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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_DOMSVGNUMBERLIST_H__
+#define MOZILLA_DOMSVGNUMBERLIST_H__
+
+#include "DOMSVGAnimatedNumberList.h"
+#include "nsCycleCollectionParticipant.h"
+#include "nsDebug.h"
+#include "nsTArray.h"
+#include "SVGNumberList.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/ErrorResult.h"
+
+class nsSVGElement;
+
+namespace mozilla {
+
+class DOMSVGNumber;
+
+/**
+ * Class DOMSVGNumberList
+ *
+ * This class is used to create the DOM tearoff objects that wrap internal
+ * SVGNumberList objects.
+ *
+ * See the architecture comment in DOMSVGAnimatedNumberList.h.
+ *
+ * This class is strongly intertwined with DOMSVGAnimatedNumberList and
+ * DOMSVGNumber. We are a friend of DOMSVGAnimatedNumberList, and are
+ * responsible for nulling out our DOMSVGAnimatedNumberList's pointer to us
+ * when we die, essentially making its pointer to us a weak pointer. Similarly,
+ * our DOMSVGNumber items are friends of us and responsible for nulling out our
+ * pointers to them.
+ *
+ * Our DOM items are created lazily on demand as and when script requests them.
+ */
+class DOMSVGNumberList final : public nsISupports,
+ public nsWrapperCache
+{
+ friend class AutoChangeNumberListNotifier;
+ friend class DOMSVGNumber;
+
+ ~DOMSVGNumberList() {
+ // Our mAList's weak ref to us must be nulled out when we die. If GC has
+ // unlinked us using the cycle collector code, then that has already
+ // happened, and mAList is null.
+ if (mAList) {
+ ( IsAnimValList() ? mAList->mAnimVal : mAList->mBaseVal ) = nullptr;
+ }
+ }
+
+public:
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGNumberList)
+
+ DOMSVGNumberList(DOMSVGAnimatedNumberList *aAList,
+ const SVGNumberList &aInternalList)
+ : mAList(aAList)
+ {
+ // aInternalList must be passed in explicitly because we can't use
+ // InternalList() here. (Because it depends on IsAnimValList, which depends
+ // on this object having been assigned to aAList's mBaseVal or mAnimVal,
+ // which hasn't happend yet.)
+
+ InternalListLengthWillChange(aInternalList.Length()); // Sync mItems
+ }
+
+ virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
+
+ nsISupports* GetParentObject()
+ {
+ return static_cast<nsIContent*>(Element());
+ }
+
+ /**
+ * This will normally be the same as InternalList().Length(), except if we've
+ * hit OOM in which case our length will be zero.
+ */
+ uint32_t LengthNoFlush() const {
+ MOZ_ASSERT(mItems.Length() == 0 ||
+ mItems.Length() == InternalList().Length(),
+ "DOM wrapper's list length is out of sync");
+ return mItems.Length();
+ }
+
+ /// Called to notify us to syncronize our length and detach excess items.
+ void InternalListLengthWillChange(uint32_t aNewLength);
+
+ /**
+ * Returns true if our attribute is animating (in which case our animVal is
+ * not simply a mirror of our baseVal).
+ */
+ bool IsAnimating() const {
+ return mAList->IsAnimating();
+ }
+ /**
+ * Returns true if there is an animated list mirroring the base list.
+ */
+ bool AnimListMirrorsBaseList() const {
+ return mAList->mAnimVal && !mAList->IsAnimating();
+ }
+
+ uint32_t NumberOfItems() const
+ {
+ if (IsAnimValList()) {
+ Element()->FlushAnimations();
+ }
+ return LengthNoFlush();
+ }
+ void Clear(ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> Initialize(DOMSVGNumber& newItem,
+ ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> GetItem(uint32_t index, ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> IndexedGetter(uint32_t index, bool& found,
+ ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> InsertItemBefore(DOMSVGNumber& newItem,
+ uint32_t index, ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> ReplaceItem(DOMSVGNumber& newItem, uint32_t index,
+ ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> RemoveItem(uint32_t index,
+ ErrorResult& error);
+ already_AddRefed<DOMSVGNumber> AppendItem(DOMSVGNumber& newItem,
+ ErrorResult& error)
+ {
+ return InsertItemBefore(newItem, LengthNoFlush(), error);
+ }
+ uint32_t Length() const
+ {
+ return NumberOfItems();
+ }
+
+private:
+
+ nsSVGElement* Element() const {
+ return mAList->mElement;
+ }
+
+ uint8_t AttrEnum() const {
+ return mAList->mAttrEnum;
+ }
+
+ /// Used to determine if this list is the baseVal or animVal list.
+ bool IsAnimValList() const {
+ MOZ_ASSERT(this == mAList->mBaseVal || this == mAList->mAnimVal,
+ "Calling IsAnimValList() too early?!");
+ return this == mAList->mAnimVal;
+ }
+
+ /**
+ * Get a reference to this object's corresponding internal SVGNumberList.
+ *
+ * To simplify the code we just have this one method for obtaining both
+ * baseVal and animVal internal lists. This means that animVal lists don't
+ * get const protection, but our setter methods guard against changing
+ * animVal lists.
+ */
+ SVGNumberList& InternalList() const;
+
+ /// Returns the DOMSVGNumber at aIndex, creating it if necessary.
+ already_AddRefed<DOMSVGNumber> GetItemAt(uint32_t aIndex);
+
+ void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
+ void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
+
+ // Weak refs to our DOMSVGNumber items. The items are friends and take care
+ // of clearing our pointer to them when they die.
+ FallibleTArray<DOMSVGNumber*> mItems;
+
+ RefPtr<DOMSVGAnimatedNumberList> mAList;
+};
+
+} // namespace mozilla
+
+#endif // MOZILLA_DOMSVGNUMBERLIST_H__