
MOZ_ASSERT(total_ == oldTotal,
"CountType::count should not increment total_, CountBase::count handles that");
return ret;
}
// Construct a JavaScript object reporting the counts recorded in this
// count, and store it in |report|. Return true on success, or false on
// failure.
[[nodiscard]] bool report(JSContext* cx, MutableHandleValue report) {
return type.report(cx, *this, report);
}
// Down-cast this CountBase to its true type, based on its 'type' member,
// and run its destructor.
void destruct() { return type.destructCount(*this); }
// Trace this count for garbage collection.
void trace(JSTracer* trc) { type.traceCount(*this, trc); }
size_t total_;
// The smallest JS::ubi::Node::identifier() passed to this instance's
// count() method. This provides a stable way to sort sets.
Node::Id smallestNodeIdCounted_;
};
class RootedCount : JS::CustomAutoRooter {
CountBasePtr count;
void trace(JSTracer* trc) override { count->trace(trc); }
public:
RootedCount(JSContext* cx, CountBasePtr&& count)
: CustomAutoRooter(cx),
count(Move(count))
{ }
CountBase* operator->() const { return count.get(); }
explicit operator bool() const { return count.get(); }
operator CountBasePtr&() { return count; }
};
// Common data for a census traversal, shared across all CountType nodes.
struct Census {
JSContext* const cx;
// If the targetZones set is non-empty, then only consider nodes whose zone
// is an element of the set. If the targetZones set is empty, then nodes in
// all zones are considered.
JS::ZoneSet targetZones;
Zone* atomsZone;
explicit Census(JSContext* cx) : cx(cx), atomsZone(nullptr) { }
[[nodiscard]] JS_PUBLIC_API(bool) init();
};
// A BreadthFirst handler type that conducts a census, using a CountBase to
// categorize and count each node.
class CensusHandler {
Census& census;
CountBasePtr& rootCount;
mozilla::MallocSizeOf mallocSizeOf;
public:
CensusHandler(Census& census, CountBasePtr& rootCount, mozilla::MallocSizeOf mallocSizeOf)
: census(census),
rootCount(rootCount),
mallocSizeOf(mallocSizeOf)
{ }
[[nodiscard]] bool report(JSContext* cx, MutableHandleValue report) {
return rootCount->report(cx, report);
}
// This class needs to retain no per-node data.
class NodeData { };
[[nodiscard]] JS_PUBLIC_API(bool) operator() (BreadthFirst<CensusHandler>& traversal,
Node origin, const Edge& edge,
NodeData* referentData, bool first);
};
using CensusTraversal = BreadthFirst<CensusHandler>;
// Examine the census options supplied by the API consumer, and (among other
// things) use that to build a CountType tree.
[[nodiscard]] JS_PUBLIC_API(bool) ParseCensusOptions(JSContext* cx,
Census& census, HandleObject options,
CountTypePtr& outResult);
// Parse the breakdown language (as described in
// js/src/doc/Debugger/Debugger.Memory.md) into a CountTypePtr. A null pointer
// is returned on error and is reported to the cx.
JS_PUBLIC_API(CountTypePtr) ParseBreakdown(JSContext* cx, HandleValue breakdownValue);
} // namespace ubi
} // namespace JS
#endif // js_UbiNodeCensus_h
|