1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** @file
* This file declares the RasterImage class, which
* handles static and animated rasterized images.
*
* @author Stuart Parmenter <pavlov@netscape.com>
* @author Chris Saari <saari@netscape.com>
* @author Arron Mogge <paper@animecity.nu>
* @author Andrew Smith <asmith15@learn.senecac.on.ca>
*/
#ifndef mozilla_image_RasterImage_h
#define mozilla_image_RasterImage_h
#include "Image.h"
#include "nsCOMPtr.h"
#include "imgIContainer.h"
#include "nsIProperties.h"
#include "nsTArray.h"
#include "LookupResult.h"
#include "nsThreadUtils.h"
#include "DecodePool.h"
#include "DecoderFactory.h"
#include "FrameAnimator.h"
#include "ImageMetadata.h"
#include "ISurfaceProvider.h"
#include "Orientation.h"
#include "nsIObserver.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/NotNull.h"
#include "mozilla/Pair.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/UniquePtr.h"
#include "ImageContainer.h"
#include "PlaybackType.h"
#ifdef DEBUG
#include "imgIContainerDebug.h"
#endif
class nsIInputStream;
class nsIRequest;
#define NS_RASTERIMAGE_CID \
{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
0x376ff2c1, \
0x9bf6, \
0x418a, \
{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
}
/**
* Handles static and animated image containers.
*
*
* @par A Quick Walk Through
* The decoder initializes this class and calls AppendFrame() to add a frame.
* Once RasterImage detects more than one frame, it starts the animation
* with StartAnimation(). Note that the invalidation events for RasterImage are
* generated automatically using nsRefreshDriver.
*
* @par
* StartAnimation() initializes the animation helper object and sets the time
* the first frame was displayed to the current clock time.
*
* @par
* When the refresh driver corresponding to the imgIContainer that this image is
* a part of notifies the RasterImage that it's time to invalidate,
* RequestRefresh() is called with a given TimeStamp to advance to. As long as
* the timeout of the given frame (the frame's "delay") plus the time that frame
* was first displayed is less than or equal to the TimeStamp given,
* RequestRefresh() calls AdvanceFrame().
*
* @par
* AdvanceFrame() is responsible for advancing a single frame of the animation.
* It can return true, meaning that the frame advanced, or false, meaning that
* the frame failed to advance (usually because the next frame hasn't been
* decoded yet). It is also responsible for performing the final animation stop
* procedure if the final frame of a non-looping animation is reached.
*
* @par
* Each frame can have a different method of removing itself. These are
* listed as imgIContainer::cDispose... constants. Notify() calls
* DoComposite() to handle any special frame destruction.
*
* @par
* The basic path through DoComposite() is:
* 1) Calculate Area that needs updating, which is at least the area of
* aNextFrame.
* 2) Dispose of previous frame.
* 3) Draw new image onto compositingFrame.
* See comments in DoComposite() for more information and optimizations.
*
* @par
* The rest of the RasterImage specific functions are used by DoComposite to
* destroy the old frame and build the new one.
*
* @note
* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
* respects to RasterImage.
*
* @par
* <li> GIFs never have more than a 1 bit alpha.
* <li> APNGs may have a full alpha channel.
*
* @par
* <li> Background color specified in GIF is ignored by web browsers.
*
* @par
* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
* restore the composition up to and including Frame 2, as well as Frame 2s
* disposal. So, in the middle of DoComposite when composing Frame 3, right
* after destroying Frame 2's area, we copy compositingFrame to
* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
* copy prevCompositingFrame back, and then draw Frame 4 on top.
*
* @par
* The mAnim structure has members only needed for animated images, so
* it's not allocated until the second frame is added.
*/
namespace mozilla {
namespace layers {
class ImageContainer;
class Image;
} // namespace layers
namespace image {
class Decoder;
struct DecoderFinalStatus;
class ImageMetadata;
class SourceBuffer;
class RasterImage final : public ImageResource
, public nsIProperties
, public SupportsWeakPtr<RasterImage>
#ifdef DEBUG
, public imgIContainerDebug
#endif
{
// (no public constructor - use ImageFactory)
virtual ~RasterImage();
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(RasterImage)
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIPROPERTIES
NS_DECL_IMGICONTAINER
#ifdef DEBUG
NS_DECL_IMGICONTAINERDEBUG
#endif
virtual nsresult StartAnimation() override;
virtual nsresult StopAnimation() override;
// Methods inherited from Image
virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override;
virtual size_t SizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf)
const override;
virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf) const override;
/* Triggers discarding. */
void Discard();
//////////////////////////////////////////////////////////////////////////////
// Decoder callbacks.
//////////////////////////////////////////////////////////////////////////////
/**
* Sends the provided progress notifications to ProgressTracker.
*
* Main-thread only.
*
* @param aProgress The progress notifications to send.
* @param aInvalidRect An invalidation rect to send.
* @param aFrameCount If Some(), an updated count of the number of frames of
* animation the decoder has finished decoding so far. This
* is a lower bound for the total number of animation
* frames this image has.
* @param aDecoderFlags The decoder flags used by the decoder that generated
* these notifications, or DefaultDecoderFlags() if the
* notifications don't come from a decoder.
* @param aSurfaceFlags The surface flags used by the decoder that generated
* these notifications, or DefaultSurfaceFlags() if the
* notifications don't come from a decoder.
*/
void NotifyProgress(Progress aProgress,
const gfx::IntRect& aInvalidRect = nsIntRect(),
const Maybe<uint32_t>& aFrameCount = Nothing(),
DecoderFlags aDecoderFlags = DefaultDecoderFlags(),
SurfaceFlags aSurfaceFlags = DefaultSurfaceFlags());
/**
* Records decoding results, sends out any final notifications, updates the
* state of this image.
*
* Main-thread only.
*
* @param aStatus Final status information about the decoder. (Whether it
* encountered an error, etc.)
* @param aMetadata Metadata about this image that the decoder gathered.
* @param aProgress Any final progress notifications to send.
* @param aInvalidRect Any final invalidation rect to send.
* @param aFrameCount If Some(), a final updated count of the number of frames
* of animation the decoder has finished decoding so far.
* This is a lower bound for the total number of animation
* frames this image has.
* @param aDecoderFlags The decoder flags used by the decoder.
* @param aSurfaceFlags The surface flags used by the decoder.
*/
void NotifyDecodeComplete(const DecoderFinalStatus& aStatus,
const ImageMetadata& aMetadata,
Progress aProgress,
const gfx::IntRect& aInvalidRect,
const Maybe<uint32_t>& aFrameCount,
DecoderFlags aDecoderFlags,
SurfaceFlags aSurfaceFlags);
// Helper method for NotifyDecodeComplete.
void ReportDecoderError();
//////////////////////////////////////////////////////////////////////////////
// Network callbacks.
//////////////////////////////////////////////////////////////////////////////
virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
nsISupports* aContext,
nsIInputStream* aInStr,
uint64_t aSourceOffset,
uint32_t aCount) override;
virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
nsISupports* aContext,
nsresult aStatus,
bool aLastPart) override;
void NotifyForLoadEvent(Progress aProgress);
/**
* A hint of the number of bytes of source data that the image contains. If
* called early on, this can help reduce copying and reallocations by
* appropriately preallocating the source data buffer.
*
* We take this approach rather than having the source data management code do
* something more complicated (like chunklisting) because HTTP is by far the
* dominant source of images, and the Content-Length header is quite reliable.
* Thus, pre-allocation simplifies code and reduces the total number of
* allocations.
*/
nsresult SetSourceSizeHint(uint32_t aSizeHint);
/* Provide a hint for the requested dimension of the resulting image. */
void SetRequestedSampleSize(int requestedSampleSize) {
mRequestedSampleSize = requestedSampleSize;
}
nsCString GetURIString() {
nsCString spec;
if (GetURI()) {
GetURI()->GetSpec(spec);
}
return spec;
}
private:
nsresult Init(const char* aMimeType, uint32_t aFlags);
/**
* Tries to retrieve a surface for this image with size @aSize, surface flags
* matching @aFlags, and a playback type of @aPlaybackType.
*
* If @aFlags specifies FLAG_SYNC_DECODE and we already have all the image
* data, we'll attempt a sync decode if no matching surface is found. If
* FLAG_SYNC_DECODE was not specified and no matching surface was found, we'll
* kick off an async decode so that the surface is (hopefully) available next
* time it's requested.
*
* @return a drawable surface, which may be empty if the requested surface
* could not be found.
*/
DrawableSurface LookupFrame(const gfx::IntSize& aSize,
uint32_t aFlags,
PlaybackType aPlaybackType);
/// Helper method for LookupFrame().
LookupResult LookupFrameInternal(const gfx::IntSize& aSize,
uint32_t aFlags,
PlaybackType aPlaybackType);
DrawResult DrawInternal(DrawableSurface&& aFrameRef,
gfxContext* aContext,
const nsIntSize& aSize,
const ImageRegion& aRegion,
gfx::SamplingFilter aSamplingFilter,
uint32_t aFlags);
Pair<DrawResult, RefPtr<gfx::SourceSurface>>
GetFrameInternal(const gfx::IntSize& aSize,
uint32_t aWhichFrame,
uint32_t aFlags);
Pair<DrawResult, RefPtr<layers::Image>>
GetCurrentImage(layers::ImageContainer* aContainer, uint32_t aFlags);
void UpdateImageContainer();
// We would like to just check if we have a zero lock count, but we can't do
// that for animated images because in EnsureAnimExists we lock the image and
// never unlock so that animated images always have their lock count >= 1. In
// that case we use our animation consumers count as a proxy for lock count.
bool IsUnlocked() {
return (mLockCount == 0 ||
(!gfxPrefs::ImageMemAnimatedDiscardable() &&
(mAnimationState && mAnimationConsumers == 0)));
}
//////////////////////////////////////////////////////////////////////////////
// Decoding.
//////////////////////////////////////////////////////////////////////////////
/**
* Creates and runs a decoder, either synchronously or asynchronously
* according to @aFlags. Decodes at the provided target size @aSize, using
* decode flags @aFlags. Performs a single-frame decode of this image unless
* we know the image is animated *and* @aPlaybackType is
* PlaybackType::eAnimated.
*
* It's an error to call Decode() before this image's intrinsic size is
* available. A metadata decode must successfully complete first.
*/
NS_IMETHOD Decode(const gfx::IntSize& aSize,
uint32_t aFlags,
PlaybackType aPlaybackType);
/**
* Creates and runs a metadata decoder, either synchronously or
* asynchronously according to @aFlags.
*/
NS_IMETHOD DecodeMetadata(uint32_t aFlags);
/**
* Sets the size, inherent orientation, animation metadata, and other
* information about the image gathered during decoding.
*
* This function may be called multiple times, but will throw an error if
* subsequent calls do not match the first.
*
* @param aMetadata The metadata to set on this image.
* @param aFromMetadataDecode True if this metadata came from a metadata
* decode; false if it came from a full decode.
* @return |true| unless a catastrophic failure was discovered. If |false| is
* returned, it indicates that the image is corrupt in a way that requires all
* surfaces to be discarded to recover.
*/
bool SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode);
/**
* In catastrophic circumstances like a GPU driver crash, the contents of our
* frames may become invalid. If the information we gathered during the
* metadata decode proves to be wrong due to image corruption, the frames we
* have may violate this class's invariants. Either way, we need to
* immediately discard the invalid frames and redecode so that callers don't
* perceive that we've entered an invalid state.
*
* RecoverFromInvalidFrames discards all existing frames and redecodes using
* the provided @aSize and @aFlags.
*/
void RecoverFromInvalidFrames(const nsIntSize& aSize, uint32_t aFlags);
void OnSurfaceDiscardedInternal(bool aAnimatedFramesDiscarded);
private: // data
nsIntSize mSize;
Orientation mOrientation;
/// If this has a value, we're waiting for SetSize() to send the load event.
Maybe<Progress> mLoadProgress;
nsCOMPtr<nsIProperties> mProperties;
/// If this image is animated, a FrameAnimator which manages its animation.
UniquePtr<FrameAnimator> mFrameAnimator;
/// Animation timeline and other state for animation images.
Maybe<AnimationState> mAnimationState;
// Image locking.
uint32_t mLockCount;
// The type of decoder this image needs. Computed from the MIME type in Init().
DecoderType mDecoderType;
// How many times we've decoded this image.
// This is currently only used for statistics
int32_t mDecodeCount;
// A hint for image decoder that directly scale the image to smaller buffer
int mRequestedSampleSize;
// A weak pointer to our ImageContainer, which stays alive only as long as
// the layer system needs it.
WeakPtr<layers::ImageContainer> mImageContainer;
layers::ImageContainer::ProducerID mImageProducerID;
layers::ImageContainer::FrameID mLastFrameID;
// If mImageContainer is non-null, this contains the DrawResult we obtained
// the last time we updated it.
DrawResult mLastImageContainerDrawResult;
#ifdef DEBUG
uint32_t mFramesNotified;
#endif
// The source data for this image.
NotNull<RefPtr<SourceBuffer>> mSourceBuffer;
// Boolean flags (clustered together to conserve space):
bool mHasSize:1; // Has SetSize() been called?
bool mTransient:1; // Is the image short-lived?
bool mSyncLoad:1; // Are we loading synchronously?
bool mDiscardable:1; // Is container discardable?
bool mHasSourceData:1; // Do we have source data?
bool mHasBeenDecoded:1; // Decoded at least once?
// Whether we're waiting to start animation. If we get a StartAnimation() call
// but we don't yet have more than one frame, mPendingAnimation is set so that
// we know to start animation later if/when we have more frames.
bool mPendingAnimation:1;
// Whether the animation can stop, due to running out
// of frames, or no more owning request
bool mAnimationFinished:1;
// Whether, once we are done doing a metadata decode, we should immediately
// kick off a full decode.
bool mWantFullDecode:1;
TimeStamp mDrawStartTime;
//////////////////////////////////////////////////////////////////////////////
// Scaling.
//////////////////////////////////////////////////////////////////////////////
// Determines whether we can downscale during decode with the given
// parameters.
bool CanDownscaleDuringDecode(const nsIntSize& aSize, uint32_t aFlags);
// Error handling.
void DoError();
class HandleErrorWorker : public Runnable
{
public:
/**
* Called from decoder threads when DoError() is called, since errors can't
* be handled safely off-main-thread. Dispatches an event which reinvokes
* DoError on the main thread if there isn't one already pending.
*/
static void DispatchIfNeeded(RasterImage* aImage);
NS_IMETHOD Run();
private:
explicit HandleErrorWorker(RasterImage* aImage);
RefPtr<RasterImage> mImage;
};
// Helpers
bool CanDiscard();
bool IsOpaque();
protected:
explicit RasterImage(ImageURL* aURI = nullptr);
bool ShouldAnimate() override;
friend class ImageFactory;
};
inline NS_IMETHODIMP
RasterImage::GetAnimationMode(uint16_t* aAnimationMode) {
return GetAnimationModeInternal(aAnimationMode);
}
} // namespace image
} // namespace mozilla
/**
* Casting RasterImage to nsISupports is ambiguous. This method handles that.
*/
inline nsISupports*
ToSupports(mozilla::image::RasterImage* p)
{
return NS_ISUPPORTS_CAST(mozilla::image::ImageResource*, p);
}
#endif /* mozilla_image_RasterImage_h */
|