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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+"use strict";
+
+const { immutableUpdate } = require("resource://devtools/shared/ThreadSafeDevToolsUtils.js");
+const { Visitor, walk } = require("resource://devtools/shared/heapsnapshot/CensusUtils.js");
+const { deduplicatePaths } = require("resource://devtools/shared/heapsnapshot/shortest-paths");
+
+const DEFAULT_MAX_DEPTH = 4;
+const DEFAULT_MAX_SIBLINGS = 15;
+const DEFAULT_MAX_NUM_PATHS = 5;
+
+/**
+ * A single node in a dominator tree.
+ *
+ * @param {NodeId} nodeId
+ * @param {NodeSize} retainedSize
+ */
+function DominatorTreeNode(nodeId, label, shallowSize, retainedSize) {
+ // The id of this node.
+ this.nodeId = nodeId;
+
+ // The label structure generated by describing the given node.
+ this.label = label;
+
+ // The shallow size of this node.
+ this.shallowSize = shallowSize;
+
+ // The retained size of this node.
+ this.retainedSize = retainedSize;
+
+ // The id of this node's parent or undefined if this node is the root.
+ this.parentId = undefined;
+
+ // An array of immediately dominated child `DominatorTreeNode`s, or undefined.
+ this.children = undefined;
+
+ // An object of the form returned by `deduplicatePaths`, encoding the set of
+ // the N shortest retaining paths for this node as a graph.
+ this.shortestPaths = undefined;
+
+ // True iff the `children` property does not contain every immediately
+ // dominated node.
+ //
+ // * If children is an array and this property is true: the array does not
+ // contain the complete set of immediately dominated children.
+ // * If children is an array and this property is false: the array contains
+ // the complete set of immediately dominated children.
+ // * If children is undefined and this property is true: there exist
+ // immediately dominated children for this node, but they have not been
+ // loaded yet.
+ // * If children is undefined and this property is false: this node does not
+ // dominate any others and therefore has no children.
+ this.moreChildrenAvailable = true;
+}
+
+DominatorTreeNode.prototype = null;
+
+module.exports = DominatorTreeNode;
+
+/**
+ * Add `child` to the `parent`'s set of children.
+ *
+ * @param {DominatorTreeNode} parent
+ * @param {DominatorTreeNode} child
+ */
+DominatorTreeNode.addChild = function (parent, child) {
+ if (parent.children === undefined) {
+ parent.children = [];
+ }
+
+ parent.children.push(child);
+ child.parentId = parent.nodeId;
+};
+
+/**
+ * A Visitor that is used to generate a label for a node in the heap snapshot
+ * and get its shallow size as well while we are at it.
+ */
+function LabelAndShallowSizeVisitor() {
+ // As we walk the description, we accumulate edges in this array.
+ this._labelPieces = [];
+
+ // Once we reach the non-zero count leaf node in the description, we move the
+ // labelPieces here to signify that we no longer need to accumulate edges.
+ this._label = undefined;
+
+ // Once we reach the non-zero count leaf node in the description, we grab the
+ // shallow size and place it here.
+ this._shallowSize = 0;
+}
+
+DominatorTreeNode.LabelAndShallowSizeVisitor = LabelAndShallowSizeVisitor;
+
+LabelAndShallowSizeVisitor.prototype = Object.create(Visitor);
+
+/**
+ * @overrides Visitor.prototype.enter
+ */
+LabelAndShallowSizeVisitor.prototype.enter = function (breakdown, report, edge) {
+ if (this._labelPieces && edge) {
+ this._labelPieces.push(edge);
+ }
+};
+
+/**
+ * @overrides Visitor.prototype.exit
+ */
+LabelAndShallowSizeVisitor.prototype.exit = function (breakdown, report, edge) {
+ if (this._labelPieces && edge) {
+ this._labelPieces.pop();
+ }
+};
+
+/**
+ * @overrides Visitor.prototype.count
+ */
+LabelAndShallowSizeVisitor.prototype.count = function (breakdown, report, edge) {
+ if (report.count === 0) {
+ return;
+ }
+
+ this._label = this._labelPieces;
+ this._labelPieces = undefined;
+
+ this._shallowSize = report.bytes;
+};
+
+/**
+ * Get the generated label structure accumulated by this visitor.
+ *
+ * @returns {Object}
+ */
+LabelAndShallowSizeVisitor.prototype.label = function () {
+ return this._label;
+};
+
+/**
+ * Get the shallow size of the node this visitor visited.
+ *
+ * @returns {Number}
+ */
+LabelAndShallowSizeVisitor.prototype.shallowSize = function () {
+ return this._shallowSize;
+};
+
+/**
+ * Generate a label structure for the node with the given id and grab its
+ * shallow size.
+ *
+ * What is a "label" structure? HeapSnapshot.describeNode essentially takes a
+ * census of a single node rather than the whole heap graph. The resulting
+ * report has only one count leaf that is non-zero. The label structure is the
+ * path in this report from the root to the non-zero count leaf.
+ *
+ * @param {Number} nodeId
+ * @param {HeapSnapshot} snapshot
+ * @param {Object} breakdown
+ *
+ * @returns {Object}
+ * An object with the following properties:
+ * - {Number} shallowSize
+ * - {Object} label
+ */
+DominatorTreeNode.getLabelAndShallowSize = function (nodeId,
+ snapshot,
+ breakdown) {
+ const description = snapshot.describeNode(breakdown, nodeId);
+
+ const visitor = new LabelAndShallowSizeVisitor();
+ walk(breakdown, description, visitor);
+
+ return {
+ label: visitor.label(),
+ shallowSize: visitor.shallowSize(),
+ };
+};
+
+/**
+ * Do a partial traversal of the given dominator tree and convert it into a tree
+ * of `DominatorTreeNode`s. Dominator trees have a node for every node in the
+ * snapshot's heap graph, so we must not allocate a JS object for every node. It
+ * would be way too many and the node count is effectively unbounded.
+ *
+ * Go no deeper down the tree than `maxDepth` and only consider at most
+ * `maxSiblings` within any single node's children.
+ *
+ * @param {DominatorTree} dominatorTree
+ * @param {HeapSnapshot} snapshot
+ * @param {Object} breakdown
+ * @param {Number} maxDepth
+ * @param {Number} maxSiblings
+ *
+ * @returns {DominatorTreeNode}
+ */
+DominatorTreeNode.partialTraversal = function (dominatorTree,
+ snapshot,
+ breakdown,
+ maxDepth = DEFAULT_MAX_DEPTH,
+ maxSiblings = DEFAULT_MAX_SIBLINGS) {
+ function dfs(nodeId, depth) {
+ const { label, shallowSize } =
+ DominatorTreeNode.getLabelAndShallowSize(nodeId, snapshot, breakdown);
+ const retainedSize = dominatorTree.getRetainedSize(nodeId);
+ const node = new DominatorTreeNode(nodeId, label, shallowSize, retainedSize);
+ const childNodeIds = dominatorTree.getImmediatelyDominated(nodeId);
+
+ const newDepth = depth + 1;
+ if (newDepth < maxDepth) {
+ const endIdx = Math.min(childNodeIds.length, maxSiblings);
+ for (let i = 0; i < endIdx; i++) {
+ DominatorTreeNode.addChild(node, dfs(childNodeIds[i], newDepth));
+ }
+ node.moreChildrenAvailable = endIdx < childNodeIds.length;
+ } else {
+ node.moreChildrenAvailable = childNodeIds.length > 0;
+ }
+
+ return node;
+ }
+
+ return dfs(dominatorTree.root, 0);
+};
+
+/**
+ * Insert more children into the given (partially complete) dominator tree.
+ *
+ * The tree is updated in an immutable and persistent manner: a new tree is
+ * returned, but all unmodified subtrees (which is most) are shared with the
+ * original tree. Only the modified nodes are re-allocated.
+ *
+ * @param {DominatorTreeNode} tree
+ * @param {Array<NodeId>} path
+ * @param {Array<DominatorTreeNode>} newChildren
+ * @param {Boolean} moreChildrenAvailable
+ *
+ * @returns {DominatorTreeNode}
+ */
+DominatorTreeNode.insert = function (tree, path, newChildren, moreChildrenAvailable) {
+ function insert(tree, i) {
+ if (tree.nodeId !== path[i]) {
+ return tree;
+ }
+
+ if (i == path.length - 1) {
+ return immutableUpdate(tree, {
+ children: (tree.children || []).concat(newChildren),
+ moreChildrenAvailable,
+ });
+ }
+
+ return tree.children
+ ? immutableUpdate(tree, {
+ children: tree.children.map(c => insert(c, i + 1))
+ })
+ : tree;
+ }
+
+ return insert(tree, 0);
+};
+
+/**
+ * Get the new canonical node with the given `id` in `tree` that exists along
+ * `path`. If there is no such node along `path`, return null.
+ *
+ * This is useful if we have a reference to a now-outdated DominatorTreeNode due
+ * to a recent call to DominatorTreeNode.insert and want to get the up-to-date
+ * version. We don't have to walk the whole tree: if there is an updated version
+ * of the node then it *must* be along the path.
+ *
+ * @param {NodeId} id
+ * @param {DominatorTreeNode} tree
+ * @param {Array<NodeId>} path
+ *
+ * @returns {DominatorTreeNode|null}
+ */
+DominatorTreeNode.getNodeByIdAlongPath = function (id, tree, path) {
+ function find(node, i) {
+ if (!node || node.nodeId !== path[i]) {
+ return null;
+ }
+
+ if (node.nodeId === id) {
+ return node;
+ }
+
+ if (i === path.length - 1 || !node.children) {
+ return null;
+ }
+
+ const nextId = path[i + 1];
+ return find(node.children.find(c => c.nodeId === nextId), i + 1);
+ }
+
+ return find(tree, 0);
+};
+
+/**
+ * Find the shortest retaining paths for the given set of DominatorTreeNodes,
+ * and populate each node's `shortestPaths` property with them in place.
+ *
+ * @param {HeapSnapshot} snapshot
+ * @param {Object} breakdown
+ * @param {NodeId} start
+ * @param {Array<DominatorTreeNode>} treeNodes
+ * @param {Number} maxNumPaths
+ */
+DominatorTreeNode.attachShortestPaths = function (snapshot,
+ breakdown,
+ start,
+ treeNodes,
+ maxNumPaths = DEFAULT_MAX_NUM_PATHS) {
+ const idToTreeNode = new Map();
+ const targets = [];
+ for (let node of treeNodes) {
+ const id = node.nodeId;
+ idToTreeNode.set(id, node);
+ targets.push(id);
+ }
+
+ const shortestPaths = snapshot.computeShortestPaths(start,
+ targets,
+ maxNumPaths);
+
+ for (let [target, paths] of shortestPaths) {
+ const deduped = deduplicatePaths(target, paths);
+ deduped.nodes = deduped.nodes.map(id => {
+ const { label } =
+ DominatorTreeNode.getLabelAndShallowSize(id, snapshot, breakdown);
+ return { id, label };
+ });
+
+ idToTreeNode.get(target).shortestPaths = deduped;
+ }
+};