diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/tables/nsTableFrame.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | uxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz |
Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/tables/nsTableFrame.cpp')
-rw-r--r-- | layout/tables/nsTableFrame.cpp | 7536 |
1 files changed, 7536 insertions, 0 deletions
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp new file mode 100644 index 0000000000..5030804ed2 --- /dev/null +++ b/layout/tables/nsTableFrame.cpp @@ -0,0 +1,7536 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=2 sw=2 et tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/Likely.h" +#include "mozilla/MathAlgorithms.h" +#include "mozilla/IntegerRange.h" +#include "mozilla/WritingModes.h" + +#include "nsCOMPtr.h" +#include "nsTableFrame.h" +#include "nsRenderingContext.h" +#include "nsStyleContext.h" +#include "nsStyleConsts.h" +#include "nsIContent.h" +#include "nsCellMap.h" +#include "nsTableCellFrame.h" +#include "nsHTMLParts.h" +#include "nsTableColFrame.h" +#include "nsTableColGroupFrame.h" +#include "nsTableRowFrame.h" +#include "nsTableRowGroupFrame.h" +#include "nsTableWrapperFrame.h" +#include "nsTablePainter.h" + +#include "BasicTableLayoutStrategy.h" +#include "FixedTableLayoutStrategy.h" + +#include "nsPresContext.h" +#include "nsContentUtils.h" +#include "nsCSSRendering.h" +#include "nsGkAtoms.h" +#include "nsCSSAnonBoxes.h" +#include "nsIPresShell.h" +#include "nsIDOMElement.h" +#include "nsIDOMHTMLElement.h" +#include "nsIScriptError.h" +#include "nsFrameManager.h" +#include "nsError.h" +#include "nsCSSFrameConstructor.h" +#include "mozilla/StyleSetHandle.h" +#include "mozilla/StyleSetHandleInlines.h" +#include "nsDisplayList.h" +#include "nsIScrollableFrame.h" +#include "nsCSSProps.h" +#include "RestyleTracker.h" +#include <algorithm> + +using namespace mozilla; +using namespace mozilla::image; +using namespace mozilla::layout; + +/******************************************************************************** + ** TableReflowInput ** + ********************************************************************************/ + +namespace mozilla { + +struct TableReflowInput { + + // the real reflow state + const ReflowInput& reflowInput; + + // The table's available size (in reflowInput's writing mode) + LogicalSize availSize; + + // Stationary inline-offset + nscoord iCoord; + + // Running block-offset + nscoord bCoord; + + TableReflowInput(const ReflowInput& aReflowInput, + const LogicalSize& aAvailSize) + : reflowInput(aReflowInput) + , availSize(aAvailSize) + { + MOZ_ASSERT(reflowInput.mFrame->GetType() == nsGkAtoms::tableFrame, + "TableReflowInput should only be created for nsTableFrame"); + nsTableFrame* table = + static_cast<nsTableFrame*>(reflowInput.mFrame->FirstInFlow()); + WritingMode wm = aReflowInput.GetWritingMode(); + LogicalMargin borderPadding = table->GetChildAreaOffset(wm, &reflowInput); + + iCoord = borderPadding.IStart(wm) + table->GetColSpacing(-1); + bCoord = borderPadding.BStart(wm); //cellspacing added during reflow + + // XXX do we actually need to check for unconstrained inline-size here? + if (NS_UNCONSTRAINEDSIZE != availSize.ISize(wm)) { + int32_t colCount = table->GetColCount(); + availSize.ISize(wm) -= borderPadding.IStartEnd(wm) + + table->GetColSpacing(-1) + + table->GetColSpacing(colCount); + availSize.ISize(wm) = std::max(0, availSize.ISize(wm)); + } + + if (NS_UNCONSTRAINEDSIZE != availSize.BSize(wm)) { + availSize.BSize(wm) -= borderPadding.BStartEnd(wm) + + table->GetRowSpacing(-1) + + table->GetRowSpacing(table->GetRowCount()); + availSize.BSize(wm) = std::max(0, availSize.BSize(wm)); + } + } +}; + +} // namespace mozilla + +/******************************************************************************** + ** nsTableFrame ** + ********************************************************************************/ + +struct BCPropertyData +{ + BCPropertyData() : mBStartBorderWidth(0), mIEndBorderWidth(0), + mBEndBorderWidth(0), mIStartBorderWidth(0), + mIStartCellBorderWidth(0), mIEndCellBorderWidth(0) {} + TableArea mDamageArea; + BCPixelSize mBStartBorderWidth; + BCPixelSize mIEndBorderWidth; + BCPixelSize mBEndBorderWidth; + BCPixelSize mIStartBorderWidth; + BCPixelSize mIStartCellBorderWidth; + BCPixelSize mIEndCellBorderWidth; +}; + +nsStyleContext* +nsTableFrame::GetParentStyleContext(nsIFrame** aProviderFrame) const +{ + // Since our parent, the table wrapper frame, returned this frame, we + // must return whatever our parent would normally have returned. + + NS_PRECONDITION(GetParent(), "table constructed without table wrapper"); + if (!mContent->GetParent() && !StyleContext()->GetPseudo()) { + // We're the root. We have no style context parent. + *aProviderFrame = nullptr; + return nullptr; + } + + return GetParent()->DoGetParentStyleContext(aProviderFrame); +} + + +nsIAtom* +nsTableFrame::GetType() const +{ + return nsGkAtoms::tableFrame; +} + + +nsTableFrame::nsTableFrame(nsStyleContext* aContext) + : nsContainerFrame(aContext), + mCellMap(nullptr), + mTableLayoutStrategy(nullptr) +{ + memset(&mBits, 0, sizeof(mBits)); +} + +void +nsTableFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + NS_PRECONDITION(!mCellMap, "Init called twice"); + NS_PRECONDITION(!mTableLayoutStrategy, "Init called twice"); + NS_PRECONDITION(!aPrevInFlow || + aPrevInFlow->GetType() == nsGkAtoms::tableFrame, + "prev-in-flow must be of same type"); + + // Let the base class do its processing + nsContainerFrame::Init(aContent, aParent, aPrevInFlow); + + // see if border collapse is on, if so set it + const nsStyleTableBorder* tableStyle = StyleTableBorder(); + bool borderCollapse = (NS_STYLE_BORDER_COLLAPSE == tableStyle->mBorderCollapse); + SetBorderCollapse(borderCollapse); + + if (!aPrevInFlow) { + // If we're the first-in-flow, we manage the cell map & layout strategy that + // get used by our continuation chain: + mCellMap = new nsTableCellMap(*this, borderCollapse); + if (IsAutoLayout()) { + mTableLayoutStrategy = new BasicTableLayoutStrategy(this); + } else { + mTableLayoutStrategy = new FixedTableLayoutStrategy(this); + } + } else { + // Set my isize, because all frames in a table flow are the same isize and + // code in nsTableWrapperFrame depends on this being set. + WritingMode wm = GetWritingMode(); + SetSize(LogicalSize(wm, aPrevInFlow->ISize(wm), BSize(wm))); + } +} + +nsTableFrame::~nsTableFrame() +{ + delete mCellMap; + delete mTableLayoutStrategy; +} + +void +nsTableFrame::DestroyFrom(nsIFrame* aDestructRoot) +{ + mColGroups.DestroyFramesFrom(aDestructRoot); + nsContainerFrame::DestroyFrom(aDestructRoot); +} + +// Make sure any views are positioned properly +void +nsTableFrame::RePositionViews(nsIFrame* aFrame) +{ + nsContainerFrame::PositionFrameView(aFrame); + nsContainerFrame::PositionChildViews(aFrame); +} + +static bool +IsRepeatedFrame(nsIFrame* kidFrame) +{ + return (kidFrame->GetType() == nsGkAtoms::tableRowFrame || + kidFrame->GetType() == nsGkAtoms::tableRowGroupFrame) && + kidFrame->HasAnyStateBits(NS_REPEATED_ROW_OR_ROWGROUP); +} + +bool +nsTableFrame::PageBreakAfter(nsIFrame* aSourceFrame, + nsIFrame* aNextFrame) +{ + const nsStyleDisplay* display = aSourceFrame->StyleDisplay(); + nsTableRowGroupFrame* prevRg = do_QueryFrame(aSourceFrame); + // don't allow a page break after a repeated element ... + if ((display->mBreakAfter || (prevRg && prevRg->HasInternalBreakAfter())) && + !IsRepeatedFrame(aSourceFrame)) { + return !(aNextFrame && IsRepeatedFrame(aNextFrame)); // or before + } + + if (aNextFrame) { + display = aNextFrame->StyleDisplay(); + // don't allow a page break before a repeated element ... + nsTableRowGroupFrame* nextRg = do_QueryFrame(aNextFrame); + if ((display->mBreakBefore || + (nextRg && nextRg->HasInternalBreakBefore())) && + !IsRepeatedFrame(aNextFrame)) { + return !IsRepeatedFrame(aSourceFrame); // or after + } + } + return false; +} + +/* static */ void +nsTableFrame::RegisterPositionedTablePart(nsIFrame* aFrame) +{ + // Supporting relative positioning for table parts other than table cells has + // the potential to break sites that apply 'position: relative' to those + // parts, expecting nothing to happen. We warn at the console to make tracking + // down the issue easy. + if (!IS_TABLE_CELL(aFrame->GetType())) { + nsIContent* content = aFrame->GetContent(); + nsPresContext* presContext = aFrame->PresContext(); + if (content && !presContext->HasWarnedAboutPositionedTableParts()) { + presContext->SetHasWarnedAboutPositionedTableParts(); + nsContentUtils::ReportToConsole(nsIScriptError::warningFlag, + NS_LITERAL_CSTRING("Layout: Tables"), + content->OwnerDoc(), + nsContentUtils::eLAYOUT_PROPERTIES, + "TablePartRelPosWarning"); + } + } + + nsTableFrame* tableFrame = nsTableFrame::GetTableFrame(aFrame); + MOZ_ASSERT(tableFrame, "Should have a table frame here"); + tableFrame = static_cast<nsTableFrame*>(tableFrame->FirstContinuation()); + + // Retrieve the positioned parts array for this table. + FrameProperties props = tableFrame->Properties(); + FrameTArray* positionedParts = props.Get(PositionedTablePartArray()); + + // Lazily create the array if it doesn't exist yet. + if (!positionedParts) { + positionedParts = new FrameTArray; + props.Set(PositionedTablePartArray(), positionedParts); + } + + // Add this frame to the list. + positionedParts->AppendElement(aFrame); +} + +/* static */ void +nsTableFrame::UnregisterPositionedTablePart(nsIFrame* aFrame, + nsIFrame* aDestructRoot) +{ + // Retrieve the table frame, and check if we hit aDestructRoot on the way. + bool didPassThrough; + nsTableFrame* tableFrame = GetTableFramePassingThrough(aDestructRoot, aFrame, + &didPassThrough); + if (!didPassThrough && !tableFrame->GetPrevContinuation()) { + // The table frame will be destroyed, and it's the first im flow (and thus + // owning the PositionedTablePartArray), so we don't need to do + // anything. + return; + } + tableFrame = static_cast<nsTableFrame*>(tableFrame->FirstContinuation()); + + // Retrieve the positioned parts array for this table. + FrameProperties props = tableFrame->Properties(); + FrameTArray* positionedParts = props.Get(PositionedTablePartArray()); + + // Remove the frame. + MOZ_ASSERT(positionedParts && positionedParts->Contains(aFrame), + "Asked to unregister a positioned table part that wasn't registered"); + if (positionedParts) { + positionedParts->RemoveElement(aFrame); + } +} + +// XXX this needs to be cleaned up so that the frame constructor breaks out col group +// frames into a separate child list, bug 343048. +void +nsTableFrame::SetInitialChildList(ChildListID aListID, + nsFrameList& aChildList) +{ + if (aListID != kPrincipalList) { + nsContainerFrame::SetInitialChildList(aListID, aChildList); + return; + } + + MOZ_ASSERT(mFrames.IsEmpty() && mColGroups.IsEmpty(), + "unexpected second call to SetInitialChildList"); + + // XXXbz the below code is an icky cesspit that's only needed in its current + // form for two reasons: + // 1) Both rowgroups and column groups come in on the principal child list. + while (aChildList.NotEmpty()) { + nsIFrame* childFrame = aChildList.FirstChild(); + aChildList.RemoveFirstChild(); + const nsStyleDisplay* childDisplay = childFrame->StyleDisplay(); + + if (mozilla::StyleDisplay::TableColumnGroup == childDisplay->mDisplay) { + NS_ASSERTION(nsGkAtoms::tableColGroupFrame == childFrame->GetType(), + "This is not a colgroup"); + mColGroups.AppendFrame(nullptr, childFrame); + } + else { // row groups and unknown frames go on the main list for now + mFrames.AppendFrame(nullptr, childFrame); + } + } + + // If we have a prev-in-flow, then we're a table that has been split and + // so don't treat this like an append + if (!GetPrevInFlow()) { + // process col groups first so that real cols get constructed before + // anonymous ones due to cells in rows. + InsertColGroups(0, mColGroups); + InsertRowGroups(mFrames); + // calc collapsing borders + if (IsBorderCollapse()) { + SetFullBCDamageArea(); + } + } +} + +void +nsTableFrame::AttributeChangedFor(nsIFrame* aFrame, + nsIContent* aContent, + nsIAtom* aAttribute) +{ + nsTableCellFrame *cellFrame = do_QueryFrame(aFrame); + if (cellFrame) { + if ((nsGkAtoms::rowspan == aAttribute) || + (nsGkAtoms::colspan == aAttribute)) { + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + // for now just remove the cell from the map and reinsert it + int32_t rowIndex, colIndex; + cellFrame->GetRowIndex(rowIndex); + cellFrame->GetColIndex(colIndex); + RemoveCell(cellFrame, rowIndex); + AutoTArray<nsTableCellFrame*, 1> cells; + cells.AppendElement(cellFrame); + InsertCells(cells, rowIndex, colIndex - 1); + + // XXX Should this use eStyleChange? It currently doesn't need + // to, but it might given more optimization. + PresContext()->PresShell()-> + FrameNeedsReflow(this, nsIPresShell::eTreeChange, NS_FRAME_IS_DIRTY); + } + } + } +} + + +/* ****** CellMap methods ******* */ + +/* return the effective col count */ +int32_t +nsTableFrame::GetEffectiveColCount() const +{ + int32_t colCount = GetColCount(); + if (LayoutStrategy()->GetType() == nsITableLayoutStrategy::Auto) { + nsTableCellMap* cellMap = GetCellMap(); + if (!cellMap) { + return 0; + } + // don't count cols at the end that don't have originating cells + for (int32_t colIdx = colCount - 1; colIdx >= 0; colIdx--) { + if (cellMap->GetNumCellsOriginatingInCol(colIdx) > 0) { + break; + } + colCount--; + } + } + return colCount; +} + +int32_t +nsTableFrame::GetIndexOfLastRealCol() +{ + int32_t numCols = mColFrames.Length(); + if (numCols > 0) { + for (int32_t colIdx = numCols - 1; colIdx >= 0; colIdx--) { + nsTableColFrame* colFrame = GetColFrame(colIdx); + if (colFrame) { + if (eColAnonymousCell != colFrame->GetColType()) { + return colIdx; + } + } + } + } + return -1; +} + +nsTableColFrame* +nsTableFrame::GetColFrame(int32_t aColIndex) const +{ + NS_ASSERTION(!GetPrevInFlow(), "GetColFrame called on next in flow"); + int32_t numCols = mColFrames.Length(); + if ((aColIndex >= 0) && (aColIndex < numCols)) { + return mColFrames.ElementAt(aColIndex); + } + else { + NS_ERROR("invalid col index"); + return nullptr; + } +} + +int32_t +nsTableFrame::GetEffectiveRowSpan(int32_t aRowIndex, + const nsTableCellFrame& aCell) const +{ + nsTableCellMap* cellMap = GetCellMap(); + NS_PRECONDITION (nullptr != cellMap, "bad call, cellMap not yet allocated."); + + int32_t colIndex; + aCell.GetColIndex(colIndex); + return cellMap->GetEffectiveRowSpan(aRowIndex, colIndex); +} + +int32_t +nsTableFrame::GetEffectiveRowSpan(const nsTableCellFrame& aCell, + nsCellMap* aCellMap) +{ + nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT1(1); + + int32_t colIndex, rowIndex; + aCell.GetColIndex(colIndex); + aCell.GetRowIndex(rowIndex); + + if (aCellMap) + return aCellMap->GetRowSpan(rowIndex, colIndex, true); + else + return tableCellMap->GetEffectiveRowSpan(rowIndex, colIndex); +} + +int32_t +nsTableFrame::GetEffectiveColSpan(const nsTableCellFrame& aCell, + nsCellMap* aCellMap) const +{ + nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT1(1); + + int32_t colIndex, rowIndex; + aCell.GetColIndex(colIndex); + aCell.GetRowIndex(rowIndex); + + if (aCellMap) + return aCellMap->GetEffectiveColSpan(*tableCellMap, rowIndex, colIndex); + else + return tableCellMap->GetEffectiveColSpan(rowIndex, colIndex); +} + +bool +nsTableFrame::HasMoreThanOneCell(int32_t aRowIndex) const +{ + nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT1(1); + return tableCellMap->HasMoreThanOneCell(aRowIndex); +} + +void +nsTableFrame::AdjustRowIndices(int32_t aRowIndex, + int32_t aAdjustment) +{ + // Iterate over the row groups and adjust the row indices of all rows + // whose index is >= aRowIndex. + RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + + for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + rowGroups[rgIdx]->AdjustRowIndices(aRowIndex, aAdjustment); + } +} + + +void +nsTableFrame::ResetRowIndices(const nsFrameList::Slice& aRowGroupsToExclude) +{ + // Iterate over the row groups and adjust the row indices of all rows + // omit the rowgroups that will be inserted later + RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + + int32_t rowIndex = 0; + nsTHashtable<nsPtrHashKey<nsTableRowGroupFrame> > excludeRowGroups; + nsFrameList::Enumerator excludeRowGroupsEnumerator(aRowGroupsToExclude); + while (!excludeRowGroupsEnumerator.AtEnd()) { + excludeRowGroups.PutEntry(static_cast<nsTableRowGroupFrame*>(excludeRowGroupsEnumerator.get())); + excludeRowGroupsEnumerator.Next(); + } + + for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + if (!excludeRowGroups.GetEntry(rgFrame)) { + const nsFrameList& rowFrames = rgFrame->PrincipalChildList(); + for (nsFrameList::Enumerator rows(rowFrames); !rows.AtEnd(); rows.Next()) { + if (mozilla::StyleDisplay::TableRow == rows.get()->StyleDisplay()->mDisplay) { + ((nsTableRowFrame *)rows.get())->SetRowIndex(rowIndex); + rowIndex++; + } + } + } + } +} +void +nsTableFrame::InsertColGroups(int32_t aStartColIndex, + const nsFrameList::Slice& aColGroups) +{ + int32_t colIndex = aStartColIndex; + nsFrameList::Enumerator colGroups(aColGroups); + for (; !colGroups.AtEnd(); colGroups.Next()) { + MOZ_ASSERT(colGroups.get()->GetType() == nsGkAtoms::tableColGroupFrame); + nsTableColGroupFrame* cgFrame = + static_cast<nsTableColGroupFrame*>(colGroups.get()); + cgFrame->SetStartColumnIndex(colIndex); + // XXXbz this sucks. AddColsToTable will actually remove colgroups from + // the list we're traversing! Need to fix things here. :( I guess this is + // why the old code used pointer-to-last-frame as opposed to + // pointer-to-frame-after-last.... + + // How about dealing with this by storing a const reference to the + // mNextSibling of the framelist's last frame, instead of storing a pointer + // to the first-after-next frame? Will involve making nsFrameList friend + // of nsIFrame, but it's time for that anyway. + cgFrame->AddColsToTable(colIndex, false, + colGroups.get()->PrincipalChildList()); + int32_t numCols = cgFrame->GetColCount(); + colIndex += numCols; + } + + nsFrameList::Enumerator remainingColgroups = colGroups.GetUnlimitedEnumerator(); + if (!remainingColgroups.AtEnd()) { + nsTableColGroupFrame::ResetColIndices( + static_cast<nsTableColGroupFrame*>(remainingColgroups.get()), colIndex); + } +} + +void +nsTableFrame::InsertCol(nsTableColFrame& aColFrame, + int32_t aColIndex) +{ + mColFrames.InsertElementAt(aColIndex, &aColFrame); + nsTableColType insertedColType = aColFrame.GetColType(); + int32_t numCacheCols = mColFrames.Length(); + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + int32_t numMapCols = cellMap->GetColCount(); + if (numCacheCols > numMapCols) { + bool removedFromCache = false; + if (eColAnonymousCell != insertedColType) { + nsTableColFrame* lastCol = mColFrames.ElementAt(numCacheCols - 1); + if (lastCol) { + nsTableColType lastColType = lastCol->GetColType(); + if (eColAnonymousCell == lastColType) { + // remove the col from the cache + mColFrames.RemoveElementAt(numCacheCols - 1); + // remove the col from the eColGroupAnonymousCell col group + nsTableColGroupFrame* lastColGroup = (nsTableColGroupFrame *)mColGroups.LastChild(); + if (lastColGroup) { + lastColGroup->RemoveChild(*lastCol, false); + + // remove the col group if it is empty + if (lastColGroup->GetColCount() <= 0) { + mColGroups.DestroyFrame((nsIFrame*)lastColGroup); + } + } + removedFromCache = true; + } + } + } + if (!removedFromCache) { + cellMap->AddColsAtEnd(1); + } + } + } + // for now, just bail and recalc all of the collapsing borders + if (IsBorderCollapse()) { + TableArea damageArea(aColIndex, 0, 1, GetRowCount()); + AddBCDamageArea(damageArea); + } +} + +void +nsTableFrame::RemoveCol(nsTableColGroupFrame* aColGroupFrame, + int32_t aColIndex, + bool aRemoveFromCache, + bool aRemoveFromCellMap) +{ + if (aRemoveFromCache) { + mColFrames.RemoveElementAt(aColIndex); + } + if (aRemoveFromCellMap) { + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + // If we have some anonymous cols at the end already, we just + // add a new anonymous col. + if (!mColFrames.IsEmpty() && + mColFrames.LastElement() && // XXXbz is this ever null? + mColFrames.LastElement()->GetColType() == eColAnonymousCell) { + AppendAnonymousColFrames(1); + } else { + // All of our colframes correspond to actual <col> tags. It's possible + // that we still have at least as many <col> tags as we have logical + // columns from cells, but we might have one less. Handle the latter + // case as follows: First ask the cellmap to drop its last col if it + // doesn't have any actual cells in it. Then call + // MatchCellMapToColCache to append an anonymous column if it's needed; + // this needs to be after RemoveColsAtEnd, since it will determine the + // need for a new column frame based on the width of the cell map. + cellMap->RemoveColsAtEnd(); + MatchCellMapToColCache(cellMap); + } + } + } + // for now, just bail and recalc all of the collapsing borders + if (IsBorderCollapse()) { + TableArea damageArea(0, 0, GetColCount(), GetRowCount()); + AddBCDamageArea(damageArea); + } +} + +/** Get the cell map for this table frame. It is not always mCellMap. + * Only the first-in-flow has a legit cell map. + */ +nsTableCellMap* +nsTableFrame::GetCellMap() const +{ + return static_cast<nsTableFrame*>(FirstInFlow())->mCellMap; +} + +// XXX this needs to be moved to nsCSSFrameConstructor +nsTableColGroupFrame* +nsTableFrame::CreateAnonymousColGroupFrame(nsTableColGroupType aColGroupType) +{ + nsIContent* colGroupContent = GetContent(); + nsPresContext* presContext = PresContext(); + nsIPresShell *shell = presContext->PresShell(); + + RefPtr<nsStyleContext> colGroupStyle; + colGroupStyle = shell->StyleSet()-> + ResolveAnonymousBoxStyle(nsCSSAnonBoxes::tableColGroup, mStyleContext); + // Create a col group frame + nsIFrame* newFrame = NS_NewTableColGroupFrame(shell, colGroupStyle); + ((nsTableColGroupFrame *)newFrame)->SetColType(aColGroupType); + newFrame->Init(colGroupContent, this, nullptr); + return (nsTableColGroupFrame *)newFrame; +} + +void +nsTableFrame::AppendAnonymousColFrames(int32_t aNumColsToAdd) +{ + // get the last col group frame + nsTableColGroupFrame* colGroupFrame = + static_cast<nsTableColGroupFrame*>(mColGroups.LastChild()); + + if (!colGroupFrame || + (colGroupFrame->GetColType() != eColGroupAnonymousCell)) { + int32_t colIndex = (colGroupFrame) ? + colGroupFrame->GetStartColumnIndex() + + colGroupFrame->GetColCount() : 0; + colGroupFrame = CreateAnonymousColGroupFrame(eColGroupAnonymousCell); + if (!colGroupFrame) { + return; + } + // add the new frame to the child list + mColGroups.AppendFrame(this, colGroupFrame); + colGroupFrame->SetStartColumnIndex(colIndex); + } + AppendAnonymousColFrames(colGroupFrame, aNumColsToAdd, eColAnonymousCell, + true); + +} + +// XXX this needs to be moved to nsCSSFrameConstructor +// Right now it only creates the col frames at the end +void +nsTableFrame::AppendAnonymousColFrames(nsTableColGroupFrame* aColGroupFrame, + int32_t aNumColsToAdd, + nsTableColType aColType, + bool aAddToTable) +{ + NS_PRECONDITION(aColGroupFrame, "null frame"); + NS_PRECONDITION(aColType != eColAnonymousCol, "Shouldn't happen"); + + nsIPresShell *shell = PresContext()->PresShell(); + + // Get the last col frame + nsFrameList newColFrames; + + int32_t startIndex = mColFrames.Length(); + int32_t lastIndex = startIndex + aNumColsToAdd - 1; + + for (int32_t childX = startIndex; childX <= lastIndex; childX++) { + nsIContent* iContent; + RefPtr<nsStyleContext> styleContext; + nsStyleContext* parentStyleContext; + + // all anonymous cols that we create here use a pseudo style context of the + // col group + iContent = aColGroupFrame->GetContent(); + parentStyleContext = aColGroupFrame->StyleContext(); + styleContext = shell->StyleSet()-> + ResolveAnonymousBoxStyle(nsCSSAnonBoxes::tableCol, parentStyleContext); + // ASSERTION to check for bug 54454 sneaking back in... + NS_ASSERTION(iContent, "null content in CreateAnonymousColFrames"); + + // create the new col frame + nsIFrame* colFrame = NS_NewTableColFrame(shell, styleContext); + ((nsTableColFrame *) colFrame)->SetColType(aColType); + colFrame->Init(iContent, aColGroupFrame, nullptr); + + newColFrames.AppendFrame(nullptr, colFrame); + } + nsFrameList& cols = aColGroupFrame->GetWritableChildList(); + nsIFrame* oldLastCol = cols.LastChild(); + const nsFrameList::Slice& newCols = + cols.InsertFrames(nullptr, oldLastCol, newColFrames); + if (aAddToTable) { + // get the starting col index in the cache + int32_t startColIndex; + if (oldLastCol) { + startColIndex = + static_cast<nsTableColFrame*>(oldLastCol)->GetColIndex() + 1; + } else { + startColIndex = aColGroupFrame->GetStartColumnIndex(); + } + + aColGroupFrame->AddColsToTable(startColIndex, true, newCols); + } +} + +void +nsTableFrame::MatchCellMapToColCache(nsTableCellMap* aCellMap) +{ + int32_t numColsInMap = GetColCount(); + int32_t numColsInCache = mColFrames.Length(); + int32_t numColsToAdd = numColsInMap - numColsInCache; + if (numColsToAdd > 0) { + // this sets the child list, updates the col cache and cell map + AppendAnonymousColFrames(numColsToAdd); + } + if (numColsToAdd < 0) { + int32_t numColsNotRemoved = DestroyAnonymousColFrames(-numColsToAdd); + // if the cell map has fewer cols than the cache, correct it + if (numColsNotRemoved > 0) { + aCellMap->AddColsAtEnd(numColsNotRemoved); + } + } +} + +void +nsTableFrame::DidResizeColumns() +{ + NS_PRECONDITION(!GetPrevInFlow(), + "should only be called on first-in-flow"); + if (mBits.mResizedColumns) + return; // already marked + + for (nsTableFrame *f = this; f; + f = static_cast<nsTableFrame*>(f->GetNextInFlow())) + f->mBits.mResizedColumns = true; +} + +void +nsTableFrame::AppendCell(nsTableCellFrame& aCellFrame, + int32_t aRowIndex) +{ + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + TableArea damageArea(0, 0, 0, 0); + cellMap->AppendCell(aCellFrame, aRowIndex, true, damageArea); + MatchCellMapToColCache(cellMap); + if (IsBorderCollapse()) { + AddBCDamageArea(damageArea); + } + } +} + +void +nsTableFrame::InsertCells(nsTArray<nsTableCellFrame*>& aCellFrames, + int32_t aRowIndex, + int32_t aColIndexBefore) +{ + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + TableArea damageArea(0, 0, 0, 0); + cellMap->InsertCells(aCellFrames, aRowIndex, aColIndexBefore, damageArea); + MatchCellMapToColCache(cellMap); + if (IsBorderCollapse()) { + AddBCDamageArea(damageArea); + } + } +} + +// this removes the frames from the col group and table, but not the cell map +int32_t +nsTableFrame::DestroyAnonymousColFrames(int32_t aNumFrames) +{ + // only remove cols that are of type eTypeAnonymous cell (they are at the end) + int32_t endIndex = mColFrames.Length() - 1; + int32_t startIndex = (endIndex - aNumFrames) + 1; + int32_t numColsRemoved = 0; + for (int32_t colIdx = endIndex; colIdx >= startIndex; colIdx--) { + nsTableColFrame* colFrame = GetColFrame(colIdx); + if (colFrame && (eColAnonymousCell == colFrame->GetColType())) { + nsTableColGroupFrame* cgFrame = + static_cast<nsTableColGroupFrame*>(colFrame->GetParent()); + // remove the frame from the colgroup + cgFrame->RemoveChild(*colFrame, false); + // remove the frame from the cache, but not the cell map + RemoveCol(nullptr, colIdx, true, false); + numColsRemoved++; + } + else { + break; + } + } + return (aNumFrames - numColsRemoved); +} + +void +nsTableFrame::RemoveCell(nsTableCellFrame* aCellFrame, + int32_t aRowIndex) +{ + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + TableArea damageArea(0, 0, 0, 0); + cellMap->RemoveCell(aCellFrame, aRowIndex, damageArea); + MatchCellMapToColCache(cellMap); + if (IsBorderCollapse()) { + AddBCDamageArea(damageArea); + } + } +} + +int32_t +nsTableFrame::GetStartRowIndex(nsTableRowGroupFrame* aRowGroupFrame) +{ + RowGroupArray orderedRowGroups; + OrderRowGroups(orderedRowGroups); + + int32_t rowIndex = 0; + for (uint32_t rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) { + nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgIndex]; + if (rgFrame == aRowGroupFrame) { + break; + } + int32_t numRows = rgFrame->GetRowCount(); + rowIndex += numRows; + } + return rowIndex; +} + +// this cannot extend beyond a single row group +void +nsTableFrame::AppendRows(nsTableRowGroupFrame* aRowGroupFrame, + int32_t aRowIndex, + nsTArray<nsTableRowFrame*>& aRowFrames) +{ + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + int32_t absRowIndex = GetStartRowIndex(aRowGroupFrame) + aRowIndex; + InsertRows(aRowGroupFrame, aRowFrames, absRowIndex, true); + } +} + +// this cannot extend beyond a single row group +int32_t +nsTableFrame::InsertRows(nsTableRowGroupFrame* aRowGroupFrame, + nsTArray<nsTableRowFrame*>& aRowFrames, + int32_t aRowIndex, + bool aConsiderSpans) +{ +#ifdef DEBUG_TABLE_CELLMAP + printf("=== insertRowsBefore firstRow=%d \n", aRowIndex); + Dump(true, false, true); +#endif + + int32_t numColsToAdd = 0; + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + TableArea damageArea(0, 0, 0, 0); + int32_t origNumRows = cellMap->GetRowCount(); + int32_t numNewRows = aRowFrames.Length(); + cellMap->InsertRows(aRowGroupFrame, aRowFrames, aRowIndex, aConsiderSpans, damageArea); + MatchCellMapToColCache(cellMap); + if (aRowIndex < origNumRows) { + AdjustRowIndices(aRowIndex, numNewRows); + } + // assign the correct row indices to the new rows. If they were adjusted above + // it may not have been done correctly because each row is constructed with index 0 + for (int32_t rowB = 0; rowB < numNewRows; rowB++) { + nsTableRowFrame* rowFrame = aRowFrames.ElementAt(rowB); + rowFrame->SetRowIndex(aRowIndex + rowB); + } + if (IsBorderCollapse()) { + AddBCDamageArea(damageArea); + } + } +#ifdef DEBUG_TABLE_CELLMAP + printf("=== insertRowsAfter \n"); + Dump(true, false, true); +#endif + + return numColsToAdd; +} + +// this cannot extend beyond a single row group +void +nsTableFrame::RemoveRows(nsTableRowFrame& aFirstRowFrame, + int32_t aNumRowsToRemove, + bool aConsiderSpans) +{ +#ifdef TBD_OPTIMIZATION + // decide if we need to rebalance. we have to do this here because the row group + // cannot do it when it gets the dirty reflow corresponding to the frame being destroyed + bool stopTelling = false; + for (nsIFrame* kidFrame = aFirstFrame.FirstChild(); (kidFrame && !stopAsking); + kidFrame = kidFrame->GetNextSibling()) { + nsTableCellFrame *cellFrame = do_QueryFrame(kidFrame); + if (cellFrame) { + stopTelling = tableFrame->CellChangedWidth(*cellFrame, cellFrame->GetPass1MaxElementWidth(), + cellFrame->GetMaximumWidth(), true); + } + } + // XXX need to consider what happens if there are cells that have rowspans + // into the deleted row. Need to consider moving rows if a rebalance doesn't happen +#endif + + int32_t firstRowIndex = aFirstRowFrame.GetRowIndex(); +#ifdef DEBUG_TABLE_CELLMAP + printf("=== removeRowsBefore firstRow=%d numRows=%d\n", firstRowIndex, aNumRowsToRemove); + Dump(true, false, true); +#endif + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + TableArea damageArea(0, 0, 0, 0); + cellMap->RemoveRows(firstRowIndex, aNumRowsToRemove, aConsiderSpans, damageArea); + MatchCellMapToColCache(cellMap); + if (IsBorderCollapse()) { + AddBCDamageArea(damageArea); + } + } + AdjustRowIndices(firstRowIndex, -aNumRowsToRemove); +#ifdef DEBUG_TABLE_CELLMAP + printf("=== removeRowsAfter\n"); + Dump(true, true, true); +#endif +} + +// collect the rows ancestors of aFrame +int32_t +nsTableFrame::CollectRows(nsIFrame* aFrame, + nsTArray<nsTableRowFrame*>& aCollection) +{ + NS_PRECONDITION(aFrame, "null frame"); + int32_t numRows = 0; + for (nsIFrame* childFrame : aFrame->PrincipalChildList()) { + aCollection.AppendElement(static_cast<nsTableRowFrame*>(childFrame)); + numRows++; + } + return numRows; +} + +void +nsTableFrame::InsertRowGroups(const nsFrameList::Slice& aRowGroups) +{ +#ifdef DEBUG_TABLE_CELLMAP + printf("=== insertRowGroupsBefore\n"); + Dump(true, false, true); +#endif + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + RowGroupArray orderedRowGroups; + OrderRowGroups(orderedRowGroups); + + AutoTArray<nsTableRowFrame*, 8> rows; + // Loop over the rowgroups and check if some of them are new, if they are + // insert cellmaps in the order that is predefined by OrderRowGroups, + // XXXbz this code is O(N*M) where N is number of new rowgroups + // and M is number of rowgroups we have! + uint32_t rgIndex; + for (rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) { + for (nsFrameList::Enumerator rowgroups(aRowGroups); !rowgroups.AtEnd(); + rowgroups.Next()) { + if (orderedRowGroups[rgIndex] == rowgroups.get()) { + nsTableRowGroupFrame* priorRG = + (0 == rgIndex) ? nullptr : orderedRowGroups[rgIndex - 1]; + // create and add the cell map for the row group + cellMap->InsertGroupCellMap(orderedRowGroups[rgIndex], priorRG); + + break; + } + } + } + cellMap->Synchronize(this); + ResetRowIndices(aRowGroups); + + //now that the cellmaps are reordered too insert the rows + for (rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) { + for (nsFrameList::Enumerator rowgroups(aRowGroups); !rowgroups.AtEnd(); + rowgroups.Next()) { + if (orderedRowGroups[rgIndex] == rowgroups.get()) { + nsTableRowGroupFrame* priorRG = + (0 == rgIndex) ? nullptr : orderedRowGroups[rgIndex - 1]; + // collect the new row frames in an array and add them to the table + int32_t numRows = CollectRows(rowgroups.get(), rows); + if (numRows > 0) { + int32_t rowIndex = 0; + if (priorRG) { + int32_t priorNumRows = priorRG->GetRowCount(); + rowIndex = priorRG->GetStartRowIndex() + priorNumRows; + } + InsertRows(orderedRowGroups[rgIndex], rows, rowIndex, true); + rows.Clear(); + } + break; + } + } + } + + } +#ifdef DEBUG_TABLE_CELLMAP + printf("=== insertRowGroupsAfter\n"); + Dump(true, true, true); +#endif +} + + +///////////////////////////////////////////////////////////////////////////// +// Child frame enumeration + +const nsFrameList& +nsTableFrame::GetChildList(ChildListID aListID) const +{ + if (aListID == kColGroupList) { + return mColGroups; + } + return nsContainerFrame::GetChildList(aListID); +} + +void +nsTableFrame::GetChildLists(nsTArray<ChildList>* aLists) const +{ + nsContainerFrame::GetChildLists(aLists); + mColGroups.AppendIfNonempty(aLists, kColGroupList); +} + +nsRect +nsDisplayTableItem::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { + *aSnap = false; + return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); +} + +void +nsDisplayTableItem::UpdateForFrameBackground(nsIFrame* aFrame) +{ + nsStyleContext *bgSC; + if (!nsCSSRendering::FindBackground(aFrame, &bgSC)) + return; + if (!bgSC->StyleBackground()->HasFixedBackground(aFrame)) + return; + + mPartHasFixedBackground = true; +} + +nsDisplayItemGeometry* +nsDisplayTableItem::AllocateGeometry(nsDisplayListBuilder* aBuilder) +{ + return new nsDisplayTableItemGeometry(this, aBuilder, + mFrame->GetOffsetTo(mFrame->PresContext()->PresShell()->GetRootFrame())); +} + +void +nsDisplayTableItem::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion *aInvalidRegion) +{ + auto geometry = + static_cast<const nsDisplayTableItemGeometry*>(aGeometry); + + bool invalidateForAttachmentFixed = false; + if (mDrawsBackground && mPartHasFixedBackground) { + nsPoint frameOffsetToViewport = mFrame->GetOffsetTo( + mFrame->PresContext()->PresShell()->GetRootFrame()); + invalidateForAttachmentFixed = + frameOffsetToViewport != geometry->mFrameOffsetToViewport; + } + + if (invalidateForAttachmentFixed || + (aBuilder->ShouldSyncDecodeImages() && + geometry->ShouldInvalidateToSyncDecodeImages())) { + bool snap; + aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap)); + } + + nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); +} + +class nsDisplayTableBorderBackground : public nsDisplayTableItem { +public: + nsDisplayTableBorderBackground(nsDisplayListBuilder* aBuilder, + nsTableFrame* aFrame, + bool aDrawsBackground) : + nsDisplayTableItem(aBuilder, aFrame, aDrawsBackground) { + MOZ_COUNT_CTOR(nsDisplayTableBorderBackground); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplayTableBorderBackground() { + MOZ_COUNT_DTOR(nsDisplayTableBorderBackground); + } +#endif + + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override; + NS_DISPLAY_DECL_NAME("TableBorderBackground", TYPE_TABLE_BORDER_BACKGROUND) +}; + +#ifdef DEBUG +static bool +IsFrameAllowedInTable(nsIAtom* aType) +{ + return IS_TABLE_CELL(aType) || + nsGkAtoms::tableRowFrame == aType || + nsGkAtoms::tableRowGroupFrame == aType || + nsGkAtoms::scrollFrame == aType || + nsGkAtoms::tableFrame == aType || + nsGkAtoms::tableColFrame == aType || + nsGkAtoms::tableColGroupFrame == aType; +} +#endif + +void +nsDisplayTableBorderBackground::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + DrawResult result = static_cast<nsTableFrame*>(mFrame)-> + PaintTableBorderBackground(aBuilder, *aCtx, mVisibleRect, + ToReferenceFrame()); + + nsDisplayTableItemGeometry::UpdateDrawResult(this, result); +} + +static int32_t +GetTablePartRank(nsDisplayItem* aItem) +{ + nsIAtom* type = aItem->Frame()->GetType(); + if (type == nsGkAtoms::tableFrame) + return 0; + if (type == nsGkAtoms::tableRowGroupFrame) + return 1; + if (type == nsGkAtoms::tableRowFrame) + return 2; + return 3; +} + +static bool CompareByTablePartRank(nsDisplayItem* aItem1, nsDisplayItem* aItem2, + void* aClosure) +{ + return GetTablePartRank(aItem1) <= GetTablePartRank(aItem2); +} + +/* static */ void +nsTableFrame::GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame, + const nsRect& aDirtyRect, const nsDisplayListSet& aLists) +{ + // This is similar to what nsContainerFrame::BuildDisplayListForNonBlockChildren + // does, except that we allow the children's background and borders to go + // in our BorderBackground list. This doesn't really affect background + // painting --- the children won't actually draw their own backgrounds + // because the nsTableFrame already drew them, unless a child has its own + // stacking context, in which case the child won't use its passed-in + // BorderBackground list anyway. It does affect cell borders though; this + // lets us get cell borders into the nsTableFrame's BorderBackground list. + for (nsIFrame* kid : aFrame->PrincipalChildList()) { + aFrame->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists); + } +} + +/* static */ void +nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder, + nsFrame* aFrame, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists, + nsDisplayTableItem* aDisplayItem, + DisplayGenericTablePartTraversal aTraversal) +{ + nsDisplayList eventsBorderBackground; + // If we need to sort the event backgrounds, then we'll put descendants' + // display items into their own set of lists. + bool sortEventBackgrounds = aDisplayItem && aBuilder->IsForEventDelivery(); + nsDisplayListCollection separatedCollection; + const nsDisplayListSet* lists = sortEventBackgrounds ? &separatedCollection : &aLists; + + nsAutoPushCurrentTableItem pushTableItem; + if (aDisplayItem) { + pushTableItem.Push(aBuilder, aDisplayItem); + } + + if (aFrame->IsVisibleForPainting(aBuilder)) { + nsDisplayTableItem* currentItem = aBuilder->GetCurrentTableItem(); + // currentItem may be null, when none of the table parts have a + // background or border + if (currentItem) { + currentItem->UpdateForFrameBackground(aFrame); + } + + // Paint the outset box-shadows for the table frames + bool hasBoxShadow = aFrame->StyleEffects()->mBoxShadow != nullptr; + if (hasBoxShadow) { + lists->BorderBackground()->AppendNewToTop( + new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, aFrame)); + } + + // Create dedicated background display items per-frame when we're + // handling events. + // XXX how to handle collapsed borders? + if (aBuilder->IsForEventDelivery()) { + nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, + aFrame->GetRectRelativeToSelf(), + lists->BorderBackground()); + } + + // Paint the inset box-shadows for the table frames + if (hasBoxShadow) { + lists->BorderBackground()->AppendNewToTop( + new (aBuilder) nsDisplayBoxShadowInner(aBuilder, aFrame)); + } + } + + aTraversal(aBuilder, aFrame, aDirtyRect, *lists); + + if (sortEventBackgrounds) { + // Ensure that the table frame event background goes before the + // table rowgroups event backgrounds, before the table row event backgrounds, + // before everything else (cells and their blocks) + separatedCollection.BorderBackground()->Sort(CompareByTablePartRank, nullptr); + separatedCollection.MoveTo(aLists); + } + + aFrame->DisplayOutline(aBuilder, aLists); +} + +static bool +AnyTablePartHasBorderOrBackground(nsIFrame* aStart, nsIFrame* aEnd) +{ + for (nsIFrame* f = aStart; f != aEnd; f = f->GetNextSibling()) { + NS_ASSERTION(IsFrameAllowedInTable(f->GetType()), "unexpected frame type"); + + if (FrameHasBorderOrBackground(f)) + return true; + + nsTableCellFrame *cellFrame = do_QueryFrame(f); + if (cellFrame) + continue; + + if (AnyTablePartHasBorderOrBackground(f->PrincipalChildList().FirstChild(), nullptr)) + return true; + } + + return false; +} + +static void +UpdateItemForColGroupBackgrounds(nsDisplayTableItem* item, + const nsFrameList& aFrames) { + for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) { + nsTableColGroupFrame* cg = static_cast<nsTableColGroupFrame*>(e.get()); + item->UpdateForFrameBackground(cg); + for (nsTableColFrame* colFrame = cg->GetFirstColumn(); colFrame; + colFrame = colFrame->GetNextCol()) { + item->UpdateForFrameBackground(colFrame); + } + } +} + +// table paint code is concerned primarily with borders and bg color +// SEC: TODO: adjust the rect for captions +void +nsTableFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + DO_GLOBAL_REFLOW_COUNT_DSP_COLOR("nsTableFrame", NS_RGB(255,128,255)); + + nsDisplayTableItem* item = nullptr; + if (IsVisibleInSelection(aBuilder)) { + nsMargin deflate = GetDeflationForBackground(PresContext()); + if (StyleVisibility()->IsVisible()) { + // If 'deflate' is (0,0,0,0) then we can paint the table background + // in its own display item, so do that to take advantage of + // opacity and visibility optimizations + if (deflate == nsMargin(0, 0, 0, 0)) { + DisplayBackgroundUnconditional(aBuilder, aLists, false); + } + } + + // This background is created if any of the table parts are visible, + // or if we're doing event handling (since DisplayGenericTablePart + // needs the item for the |sortEventBackgrounds|-dependent code). + // Specific visibility decisions are delegated to the table background + // painter, which handles borders and backgrounds for the table. + if (aBuilder->IsForEventDelivery() || + AnyTablePartHasBorderOrBackground(this, GetNextSibling()) || + AnyTablePartHasBorderOrBackground(mColGroups.FirstChild(), nullptr)) { + item = new (aBuilder) nsDisplayTableBorderBackground(aBuilder, this, + deflate != nsMargin(0, 0, 0, 0)); + aLists.BorderBackground()->AppendNewToTop(item); + } + } + DisplayGenericTablePart(aBuilder, this, aDirtyRect, aLists, item); + if (item) { + UpdateItemForColGroupBackgrounds(item, mColGroups); + } +} + +nsMargin +nsTableFrame::GetDeflationForBackground(nsPresContext* aPresContext) const +{ + if (eCompatibility_NavQuirks != aPresContext->CompatibilityMode() || + !IsBorderCollapse()) + return nsMargin(0,0,0,0); + + WritingMode wm = GetWritingMode(); + return GetOuterBCBorder(wm).GetPhysicalMargin(wm); +} + +// XXX We don't put the borders and backgrounds in tree order like we should. +// That requires some major surgery which we aren't going to do right now. +DrawResult +nsTableFrame::PaintTableBorderBackground(nsDisplayListBuilder* aBuilder, + nsRenderingContext& aRenderingContext, + const nsRect& aDirtyRect, + nsPoint aPt) +{ + nsPresContext* presContext = PresContext(); + + uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags(); + PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages() + ? PaintBorderFlags::SYNC_DECODE_IMAGES + : PaintBorderFlags(); + + TableBackgroundPainter painter(this, TableBackgroundPainter::eOrigin_Table, + presContext, aRenderingContext, + aDirtyRect, aPt, bgFlags); + nsMargin deflate = GetDeflationForBackground(presContext); + // If 'deflate' is (0,0,0,0) then we'll paint the table background + // in a separate display item, so don't do it here. + DrawResult result = + painter.PaintTable(this, deflate, deflate != nsMargin(0, 0, 0, 0)); + + if (StyleVisibility()->IsVisible()) { + if (!IsBorderCollapse()) { + Sides skipSides = GetSkipSides(); + nsRect rect(aPt, mRect.Size()); + + result &= + nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, + aDirtyRect, rect, mStyleContext, + borderFlags, skipSides); + } else { + DrawTarget* drawTarget = aRenderingContext.GetDrawTarget(); + + gfxPoint devPixelOffset = + nsLayoutUtils::PointToGfxPoint(aPt, + PresContext()->AppUnitsPerDevPixel()); + + // XXX we should probably get rid of this translation at some stage + // But that would mean modifying PaintBCBorders, ugh + AutoRestoreTransform autoRestoreTransform(drawTarget); + drawTarget->SetTransform( + drawTarget->GetTransform().PreTranslate(ToPoint(devPixelOffset))); + + PaintBCBorders(*drawTarget, aDirtyRect - aPt); + } + } + + return result; +} + +nsIFrame::LogicalSides +nsTableFrame::GetLogicalSkipSides(const ReflowInput* aReflowInput) const +{ + if (MOZ_UNLIKELY(StyleBorder()->mBoxDecorationBreak == + StyleBoxDecorationBreak::Clone)) { + return LogicalSides(); + } + + LogicalSides skip; + // frame attribute was accounted for in nsHTMLTableElement::MapTableBorderInto + // account for pagination + if (nullptr != GetPrevInFlow()) { + skip |= eLogicalSideBitsBStart; + } + if (nullptr != GetNextInFlow()) { + skip |= eLogicalSideBitsBEnd; + } + return skip; +} + +void +nsTableFrame::SetColumnDimensions(nscoord aBSize, WritingMode aWM, + const LogicalMargin& aBorderPadding, + const nsSize& aContainerSize) +{ + const nscoord colBSize = aBSize - (aBorderPadding.BStartEnd(aWM) + + GetRowSpacing(-1) + GetRowSpacing(GetRowCount())); + int32_t colIdx = 0; + LogicalPoint colGroupOrigin(aWM, + aBorderPadding.IStart(aWM) + GetColSpacing(-1), + aBorderPadding.BStart(aWM) + GetRowSpacing(-1)); + nsTableFrame* fif = static_cast<nsTableFrame*>(FirstInFlow()); + for (nsIFrame* colGroupFrame : mColGroups) { + MOZ_ASSERT(colGroupFrame->GetType() == nsGkAtoms::tableColGroupFrame); + // first we need to figure out the size of the colgroup + int32_t groupFirstCol = colIdx; + nscoord colGroupISize = 0; + nscoord cellSpacingI = 0; + const nsFrameList& columnList = colGroupFrame->PrincipalChildList(); + for (nsIFrame* colFrame : columnList) { + if (mozilla::StyleDisplay::TableColumn == + colFrame->StyleDisplay()->mDisplay) { + NS_ASSERTION(colIdx < GetColCount(), "invalid number of columns"); + cellSpacingI = GetColSpacing(colIdx); + colGroupISize += fif->GetColumnISizeFromFirstInFlow(colIdx) + + cellSpacingI; + ++colIdx; + } + } + if (colGroupISize) { + colGroupISize -= cellSpacingI; + } + + LogicalRect colGroupRect(aWM, colGroupOrigin.I(aWM), colGroupOrigin.B(aWM), + colGroupISize, colBSize); + colGroupFrame->SetRect(aWM, colGroupRect, aContainerSize); + nsSize colGroupSize = colGroupFrame->GetSize(); + + // then we can place the columns correctly within the group + colIdx = groupFirstCol; + LogicalPoint colOrigin(aWM); + for (nsIFrame* colFrame : columnList) { + if (mozilla::StyleDisplay::TableColumn == + colFrame->StyleDisplay()->mDisplay) { + nscoord colISize = fif->GetColumnISizeFromFirstInFlow(colIdx); + LogicalRect colRect(aWM, colOrigin.I(aWM), colOrigin.B(aWM), + colISize, colBSize); + colFrame->SetRect(aWM, colRect, colGroupSize); + cellSpacingI = GetColSpacing(colIdx); + colOrigin.I(aWM) += colISize + cellSpacingI; + ++colIdx; + } + } + + colGroupOrigin.I(aWM) += colGroupISize + cellSpacingI; + } +} + +// SEC: TODO need to worry about continuing frames prev/next in flow for splitting across pages. + +// XXX this could be made more general to handle row modifications that change the +// table bsize, but first we need to scrutinize every Invalidate +void +nsTableFrame::ProcessRowInserted(nscoord aNewBSize) +{ + SetRowInserted(false); // reset the bit that got us here + nsTableFrame::RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + // find the row group containing the inserted row + for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + NS_ASSERTION(rgFrame, "Must have rgFrame here"); + // find the row that was inserted first + for (nsIFrame* childFrame : rgFrame->PrincipalChildList()) { + nsTableRowFrame *rowFrame = do_QueryFrame(childFrame); + if (rowFrame) { + if (rowFrame->IsFirstInserted()) { + rowFrame->SetFirstInserted(false); + // damage the table from the 1st row inserted to the end of the table + nsIFrame::InvalidateFrame(); + // XXXbz didn't we do this up front? Why do we need to do it again? + SetRowInserted(false); + return; // found it, so leave + } + } + } + } +} + +/* virtual */ void +nsTableFrame::MarkIntrinsicISizesDirty() +{ + nsITableLayoutStrategy* tls = LayoutStrategy(); + if (MOZ_UNLIKELY(!tls)) { + // This is a FrameNeedsReflow() from nsBlockFrame::RemoveFrame() + // walking up the ancestor chain in a table next-in-flow. In this case + // our original first-in-flow (which owns the TableLayoutStrategy) has + // already been destroyed and unhooked from the flow chain and thusly + // LayoutStrategy() returns null. All the frames in the flow will be + // destroyed so no need to mark anything dirty here. See bug 595758. + return; + } + tls->MarkIntrinsicISizesDirty(); + + // XXXldb Call SetBCDamageArea? + + nsContainerFrame::MarkIntrinsicISizesDirty(); +} + +/* virtual */ nscoord +nsTableFrame::GetMinISize(nsRenderingContext *aRenderingContext) +{ + if (NeedToCalcBCBorders()) + CalcBCBorders(); + + ReflowColGroups(aRenderingContext); + + return LayoutStrategy()->GetMinISize(aRenderingContext); +} + +/* virtual */ nscoord +nsTableFrame::GetPrefISize(nsRenderingContext *aRenderingContext) +{ + if (NeedToCalcBCBorders()) + CalcBCBorders(); + + ReflowColGroups(aRenderingContext); + + return LayoutStrategy()->GetPrefISize(aRenderingContext, false); +} + +/* virtual */ nsIFrame::IntrinsicISizeOffsetData +nsTableFrame::IntrinsicISizeOffsets() +{ + IntrinsicISizeOffsetData result = nsContainerFrame::IntrinsicISizeOffsets(); + + result.hMargin = 0; + result.hPctMargin = 0; + + if (IsBorderCollapse()) { + result.hPadding = 0; + result.hPctPadding = 0; + + WritingMode wm = GetWritingMode(); + LogicalMargin outerBC = GetIncludedOuterBCBorder(wm); + result.hBorder = outerBC.IStartEnd(wm); + } + + return result; +} + +/* virtual */ +LogicalSize +nsTableFrame::ComputeSize(nsRenderingContext* aRenderingContext, + WritingMode aWM, + const LogicalSize& aCBSize, + nscoord aAvailableISize, + const LogicalSize& aMargin, + const LogicalSize& aBorder, + const LogicalSize& aPadding, + ComputeSizeFlags aFlags) +{ + LogicalSize result = + nsContainerFrame::ComputeSize(aRenderingContext, aWM, + aCBSize, aAvailableISize, + aMargin, aBorder, aPadding, aFlags); + + // XXX The code below doesn't make sense if the caller's writing mode + // is orthogonal to this frame's. Not sure yet what should happen then; + // for now, just bail out. + if (aWM.IsVertical() != GetWritingMode().IsVertical()) { + return result; + } + + // If we're a container for font size inflation, then shrink + // wrapping inside of us should not apply font size inflation. + AutoMaybeDisableFontInflation an(this); + + // Tables never shrink below their min inline-size. + nscoord minISize = GetMinISize(aRenderingContext); + if (minISize > result.ISize(aWM)) { + result.ISize(aWM) = minISize; + } + + return result; +} + +nscoord +nsTableFrame::TableShrinkISizeToFit(nsRenderingContext *aRenderingContext, + nscoord aISizeInCB) +{ + // If we're a container for font size inflation, then shrink + // wrapping inside of us should not apply font size inflation. + AutoMaybeDisableFontInflation an(this); + + nscoord result; + nscoord minISize = GetMinISize(aRenderingContext); + if (minISize > aISizeInCB) { + result = minISize; + } else { + // Tables shrink inline-size to fit with a slightly different algorithm + // from the one they use for their intrinsic isize (the difference + // relates to handling of percentage isizes on columns). So this + // function differs from nsFrame::ShrinkWidthToFit by only the + // following line. + // Since we've already called GetMinISize, we don't need to do any + // of the other stuff GetPrefISize does. + nscoord prefISize = + LayoutStrategy()->GetPrefISize(aRenderingContext, true); + if (prefISize > aISizeInCB) { + result = aISizeInCB; + } else { + result = prefISize; + } + } + return result; +} + +/* virtual */ +LogicalSize +nsTableFrame::ComputeAutoSize(nsRenderingContext* aRenderingContext, + WritingMode aWM, + const LogicalSize& aCBSize, + nscoord aAvailableISize, + const LogicalSize& aMargin, + const LogicalSize& aBorder, + const LogicalSize& aPadding, + ComputeSizeFlags aFlags) +{ + // Tables always shrink-wrap. + nscoord cbBased = aAvailableISize - aMargin.ISize(aWM) - aBorder.ISize(aWM) - + aPadding.ISize(aWM); + return LogicalSize(aWM, TableShrinkISizeToFit(aRenderingContext, cbBased), + NS_UNCONSTRAINEDSIZE); +} + +// Return true if aParentReflowInput.frame or any of its ancestors within +// the containing table have non-auto bsize. (e.g. pct or fixed bsize) +bool +nsTableFrame::AncestorsHaveStyleBSize(const ReflowInput& aParentReflowInput) +{ + WritingMode wm = aParentReflowInput.GetWritingMode(); + for (const ReflowInput* rs = &aParentReflowInput; + rs && rs->mFrame; rs = rs->mParentReflowInput) { + nsIAtom* frameType = rs->mFrame->GetType(); + if (IS_TABLE_CELL(frameType) || + (nsGkAtoms::tableRowFrame == frameType) || + (nsGkAtoms::tableRowGroupFrame == frameType)) { + const nsStyleCoord &bsize = rs->mStylePosition->BSize(wm); + // calc() with percentages treated like 'auto' on internal table elements + if (bsize.GetUnit() != eStyleUnit_Auto && + (!bsize.IsCalcUnit() || !bsize.HasPercent())) { + return true; + } + } + else if (nsGkAtoms::tableFrame == frameType) { + // we reached the containing table, so always return + return rs->mStylePosition->BSize(wm).GetUnit() != eStyleUnit_Auto; + } + } + return false; +} + +// See if a special block-size reflow needs to occur and if so, +// call RequestSpecialBSizeReflow +void +nsTableFrame::CheckRequestSpecialBSizeReflow(const ReflowInput& aReflowInput) +{ + NS_ASSERTION(IS_TABLE_CELL(aReflowInput.mFrame->GetType()) || + aReflowInput.mFrame->GetType() == nsGkAtoms::tableRowFrame || + aReflowInput.mFrame->GetType() == nsGkAtoms::tableRowGroupFrame || + aReflowInput.mFrame->GetType() == nsGkAtoms::tableFrame, + "unexpected frame type"); + WritingMode wm = aReflowInput.GetWritingMode(); + if (!aReflowInput.mFrame->GetPrevInFlow() && // 1st in flow + (NS_UNCONSTRAINEDSIZE == aReflowInput.ComputedBSize() || // no computed bsize + 0 == aReflowInput.ComputedBSize()) && + eStyleUnit_Percent == aReflowInput.mStylePosition->BSize(wm).GetUnit() && // pct bsize + nsTableFrame::AncestorsHaveStyleBSize(*aReflowInput.mParentReflowInput)) { + nsTableFrame::RequestSpecialBSizeReflow(aReflowInput); + } +} + +// Notify the frame and its ancestors (up to the containing table) that a special +// bsize reflow will occur. During a special bsize reflow, a table, row group, +// row, or cell returns the last size it was reflowed at. However, the table may +// change the bsize of row groups, rows, cells in DistributeBSizeToRows after. +// And the row group can change the bsize of rows, cells in CalculateRowBSizes. +void +nsTableFrame::RequestSpecialBSizeReflow(const ReflowInput& aReflowInput) +{ + // notify the frame and its ancestors of the special reflow, stopping at the containing table + for (const ReflowInput* rs = &aReflowInput; rs && rs->mFrame; rs = rs->mParentReflowInput) { + nsIAtom* frameType = rs->mFrame->GetType(); + NS_ASSERTION(IS_TABLE_CELL(frameType) || + nsGkAtoms::tableRowFrame == frameType || + nsGkAtoms::tableRowGroupFrame == frameType || + nsGkAtoms::tableFrame == frameType, + "unexpected frame type"); + + rs->mFrame->AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE); + if (nsGkAtoms::tableFrame == frameType) { + NS_ASSERTION(rs != &aReflowInput, + "should not request special bsize reflow for table"); + // always stop when we reach a table + break; + } + } +} + +/****************************************************************************************** + * Before reflow, intrinsic inline-size calculation is done using GetMinISize + * and GetPrefISize. This used to be known as pass 1 reflow. + * + * After the intrinsic isize calculation, the table determines the + * column widths using BalanceColumnISizes() and + * then reflows each child again with a constrained avail isize. This reflow is referred to + * as the pass 2 reflow. + * + * A special bsize reflow (pass 3 reflow) can occur during an initial or resize reflow + * if (a) a row group, row, cell, or a frame inside a cell has a percent bsize but no computed + * bsize or (b) in paginated mode, a table has a bsize. (a) supports percent nested tables + * contained inside cells whose bsizes aren't known until after the pass 2 reflow. (b) is + * necessary because the table cannot split until after the pass 2 reflow. The mechanics of + * the special bsize reflow (variety a) are as follows: + * + * 1) Each table related frame (table, row group, row, cell) implements NeedsSpecialReflow() + * to indicate that it should get the reflow. It does this when it has a percent bsize but + * no computed bsize by calling CheckRequestSpecialBSizeReflow(). This method calls + * RequestSpecialBSizeReflow() which calls SetNeedSpecialReflow() on its ancestors until + * it reaches the containing table and calls SetNeedToInitiateSpecialReflow() on it. For + * percent bsize frames inside cells, during DidReflow(), the cell's NotifyPercentBSize() + * is called (the cell is the reflow state's mPercentBSizeObserver in this case). + * NotifyPercentBSize() calls RequestSpecialBSizeReflow(). + * + * XXX (jfkthame) This comment appears to be out of date; it refers to methods/flags + * that are no longer present in the code. + * 2) After the pass 2 reflow, if the table's NeedToInitiateSpecialReflow(true) was called, it + * will do the special bsize reflow, setting the reflow state's mFlags.mSpecialBSizeReflow + * to true and mSpecialHeightInitiator to itself. It won't do this if IsPrematureSpecialHeightReflow() + * returns true because in that case another special bsize reflow will be coming along with the + * containing table as the mSpecialHeightInitiator. It is only relevant to do the reflow when + * the mSpecialHeightInitiator is the containing table, because if it is a remote ancestor, then + * appropriate bsizes will not be known. + * + * 3) Since the bsizes of the table, row groups, rows, and cells was determined during the pass 2 + * reflow, they return their last desired sizes during the special bsize reflow. The reflow only + * permits percent bsize frames inside the cells to resize based on the cells bsize and that bsize + * was determined during the pass 2 reflow. + * + * So, in the case of deeply nested tables, all of the tables that were told to initiate a special + * reflow will do so, but if a table is already in a special reflow, it won't inititate the reflow + * until the current initiator is its containing table. Since these reflows are only received by + * frames that need them and they don't cause any rebalancing of tables, the extra overhead is minimal. + * + * The type of special reflow that occurs during printing (variety b) follows the same mechanism except + * that all frames will receive the reflow even if they don't really need them. + * + * Open issues with the special bsize reflow: + * + * 1) At some point there should be 2 kinds of special bsize reflows because (a) and (b) above are + * really quite different. This would avoid unnecessary reflows during printing. + * 2) When a cell contains frames whose percent bsizes > 100%, there is data loss (see bug 115245). + * However, this can also occur if a cell has a fixed bsize and there is no special bsize reflow. + * + * XXXldb Special bsize reflow should really be its own method, not + * part of nsIFrame::Reflow. It should then call nsIFrame::Reflow on + * the contents of the cells to do the necessary block-axis resizing. + * + ******************************************************************************************/ + +/* Layout the entire inner table. */ +void +nsTableFrame::Reflow(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus) +{ + MarkInReflow(); + DO_GLOBAL_REFLOW_COUNT("nsTableFrame"); + DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); + bool isPaginated = aPresContext->IsPaginated(); + WritingMode wm = aReflowInput.GetWritingMode(); + + aStatus = NS_FRAME_COMPLETE; + if (!GetPrevInFlow() && !mTableLayoutStrategy) { + NS_ERROR("strategy should have been created in Init"); + return; + } + + // see if collapsing borders need to be calculated + if (!GetPrevInFlow() && IsBorderCollapse() && NeedToCalcBCBorders()) { + CalcBCBorders(); + } + + aDesiredSize.ISize(wm) = aReflowInput.AvailableISize(); + + // Check for an overflow list, and append any row group frames being pushed + MoveOverflowToChildList(); + + bool haveDesiredBSize = false; + SetHaveReflowedColGroups(false); + + // Reflow the entire table (pass 2 and possibly pass 3). This phase is necessary during a + // constrained initial reflow and other reflows which require either a strategy init or balance. + // This isn't done during an unconstrained reflow, because it will occur later when the parent + // reflows with a constrained isize. + bool fixupKidPositions = false; + if (NS_SUBTREE_DIRTY(this) || + aReflowInput.ShouldReflowAllKids() || + IsGeometryDirty() || + aReflowInput.IsBResize()) { + + if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE || + // Also check IsBResize(), to handle the first Reflow preceding a + // special bsize Reflow, when we've already had a special bsize + // Reflow (where ComputedBSize() would not be + // NS_UNCONSTRAINEDSIZE, but without a style change in between). + aReflowInput.IsBResize()) { + // XXX Eventually, we should modify DistributeBSizeToRows to use + // nsTableRowFrame::GetInitialBSize instead of nsIFrame::BSize(). + // That way, it will make its calculations based on internal table + // frame bsizes as they are before they ever had any extra bsize + // distributed to them. In the meantime, this reflows all the + // internal table frames, which restores them to their state before + // DistributeBSizeToRows was called. + SetGeometryDirty(); + } + + bool needToInitiateSpecialReflow = + HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE); + // see if an extra reflow will be necessary in pagination mode + // when there is a specified table bsize + if (isPaginated && !GetPrevInFlow() && (NS_UNCONSTRAINEDSIZE != aReflowInput.AvailableBSize())) { + nscoord tableSpecifiedBSize = CalcBorderBoxBSize(aReflowInput); + if ((tableSpecifiedBSize > 0) && + (tableSpecifiedBSize != NS_UNCONSTRAINEDSIZE)) { + needToInitiateSpecialReflow = true; + } + } + nsIFrame* lastChildReflowed = nullptr; + + NS_ASSERTION(!aReflowInput.mFlags.mSpecialBSizeReflow, + "Shouldn't be in special bsize reflow here!"); + + // do the pass 2 reflow unless this is a special bsize reflow and we will be + // initiating a special bsize reflow + // XXXldb I changed this. Should I change it back? + + // if we need to initiate a special bsize reflow, then don't constrain the + // bsize of the reflow before that + nscoord availBSize = needToInitiateSpecialReflow + ? NS_UNCONSTRAINEDSIZE + : aReflowInput.AvailableBSize(); + + ReflowTable(aDesiredSize, aReflowInput, availBSize, + lastChildReflowed, aStatus); + // If ComputedWidth is unconstrained, we may need to fix child positions + // later (in vertical-rl mode) due to use of 0 as a dummy + // containerSize.width during ReflowChildren. + fixupKidPositions = wm.IsVerticalRL() && + aReflowInput.ComputedWidth() == NS_UNCONSTRAINEDSIZE; + + // reevaluate special bsize reflow conditions + if (HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) { + needToInitiateSpecialReflow = true; + } + + // XXXldb Are all these conditions correct? + if (needToInitiateSpecialReflow && NS_FRAME_IS_COMPLETE(aStatus)) { + // XXXldb Do we need to set the IsBResize flag on any reflow states? + + ReflowInput &mutable_rs = + const_cast<ReflowInput&>(aReflowInput); + + // distribute extra block-direction space to rows + CalcDesiredBSize(aReflowInput, aDesiredSize); + mutable_rs.mFlags.mSpecialBSizeReflow = true; + + ReflowTable(aDesiredSize, aReflowInput, aReflowInput.AvailableBSize(), + lastChildReflowed, aStatus); + + if (lastChildReflowed && NS_FRAME_IS_NOT_COMPLETE(aStatus)) { + // if there is an incomplete child, then set the desired bsize + // to include it but not the next one + LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput); + aDesiredSize.BSize(wm) = + borderPadding.BEnd(wm) + GetRowSpacing(GetRowCount()) + + lastChildReflowed->GetNormalRect().YMost(); // XXX YMost should be B-flavored + } + haveDesiredBSize = true; + + mutable_rs.mFlags.mSpecialBSizeReflow = false; + } + } + + aDesiredSize.ISize(wm) = aReflowInput.ComputedISize() + + aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm); + if (!haveDesiredBSize) { + CalcDesiredBSize(aReflowInput, aDesiredSize); + } + if (IsRowInserted()) { + ProcessRowInserted(aDesiredSize.BSize(wm)); + } + + if (fixupKidPositions) { + // If we didn't already know the containerSize (and so used zero during + // ReflowChildren), then we need to update the block-position of our kids. + for (nsIFrame* kid : mFrames) { + kid->MovePositionBy(nsPoint(aDesiredSize.Width(), 0)); + RePositionViews(kid); + } + } + + // Calculate the overflow area contribution from our children. We couldn't + // do this on the fly during ReflowChildren(), because in vertical-rl mode + // with unconstrained width, we weren't placing them in their final positions + // until the fixupKidPositions loop just above. + for (nsIFrame* kid : mFrames) { + ConsiderChildOverflow(aDesiredSize.mOverflowAreas, kid); + } + + LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput); + SetColumnDimensions(aDesiredSize.BSize(wm), wm, borderPadding, + aDesiredSize.PhysicalSize()); + if (NeedToCollapse() && + (NS_UNCONSTRAINEDSIZE != aReflowInput.AvailableISize())) { + AdjustForCollapsingRowsCols(aDesiredSize, wm, borderPadding); + } + + // If there are any relatively-positioned table parts, we need to reflow their + // absolutely-positioned descendants now that their dimensions are final. + FixupPositionedTableParts(aPresContext, aDesiredSize, aReflowInput); + + // make sure the table overflow area does include the table rect. + nsRect tableRect(0, 0, aDesiredSize.Width(), aDesiredSize.Height()) ; + + if (!ShouldApplyOverflowClipping(this, aReflowInput.mStyleDisplay)) { + // collapsed border may leak out + LogicalMargin bcMargin = GetExcludedOuterBCBorder(wm); + tableRect.Inflate(bcMargin.GetPhysicalMargin(wm)); + } + aDesiredSize.mOverflowAreas.UnionAllWith(tableRect); + + if (HasAnyStateBits(NS_FRAME_FIRST_REFLOW) || + nsSize(aDesiredSize.Width(), aDesiredSize.Height()) != mRect.Size()) { + nsIFrame::InvalidateFrame(); + } + + FinishAndStoreOverflow(&aDesiredSize); + NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); +} + +void +nsTableFrame::FixupPositionedTableParts(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput) +{ + FrameTArray* positionedParts = Properties().Get(PositionedTablePartArray()); + if (!positionedParts) { + return; + } + + OverflowChangedTracker overflowTracker; + overflowTracker.SetSubtreeRoot(this); + + for (size_t i = 0; i < positionedParts->Length(); ++i) { + nsIFrame* positionedPart = positionedParts->ElementAt(i); + + // As we've already finished reflow, positionedParts's size and overflow + // areas have already been assigned, so we just pull them back out. + nsSize size(positionedPart->GetSize()); + ReflowOutput desiredSize(aReflowInput.GetWritingMode()); + desiredSize.Width() = size.width; + desiredSize.Height() = size.height; + desiredSize.mOverflowAreas = positionedPart->GetOverflowAreasRelativeToSelf(); + + // Construct a dummy reflow state and reflow status. + // XXX(seth): Note that the dummy reflow state doesn't have a correct + // chain of parent reflow states. It also doesn't necessarily have a + // correct containing block. + WritingMode wm = positionedPart->GetWritingMode(); + LogicalSize availSize(wm, size); + availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE; + ReflowInput reflowInput(aPresContext, positionedPart, + aReflowInput.mRenderingContext, availSize, + ReflowInput::DUMMY_PARENT_REFLOW_STATE); + nsReflowStatus reflowStatus = NS_FRAME_COMPLETE; + + // Reflow absolutely-positioned descendants of the positioned part. + // FIXME: Unconditionally using NS_UNCONSTRAINEDSIZE for the bsize and + // ignoring any change to the reflow status aren't correct. We'll never + // paginate absolutely positioned frames. + nsFrame* positionedFrame = static_cast<nsFrame*>(positionedPart); + positionedFrame->FinishReflowWithAbsoluteFrames(PresContext(), + desiredSize, + reflowInput, + reflowStatus, + true); + + // FinishReflowWithAbsoluteFrames has updated overflow on + // |positionedPart|. We need to make sure that update propagates + // through the intermediate frames between it and this frame. + nsIFrame* positionedFrameParent = positionedPart->GetParent(); + if (positionedFrameParent != this) { + overflowTracker.AddFrame(positionedFrameParent, + OverflowChangedTracker::CHILDREN_CHANGED); + } + } + + // Propagate updated overflow areas up the tree. + overflowTracker.Flush(); + + // Update our own overflow areas. (OverflowChangedTracker doesn't update the + // subtree root itself.) + aDesiredSize.SetOverflowAreasToDesiredBounds(); + nsLayoutUtils::UnionChildOverflow(this, aDesiredSize.mOverflowAreas); +} + +bool +nsTableFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas) +{ + // As above in Reflow, make sure the table overflow area includes the table + // rect, and check for collapsed borders leaking out. + if (!ShouldApplyOverflowClipping(this, StyleDisplay())) { + nsRect bounds(nsPoint(0, 0), GetSize()); + WritingMode wm = GetWritingMode(); + LogicalMargin bcMargin = GetExcludedOuterBCBorder(wm); + bounds.Inflate(bcMargin.GetPhysicalMargin(wm)); + + aOverflowAreas.UnionAllWith(bounds); + } + return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas); +} + +void +nsTableFrame::ReflowTable(ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nscoord aAvailBSize, + nsIFrame*& aLastChildReflowed, + nsReflowStatus& aStatus) +{ + aLastChildReflowed = nullptr; + + if (!GetPrevInFlow()) { + mTableLayoutStrategy->ComputeColumnISizes(aReflowInput); + } + // Constrain our reflow isize to the computed table isize (of the 1st in flow). + // and our reflow bsize to our avail bsize minus border, padding, cellspacing + WritingMode wm = aReflowInput.GetWritingMode(); + aDesiredSize.ISize(wm) = aReflowInput.ComputedISize() + + aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm); + TableReflowInput reflowInput(aReflowInput, + LogicalSize(wm, aDesiredSize.ISize(wm), + aAvailBSize)); + ReflowChildren(reflowInput, aStatus, aLastChildReflowed, + aDesiredSize.mOverflowAreas); + + ReflowColGroups(aReflowInput.mRenderingContext); +} + +nsIFrame* +nsTableFrame::GetFirstBodyRowGroupFrame() +{ + nsIFrame* headerFrame = nullptr; + nsIFrame* footerFrame = nullptr; + + for (nsIFrame* kidFrame : mFrames) { + const nsStyleDisplay* childDisplay = kidFrame->StyleDisplay(); + + // We expect the header and footer row group frames to be first, and we only + // allow one header and one footer + if (mozilla::StyleDisplay::TableHeaderGroup == childDisplay->mDisplay) { + if (headerFrame) { + // We already have a header frame and so this header frame is treated + // like an ordinary body row group frame + return kidFrame; + } + headerFrame = kidFrame; + + } else if (mozilla::StyleDisplay::TableFooterGroup == childDisplay->mDisplay) { + if (footerFrame) { + // We already have a footer frame and so this footer frame is treated + // like an ordinary body row group frame + return kidFrame; + } + footerFrame = kidFrame; + + } else if (mozilla::StyleDisplay::TableRowGroup == childDisplay->mDisplay) { + return kidFrame; + } + } + + return nullptr; +} + +// Table specific version that takes into account repeated header and footer +// frames when continuing table frames +void +nsTableFrame::PushChildren(const RowGroupArray& aRowGroups, + int32_t aPushFrom) +{ + NS_PRECONDITION(aPushFrom > 0, "pushing first child"); + + // extract the frames from the array into a sibling list + nsFrameList frames; + uint32_t childX; + for (childX = aPushFrom; childX < aRowGroups.Length(); ++childX) { + nsTableRowGroupFrame* rgFrame = aRowGroups[childX]; + if (!rgFrame->IsRepeatable()) { + mFrames.RemoveFrame(rgFrame); + frames.AppendFrame(nullptr, rgFrame); + } + } + + if (frames.IsEmpty()) { + return; + } + + nsTableFrame* nextInFlow = static_cast<nsTableFrame*>(GetNextInFlow()); + if (nextInFlow) { + // Insert the frames after any repeated header and footer frames. + nsIFrame* firstBodyFrame = nextInFlow->GetFirstBodyRowGroupFrame(); + nsIFrame* prevSibling = nullptr; + if (firstBodyFrame) { + prevSibling = firstBodyFrame->GetPrevSibling(); + } + // When pushing and pulling frames we need to check for whether any + // views need to be reparented. + ReparentFrameViewList(frames, this, nextInFlow); + nextInFlow->mFrames.InsertFrames(nextInFlow, prevSibling, + frames); + } + else { + // Add the frames to our overflow list. + SetOverflowFrames(frames); + } +} + +// collapsing row groups, rows, col groups and cols are accounted for after both passes of +// reflow so that it has no effect on the calculations of reflow. +void +nsTableFrame::AdjustForCollapsingRowsCols(ReflowOutput& aDesiredSize, + const WritingMode aWM, + const LogicalMargin& aBorderPadding) +{ + nscoord bTotalOffset = 0; // total offset among all rows in all row groups + + // reset the bit, it will be set again if row/rowgroup or col/colgroup are + // collapsed + SetNeedToCollapse(false); + + // collapse the rows and/or row groups as necessary + // Get the ordered children + RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + + nsTableFrame* firstInFlow = static_cast<nsTableFrame*>(FirstInFlow()); + nscoord iSize = firstInFlow->GetCollapsedISize(aWM, aBorderPadding); + nscoord rgISize = iSize - GetColSpacing(-1) - + GetColSpacing(GetColCount()); + nsOverflowAreas overflow; + // Walk the list of children + for (uint32_t childX = 0; childX < rowGroups.Length(); childX++) { + nsTableRowGroupFrame* rgFrame = rowGroups[childX]; + NS_ASSERTION(rgFrame, "Must have row group frame here"); + bTotalOffset += rgFrame->CollapseRowGroupIfNecessary(bTotalOffset, rgISize, + aWM); + ConsiderChildOverflow(overflow, rgFrame); + } + + aDesiredSize.BSize(aWM) -= bTotalOffset; + aDesiredSize.ISize(aWM) = iSize; + overflow.UnionAllWith(nsRect(0, 0, aDesiredSize.Width(), aDesiredSize.Height())); + FinishAndStoreOverflow(overflow, + nsSize(aDesiredSize.Width(), aDesiredSize.Height())); +} + + +nscoord +nsTableFrame::GetCollapsedISize(const WritingMode aWM, + const LogicalMargin& aBorderPadding) +{ + NS_ASSERTION(!GetPrevInFlow(), "GetCollapsedISize called on next in flow"); + nscoord iSize = GetColSpacing(GetColCount()); + iSize += aBorderPadding.IStartEnd(aWM); + nsTableFrame* fif = static_cast<nsTableFrame*>(FirstInFlow()); + for (nsIFrame* groupFrame : mColGroups) { + const nsStyleVisibility* groupVis = groupFrame->StyleVisibility(); + bool collapseGroup = (NS_STYLE_VISIBILITY_COLLAPSE == groupVis->mVisible); + nsTableColGroupFrame* cgFrame = (nsTableColGroupFrame*)groupFrame; + for (nsTableColFrame* colFrame = cgFrame->GetFirstColumn(); colFrame; + colFrame = colFrame->GetNextCol()) { + const nsStyleDisplay* colDisplay = colFrame->StyleDisplay(); + nscoord colIdx = colFrame->GetColIndex(); + if (mozilla::StyleDisplay::TableColumn == colDisplay->mDisplay) { + const nsStyleVisibility* colVis = colFrame->StyleVisibility(); + bool collapseCol = (NS_STYLE_VISIBILITY_COLLAPSE == colVis->mVisible); + nscoord colISize = fif->GetColumnISizeFromFirstInFlow(colIdx); + if (!collapseGroup && !collapseCol) { + iSize += colISize; + if (ColumnHasCellSpacingBefore(colIdx)) { + iSize += GetColSpacing(colIdx - 1); + } + } + else { + SetNeedToCollapse(true); + } + } + } + } + return iSize; +} + +/* virtual */ void +nsTableFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext) +{ + nsContainerFrame::DidSetStyleContext(aOldStyleContext); + + if (!aOldStyleContext) //avoid this on init + return; + + if (IsBorderCollapse() && + BCRecalcNeeded(aOldStyleContext, StyleContext())) { + SetFullBCDamageArea(); + } + + //avoid this on init or nextinflow + if (!mTableLayoutStrategy || GetPrevInFlow()) + return; + + bool isAuto = IsAutoLayout(); + if (isAuto != (LayoutStrategy()->GetType() == nsITableLayoutStrategy::Auto)) { + nsITableLayoutStrategy* temp; + if (isAuto) + temp = new BasicTableLayoutStrategy(this); + else + temp = new FixedTableLayoutStrategy(this); + + if (temp) { + delete mTableLayoutStrategy; + mTableLayoutStrategy = temp; + } + } +} + + + +void +nsTableFrame::AppendFrames(ChildListID aListID, + nsFrameList& aFrameList) +{ + NS_ASSERTION(aListID == kPrincipalList || aListID == kColGroupList, + "unexpected child list"); + + // Because we actually have two child lists, one for col group frames and one + // for everything else, we need to look at each frame individually + // XXX The frame construction code should be separating out child frames + // based on the type, bug 343048. + while (!aFrameList.IsEmpty()) { + nsIFrame* f = aFrameList.FirstChild(); + aFrameList.RemoveFrame(f); + + // See what kind of frame we have + const nsStyleDisplay* display = f->StyleDisplay(); + + if (mozilla::StyleDisplay::TableColumnGroup == display->mDisplay) { + if (MOZ_UNLIKELY(GetPrevInFlow())) { + nsFrameList colgroupFrame(f, f); + auto firstInFlow = static_cast<nsTableFrame*>(FirstInFlow()); + firstInFlow->AppendFrames(aListID, colgroupFrame); + continue; + } + nsTableColGroupFrame* lastColGroup = + nsTableColGroupFrame::GetLastRealColGroup(this); + int32_t startColIndex = (lastColGroup) + ? lastColGroup->GetStartColumnIndex() + lastColGroup->GetColCount() : 0; + mColGroups.InsertFrame(this, lastColGroup, f); + // Insert the colgroup and its cols into the table + InsertColGroups(startColIndex, + nsFrameList::Slice(mColGroups, f, f->GetNextSibling())); + } else if (IsRowGroup(display->mDisplay)) { + DrainSelfOverflowList(); // ensure the last frame is in mFrames + // Append the new row group frame to the sibling chain + mFrames.AppendFrame(nullptr, f); + + // insert the row group and its rows into the table + InsertRowGroups(nsFrameList::Slice(mFrames, f, nullptr)); + } else { + // Nothing special to do, just add the frame to our child list + NS_NOTREACHED("How did we get here? Frame construction screwed up"); + mFrames.AppendFrame(nullptr, f); + } + } + +#ifdef DEBUG_TABLE_CELLMAP + printf("=== TableFrame::AppendFrames\n"); + Dump(true, true, true); +#endif + PresContext()->PresShell()->FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); + SetGeometryDirty(); +} + +// Needs to be at file scope or ArrayLength fails to compile. +struct ChildListInsertions { + nsIFrame::ChildListID mID; + nsFrameList mList; +}; + +void +nsTableFrame::InsertFrames(ChildListID aListID, + nsIFrame* aPrevFrame, + nsFrameList& aFrameList) +{ + // The frames in aFrameList can be a mix of row group frames and col group + // frames. The problem is that they should go in separate child lists so + // we need to deal with that here... + // XXX The frame construction code should be separating out child frames + // based on the type, bug 343048. + + NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, + "inserting after sibling frame with different parent"); + + if ((aPrevFrame && !aPrevFrame->GetNextSibling()) || + (!aPrevFrame && GetChildList(aListID).IsEmpty())) { + // Treat this like an append; still a workaround for bug 343048. + AppendFrames(aListID, aFrameList); + return; + } + + // Collect ColGroupFrames into a separate list and insert those separately + // from the other frames (bug 759249). + ChildListInsertions insertions[2]; // ColGroup, other + const nsStyleDisplay* display = aFrameList.FirstChild()->StyleDisplay(); + nsFrameList::FrameLinkEnumerator e(aFrameList); + for (; !aFrameList.IsEmpty(); e.Next()) { + nsIFrame* next = e.NextFrame(); + if (!next || next->StyleDisplay()->mDisplay != display->mDisplay) { + nsFrameList head = aFrameList.ExtractHead(e); + if (display->mDisplay == mozilla::StyleDisplay::TableColumnGroup) { + insertions[0].mID = kColGroupList; + insertions[0].mList.AppendFrames(nullptr, head); + } else { + insertions[1].mID = kPrincipalList; + insertions[1].mList.AppendFrames(nullptr, head); + } + if (!next) { + break; + } + display = next->StyleDisplay(); + } + } + for (uint32_t i = 0; i < ArrayLength(insertions); ++i) { + // We pass aPrevFrame for both ColGroup and other frames since + // HomogenousInsertFrames will only use it if it's a suitable + // prev-sibling for the frames in the frame list. + if (!insertions[i].mList.IsEmpty()) { + HomogenousInsertFrames(insertions[i].mID, aPrevFrame, + insertions[i].mList); + } + } +} + +void +nsTableFrame::HomogenousInsertFrames(ChildListID aListID, + nsIFrame* aPrevFrame, + nsFrameList& aFrameList) +{ + // See what kind of frame we have + const nsStyleDisplay* display = aFrameList.FirstChild()->StyleDisplay(); + bool isColGroup = mozilla::StyleDisplay::TableColumnGroup == display->mDisplay; +#ifdef DEBUG + // Verify that either all siblings have display:table-column-group, or they + // all have display values different from table-column-group. + for (nsIFrame* frame : aFrameList) { + auto nextDisplay = frame->StyleDisplay()->mDisplay; + MOZ_ASSERT(isColGroup == + (nextDisplay == mozilla::StyleDisplay::TableColumnGroup), + "heterogenous childlist"); + } +#endif + if (MOZ_UNLIKELY(isColGroup && GetPrevInFlow())) { + auto firstInFlow = static_cast<nsTableFrame*>(FirstInFlow()); + firstInFlow->AppendFrames(aListID, aFrameList); + return; + } + if (aPrevFrame) { + const nsStyleDisplay* prevDisplay = aPrevFrame->StyleDisplay(); + // Make sure they belong on the same frame list + if ((display->mDisplay == mozilla::StyleDisplay::TableColumnGroup) != + (prevDisplay->mDisplay == mozilla::StyleDisplay::TableColumnGroup)) { + // the previous frame is not valid, see comment at ::AppendFrames + // XXXbz Using content indices here means XBL will get screwed + // over... Oh, well. + nsIFrame* pseudoFrame = aFrameList.FirstChild(); + nsIContent* parentContent = GetContent(); + nsIContent* content = nullptr; + aPrevFrame = nullptr; + while (pseudoFrame && (parentContent == + (content = pseudoFrame->GetContent()))) { + pseudoFrame = pseudoFrame->PrincipalChildList().FirstChild(); + } + nsCOMPtr<nsIContent> container = content->GetParent(); + if (MOZ_LIKELY(container)) { // XXX need this null-check, see bug 411823. + int32_t newIndex = container->IndexOf(content); + nsIFrame* kidFrame; + nsTableColGroupFrame* lastColGroup = nullptr; + if (isColGroup) { + kidFrame = mColGroups.FirstChild(); + lastColGroup = nsTableColGroupFrame::GetLastRealColGroup(this); + } + else { + kidFrame = mFrames.FirstChild(); + } + // Important: need to start at a value smaller than all valid indices + int32_t lastIndex = -1; + while (kidFrame) { + if (isColGroup) { + if (kidFrame == lastColGroup) { + aPrevFrame = kidFrame; // there is no real colgroup after this one + break; + } + } + pseudoFrame = kidFrame; + while (pseudoFrame && (parentContent == + (content = pseudoFrame->GetContent()))) { + pseudoFrame = pseudoFrame->PrincipalChildList().FirstChild(); + } + int32_t index = container->IndexOf(content); + if (index > lastIndex && index < newIndex) { + lastIndex = index; + aPrevFrame = kidFrame; + } + kidFrame = kidFrame->GetNextSibling(); + } + } + } + } + if (mozilla::StyleDisplay::TableColumnGroup == display->mDisplay) { + NS_ASSERTION(aListID == kColGroupList, "unexpected child list"); + // Insert the column group frames + const nsFrameList::Slice& newColgroups = + mColGroups.InsertFrames(this, aPrevFrame, aFrameList); + // find the starting col index for the first new col group + int32_t startColIndex = 0; + if (aPrevFrame) { + nsTableColGroupFrame* prevColGroup = + (nsTableColGroupFrame*)GetFrameAtOrBefore(this, aPrevFrame, + nsGkAtoms::tableColGroupFrame); + if (prevColGroup) { + startColIndex = prevColGroup->GetStartColumnIndex() + prevColGroup->GetColCount(); + } + } + InsertColGroups(startColIndex, newColgroups); + } else if (IsRowGroup(display->mDisplay)) { + NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); + DrainSelfOverflowList(); // ensure aPrevFrame is in mFrames + // Insert the frames in the sibling chain + const nsFrameList::Slice& newRowGroups = + mFrames.InsertFrames(nullptr, aPrevFrame, aFrameList); + + InsertRowGroups(newRowGroups); + } else { + NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); + NS_NOTREACHED("How did we even get here?"); + // Just insert the frame and don't worry about reflowing it + mFrames.InsertFrames(nullptr, aPrevFrame, aFrameList); + return; + } + + PresContext()->PresShell()->FrameNeedsReflow(this, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); + SetGeometryDirty(); +#ifdef DEBUG_TABLE_CELLMAP + printf("=== TableFrame::InsertFrames\n"); + Dump(true, true, true); +#endif + return; +} + +void +nsTableFrame::DoRemoveFrame(ChildListID aListID, + nsIFrame* aOldFrame) +{ + if (aListID == kColGroupList) { + nsIFrame* nextColGroupFrame = aOldFrame->GetNextSibling(); + nsTableColGroupFrame* colGroup = (nsTableColGroupFrame*)aOldFrame; + int32_t firstColIndex = colGroup->GetStartColumnIndex(); + int32_t lastColIndex = firstColIndex + colGroup->GetColCount() - 1; + mColGroups.DestroyFrame(aOldFrame); + nsTableColGroupFrame::ResetColIndices(nextColGroupFrame, firstColIndex); + // remove the cols from the table + int32_t colIdx; + for (colIdx = lastColIndex; colIdx >= firstColIndex; colIdx--) { + nsTableColFrame* colFrame = mColFrames.SafeElementAt(colIdx); + if (colFrame) { + RemoveCol(colGroup, colIdx, true, false); + } + } + + // If we have some anonymous cols at the end already, we just + // add more of them. + if (!mColFrames.IsEmpty() && + mColFrames.LastElement() && // XXXbz is this ever null? + mColFrames.LastElement()->GetColType() == eColAnonymousCell) { + int32_t numAnonymousColsToAdd = GetColCount() - mColFrames.Length(); + if (numAnonymousColsToAdd > 0) { + // this sets the child list, updates the col cache and cell map + AppendAnonymousColFrames(numAnonymousColsToAdd); + } + } else { + // All of our colframes correspond to actual <col> tags. It's possible + // that we still have at least as many <col> tags as we have logical + // columns from cells, but we might have one less. Handle the latter case + // as follows: First ask the cellmap to drop its last col if it doesn't + // have any actual cells in it. Then call MatchCellMapToColCache to + // append an anonymous column if it's needed; this needs to be after + // RemoveColsAtEnd, since it will determine the need for a new column + // frame based on the width of the cell map. + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { // XXXbz is this ever null? + cellMap->RemoveColsAtEnd(); + MatchCellMapToColCache(cellMap); + } + } + + } else { + NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); + nsTableRowGroupFrame* rgFrame = + static_cast<nsTableRowGroupFrame*>(aOldFrame); + // remove the row group from the cell map + nsTableCellMap* cellMap = GetCellMap(); + if (cellMap) { + cellMap->RemoveGroupCellMap(rgFrame); + } + + // remove the row group frame from the sibling chain + mFrames.DestroyFrame(aOldFrame); + + // the removal of a row group changes the cellmap, the columns might change + if (cellMap) { + cellMap->Synchronize(this); + // Create an empty slice + ResetRowIndices(nsFrameList::Slice(mFrames, nullptr, nullptr)); + TableArea damageArea; + cellMap->RebuildConsideringCells(nullptr, nullptr, 0, 0, false, damageArea); + + static_cast<nsTableFrame*>(FirstInFlow())->MatchCellMapToColCache(cellMap); + } + } +} + +void +nsTableFrame::RemoveFrame(ChildListID aListID, + nsIFrame* aOldFrame) +{ + NS_ASSERTION(aListID == kColGroupList || + mozilla::StyleDisplay::TableColumnGroup != + aOldFrame->StyleDisplay()->mDisplay, + "Wrong list name; use kColGroupList iff colgroup"); + nsIPresShell* shell = PresContext()->PresShell(); + nsTableFrame* lastParent = nullptr; + while (aOldFrame) { + nsIFrame* oldFrameNextContinuation = aOldFrame->GetNextContinuation(); + nsTableFrame* parent = static_cast<nsTableFrame*>(aOldFrame->GetParent()); + if (parent != lastParent) { + parent->DrainSelfOverflowList(); + } + parent->DoRemoveFrame(aListID, aOldFrame); + aOldFrame = oldFrameNextContinuation; + if (parent != lastParent) { + // for now, just bail and recalc all of the collapsing borders + // as the cellmap changes we need to recalc + if (parent->IsBorderCollapse()) { + parent->SetFullBCDamageArea(); + } + parent->SetGeometryDirty(); + shell->FrameNeedsReflow(parent, nsIPresShell::eTreeChange, + NS_FRAME_HAS_DIRTY_CHILDREN); + lastParent = parent; + } + } +#ifdef DEBUG_TABLE_CELLMAP + printf("=== TableFrame::RemoveFrame\n"); + Dump(true, true, true); +#endif +} + +/* virtual */ nsMargin +nsTableFrame::GetUsedBorder() const +{ + if (!IsBorderCollapse()) + return nsContainerFrame::GetUsedBorder(); + + WritingMode wm = GetWritingMode(); + return GetIncludedOuterBCBorder(wm).GetPhysicalMargin(wm); +} + +/* virtual */ nsMargin +nsTableFrame::GetUsedPadding() const +{ + if (!IsBorderCollapse()) + return nsContainerFrame::GetUsedPadding(); + + return nsMargin(0,0,0,0); +} + +/* virtual */ nsMargin +nsTableFrame::GetUsedMargin() const +{ + // The margin is inherited to the table wrapper frame via + // the ::-moz-table-wrapper rule in ua.css. + return nsMargin(0, 0, 0, 0); +} + +NS_DECLARE_FRAME_PROPERTY_DELETABLE(TableBCProperty, BCPropertyData) + +BCPropertyData* +nsTableFrame::GetBCProperty(bool aCreateIfNecessary) const +{ + FrameProperties props = Properties(); + BCPropertyData* value = props.Get(TableBCProperty()); + if (!value && aCreateIfNecessary) { + value = new BCPropertyData(); + props.Set(TableBCProperty(), value); + } + + return value; +} + +static void +DivideBCBorderSize(BCPixelSize aPixelSize, + BCPixelSize& aSmallHalf, + BCPixelSize& aLargeHalf) +{ + aSmallHalf = aPixelSize / 2; + aLargeHalf = aPixelSize - aSmallHalf; +} + +LogicalMargin +nsTableFrame::GetOuterBCBorder(const WritingMode aWM) const +{ + if (NeedToCalcBCBorders()) { + const_cast<nsTableFrame*>(this)->CalcBCBorders(); + } + + int32_t p2t = nsPresContext::AppUnitsPerCSSPixel(); + BCPropertyData* propData = GetBCProperty(); + if (propData) { + return LogicalMargin(aWM, + BC_BORDER_START_HALF_COORD(p2t, propData->mBStartBorderWidth), + BC_BORDER_END_HALF_COORD(p2t, propData->mIEndBorderWidth), + BC_BORDER_END_HALF_COORD(p2t, propData->mBEndBorderWidth), + BC_BORDER_START_HALF_COORD(p2t, propData->mIStartBorderWidth)); + } + return LogicalMargin(aWM); +} + +LogicalMargin +nsTableFrame::GetIncludedOuterBCBorder(const WritingMode aWM) const +{ + if (NeedToCalcBCBorders()) { + const_cast<nsTableFrame*>(this)->CalcBCBorders(); + } + + int32_t p2t = nsPresContext::AppUnitsPerCSSPixel(); + BCPropertyData* propData = GetBCProperty(); + if (propData) { + return LogicalMargin(aWM, + BC_BORDER_START_HALF_COORD(p2t, propData->mBStartBorderWidth), + BC_BORDER_END_HALF_COORD(p2t, propData->mIEndCellBorderWidth), + BC_BORDER_END_HALF_COORD(p2t, propData->mBEndBorderWidth), + BC_BORDER_START_HALF_COORD(p2t, propData->mIStartCellBorderWidth)); + } + return LogicalMargin(aWM); +} + +LogicalMargin +nsTableFrame::GetExcludedOuterBCBorder(const WritingMode aWM) const +{ + return GetOuterBCBorder(aWM) - GetIncludedOuterBCBorder(aWM); +} + +static LogicalMargin +GetSeparateModelBorderPadding(const WritingMode aWM, + const ReflowInput* aReflowInput, + nsStyleContext* aStyleContext) +{ + // XXXbz Either we _do_ have a reflow state and then we can use its + // mComputedBorderPadding or we don't and then we get the padding + // wrong! + const nsStyleBorder* border = aStyleContext->StyleBorder(); + LogicalMargin borderPadding(aWM, border->GetComputedBorder()); + if (aReflowInput) { + borderPadding += aReflowInput->ComputedLogicalPadding(); + } + return borderPadding; +} + +LogicalMargin +nsTableFrame::GetChildAreaOffset(const WritingMode aWM, + const ReflowInput* aReflowInput) const +{ + return IsBorderCollapse() ? GetIncludedOuterBCBorder(aWM) : + GetSeparateModelBorderPadding(aWM, aReflowInput, mStyleContext); +} + +void +nsTableFrame::InitChildReflowInput(ReflowInput& aReflowInput) +{ + nsMargin collapseBorder; + nsMargin padding(0,0,0,0); + nsMargin* pCollapseBorder = nullptr; + nsPresContext* presContext = PresContext(); + if (IsBorderCollapse()) { + nsTableRowGroupFrame* rgFrame = + static_cast<nsTableRowGroupFrame*>(aReflowInput.mFrame); + WritingMode wm = GetWritingMode(); + LogicalMargin border = rgFrame->GetBCBorderWidth(wm); + collapseBorder = border.GetPhysicalMargin(wm); + pCollapseBorder = &collapseBorder; + } + aReflowInput.Init(presContext, nullptr, pCollapseBorder, &padding); + + NS_ASSERTION(!mBits.mResizedColumns || + !aReflowInput.mParentReflowInput->mFlags.mSpecialBSizeReflow, + "should not resize columns on special bsize reflow"); + if (mBits.mResizedColumns) { + aReflowInput.SetIResize(true); + } +} + +// Position and size aKidFrame and update our reflow state. The origin of +// aKidRect is relative to the upper-left origin of our frame +void +nsTableFrame::PlaceChild(TableReflowInput& aReflowInput, + nsIFrame* aKidFrame, + nsPoint aKidPosition, + ReflowOutput& aKidDesiredSize, + const nsRect& aOriginalKidRect, + const nsRect& aOriginalKidVisualOverflow) +{ + WritingMode wm = aReflowInput.reflowInput.GetWritingMode(); + bool isFirstReflow = + aKidFrame->HasAnyStateBits(NS_FRAME_FIRST_REFLOW); + + // Place and size the child + FinishReflowChild(aKidFrame, PresContext(), aKidDesiredSize, nullptr, + aKidPosition.x, aKidPosition.y, 0); + + InvalidateTableFrame(aKidFrame, aOriginalKidRect, aOriginalKidVisualOverflow, + isFirstReflow); + + // Adjust the running block-offset + aReflowInput.bCoord += aKidDesiredSize.BSize(wm); + + // If our bsize is constrained, then update the available bsize + if (NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm)) { + aReflowInput.availSize.BSize(wm) -= aKidDesiredSize.BSize(wm); + } +} + +void +nsTableFrame::OrderRowGroups(RowGroupArray& aChildren, + nsTableRowGroupFrame** aHead, + nsTableRowGroupFrame** aFoot) const +{ + aChildren.Clear(); + nsTableRowGroupFrame* head = nullptr; + nsTableRowGroupFrame* foot = nullptr; + + nsIFrame* kidFrame = mFrames.FirstChild(); + while (kidFrame) { + const nsStyleDisplay* kidDisplay = kidFrame->StyleDisplay(); + nsTableRowGroupFrame* rowGroup = + static_cast<nsTableRowGroupFrame*>(kidFrame); + + switch (kidDisplay->mDisplay) { + case mozilla::StyleDisplay::TableHeaderGroup: + if (head) { // treat additional thead like tbody + aChildren.AppendElement(rowGroup); + } + else { + head = rowGroup; + } + break; + case mozilla::StyleDisplay::TableFooterGroup: + if (foot) { // treat additional tfoot like tbody + aChildren.AppendElement(rowGroup); + } + else { + foot = rowGroup; + } + break; + case mozilla::StyleDisplay::TableRowGroup: + aChildren.AppendElement(rowGroup); + break; + default: + NS_NOTREACHED("How did this produce an nsTableRowGroupFrame?"); + // Just ignore it + break; + } + // Get the next sibling but skip it if it's also the next-in-flow, since + // a next-in-flow will not be part of the current table. + while (kidFrame) { + nsIFrame* nif = kidFrame->GetNextInFlow(); + kidFrame = kidFrame->GetNextSibling(); + if (kidFrame != nif) + break; + } + } + + // put the thead first + if (head) { + aChildren.InsertElementAt(0, head); + } + if (aHead) + *aHead = head; + // put the tfoot after the last tbody + if (foot) { + aChildren.AppendElement(foot); + } + if (aFoot) + *aFoot = foot; +} + +nsTableRowGroupFrame* +nsTableFrame::GetTHead() const +{ + nsIFrame* kidFrame = mFrames.FirstChild(); + while (kidFrame) { + if (kidFrame->StyleDisplay()->mDisplay == + mozilla::StyleDisplay::TableHeaderGroup) { + return static_cast<nsTableRowGroupFrame*>(kidFrame); + } + + // Get the next sibling but skip it if it's also the next-in-flow, since + // a next-in-flow will not be part of the current table. + while (kidFrame) { + nsIFrame* nif = kidFrame->GetNextInFlow(); + kidFrame = kidFrame->GetNextSibling(); + if (kidFrame != nif) + break; + } + } + + return nullptr; +} + +nsTableRowGroupFrame* +nsTableFrame::GetTFoot() const +{ + nsIFrame* kidFrame = mFrames.FirstChild(); + while (kidFrame) { + if (kidFrame->StyleDisplay()->mDisplay == + mozilla::StyleDisplay::TableFooterGroup) { + return static_cast<nsTableRowGroupFrame*>(kidFrame); + } + + // Get the next sibling but skip it if it's also the next-in-flow, since + // a next-in-flow will not be part of the current table. + while (kidFrame) { + nsIFrame* nif = kidFrame->GetNextInFlow(); + kidFrame = kidFrame->GetNextSibling(); + if (kidFrame != nif) + break; + } + } + + return nullptr; +} + +static bool +IsRepeatable(nscoord aFrameHeight, nscoord aPageHeight) +{ + return aFrameHeight < (aPageHeight / 4); +} + +nsresult +nsTableFrame::SetupHeaderFooterChild(const TableReflowInput& aReflowInput, + nsTableRowGroupFrame* aFrame, + nscoord* aDesiredHeight) +{ + nsPresContext* presContext = PresContext(); + nscoord pageHeight = presContext->GetPageSize().height; + + // Reflow the child with unconstrained height + WritingMode wm = aFrame->GetWritingMode(); + LogicalSize availSize = aReflowInput.reflowInput.AvailableSize(wm); + + nsSize containerSize = availSize.GetPhysicalSize(wm); + // XXX check for containerSize.* == NS_UNCONSTRAINEDSIZE + + availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE; + ReflowInput kidReflowInput(presContext, aReflowInput.reflowInput, + aFrame, availSize, nullptr, + ReflowInput::CALLER_WILL_INIT); + InitChildReflowInput(kidReflowInput); + kidReflowInput.mFlags.mIsTopOfPage = true; + ReflowOutput desiredSize(aReflowInput.reflowInput); + desiredSize.ClearSize(); + nsReflowStatus status; + ReflowChild(aFrame, presContext, desiredSize, kidReflowInput, + wm, LogicalPoint(wm, aReflowInput.iCoord, aReflowInput.bCoord), + containerSize, 0, status); + // The child will be reflowed again "for real" so no need to place it now + + aFrame->SetRepeatable(IsRepeatable(desiredSize.Height(), pageHeight)); + *aDesiredHeight = desiredSize.Height(); + return NS_OK; +} + +void +nsTableFrame::PlaceRepeatedFooter(TableReflowInput& aReflowInput, + nsTableRowGroupFrame *aTfoot, + nscoord aFooterHeight) +{ + nsPresContext* presContext = PresContext(); + WritingMode wm = aTfoot->GetWritingMode(); + LogicalSize kidAvailSize = aReflowInput.availSize; + + nsSize containerSize = kidAvailSize.GetPhysicalSize(wm); + // XXX check for containerSize.* == NS_UNCONSTRAINEDSIZE + + kidAvailSize.BSize(wm) = aFooterHeight; + ReflowInput footerReflowInput(presContext, + aReflowInput.reflowInput, + aTfoot, kidAvailSize, + nullptr, + ReflowInput::CALLER_WILL_INIT); + InitChildReflowInput(footerReflowInput); + aReflowInput.bCoord += GetRowSpacing(GetRowCount()); + + nsRect origTfootRect = aTfoot->GetRect(); + nsRect origTfootVisualOverflow = aTfoot->GetVisualOverflowRect(); + + nsReflowStatus footerStatus; + ReflowOutput desiredSize(aReflowInput.reflowInput); + desiredSize.ClearSize(); + LogicalPoint kidPosition(wm, aReflowInput.iCoord, aReflowInput.bCoord); + ReflowChild(aTfoot, presContext, desiredSize, footerReflowInput, + wm, kidPosition, containerSize, 0, footerStatus); + footerReflowInput.ApplyRelativePositioning(&kidPosition, containerSize); + + PlaceChild(aReflowInput, aTfoot, + // We subtract desiredSize.PhysicalSize() from containerSize here + // to account for the fact that in RTL modes, the origin is + // on the right-hand side so we're not simply converting a + // point, we're also swapping the child's origin side. + kidPosition.GetPhysicalPoint(wm, containerSize - + desiredSize.PhysicalSize()), + desiredSize, origTfootRect, origTfootVisualOverflow); +} + +// Reflow the children based on the avail size and reason in aReflowInput +void +nsTableFrame::ReflowChildren(TableReflowInput& aReflowInput, + nsReflowStatus& aStatus, + nsIFrame*& aLastChildReflowed, + nsOverflowAreas& aOverflowAreas) +{ + aStatus = NS_FRAME_COMPLETE; + aLastChildReflowed = nullptr; + + nsIFrame* prevKidFrame = nullptr; + WritingMode wm = aReflowInput.reflowInput.GetWritingMode(); + NS_WARNING_ASSERTION( + wm.IsVertical() || + NS_UNCONSTRAINEDSIZE != aReflowInput.reflowInput.ComputedWidth(), + "shouldn't have unconstrained width in horizontal mode"); + nsSize containerSize = + aReflowInput.reflowInput.ComputedSizeAsContainerIfConstrained(); + + nsPresContext* presContext = PresContext(); + // XXXldb Should we be checking constrained height instead? + // tables are not able to pull back children from its next inflow, so even + // under paginated contexts tables are should not paginate if they are inside + // column set + bool isPaginated = presContext->IsPaginated() && + NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm) && + aReflowInput.reflowInput.mFlags.mTableIsSplittable; + + aOverflowAreas.Clear(); + + bool reflowAllKids = aReflowInput.reflowInput.ShouldReflowAllKids() || + mBits.mResizedColumns || + IsGeometryDirty(); + + RowGroupArray rowGroups; + nsTableRowGroupFrame *thead, *tfoot; + OrderRowGroups(rowGroups, &thead, &tfoot); + bool pageBreak = false; + nscoord footerHeight = 0; + + // Determine the repeatablility of headers and footers, and also the desired + // height of any repeatable footer. + // The repeatability of headers on continued tables is handled + // when they are created in nsCSSFrameConstructor::CreateContinuingTableFrame. + // We handle the repeatability of footers again here because we need to + // determine the footer's height anyway. We could perhaps optimize by + // using the footer's prev-in-flow's height instead of reflowing it again, + // but there's no real need. + if (isPaginated) { + if (thead && !GetPrevInFlow()) { + nscoord desiredHeight; + nsresult rv = SetupHeaderFooterChild(aReflowInput, thead, &desiredHeight); + if (NS_FAILED(rv)) + return; + } + if (tfoot) { + nsresult rv = SetupHeaderFooterChild(aReflowInput, tfoot, &footerHeight); + if (NS_FAILED(rv)) + return; + } + } + // if the child is a tbody in paginated mode reduce the height by a repeated footer + bool allowRepeatedFooter = false; + for (size_t childX = 0; childX < rowGroups.Length(); childX++) { + nsIFrame* kidFrame = rowGroups[childX]; + nsTableRowGroupFrame* rowGroupFrame = rowGroups[childX]; + nscoord cellSpacingB = GetRowSpacing(rowGroupFrame->GetStartRowIndex()+ + rowGroupFrame->GetRowCount()); + // Get the frame state bits + // See if we should only reflow the dirty child frames + if (reflowAllKids || + NS_SUBTREE_DIRTY(kidFrame) || + (aReflowInput.reflowInput.mFlags.mSpecialBSizeReflow && + (isPaginated || kidFrame->HasAnyStateBits( + NS_FRAME_CONTAINS_RELATIVE_BSIZE)))) { + if (pageBreak) { + if (allowRepeatedFooter) { + PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight); + } + else if (tfoot && tfoot->IsRepeatable()) { + tfoot->SetRepeatable(false); + } + PushChildren(rowGroups, childX); + aStatus = NS_FRAME_NOT_COMPLETE; + break; + } + + LogicalSize kidAvailSize(aReflowInput.availSize); + allowRepeatedFooter = false; + if (isPaginated && (NS_UNCONSTRAINEDSIZE != kidAvailSize.BSize(wm))) { + nsTableRowGroupFrame* kidRG = + static_cast<nsTableRowGroupFrame*>(kidFrame); + if (kidRG != thead && kidRG != tfoot && tfoot && tfoot->IsRepeatable()) { + // the child is a tbody and there is a repeatable footer + NS_ASSERTION(tfoot == rowGroups[rowGroups.Length() - 1], "Missing footer!"); + if (footerHeight + cellSpacingB < kidAvailSize.BSize(wm)) { + allowRepeatedFooter = true; + kidAvailSize.BSize(wm) -= footerHeight + cellSpacingB; + } + } + } + + nsRect oldKidRect = kidFrame->GetRect(); + nsRect oldKidVisualOverflow = kidFrame->GetVisualOverflowRect(); + + ReflowOutput desiredSize(aReflowInput.reflowInput); + desiredSize.ClearSize(); + + // Reflow the child into the available space + ReflowInput kidReflowInput(presContext, aReflowInput.reflowInput, + kidFrame, + kidAvailSize, + nullptr, + ReflowInput::CALLER_WILL_INIT); + InitChildReflowInput(kidReflowInput); + + // If this isn't the first row group, and the previous row group has a + // nonzero YMost, then we can't be at the top of the page. + // We ignore a repeated head row group in this check to avoid causing + // infinite loops in some circumstances - see bug 344883. + if (childX > ((thead && IsRepeatedFrame(thead)) ? 1u : 0u) && + (rowGroups[childX - 1]->GetNormalRect().YMost() > 0)) { + kidReflowInput.mFlags.mIsTopOfPage = false; + } + aReflowInput.bCoord += cellSpacingB; + if (NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm)) { + aReflowInput.availSize.BSize(wm) -= cellSpacingB; + } + // record the presence of a next in flow, it might get destroyed so we + // need to reorder the row group array + bool reorder = false; + if (kidFrame->GetNextInFlow()) + reorder = true; + + LogicalPoint kidPosition(wm, aReflowInput.iCoord, aReflowInput.bCoord); + ReflowChild(kidFrame, presContext, desiredSize, kidReflowInput, + wm, kidPosition, containerSize, 0, aStatus); + kidReflowInput.ApplyRelativePositioning(&kidPosition, containerSize); + + if (reorder) { + // reorder row groups the reflow may have changed the nextinflows + OrderRowGroups(rowGroups, &thead, &tfoot); + childX = rowGroups.IndexOf(kidFrame); + if (childX == RowGroupArray::NoIndex) { + // XXXbz can this happen? + childX = rowGroups.Length(); + } + } + if (isPaginated && !NS_FRAME_IS_FULLY_COMPLETE(aStatus) && + ShouldAvoidBreakInside(aReflowInput.reflowInput)) { + aStatus = NS_INLINE_LINE_BREAK_BEFORE(); + break; + } + // see if the rowgroup did not fit on this page might be pushed on + // the next page + if (isPaginated && + (NS_INLINE_IS_BREAK_BEFORE(aStatus) || + (NS_FRAME_IS_COMPLETE(aStatus) && + (NS_UNCONSTRAINEDSIZE != kidReflowInput.AvailableHeight()) && + kidReflowInput.AvailableHeight() < desiredSize.Height()))) { + if (ShouldAvoidBreakInside(aReflowInput.reflowInput)) { + aStatus = NS_INLINE_LINE_BREAK_BEFORE(); + break; + } + // if we are on top of the page place with dataloss + if (kidReflowInput.mFlags.mIsTopOfPage) { + if (childX+1 < rowGroups.Length()) { + nsIFrame* nextRowGroupFrame = rowGroups[childX + 1]; + if (nextRowGroupFrame) { + PlaceChild(aReflowInput, kidFrame, + kidPosition.GetPhysicalPoint(wm, + containerSize - desiredSize.PhysicalSize()), + desiredSize, oldKidRect, oldKidVisualOverflow); + if (allowRepeatedFooter) { + PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight); + } + else if (tfoot && tfoot->IsRepeatable()) { + tfoot->SetRepeatable(false); + } + aStatus = NS_FRAME_NOT_COMPLETE; + PushChildren(rowGroups, childX + 1); + aLastChildReflowed = kidFrame; + break; + } + } + } + else { // we are not on top, push this rowgroup onto the next page + if (prevKidFrame) { // we had a rowgroup before so push this + if (allowRepeatedFooter) { + PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight); + } + else if (tfoot && tfoot->IsRepeatable()) { + tfoot->SetRepeatable(false); + } + aStatus = NS_FRAME_NOT_COMPLETE; + PushChildren(rowGroups, childX); + aLastChildReflowed = prevKidFrame; + break; + } + else { // we can't push so lets make clear how much space we need + PlaceChild(aReflowInput, kidFrame, + kidPosition.GetPhysicalPoint(wm, + containerSize - desiredSize.PhysicalSize()), + desiredSize, oldKidRect, oldKidVisualOverflow); + aLastChildReflowed = kidFrame; + if (allowRepeatedFooter) { + PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight); + aLastChildReflowed = tfoot; + } + break; + } + } + } + + aLastChildReflowed = kidFrame; + + pageBreak = false; + // see if there is a page break after this row group or before the next one + if (NS_FRAME_IS_COMPLETE(aStatus) && isPaginated && + (NS_UNCONSTRAINEDSIZE != kidReflowInput.AvailableHeight())) { + nsIFrame* nextKid = + (childX + 1 < rowGroups.Length()) ? rowGroups[childX + 1] : nullptr; + pageBreak = PageBreakAfter(kidFrame, nextKid); + } + + // Place the child + PlaceChild(aReflowInput, kidFrame, + kidPosition.GetPhysicalPoint(wm, containerSize - + desiredSize.PhysicalSize()), + desiredSize, oldKidRect, oldKidVisualOverflow); + + // Remember where we just were in case we end up pushing children + prevKidFrame = kidFrame; + + MOZ_ASSERT(!NS_FRAME_IS_NOT_COMPLETE(aStatus) || isPaginated, + "Table contents should only fragment in paginated contexts"); + + // Special handling for incomplete children + if (isPaginated && NS_FRAME_IS_NOT_COMPLETE(aStatus)) { + nsIFrame* kidNextInFlow = kidFrame->GetNextInFlow(); + if (!kidNextInFlow) { + // The child doesn't have a next-in-flow so create a continuing + // frame. This hooks the child into the flow + kidNextInFlow = presContext->PresShell()->FrameConstructor()-> + CreateContinuingFrame(presContext, kidFrame, this); + + // Insert the kid's new next-in-flow into our sibling list... + mFrames.InsertFrame(nullptr, kidFrame, kidNextInFlow); + // and in rowGroups after childX so that it will get pushed below. + rowGroups.InsertElementAt(childX + 1, + static_cast<nsTableRowGroupFrame*>(kidNextInFlow)); + } else if (kidNextInFlow == kidFrame->GetNextSibling()) { + // OrderRowGroups excludes NIFs in the child list from 'rowGroups' + // so we deal with that here to make sure they get pushed. + MOZ_ASSERT(!rowGroups.Contains(kidNextInFlow), + "OrderRowGroups must not put our NIF in 'rowGroups'"); + rowGroups.InsertElementAt(childX + 1, + static_cast<nsTableRowGroupFrame*>(kidNextInFlow)); + } + + // We've used up all of our available space so push the remaining + // children. + if (allowRepeatedFooter) { + PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight); + } + else if (tfoot && tfoot->IsRepeatable()) { + tfoot->SetRepeatable(false); + } + + nsIFrame* nextSibling = kidFrame->GetNextSibling(); + if (nextSibling) { + PushChildren(rowGroups, childX + 1); + } + break; + } + } + else { // it isn't being reflowed + aReflowInput.bCoord += cellSpacingB; + LogicalRect kidRect(wm, kidFrame->GetNormalRect(), containerSize); + if (kidRect.BStart(wm) != aReflowInput.bCoord) { + // invalidate the old position + kidFrame->InvalidateFrameSubtree(); + // move to the new position + kidFrame->MovePositionBy(wm, LogicalPoint(wm, 0, aReflowInput.bCoord - + kidRect.BStart(wm))); + RePositionViews(kidFrame); + // invalidate the new position + kidFrame->InvalidateFrameSubtree(); + } + aReflowInput.bCoord += kidRect.BSize(wm); + + // If our bsize is constrained then update the available bsize. + if (NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm)) { + aReflowInput.availSize.BSize(wm) -= cellSpacingB + kidRect.BSize(wm); + } + } + } + + // We've now propagated the column resizes and geometry changes to all + // the children. + mBits.mResizedColumns = false; + ClearGeometryDirty(); +} + +void +nsTableFrame::ReflowColGroups(nsRenderingContext *aRenderingContext) +{ + if (!GetPrevInFlow() && !HaveReflowedColGroups()) { + ReflowOutput kidMet(GetWritingMode()); + nsPresContext *presContext = PresContext(); + for (nsIFrame* kidFrame : mColGroups) { + if (NS_SUBTREE_DIRTY(kidFrame)) { + // The column groups don't care about dimensions or reflow states. + ReflowInput + kidReflowInput(presContext, kidFrame, aRenderingContext, + LogicalSize(kidFrame->GetWritingMode())); + nsReflowStatus cgStatus; + ReflowChild(kidFrame, presContext, kidMet, kidReflowInput, 0, 0, 0, + cgStatus); + FinishReflowChild(kidFrame, presContext, kidMet, nullptr, 0, 0, 0); + } + } + SetHaveReflowedColGroups(true); + } +} + +void +nsTableFrame::CalcDesiredBSize(const ReflowInput& aReflowInput, + ReflowOutput& aDesiredSize) +{ + WritingMode wm = aReflowInput.GetWritingMode(); + nsTableCellMap* cellMap = GetCellMap(); + if (!cellMap) { + NS_ERROR("never ever call me until the cell map is built!"); + aDesiredSize.BSize(wm) = 0; + return; + } + LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput); + + // get the natural bsize based on the last child's (row group) rect + RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + if (rowGroups.IsEmpty()) { + // tables can be used as rectangular items without content + nscoord tableSpecifiedBSize = CalcBorderBoxBSize(aReflowInput); + if ((NS_UNCONSTRAINEDSIZE != tableSpecifiedBSize) && + (tableSpecifiedBSize > 0) && + eCompatibility_NavQuirks != PresContext()->CompatibilityMode()) { + // empty tables should not have a size in quirks mode + aDesiredSize.BSize(wm) = tableSpecifiedBSize; + } else { + aDesiredSize.BSize(wm) = 0; + } + return; + } + int32_t rowCount = cellMap->GetRowCount(); + int32_t colCount = cellMap->GetColCount(); + nscoord desiredBSize = borderPadding.BStartEnd(wm); + if (rowCount > 0 && colCount > 0) { + desiredBSize += GetRowSpacing(-1); + for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + desiredBSize += rowGroups[rgIdx]->BSize(wm) + + GetRowSpacing(rowGroups[rgIdx]->GetRowCount() + + rowGroups[rgIdx]->GetStartRowIndex()); + } + } + + // see if a specified table bsize requires dividing additional space to rows + if (!GetPrevInFlow()) { + nscoord tableSpecifiedBSize = CalcBorderBoxBSize(aReflowInput); + if ((tableSpecifiedBSize > 0) && + (tableSpecifiedBSize != NS_UNCONSTRAINEDSIZE) && + (tableSpecifiedBSize > desiredBSize)) { + // proportionately distribute the excess bsize to unconstrained rows in each + // unconstrained row group. + DistributeBSizeToRows(aReflowInput, tableSpecifiedBSize - desiredBSize); + // this might have changed the overflow area incorporate the childframe overflow area. + for (nsIFrame* kidFrame : mFrames) { + ConsiderChildOverflow(aDesiredSize.mOverflowAreas, kidFrame); + } + desiredBSize = tableSpecifiedBSize; + } + } + aDesiredSize.BSize(wm) = desiredBSize; +} + +static +void ResizeCells(nsTableFrame& aTableFrame) +{ + nsTableFrame::RowGroupArray rowGroups; + aTableFrame.OrderRowGroups(rowGroups); + WritingMode wm = aTableFrame.GetWritingMode(); + ReflowOutput tableDesiredSize(wm); + tableDesiredSize.SetSize(wm, aTableFrame.GetLogicalSize(wm)); + tableDesiredSize.SetOverflowAreasToDesiredBounds(); + + for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + + ReflowOutput groupDesiredSize(wm); + groupDesiredSize.SetSize(wm, rgFrame->GetLogicalSize(wm)); + groupDesiredSize.SetOverflowAreasToDesiredBounds(); + + nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); + while (rowFrame) { + rowFrame->DidResize(); + rgFrame->ConsiderChildOverflow(groupDesiredSize.mOverflowAreas, rowFrame); + rowFrame = rowFrame->GetNextRow(); + } + rgFrame->FinishAndStoreOverflow(&groupDesiredSize); + tableDesiredSize.mOverflowAreas.UnionWith(groupDesiredSize.mOverflowAreas + + rgFrame->GetPosition()); + } + aTableFrame.FinishAndStoreOverflow(&tableDesiredSize); +} + +void +nsTableFrame::DistributeBSizeToRows(const ReflowInput& aReflowInput, + nscoord aAmount) +{ + WritingMode wm = aReflowInput.GetWritingMode(); + LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput); + + nsSize containerSize = + aReflowInput.ComputedSizeAsContainerIfConstrained(); + + RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + + nscoord amountUsed = 0; + // distribute space to each pct bsize row whose row group doesn't have a computed + // bsize, and base the pct on the table bsize. If the row group had a computed + // bsize, then this was already done in nsTableRowGroupFrame::CalculateRowBSizes + nscoord pctBasis = aReflowInput.ComputedBSize() - GetRowSpacing(-1, GetRowCount()); + nscoord bOriginRG = borderPadding.BStart(wm) + GetRowSpacing(0); + nscoord bEndRG = bOriginRG; + uint32_t rgIdx; + for (rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + nscoord amountUsedByRG = 0; + nscoord bOriginRow = 0; + LogicalRect rgNormalRect(wm, rgFrame->GetNormalRect(), containerSize); + if (!rgFrame->HasStyleBSize()) { + nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); + while (rowFrame) { + // We don't know the final width of the rowGroupFrame yet, so use 0,0 + // as a dummy containerSize here; we'll adjust the row positions at + // the end, after the rowGroup size is finalized. + const nsSize dummyContainerSize; + LogicalRect rowNormalRect(wm, rowFrame->GetNormalRect(), + dummyContainerSize); + nscoord cellSpacingB = GetRowSpacing(rowFrame->GetRowIndex()); + if ((amountUsed < aAmount) && rowFrame->HasPctBSize()) { + nscoord pctBSize = rowFrame->GetInitialBSize(pctBasis); + nscoord amountForRow = std::min(aAmount - amountUsed, + pctBSize - rowNormalRect.BSize(wm)); + if (amountForRow > 0) { + // XXXbz we don't need to move the row's b-position to bOriginRow? + nsRect origRowRect = rowFrame->GetRect(); + nscoord newRowBSize = rowNormalRect.BSize(wm) + amountForRow; + rowFrame->SetSize(wm, LogicalSize(wm, rowNormalRect.ISize(wm), + newRowBSize)); + bOriginRow += newRowBSize + cellSpacingB; + bEndRG += newRowBSize + cellSpacingB; + amountUsed += amountForRow; + amountUsedByRG += amountForRow; + //rowFrame->DidResize(); + nsTableFrame::RePositionViews(rowFrame); + + rgFrame->InvalidateFrameWithRect(origRowRect); + rgFrame->InvalidateFrame(); + } + } + else { + if (amountUsed > 0 && bOriginRow != rowNormalRect.BStart(wm) && + !HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { + rowFrame->InvalidateFrameSubtree(); + rowFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRow - + rowNormalRect.BStart(wm))); + nsTableFrame::RePositionViews(rowFrame); + rowFrame->InvalidateFrameSubtree(); + } + bOriginRow += rowNormalRect.BSize(wm) + cellSpacingB; + bEndRG += rowNormalRect.BSize(wm) + cellSpacingB; + } + rowFrame = rowFrame->GetNextRow(); + } + if (amountUsed > 0) { + if (rgNormalRect.BStart(wm) != bOriginRG) { + rgFrame->InvalidateFrameSubtree(); + } + + nsRect origRgNormalRect = rgFrame->GetRect(); + nsRect origRgVisualOverflow = rgFrame->GetVisualOverflowRect(); + + rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG - + rgNormalRect.BStart(wm))); + rgFrame->SetSize(wm, LogicalSize(wm, rgNormalRect.ISize(wm), + rgNormalRect.BSize(wm) + amountUsedByRG)); + + nsTableFrame::InvalidateTableFrame(rgFrame, origRgNormalRect, + origRgVisualOverflow, false); + } + } + else if (amountUsed > 0 && bOriginRG != rgNormalRect.BStart(wm)) { + rgFrame->InvalidateFrameSubtree(); + rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG - + rgNormalRect.BStart(wm))); + // Make sure child views are properly positioned + nsTableFrame::RePositionViews(rgFrame); + rgFrame->InvalidateFrameSubtree(); + } + bOriginRG = bEndRG; + } + + if (amountUsed >= aAmount) { + ResizeCells(*this); + return; + } + + // get the first row without a style bsize where its row group has an + // unconstrained bsize + nsTableRowGroupFrame* firstUnStyledRG = nullptr; + nsTableRowFrame* firstUnStyledRow = nullptr; + for (rgIdx = 0; rgIdx < rowGroups.Length() && !firstUnStyledRG; rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + if (!rgFrame->HasStyleBSize()) { + nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); + while (rowFrame) { + if (!rowFrame->HasStyleBSize()) { + firstUnStyledRG = rgFrame; + firstUnStyledRow = rowFrame; + break; + } + rowFrame = rowFrame->GetNextRow(); + } + } + } + + nsTableRowFrame* lastEligibleRow = nullptr; + // Accumulate the correct divisor. This will be the total bsize of all + // unstyled rows inside unstyled row groups, unless there are none, in which + // case, it will be number of all rows. If the unstyled rows don't have a + // bsize, divide the space equally among them. + nscoord divisor = 0; + int32_t eligibleRows = 0; + bool expandEmptyRows = false; + + if (!firstUnStyledRow) { + // there is no unstyled row + divisor = GetRowCount(); + } + else { + for (rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + if (!firstUnStyledRG || !rgFrame->HasStyleBSize()) { + nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); + while (rowFrame) { + if (!firstUnStyledRG || !rowFrame->HasStyleBSize()) { + NS_ASSERTION(rowFrame->BSize(wm) >= 0, + "negative row frame block-size"); + divisor += rowFrame->BSize(wm); + eligibleRows++; + lastEligibleRow = rowFrame; + } + rowFrame = rowFrame->GetNextRow(); + } + } + } + if (divisor <= 0) { + if (eligibleRows > 0) { + expandEmptyRows = true; + } + else { + NS_ERROR("invalid divisor"); + return; + } + } + } + // allocate the extra bsize to the unstyled row groups and rows + nscoord bSizeToDistribute = aAmount - amountUsed; + bOriginRG = borderPadding.BStart(wm) + GetRowSpacing(-1); + bEndRG = bOriginRG; + for (rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + nscoord amountUsedByRG = 0; + nscoord bOriginRow = 0; + LogicalRect rgNormalRect(wm, rgFrame->GetNormalRect(), containerSize); + nsRect rgVisualOverflow = rgFrame->GetVisualOverflowRect(); + // see if there is an eligible row group or we distribute to all rows + if (!firstUnStyledRG || !rgFrame->HasStyleBSize() || !eligibleRows) { + for (nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); + rowFrame; rowFrame = rowFrame->GetNextRow()) { + nscoord cellSpacingB = GetRowSpacing(rowFrame->GetRowIndex()); + // We don't know the final width of the rowGroupFrame yet, so use 0,0 + // as a dummy containerSize here; we'll adjust the row positions at + // the end, after the rowGroup size is finalized. + const nsSize dummyContainerSize; + LogicalRect rowNormalRect(wm, rowFrame->GetNormalRect(), + dummyContainerSize); + nsRect rowVisualOverflow = rowFrame->GetVisualOverflowRect(); + // see if there is an eligible row or we distribute to all rows + if (!firstUnStyledRow || !rowFrame->HasStyleBSize() || !eligibleRows) { + float ratio; + if (eligibleRows) { + if (!expandEmptyRows) { + // The amount of additional space each row gets is proportional + // to its bsize + ratio = float(rowNormalRect.BSize(wm)) / float(divisor); + } else { + // empty rows get all the same additional space + ratio = 1.0f / float(eligibleRows); + } + } + else { + // all rows get the same additional space + ratio = 1.0f / float(divisor); + } + // give rows their additional space, except for the last row which + // gets the remainder + nscoord amountForRow = + (rowFrame == lastEligibleRow) + ? aAmount - amountUsed + : NSToCoordRound(((float)(bSizeToDistribute)) * ratio); + amountForRow = std::min(amountForRow, aAmount - amountUsed); + + if (bOriginRow != rowNormalRect.BStart(wm)) { + rowFrame->InvalidateFrameSubtree(); + } + + // update the row bsize + nsRect origRowRect = rowFrame->GetRect(); + nscoord newRowBSize = rowNormalRect.BSize(wm) + amountForRow; + rowFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRow - + rowNormalRect.BStart(wm))); + rowFrame->SetSize(wm, LogicalSize(wm, rowNormalRect.ISize(wm), + newRowBSize)); + + bOriginRow += newRowBSize + cellSpacingB; + bEndRG += newRowBSize + cellSpacingB; + + amountUsed += amountForRow; + amountUsedByRG += amountForRow; + NS_ASSERTION((amountUsed <= aAmount), "invalid row allocation"); + //rowFrame->DidResize(); + nsTableFrame::RePositionViews(rowFrame); + + nsTableFrame::InvalidateTableFrame(rowFrame, origRowRect, + rowVisualOverflow, false); + } + else { + if (amountUsed > 0 && bOriginRow != rowNormalRect.BStart(wm)) { + rowFrame->InvalidateFrameSubtree(); + rowFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRow - + rowNormalRect.BStart(wm))); + nsTableFrame::RePositionViews(rowFrame); + rowFrame->InvalidateFrameSubtree(); + } + bOriginRow += rowNormalRect.BSize(wm) + cellSpacingB; + bEndRG += rowNormalRect.BSize(wm) + cellSpacingB; + } + } + + if (amountUsed > 0) { + if (rgNormalRect.BStart(wm) != bOriginRG) { + rgFrame->InvalidateFrameSubtree(); + } + + nsRect origRgNormalRect = rgFrame->GetRect(); + rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG - + rgNormalRect.BStart(wm))); + rgFrame->SetSize(wm, LogicalSize(wm, rgNormalRect.ISize(wm), + rgNormalRect.BSize(wm) + amountUsedByRG)); + + nsTableFrame::InvalidateTableFrame(rgFrame, origRgNormalRect, + rgVisualOverflow, false); + } + + // For vertical-rl mode, we needed to position the rows relative to the + // right-hand (block-start) side of the group; but we couldn't do that + // above, as we didn't know the rowGroupFrame's final block size yet. + // So we used a dummyContainerSize of 0,0 earlier, placing the rows to + // the left of the rowGroupFrame's (physical) origin. Now we move them + // all rightwards by its final width. + if (wm.IsVerticalRL()) { + nscoord rgWidth = rgFrame->GetSize().width; + for (nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); + rowFrame; rowFrame = rowFrame->GetNextRow()) { + rowFrame->InvalidateFrameSubtree(); + rowFrame->MovePositionBy(nsPoint(rgWidth, 0)); + nsTableFrame::RePositionViews(rowFrame); + rowFrame->InvalidateFrameSubtree(); + } + } + } + else if (amountUsed > 0 && bOriginRG != rgNormalRect.BStart(wm)) { + rgFrame->InvalidateFrameSubtree(); + rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG - + rgNormalRect.BStart(wm))); + // Make sure child views are properly positioned + nsTableFrame::RePositionViews(rgFrame); + rgFrame->InvalidateFrameSubtree(); + } + bOriginRG = bEndRG; + } + + ResizeCells(*this); +} + +nscoord +nsTableFrame::GetColumnISizeFromFirstInFlow(int32_t aColIndex) +{ + MOZ_ASSERT(this == FirstInFlow()); + nsTableColFrame* colFrame = GetColFrame(aColIndex); + return colFrame ? colFrame->GetFinalISize() : 0; +} + +nscoord +nsTableFrame::GetColSpacing() +{ + if (IsBorderCollapse()) + return 0; + + return StyleTableBorder()->mBorderSpacingCol; +} + +// XXX: could cache this. But be sure to check style changes if you do! +nscoord +nsTableFrame::GetColSpacing(int32_t aColIndex) +{ + NS_ASSERTION(aColIndex >= -1 && aColIndex <= GetColCount(), + "Column index exceeds the bounds of the table"); + // Index is irrelevant for ordinary tables. We check that it falls within + // appropriate bounds to increase confidence of correctness in situations + // where it does matter. + return GetColSpacing(); +} + +nscoord +nsTableFrame::GetColSpacing(int32_t aStartColIndex, + int32_t aEndColIndex) +{ + NS_ASSERTION(aStartColIndex >= -1 && aStartColIndex <= GetColCount(), + "Start column index exceeds the bounds of the table"); + NS_ASSERTION(aEndColIndex >= -1 && aEndColIndex <= GetColCount(), + "End column index exceeds the bounds of the table"); + NS_ASSERTION(aStartColIndex <= aEndColIndex, + "End index must not be less than start index"); + // Only one possible value so just multiply it out. Tables where index + // matters will override this function + return GetColSpacing() * (aEndColIndex - aStartColIndex); +} + +nscoord +nsTableFrame::GetRowSpacing() +{ + if (IsBorderCollapse()) + return 0; + + return StyleTableBorder()->mBorderSpacingRow; +} + +// XXX: could cache this. But be sure to check style changes if you do! +nscoord +nsTableFrame::GetRowSpacing(int32_t aRowIndex) +{ + NS_ASSERTION(aRowIndex >= -1 && aRowIndex <= GetRowCount(), + "Row index exceeds the bounds of the table"); + // Index is irrelevant for ordinary tables. We check that it falls within + // appropriate bounds to increase confidence of correctness in situations + // where it does matter. + return GetRowSpacing(); +} + +nscoord +nsTableFrame::GetRowSpacing(int32_t aStartRowIndex, + int32_t aEndRowIndex) +{ + NS_ASSERTION(aStartRowIndex >= -1 && aStartRowIndex <= GetRowCount(), + "Start row index exceeds the bounds of the table"); + NS_ASSERTION(aEndRowIndex >= -1 && aEndRowIndex <= GetRowCount(), + "End row index exceeds the bounds of the table"); + NS_ASSERTION(aStartRowIndex <= aEndRowIndex, + "End index must not be less than start index"); + // Only one possible value so just multiply it out. Tables where index + // matters will override this function + return GetRowSpacing() * (aEndRowIndex - aStartRowIndex); +} + +/* virtual */ nscoord +nsTableFrame::GetLogicalBaseline(WritingMode aWM) const +{ + nscoord baseline; + if (!GetNaturalBaselineBOffset(aWM, BaselineSharingGroup::eFirst, &baseline)) { + baseline = BSize(aWM); + } + return baseline; +} + +/* virtual */ bool +nsTableFrame::GetNaturalBaselineBOffset(WritingMode aWM, + BaselineSharingGroup aBaselineGroup, + nscoord* aBaseline) const +{ + RowGroupArray orderedRowGroups; + OrderRowGroups(orderedRowGroups); + // XXX not sure if this should be the size of the containing block instead. + nsSize containerSize = mRect.Size(); + auto TableBaseline = [aWM, containerSize] (nsTableRowGroupFrame* aRowGroup, + nsTableRowFrame* aRow) { + nscoord rgBStart = LogicalRect(aWM, aRowGroup->GetNormalRect(), + containerSize).BStart(aWM); + nscoord rowBStart = LogicalRect(aWM, aRow->GetNormalRect(), + containerSize).BStart(aWM); + return rgBStart + rowBStart + aRow->GetRowBaseline(aWM); + }; + if (aBaselineGroup == BaselineSharingGroup::eFirst) { + for (uint32_t rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) { + nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgIndex]; + nsTableRowFrame* row = rgFrame->GetFirstRow(); + if (row) { + *aBaseline = TableBaseline(rgFrame, row); + return true; + } + } + } else { + for (uint32_t rgIndex = orderedRowGroups.Length(); rgIndex-- > 0;) { + nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgIndex]; + nsTableRowFrame* row = rgFrame->GetLastRow(); + if (row) { + *aBaseline = BSize(aWM) - TableBaseline(rgFrame, row); + return true; + } + } + } + return false; +} + +/* ----- global methods ----- */ + +nsTableFrame* +NS_NewTableFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) +{ + return new (aPresShell) nsTableFrame(aContext); +} + +NS_IMPL_FRAMEARENA_HELPERS(nsTableFrame) + +nsTableFrame* +nsTableFrame::GetTableFrame(nsIFrame* aFrame) +{ + for (nsIFrame* ancestor = aFrame->GetParent(); ancestor; + ancestor = ancestor->GetParent()) { + if (nsGkAtoms::tableFrame == ancestor->GetType()) { + return static_cast<nsTableFrame*>(ancestor); + } + } + NS_RUNTIMEABORT("unable to find table parent"); + return nullptr; +} + +nsTableFrame* +nsTableFrame::GetTableFramePassingThrough(nsIFrame* aMustPassThrough, + nsIFrame* aFrame, + bool* aDidPassThrough) +{ + MOZ_ASSERT(aMustPassThrough == aFrame || + nsLayoutUtils::IsProperAncestorFrame(aMustPassThrough, aFrame), + "aMustPassThrough should be an ancestor"); + + // Retrieve the table frame, and check if we hit aMustPassThrough on the + // way. + *aDidPassThrough = false; + nsTableFrame* tableFrame = nullptr; + for (nsIFrame* ancestor = aFrame; ancestor; ancestor = ancestor->GetParent()) { + if (ancestor == aMustPassThrough) { + *aDidPassThrough = true; + } + if (nsGkAtoms::tableFrame == ancestor->GetType()) { + tableFrame = static_cast<nsTableFrame*>(ancestor); + break; + } + } + + MOZ_ASSERT(tableFrame, "Should have a table frame here"); + return tableFrame; +} + +bool +nsTableFrame::IsAutoBSize(WritingMode aWM) +{ + const nsStyleCoord &bsize = StylePosition()->BSize(aWM); + // Don't consider calc() here like this quirk for percent. + return bsize.GetUnit() == eStyleUnit_Auto || + (bsize.GetUnit() == eStyleUnit_Percent && + bsize.GetPercentValue() <= 0.0f); +} + +nscoord +nsTableFrame::CalcBorderBoxBSize(const ReflowInput& aState) +{ + nscoord bSize = aState.ComputedBSize(); + if (NS_AUTOHEIGHT != bSize) { + WritingMode wm = aState.GetWritingMode(); + LogicalMargin borderPadding = GetChildAreaOffset(wm, &aState); + bSize += borderPadding.BStartEnd(wm); + } + bSize = std::max(0, bSize); + + return bSize; +} + +bool +nsTableFrame::IsAutoLayout() +{ + if (StyleTable()->mLayoutStrategy == NS_STYLE_TABLE_LAYOUT_AUTO) + return true; + // a fixed-layout inline-table must have a inline size + // and tables with inline size set to '-moz-max-content' must be + // auto-layout (at least as long as + // FixedTableLayoutStrategy::GetPrefISize returns nscoord_MAX) + const nsStyleCoord &iSize = StylePosition()->ISize(GetWritingMode()); + return (iSize.GetUnit() == eStyleUnit_Auto) || + (iSize.GetUnit() == eStyleUnit_Enumerated && + iSize.GetIntValue() == NS_STYLE_WIDTH_MAX_CONTENT); +} + +#ifdef DEBUG_FRAME_DUMP +nsresult +nsTableFrame::GetFrameName(nsAString& aResult) const +{ + return MakeFrameName(NS_LITERAL_STRING("Table"), aResult); +} +#endif + +// Find the closet sibling before aPriorChildFrame (including aPriorChildFrame) that +// is of type aChildType +nsIFrame* +nsTableFrame::GetFrameAtOrBefore(nsIFrame* aParentFrame, + nsIFrame* aPriorChildFrame, + nsIAtom* aChildType) +{ + nsIFrame* result = nullptr; + if (!aPriorChildFrame) { + return result; + } + if (aChildType == aPriorChildFrame->GetType()) { + return aPriorChildFrame; + } + + // aPriorChildFrame is not of type aChildType, so we need start from + // the beginnng and find the closest one + nsIFrame* lastMatchingFrame = nullptr; + nsIFrame* childFrame = aParentFrame->PrincipalChildList().FirstChild(); + while (childFrame && (childFrame != aPriorChildFrame)) { + if (aChildType == childFrame->GetType()) { + lastMatchingFrame = childFrame; + } + childFrame = childFrame->GetNextSibling(); + } + return lastMatchingFrame; +} + +#ifdef DEBUG +void +nsTableFrame::DumpRowGroup(nsIFrame* aKidFrame) +{ + if (!aKidFrame) + return; + + for (nsIFrame* cFrame : aKidFrame->PrincipalChildList()) { + nsTableRowFrame *rowFrame = do_QueryFrame(cFrame); + if (rowFrame) { + printf("row(%d)=%p ", rowFrame->GetRowIndex(), + static_cast<void*>(rowFrame)); + for (nsIFrame* childFrame : cFrame->PrincipalChildList()) { + nsTableCellFrame *cellFrame = do_QueryFrame(childFrame); + if (cellFrame) { + int32_t colIndex; + cellFrame->GetColIndex(colIndex); + printf("cell(%d)=%p ", colIndex, static_cast<void*>(childFrame)); + } + } + printf("\n"); + } + else { + DumpRowGroup(rowFrame); + } + } +} + +void +nsTableFrame::Dump(bool aDumpRows, + bool aDumpCols, + bool aDumpCellMap) +{ + printf("***START TABLE DUMP*** \n"); + // dump the columns widths array + printf("mColWidths="); + int32_t numCols = GetColCount(); + int32_t colIdx; + nsTableFrame* fif = static_cast<nsTableFrame*>(FirstInFlow()); + for (colIdx = 0; colIdx < numCols; colIdx++) { + printf("%d ", fif->GetColumnISizeFromFirstInFlow(colIdx)); + } + printf("\n"); + + if (aDumpRows) { + nsIFrame* kidFrame = mFrames.FirstChild(); + while (kidFrame) { + DumpRowGroup(kidFrame); + kidFrame = kidFrame->GetNextSibling(); + } + } + + if (aDumpCols) { + // output col frame cache + printf("\n col frame cache ->"); + for (colIdx = 0; colIdx < numCols; colIdx++) { + nsTableColFrame* colFrame = mColFrames.ElementAt(colIdx); + if (0 == (colIdx % 8)) { + printf("\n"); + } + printf ("%d=%p ", colIdx, static_cast<void*>(colFrame)); + nsTableColType colType = colFrame->GetColType(); + switch (colType) { + case eColContent: + printf(" content "); + break; + case eColAnonymousCol: + printf(" anonymous-column "); + break; + case eColAnonymousColGroup: + printf(" anonymous-colgroup "); + break; + case eColAnonymousCell: + printf(" anonymous-cell "); + break; + } + } + printf("\n colgroups->"); + for (nsIFrame* childFrame : mColGroups) { + if (nsGkAtoms::tableColGroupFrame == childFrame->GetType()) { + nsTableColGroupFrame* colGroupFrame = (nsTableColGroupFrame *)childFrame; + colGroupFrame->Dump(1); + } + } + for (colIdx = 0; colIdx < numCols; colIdx++) { + printf("\n"); + nsTableColFrame* colFrame = GetColFrame(colIdx); + colFrame->Dump(1); + } + } + if (aDumpCellMap) { + nsTableCellMap* cellMap = GetCellMap(); + cellMap->Dump(); + } + printf(" ***END TABLE DUMP*** \n"); +} +#endif + +bool +nsTableFrame::ColumnHasCellSpacingBefore(int32_t aColIndex) const +{ + // Since fixed-layout tables should not have their column sizes change + // as they load, we assume that all columns are significant. + if (LayoutStrategy()->GetType() == nsITableLayoutStrategy::Fixed) + return true; + // the first column is always significant + if (aColIndex == 0) + return true; + nsTableCellMap* cellMap = GetCellMap(); + if (!cellMap) + return false; + return cellMap->GetNumCellsOriginatingInCol(aColIndex) > 0; +} + +/******************************************************************************** + * Collapsing Borders + * + * The CSS spec says to resolve border conflicts in this order: + * 1) any border with the style HIDDEN wins + * 2) the widest border with a style that is not NONE wins + * 3) the border styles are ranked in this order, highest to lowest precedence: + * double, solid, dashed, dotted, ridge, outset, groove, inset + * 4) borders that are of equal width and style (differ only in color) have this precedence: + * cell, row, rowgroup, col, colgroup, table + * 5) if all border styles are NONE, then that's the computed border style. + *******************************************************************************/ + +#ifdef DEBUG +#define VerifyNonNegativeDamageRect(r) \ + NS_ASSERTION((r).StartCol() >= 0, "negative col index"); \ + NS_ASSERTION((r).StartRow() >= 0, "negative row index"); \ + NS_ASSERTION((r).ColCount() >= 0, "negative cols damage"); \ + NS_ASSERTION((r).RowCount() >= 0, "negative rows damage"); +#define VerifyDamageRect(r) \ + VerifyNonNegativeDamageRect(r); \ + NS_ASSERTION((r).EndCol() <= GetColCount(), \ + "cols damage extends outside table"); \ + NS_ASSERTION((r).EndRow() <= GetRowCount(), \ + "rows damage extends outside table"); +#endif + +void +nsTableFrame::AddBCDamageArea(const TableArea& aValue) +{ + NS_ASSERTION(IsBorderCollapse(), "invalid AddBCDamageArea call"); +#ifdef DEBUG + VerifyDamageRect(aValue); +#endif + + SetNeedToCalcBCBorders(true); + // Get the property + BCPropertyData* value = GetBCProperty(true); + if (value) { +#ifdef DEBUG + VerifyNonNegativeDamageRect(value->mDamageArea); +#endif + // Clamp the old damage area to the current table area in case it shrunk. + int32_t cols = GetColCount(); + if (value->mDamageArea.EndCol() > cols) { + if (value->mDamageArea.StartCol() > cols) { + value->mDamageArea.StartCol() = cols; + value->mDamageArea.ColCount() = 0; + } + else { + value->mDamageArea.ColCount() = cols - value->mDamageArea.StartCol(); + } + } + int32_t rows = GetRowCount(); + if (value->mDamageArea.EndRow() > rows) { + if (value->mDamageArea.StartRow() > rows) { + value->mDamageArea.StartRow() = rows; + value->mDamageArea.RowCount() = 0; + } + else { + value->mDamageArea.RowCount() = rows - value->mDamageArea.StartRow(); + } + } + + // Construct a union of the new and old damage areas. + value->mDamageArea.UnionArea(value->mDamageArea, aValue); + } +} + + +void +nsTableFrame::SetFullBCDamageArea() +{ + NS_ASSERTION(IsBorderCollapse(), "invalid SetFullBCDamageArea call"); + + SetNeedToCalcBCBorders(true); + + BCPropertyData* value = GetBCProperty(true); + if (value) { + value->mDamageArea = TableArea(0, 0, GetColCount(), GetRowCount()); + } +} + + +/* BCCellBorder represents a border segment which can be either an inline-dir + * or a block-dir segment. For each segment we need to know the color, width, + * style, who owns it and how long it is in cellmap coordinates. + * Ownership of these segments is important to calculate which corners should + * be bevelled. This structure has dual use, its used first to compute the + * dominant border for inline-dir and block-dir segments and to store the + * preliminary computed border results in the BCCellBorders structure. + * This temporary storage is not symmetric with respect to inline-dir and + * block-dir border segments, its always column oriented. For each column in + * the cellmap there is a temporary stored block-dir and inline-dir segment. + * XXX_Bernd this asymmetry is the root of those rowspan bc border errors + */ +struct BCCellBorder +{ + BCCellBorder() { Reset(0, 1); } + void Reset(uint32_t aRowIndex, uint32_t aRowSpan); + nscolor color; // border segment color + BCPixelSize width; // border segment width in pixel coordinates !! + uint8_t style; // border segment style, possible values are defined + // in nsStyleConsts.h as NS_STYLE_BORDER_STYLE_* + BCBorderOwner owner; // border segment owner, possible values are defined + // in celldata.h. In the cellmap for each border + // segment we store the owner and later when + // painting we know the owner and can retrieve the + // style info from the corresponding frame + int32_t rowIndex; // rowIndex of temporary stored inline-dir border + // segments relative to the table + int32_t rowSpan; // row span of temporary stored inline-dir border + // segments +}; + +void +BCCellBorder::Reset(uint32_t aRowIndex, + uint32_t aRowSpan) +{ + style = NS_STYLE_BORDER_STYLE_NONE; + color = 0; + width = 0; + owner = eTableOwner; + rowIndex = aRowIndex; + rowSpan = aRowSpan; +} + +class BCMapCellIterator; + +/***************************************************************** + * BCMapCellInfo + * This structure stores information about the cellmap and all involved + * table related frames that are used during the computation of winning borders + * in CalcBCBorders so that they do need to be looked up again and again when + * iterating over the cells. + ****************************************************************/ +struct BCMapCellInfo +{ + explicit BCMapCellInfo(nsTableFrame* aTableFrame); + void ResetCellInfo(); + void SetInfo(nsTableRowFrame* aNewRow, + int32_t aColIndex, + BCCellData* aCellData, + BCMapCellIterator* aIter, + nsCellMap* aCellMap = nullptr); + // The BCMapCellInfo has functions to set the continous + // border widths (see nsTablePainter.cpp for a description of the continous + // borders concept). The widths are computed inside these functions based on + // the current position inside the table and the cached frames that correspond + // to this position. The widths are stored in member variables of the internal + // table frames. + void SetTableBStartIStartContBCBorder(); + void SetRowGroupIStartContBCBorder(); + void SetRowGroupIEndContBCBorder(); + void SetRowGroupBEndContBCBorder(); + void SetRowIStartContBCBorder(); + void SetRowIEndContBCBorder(); + void SetColumnBStartIEndContBCBorder(); + void SetColumnBEndContBCBorder(); + void SetColGroupBEndContBCBorder(); + void SetInnerRowGroupBEndContBCBorder(const nsIFrame* aNextRowGroup, + nsTableRowFrame* aNextRow); + + // functions to set the border widths on the table related frames, where the + // knowledge about the current position in the table is used. + void SetTableBStartBorderWidth(BCPixelSize aWidth); + void SetTableIStartBorderWidth(int32_t aRowB, BCPixelSize aWidth); + void SetTableIEndBorderWidth(int32_t aRowB, BCPixelSize aWidth); + void SetTableBEndBorderWidth(BCPixelSize aWidth); + void SetIStartBorderWidths(BCPixelSize aWidth); + void SetIEndBorderWidths(BCPixelSize aWidth); + void SetBStartBorderWidths(BCPixelSize aWidth); + void SetBEndBorderWidths(BCPixelSize aWidth); + + // functions to compute the borders; they depend on the + // knowledge about the current position in the table. The edge functions + // should be called if a table edge is involved, otherwise the internal + // functions should be called. + BCCellBorder GetBStartEdgeBorder(); + BCCellBorder GetBEndEdgeBorder(); + BCCellBorder GetIStartEdgeBorder(); + BCCellBorder GetIEndEdgeBorder(); + BCCellBorder GetIEndInternalBorder(); + BCCellBorder GetIStartInternalBorder(); + BCCellBorder GetBStartInternalBorder(); + BCCellBorder GetBEndInternalBorder(); + + // functions to set the internal position information + void SetColumn(int32_t aColX); + // Increment the row as we loop over the rows of a rowspan + void IncrementRow(bool aResetToBStartRowOfCell = false); + + // Helper functions to get extent of the cell + int32_t GetCellEndRowIndex() const; + int32_t GetCellEndColIndex() const; + + // storage of table information + nsTableFrame* mTableFrame; + int32_t mNumTableRows; + int32_t mNumTableCols; + BCPropertyData* mTableBCData; + WritingMode mTableWM; + + // a cell can only belong to one rowgroup + nsTableRowGroupFrame* mRowGroup; + + // a cell with a rowspan has a bstart and a bend row, and rows in between + nsTableRowFrame* mStartRow; + nsTableRowFrame* mEndRow; + nsTableRowFrame* mCurrentRowFrame; + + // a cell with a colspan has an istart and iend column and columns in between + // they can belong to different colgroups + nsTableColGroupFrame* mColGroup; + nsTableColGroupFrame* mCurrentColGroupFrame; + + nsTableColFrame* mStartCol; + nsTableColFrame* mEndCol; + nsTableColFrame* mCurrentColFrame; + + // cell information + BCCellData* mCellData; + nsBCTableCellFrame* mCell; + + int32_t mRowIndex; + int32_t mRowSpan; + int32_t mColIndex; + int32_t mColSpan; + + // flags to describe the position of the cell with respect to the row- and + // colgroups, for instance mRgAtStart documents that the bStart cell border hits + // a rowgroup border + bool mRgAtStart; + bool mRgAtEnd; + bool mCgAtStart; + bool mCgAtEnd; + +}; + + +BCMapCellInfo::BCMapCellInfo(nsTableFrame* aTableFrame) + : mTableFrame(aTableFrame) + , mNumTableRows(aTableFrame->GetRowCount()) + , mNumTableCols(aTableFrame->GetColCount()) + , mTableBCData(mTableFrame->Properties().Get(TableBCProperty())) + , mTableWM(aTableFrame->StyleContext()) +{ + ResetCellInfo(); +} + +void +BCMapCellInfo::ResetCellInfo() +{ + mCellData = nullptr; + mRowGroup = nullptr; + mStartRow = nullptr; + mEndRow = nullptr; + mColGroup = nullptr; + mStartCol = nullptr; + mEndCol = nullptr; + mCell = nullptr; + mRowIndex = mRowSpan = mColIndex = mColSpan = 0; + mRgAtStart = mRgAtEnd = mCgAtStart = mCgAtEnd = false; +} + +inline int32_t +BCMapCellInfo::GetCellEndRowIndex() const +{ + return mRowIndex + mRowSpan - 1; +} + +inline int32_t +BCMapCellInfo::GetCellEndColIndex() const +{ + return mColIndex + mColSpan - 1; +} + + +class BCMapCellIterator +{ +public: + BCMapCellIterator(nsTableFrame* aTableFrame, + const TableArea& aDamageArea); + + void First(BCMapCellInfo& aMapCellInfo); + + void Next(BCMapCellInfo& aMapCellInfo); + + void PeekIEnd(BCMapCellInfo& aRefInfo, + uint32_t aRowIndex, + BCMapCellInfo& aAjaInfo); + + void PeekBEnd(BCMapCellInfo& aRefInfo, + uint32_t aColIndex, + BCMapCellInfo& aAjaInfo); + + bool IsNewRow() { return mIsNewRow; } + + nsTableRowFrame* GetPrevRow() const { return mPrevRow; } + nsTableRowFrame* GetCurrentRow() const { return mRow; } + nsTableRowGroupFrame* GetCurrentRowGroup() const { return mRowGroup; } + + int32_t mRowGroupStart; + int32_t mRowGroupEnd; + bool mAtEnd; + nsCellMap* mCellMap; + +private: + bool SetNewRow(nsTableRowFrame* row = nullptr); + bool SetNewRowGroup(bool aFindFirstDamagedRow); + + nsTableFrame* mTableFrame; + nsTableCellMap* mTableCellMap; + nsTableFrame::RowGroupArray mRowGroups; + nsTableRowGroupFrame* mRowGroup; + int32_t mRowGroupIndex; + uint32_t mNumTableRows; + nsTableRowFrame* mRow; + nsTableRowFrame* mPrevRow; + bool mIsNewRow; + int32_t mRowIndex; + uint32_t mNumTableCols; + int32_t mColIndex; + nsPoint mAreaStart; // These are not really points in the usual + nsPoint mAreaEnd; // sense; they're column/row coordinates + // in the cell map. +}; + +BCMapCellIterator::BCMapCellIterator(nsTableFrame* aTableFrame, + const TableArea& aDamageArea) + : mTableFrame(aTableFrame) +{ + mTableCellMap = aTableFrame->GetCellMap(); + + mAreaStart.x = aDamageArea.StartCol(); + mAreaStart.y = aDamageArea.StartRow(); + mAreaEnd.x = aDamageArea.EndCol() - 1; + mAreaEnd.y = aDamageArea.EndRow() - 1; + + mNumTableRows = mTableFrame->GetRowCount(); + mRow = nullptr; + mRowIndex = 0; + mNumTableCols = mTableFrame->GetColCount(); + mColIndex = 0; + mRowGroupIndex = -1; + + // Get the ordered row groups + aTableFrame->OrderRowGroups(mRowGroups); + + mAtEnd = true; // gets reset when First() is called +} + +// fill fields that we need for border collapse computation on a given cell +void +BCMapCellInfo::SetInfo(nsTableRowFrame* aNewRow, + int32_t aColIndex, + BCCellData* aCellData, + BCMapCellIterator* aIter, + nsCellMap* aCellMap) +{ + // fill the cell information + mCellData = aCellData; + mColIndex = aColIndex; + + // initialize the row information if it was not previously set for cells in + // this row + mRowIndex = 0; + if (aNewRow) { + mStartRow = aNewRow; + mRowIndex = aNewRow->GetRowIndex(); + } + + // fill cell frame info and row information + mCell = nullptr; + mRowSpan = 1; + mColSpan = 1; + if (aCellData) { + mCell = static_cast<nsBCTableCellFrame*>(aCellData->GetCellFrame()); + if (mCell) { + if (!mStartRow) { + mStartRow = mCell->GetTableRowFrame(); + if (!mStartRow) ABORT0(); + mRowIndex = mStartRow->GetRowIndex(); + } + mColSpan = mTableFrame->GetEffectiveColSpan(*mCell, aCellMap); + mRowSpan = mTableFrame->GetEffectiveRowSpan(*mCell, aCellMap); + } + } + + if (!mStartRow) { + mStartRow = aIter->GetCurrentRow(); + } + if (1 == mRowSpan) { + mEndRow = mStartRow; + } + else { + mEndRow = mStartRow->GetNextRow(); + if (mEndRow) { + for (int32_t span = 2; mEndRow && span < mRowSpan; span++) { + mEndRow = mEndRow->GetNextRow(); + } + NS_ASSERTION(mEndRow, "spanned row not found"); + } + else { + NS_ERROR("error in cell map"); + mRowSpan = 1; + mEndRow = mStartRow; + } + } + // row group frame info + // try to reuse the rgStart and rgEnd from the iterator as calls to + // GetRowCount() are computationally expensive and should be avoided if + // possible + uint32_t rgStart = aIter->mRowGroupStart; + uint32_t rgEnd = aIter->mRowGroupEnd; + mRowGroup = mStartRow->GetTableRowGroupFrame(); + if (mRowGroup != aIter->GetCurrentRowGroup()) { + rgStart = mRowGroup->GetStartRowIndex(); + rgEnd = rgStart + mRowGroup->GetRowCount() - 1; + } + uint32_t rowIndex = mStartRow->GetRowIndex(); + mRgAtStart = rgStart == rowIndex; + mRgAtEnd = rgEnd == rowIndex + mRowSpan - 1; + + // col frame info + mStartCol = mTableFrame->GetColFrame(aColIndex); + if (!mStartCol) ABORT0(); + + mEndCol = mStartCol; + if (mColSpan > 1) { + nsTableColFrame* colFrame = mTableFrame->GetColFrame(aColIndex + + mColSpan -1); + if (!colFrame) ABORT0(); + mEndCol = colFrame; + } + + // col group frame info + mColGroup = mStartCol->GetTableColGroupFrame(); + int32_t cgStart = mColGroup->GetStartColumnIndex(); + int32_t cgEnd = std::max(0, cgStart + mColGroup->GetColCount() - 1); + mCgAtStart = cgStart == aColIndex; + mCgAtEnd = cgEnd == aColIndex + mColSpan - 1; +} + +bool +BCMapCellIterator::SetNewRow(nsTableRowFrame* aRow) +{ + mAtEnd = true; + mPrevRow = mRow; + if (aRow) { + mRow = aRow; + } + else if (mRow) { + mRow = mRow->GetNextRow(); + } + if (mRow) { + mRowIndex = mRow->GetRowIndex(); + // get to the first entry with an originating cell + int32_t rgRowIndex = mRowIndex - mRowGroupStart; + if (uint32_t(rgRowIndex) >= mCellMap->mRows.Length()) + ABORT1(false); + const nsCellMap::CellDataArray& row = mCellMap->mRows[rgRowIndex]; + + for (mColIndex = mAreaStart.x; mColIndex <= mAreaEnd.x; mColIndex++) { + CellData* cellData = row.SafeElementAt(mColIndex); + if (!cellData) { // add a dead cell data + TableArea damageArea; + cellData = mCellMap->AppendCell(*mTableCellMap, nullptr, rgRowIndex, + false, 0, damageArea); + if (!cellData) ABORT1(false); + } + if (cellData && (cellData->IsOrig() || cellData->IsDead())) { + break; + } + } + mIsNewRow = true; + mAtEnd = false; + } + else ABORT1(false); + + return !mAtEnd; +} + +bool +BCMapCellIterator::SetNewRowGroup(bool aFindFirstDamagedRow) +{ + mAtEnd = true; + int32_t numRowGroups = mRowGroups.Length(); + mCellMap = nullptr; + for (mRowGroupIndex++; mRowGroupIndex < numRowGroups; mRowGroupIndex++) { + mRowGroup = mRowGroups[mRowGroupIndex]; + int32_t rowCount = mRowGroup->GetRowCount(); + mRowGroupStart = mRowGroup->GetStartRowIndex(); + mRowGroupEnd = mRowGroupStart + rowCount - 1; + if (rowCount > 0) { + mCellMap = mTableCellMap->GetMapFor(mRowGroup, mCellMap); + if (!mCellMap) ABORT1(false); + nsTableRowFrame* firstRow = mRowGroup->GetFirstRow(); + if (aFindFirstDamagedRow) { + if ((mAreaStart.y >= mRowGroupStart) && (mAreaStart.y <= mRowGroupEnd)) { + // the damage area starts in the row group + if (aFindFirstDamagedRow) { + // find the correct first damaged row + int32_t numRows = mAreaStart.y - mRowGroupStart; + for (int32_t i = 0; i < numRows; i++) { + firstRow = firstRow->GetNextRow(); + if (!firstRow) ABORT1(false); + } + } + } + else { + continue; + } + } + if (SetNewRow(firstRow)) { // sets mAtEnd + break; + } + } + } + + return !mAtEnd; +} + +void +BCMapCellIterator::First(BCMapCellInfo& aMapInfo) +{ + aMapInfo.ResetCellInfo(); + + SetNewRowGroup(true); // sets mAtEnd + while (!mAtEnd) { + if ((mAreaStart.y >= mRowGroupStart) && (mAreaStart.y <= mRowGroupEnd)) { + BCCellData* cellData = + static_cast<BCCellData*>(mCellMap->GetDataAt(mAreaStart.y - + mRowGroupStart, + mAreaStart.x)); + if (cellData && (cellData->IsOrig() || cellData->IsDead())) { + aMapInfo.SetInfo(mRow, mAreaStart.x, cellData, this); + return; + } + else { + NS_ASSERTION(((0 == mAreaStart.x) && (mRowGroupStart == mAreaStart.y)) , + "damage area expanded incorrectly"); + } + } + SetNewRowGroup(true); // sets mAtEnd + } +} + +void +BCMapCellIterator::Next(BCMapCellInfo& aMapInfo) +{ + if (mAtEnd) ABORT0(); + aMapInfo.ResetCellInfo(); + + mIsNewRow = false; + mColIndex++; + while ((mRowIndex <= mAreaEnd.y) && !mAtEnd) { + for (; mColIndex <= mAreaEnd.x; mColIndex++) { + int32_t rgRowIndex = mRowIndex - mRowGroupStart; + BCCellData* cellData = + static_cast<BCCellData*>(mCellMap->GetDataAt(rgRowIndex, mColIndex)); + if (!cellData) { // add a dead cell data + TableArea damageArea; + cellData = + static_cast<BCCellData*>(mCellMap->AppendCell(*mTableCellMap, nullptr, + rgRowIndex, false, 0, + damageArea)); + if (!cellData) ABORT0(); + } + if (cellData && (cellData->IsOrig() || cellData->IsDead())) { + aMapInfo.SetInfo(mRow, mColIndex, cellData, this); + return; + } + } + if (mRowIndex >= mRowGroupEnd) { + SetNewRowGroup(false); // could set mAtEnd + } + else { + SetNewRow(); // could set mAtEnd + } + } + mAtEnd = true; +} + +void +BCMapCellIterator::PeekIEnd(BCMapCellInfo& aRefInfo, + uint32_t aRowIndex, + BCMapCellInfo& aAjaInfo) +{ + aAjaInfo.ResetCellInfo(); + int32_t colIndex = aRefInfo.mColIndex + aRefInfo.mColSpan; + uint32_t rgRowIndex = aRowIndex - mRowGroupStart; + + BCCellData* cellData = + static_cast<BCCellData*>(mCellMap->GetDataAt(rgRowIndex, colIndex)); + if (!cellData) { // add a dead cell data + NS_ASSERTION(colIndex < mTableCellMap->GetColCount(), "program error"); + TableArea damageArea; + cellData = + static_cast<BCCellData*>(mCellMap->AppendCell(*mTableCellMap, nullptr, + rgRowIndex, false, 0, + damageArea)); + if (!cellData) ABORT0(); + } + nsTableRowFrame* row = nullptr; + if (cellData->IsRowSpan()) { + rgRowIndex -= cellData->GetRowSpanOffset(); + cellData = + static_cast<BCCellData*>(mCellMap->GetDataAt(rgRowIndex, colIndex)); + if (!cellData) + ABORT0(); + } + else { + row = mRow; + } + aAjaInfo.SetInfo(row, colIndex, cellData, this); +} + +void +BCMapCellIterator::PeekBEnd(BCMapCellInfo& aRefInfo, + uint32_t aColIndex, + BCMapCellInfo& aAjaInfo) +{ + aAjaInfo.ResetCellInfo(); + int32_t rowIndex = aRefInfo.mRowIndex + aRefInfo.mRowSpan; + int32_t rgRowIndex = rowIndex - mRowGroupStart; + nsTableRowGroupFrame* rg = mRowGroup; + nsCellMap* cellMap = mCellMap; + nsTableRowFrame* nextRow = nullptr; + if (rowIndex > mRowGroupEnd) { + int32_t nextRgIndex = mRowGroupIndex; + do { + nextRgIndex++; + rg = mRowGroups.SafeElementAt(nextRgIndex); + if (rg) { + cellMap = mTableCellMap->GetMapFor(rg, cellMap); if (!cellMap) ABORT0(); + rgRowIndex = 0; + nextRow = rg->GetFirstRow(); + } + } + while (rg && !nextRow); + if(!rg) return; + } + else { + // get the row within the same row group + nextRow = mRow; + for (int32_t i = 0; i < aRefInfo.mRowSpan; i++) { + nextRow = nextRow->GetNextRow(); if (!nextRow) ABORT0(); + } + } + + BCCellData* cellData = + static_cast<BCCellData*>(cellMap->GetDataAt(rgRowIndex, aColIndex)); + if (!cellData) { // add a dead cell data + NS_ASSERTION(rgRowIndex < cellMap->GetRowCount(), "program error"); + TableArea damageArea; + cellData = + static_cast<BCCellData*>(cellMap->AppendCell(*mTableCellMap, nullptr, + rgRowIndex, false, 0, + damageArea)); + if (!cellData) ABORT0(); + } + if (cellData->IsColSpan()) { + aColIndex -= cellData->GetColSpanOffset(); + cellData = + static_cast<BCCellData*>(cellMap->GetDataAt(rgRowIndex, aColIndex)); + } + aAjaInfo.SetInfo(nextRow, aColIndex, cellData, this, cellMap); +} + +// Assign priorities to border styles. For example, styleToPriority(NS_STYLE_BORDER_STYLE_SOLID) +// will return the priority of NS_STYLE_BORDER_STYLE_SOLID. +static uint8_t styleToPriority[13] = { 0, // NS_STYLE_BORDER_STYLE_NONE + 2, // NS_STYLE_BORDER_STYLE_GROOVE + 4, // NS_STYLE_BORDER_STYLE_RIDGE + 5, // NS_STYLE_BORDER_STYLE_DOTTED + 6, // NS_STYLE_BORDER_STYLE_DASHED + 7, // NS_STYLE_BORDER_STYLE_SOLID + 8, // NS_STYLE_BORDER_STYLE_DOUBLE + 1, // NS_STYLE_BORDER_STYLE_INSET + 3, // NS_STYLE_BORDER_STYLE_OUTSET + 9 };// NS_STYLE_BORDER_STYLE_HIDDEN +// priority rules follow CSS 2.1 spec +// 'hidden', 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', +// and the lowest: 'inset'. none is even weaker +#define CELL_CORNER true + +/** return the border style, border color and optionally the width in + * pixel for a given frame and side + * @param aFrame - query the info for this frame + * @param aTableWM - the writing-mode of the frame + * @param aSide - the side of the frame + * @param aStyle - the border style + * @param aColor - the border color + * @param aWidth - the border width in px + */ +static void +GetColorAndStyle(const nsIFrame* aFrame, + WritingMode aTableWM, + LogicalSide aSide, + uint8_t* aStyle, + nscolor* aColor, + BCPixelSize* aWidth = nullptr) +{ + NS_PRECONDITION(aFrame, "null frame"); + NS_PRECONDITION(aStyle && aColor, "null argument"); + // initialize out arg + *aColor = 0; + if (aWidth) { + *aWidth = 0; + } + + const nsStyleBorder* styleData = aFrame->StyleBorder(); + mozilla::Side physicalSide = aTableWM.PhysicalSide(aSide); + *aStyle = styleData->GetBorderStyle(physicalSide); + + if ((NS_STYLE_BORDER_STYLE_NONE == *aStyle) || + (NS_STYLE_BORDER_STYLE_HIDDEN == *aStyle)) { + return; + } + *aColor = aFrame->StyleContext()->GetVisitedDependentColor( + nsCSSProps::SubpropertyEntryFor(eCSSProperty_border_color)[physicalSide]); + + if (aWidth) { + nscoord width = styleData->GetComputedBorderWidth(physicalSide); + *aWidth = nsPresContext::AppUnitsToIntCSSPixels(width); + } +} + +/** coerce the paint style as required by CSS2.1 + * @param aFrame - query the info for this frame + * @param aTableWM - the writing mode of the frame + * @param aSide - the side of the frame + * @param aStyle - the border style + * @param aColor - the border color + */ +static void +GetPaintStyleInfo(const nsIFrame* aFrame, + WritingMode aTableWM, + LogicalSide aSide, + uint8_t* aStyle, + nscolor* aColor) +{ + GetColorAndStyle(aFrame, aTableWM, aSide, aStyle, aColor); + if (NS_STYLE_BORDER_STYLE_INSET == *aStyle) { + *aStyle = NS_STYLE_BORDER_STYLE_RIDGE; + } else if (NS_STYLE_BORDER_STYLE_OUTSET == *aStyle) { + *aStyle = NS_STYLE_BORDER_STYLE_GROOVE; + } +} + +class nsDelayedCalcBCBorders : public Runnable { +public: + explicit nsDelayedCalcBCBorders(nsIFrame* aFrame) : + mFrame(aFrame) {} + + NS_IMETHOD Run() override { + if (mFrame) { + nsTableFrame* tableFrame = static_cast <nsTableFrame*>(mFrame.GetFrame()); + if (tableFrame->NeedToCalcBCBorders()) { + tableFrame->CalcBCBorders(); + } + } + return NS_OK; + } +private: + nsWeakFrame mFrame; +}; + +bool +nsTableFrame::BCRecalcNeeded(nsStyleContext* aOldStyleContext, + nsStyleContext* aNewStyleContext) +{ + // Attention: the old style context is the one we're forgetting, + // and hence possibly completely bogus for GetStyle* purposes. + // We use PeekStyleData instead. + + const nsStyleBorder* oldStyleData = aOldStyleContext->PeekStyleBorder(); + if (!oldStyleData) + return false; + + const nsStyleBorder* newStyleData = aNewStyleContext->StyleBorder(); + nsChangeHint change = newStyleData->CalcDifference(*oldStyleData); + if (!change) + return false; + if (change & nsChangeHint_NeedReflow) + return true; // the caller only needs to mark the bc damage area + if (change & nsChangeHint_RepaintFrame) { + // we need to recompute the borders and the caller needs to mark + // the bc damage area + // XXX In principle this should only be necessary for border style changes + // However the bc painting code tries to maximize the drawn border segments + // so it stores in the cellmap where a new border segment starts and this + // introduces a unwanted cellmap data dependence on color + nsCOMPtr<nsIRunnable> evt = new nsDelayedCalcBCBorders(this); + NS_DispatchToCurrentThread(evt); + return true; + } + return false; +} + + +// Compare two border segments, this comparison depends whether the two +// segments meet at a corner and whether the second segment is inline-dir. +// The return value is whichever of aBorder1 or aBorder2 dominates. +static const BCCellBorder& +CompareBorders(bool aIsCorner, // Pass true for corner calculations + const BCCellBorder& aBorder1, + const BCCellBorder& aBorder2, + bool aSecondIsInlineDir, + bool* aFirstDominates = nullptr) +{ + bool firstDominates = true; + + if (NS_STYLE_BORDER_STYLE_HIDDEN == aBorder1.style) { + firstDominates = (aIsCorner) ? false : true; + } + else if (NS_STYLE_BORDER_STYLE_HIDDEN == aBorder2.style) { + firstDominates = (aIsCorner) ? true : false; + } + else if (aBorder1.width < aBorder2.width) { + firstDominates = false; + } + else if (aBorder1.width == aBorder2.width) { + if (styleToPriority[aBorder1.style] < styleToPriority[aBorder2.style]) { + firstDominates = false; + } + else if (styleToPriority[aBorder1.style] == styleToPriority[aBorder2.style]) { + if (aBorder1.owner == aBorder2.owner) { + firstDominates = !aSecondIsInlineDir; + } + else if (aBorder1.owner < aBorder2.owner) { + firstDominates = false; + } + } + } + + if (aFirstDominates) + *aFirstDominates = firstDominates; + + if (firstDominates) + return aBorder1; + return aBorder2; +} + +/** calc the dominant border by considering the table, row/col group, row/col, + * cell. + * Depending on whether the side is block-dir or inline-dir and whether + * adjacent frames are taken into account the ownership of a single border + * segment is defined. The return value is the dominating border + * The cellmap stores only bstart and istart borders for each cellmap position. + * If the cell border is owned by the cell that is istart-wards of the border + * it will be an adjacent owner aka eAjaCellOwner. See celldata.h for the other + * scenarios with a adjacent owner. + * @param xxxFrame - the frame for style information, might be zero if + * it should not be considered + * @param aTableWM - the writing mode of the frame + * @param aSide - side of the frames that should be considered + * @param aAja - the border comparison takes place from the point of + * a frame that is adjacent to the cellmap entry, for + * when a cell owns its lower border it will be the + * adjacent owner as in the cellmap only bstart and + * istart borders are stored. + */ +static BCCellBorder +CompareBorders(const nsIFrame* aTableFrame, + const nsIFrame* aColGroupFrame, + const nsIFrame* aColFrame, + const nsIFrame* aRowGroupFrame, + const nsIFrame* aRowFrame, + const nsIFrame* aCellFrame, + WritingMode aTableWM, + LogicalSide aSide, + bool aAja) +{ + BCCellBorder border, tempBorder; + bool inlineAxis = IsBlock(aSide); + + // start with the table as dominant if present + if (aTableFrame) { + GetColorAndStyle(aTableFrame, aTableWM, aSide, + &border.style, &border.color, &border.width); + border.owner = eTableOwner; + if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) { + return border; + } + } + // see if the colgroup is dominant + if (aColGroupFrame) { + GetColorAndStyle(aColGroupFrame, aTableWM, aSide, + &tempBorder.style, &tempBorder.color, &tempBorder.width); + tempBorder.owner = aAja && !inlineAxis ? eAjaColGroupOwner : eColGroupOwner; + // pass here and below false for aSecondIsInlineDir as it is only used for corner calculations. + border = CompareBorders(!CELL_CORNER, border, tempBorder, false); + if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) { + return border; + } + } + // see if the col is dominant + if (aColFrame) { + GetColorAndStyle(aColFrame, aTableWM, aSide, + &tempBorder.style, &tempBorder.color, &tempBorder.width); + tempBorder.owner = aAja && !inlineAxis ? eAjaColOwner : eColOwner; + border = CompareBorders(!CELL_CORNER, border, tempBorder, false); + if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) { + return border; + } + } + // see if the rowgroup is dominant + if (aRowGroupFrame) { + GetColorAndStyle(aRowGroupFrame, aTableWM, aSide, + &tempBorder.style, &tempBorder.color, &tempBorder.width); + tempBorder.owner = aAja && inlineAxis ? eAjaRowGroupOwner : eRowGroupOwner; + border = CompareBorders(!CELL_CORNER, border, tempBorder, false); + if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) { + return border; + } + } + // see if the row is dominant + if (aRowFrame) { + GetColorAndStyle(aRowFrame, aTableWM, aSide, + &tempBorder.style, &tempBorder.color, &tempBorder.width); + tempBorder.owner = aAja && inlineAxis ? eAjaRowOwner : eRowOwner; + border = CompareBorders(!CELL_CORNER, border, tempBorder, false); + if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) { + return border; + } + } + // see if the cell is dominant + if (aCellFrame) { + GetColorAndStyle(aCellFrame, aTableWM, aSide, + &tempBorder.style, &tempBorder.color, &tempBorder.width); + tempBorder.owner = aAja ? eAjaCellOwner : eCellOwner; + border = CompareBorders(!CELL_CORNER, border, tempBorder, false); + } + return border; +} + +static bool +Perpendicular(mozilla::LogicalSide aSide1, + mozilla::LogicalSide aSide2) +{ + return IsInline(aSide1) != IsInline(aSide2); +} + +// XXX allocate this as number-of-cols+1 instead of number-of-cols+1 * number-of-rows+1 +struct BCCornerInfo +{ + BCCornerInfo() { ownerColor = 0; ownerWidth = subWidth = ownerElem = subSide = + subElem = hasDashDot = numSegs = bevel = 0; ownerSide = eLogicalSideBStart; + ownerStyle = 0xFF; subStyle = NS_STYLE_BORDER_STYLE_SOLID; } + void Set(mozilla::LogicalSide aSide, + BCCellBorder border); + + void Update(mozilla::LogicalSide aSide, + BCCellBorder border); + + nscolor ownerColor; // color of borderOwner + uint16_t ownerWidth; // pixel width of borderOwner + uint16_t subWidth; // pixel width of the largest border intersecting the border perpendicular + // to ownerSide + uint32_t ownerSide:2; // LogicalSide (e.g eLogicalSideBStart, etc) of the border + // owning the corner relative to the corner + uint32_t ownerElem:3; // elem type (e.g. eTable, eGroup, etc) owning the corner + uint32_t ownerStyle:8; // border style of ownerElem + uint32_t subSide:2; // side of border with subWidth relative to the corner + uint32_t subElem:3; // elem type (e.g. eTable, eGroup, etc) of sub owner + uint32_t subStyle:8; // border style of subElem + uint32_t hasDashDot:1; // does a dashed, dotted segment enter the corner, they cannot be beveled + uint32_t numSegs:3; // number of segments entering corner + uint32_t bevel:1; // is the corner beveled (uses the above two fields together with subWidth) + uint32_t unused:1; +}; + +void +BCCornerInfo::Set(mozilla::LogicalSide aSide, + BCCellBorder aBorder) +{ + ownerElem = aBorder.owner; + ownerStyle = aBorder.style; + ownerWidth = aBorder.width; + ownerColor = aBorder.color; + ownerSide = aSide; + hasDashDot = 0; + numSegs = 0; + if (aBorder.width > 0) { + numSegs++; + hasDashDot = (NS_STYLE_BORDER_STYLE_DASHED == aBorder.style) || + (NS_STYLE_BORDER_STYLE_DOTTED == aBorder.style); + } + bevel = 0; + subWidth = 0; + // the following will get set later + subSide = IsInline(aSide) ? eLogicalSideBStart : eLogicalSideIStart; + subElem = eTableOwner; + subStyle = NS_STYLE_BORDER_STYLE_SOLID; +} + +void +BCCornerInfo::Update(mozilla::LogicalSide aSide, + BCCellBorder aBorder) +{ + bool existingWins = false; + if (0xFF == ownerStyle) { // initial value indiating that it hasn't been set yet + Set(aSide, aBorder); + } + else { + bool isInline = IsInline(aSide); // relative to the corner + BCCellBorder oldBorder, tempBorder; + oldBorder.owner = (BCBorderOwner) ownerElem; + oldBorder.style = ownerStyle; + oldBorder.width = ownerWidth; + oldBorder.color = ownerColor; + + LogicalSide oldSide = LogicalSide(ownerSide); + + tempBorder = CompareBorders(CELL_CORNER, oldBorder, aBorder, isInline, &existingWins); + + ownerElem = tempBorder.owner; + ownerStyle = tempBorder.style; + ownerWidth = tempBorder.width; + ownerColor = tempBorder.color; + if (existingWins) { // existing corner is dominant + if (::Perpendicular(LogicalSide(ownerSide), aSide)) { + // see if the new sub info replaces the old + BCCellBorder subBorder; + subBorder.owner = (BCBorderOwner) subElem; + subBorder.style = subStyle; + subBorder.width = subWidth; + subBorder.color = 0; // we are not interested in subBorder color + bool firstWins; + + tempBorder = CompareBorders(CELL_CORNER, subBorder, aBorder, isInline, &firstWins); + + subElem = tempBorder.owner; + subStyle = tempBorder.style; + subWidth = tempBorder.width; + if (!firstWins) { + subSide = aSide; + } + } + } + else { // input args are dominant + ownerSide = aSide; + if (::Perpendicular(oldSide, LogicalSide(ownerSide))) { + subElem = oldBorder.owner; + subStyle = oldBorder.style; + subWidth = oldBorder.width; + subSide = oldSide; + } + } + if (aBorder.width > 0) { + numSegs++; + if (!hasDashDot && ((NS_STYLE_BORDER_STYLE_DASHED == aBorder.style) || + (NS_STYLE_BORDER_STYLE_DOTTED == aBorder.style))) { + hasDashDot = 1; + } + } + + // bevel the corner if only two perpendicular non dashed/dotted segments enter the corner + bevel = (2 == numSegs) && (subWidth > 1) && (0 == hasDashDot); + } +} + +struct BCCorners +{ + BCCorners(int32_t aNumCorners, + int32_t aStartIndex); + + ~BCCorners() { delete [] corners; } + + BCCornerInfo& operator [](int32_t i) const + { NS_ASSERTION((i >= startIndex) && (i <= endIndex), "program error"); + return corners[clamped(i, startIndex, endIndex) - startIndex]; } + + int32_t startIndex; + int32_t endIndex; + BCCornerInfo* corners; +}; + +BCCorners::BCCorners(int32_t aNumCorners, + int32_t aStartIndex) +{ + NS_ASSERTION((aNumCorners > 0) && (aStartIndex >= 0), "program error"); + startIndex = aStartIndex; + endIndex = aStartIndex + aNumCorners - 1; + corners = new BCCornerInfo[aNumCorners]; +} + + +struct BCCellBorders +{ + BCCellBorders(int32_t aNumBorders, + int32_t aStartIndex); + + ~BCCellBorders() { delete [] borders; } + + BCCellBorder& operator [](int32_t i) const + { NS_ASSERTION((i >= startIndex) && (i <= endIndex), "program error"); + return borders[clamped(i, startIndex, endIndex) - startIndex]; } + + int32_t startIndex; + int32_t endIndex; + BCCellBorder* borders; +}; + +BCCellBorders::BCCellBorders(int32_t aNumBorders, + int32_t aStartIndex) +{ + NS_ASSERTION((aNumBorders > 0) && (aStartIndex >= 0), "program error"); + startIndex = aStartIndex; + endIndex = aStartIndex + aNumBorders - 1; + borders = new BCCellBorder[aNumBorders]; +} + +// this function sets the new border properties and returns true if the border +// segment will start a new segment and not be accumulated into the previous +// segment. +static bool +SetBorder(const BCCellBorder& aNewBorder, + BCCellBorder& aBorder) +{ + bool changed = (aNewBorder.style != aBorder.style) || + (aNewBorder.width != aBorder.width) || + (aNewBorder.color != aBorder.color); + aBorder.color = aNewBorder.color; + aBorder.width = aNewBorder.width; + aBorder.style = aNewBorder.style; + aBorder.owner = aNewBorder.owner; + + return changed; +} + +// this function will set the inline-dir border. It will return true if the +// existing segment will not be continued. Having a block-dir owner of a corner +// should also start a new segment. +static bool +SetInlineDirBorder(const BCCellBorder& aNewBorder, + const BCCornerInfo& aCorner, + BCCellBorder& aBorder) +{ + bool startSeg = ::SetBorder(aNewBorder, aBorder); + if (!startSeg) { + startSeg = !IsInline(LogicalSide(aCorner.ownerSide)); + } + return startSeg; +} + +// Make the damage area larger on the top and bottom by at least one row and on the left and right +// at least one column. This is done so that adjacent elements are part of the border calculations. +// The extra segments and borders outside the actual damage area will not be updated in the cell map, +// because they in turn would need info from adjacent segments outside the damage area to be accurate. +void +nsTableFrame::ExpandBCDamageArea(TableArea& aArea) const +{ + int32_t numRows = GetRowCount(); + int32_t numCols = GetColCount(); + + int32_t dStartX = aArea.StartCol(); + int32_t dEndX = aArea.EndCol() - 1; + int32_t dStartY = aArea.StartRow(); + int32_t dEndY = aArea.EndRow() - 1; + + // expand the damage area in each direction + if (dStartX > 0) { + dStartX--; + } + if (dEndX < (numCols - 1)) { + dEndX++; + } + if (dStartY > 0) { + dStartY--; + } + if (dEndY < (numRows - 1)) { + dEndY++; + } + // Check the damage area so that there are no cells spanning in or out. If there are any then + // make the damage area as big as the table, similarly to the way the cell map decides whether + // to rebuild versus expand. This could be optimized to expand to the smallest area that contains + // no spanners, but it may not be worth the effort in general, and it would need to be done in the + // cell map as well. + bool haveSpanner = false; + if ((dStartX > 0) || (dEndX < (numCols - 1)) || (dStartY > 0) || (dEndY < (numRows - 1))) { + nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT0(); + // Get the ordered row groups + RowGroupArray rowGroups; + OrderRowGroups(rowGroups); + + // Scope outside loop to be used as hint. + nsCellMap* cellMap = nullptr; + for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) { + nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx]; + int32_t rgStartY = rgFrame->GetStartRowIndex(); + int32_t rgEndY = rgStartY + rgFrame->GetRowCount() - 1; + if (dEndY < rgStartY) + break; + cellMap = tableCellMap->GetMapFor(rgFrame, cellMap); + if (!cellMap) ABORT0(); + // check for spanners from above and below + if ((dStartY > 0) && (dStartY >= rgStartY) && (dStartY <= rgEndY)) { + if (uint32_t(dStartY - rgStartY) >= cellMap->mRows.Length()) + ABORT0(); + const nsCellMap::CellDataArray& row = + cellMap->mRows[dStartY - rgStartY]; + for (int32_t x = dStartX; x <= dEndX; x++) { + CellData* cellData = row.SafeElementAt(x); + if (cellData && (cellData->IsRowSpan())) { + haveSpanner = true; + break; + } + } + if (dEndY < rgEndY) { + if (uint32_t(dEndY + 1 - rgStartY) >= cellMap->mRows.Length()) + ABORT0(); + const nsCellMap::CellDataArray& row2 = + cellMap->mRows[dEndY + 1 - rgStartY]; + for (int32_t x = dStartX; x <= dEndX; x++) { + CellData* cellData = row2.SafeElementAt(x); + if (cellData && (cellData->IsRowSpan())) { + haveSpanner = true; + break; + } + } + } + } + // check for spanners on the left and right + int32_t iterStartY = -1; + int32_t iterEndY = -1; + if ((dStartY >= rgStartY) && (dStartY <= rgEndY)) { + // the damage area starts in the row group + iterStartY = dStartY; + iterEndY = std::min(dEndY, rgEndY); + } + else if ((dEndY >= rgStartY) && (dEndY <= rgEndY)) { + // the damage area ends in the row group + iterStartY = rgStartY; + iterEndY = dEndY; + } + else if ((rgStartY >= dStartY) && (rgEndY <= dEndY)) { + // the damage area contains the row group + iterStartY = rgStartY; + iterEndY = rgEndY; + } + if ((iterStartY >= 0) && (iterEndY >= 0)) { + for (int32_t y = iterStartY; y <= iterEndY; y++) { + if (uint32_t(y - rgStartY) >= cellMap->mRows.Length()) + ABORT0(); + const nsCellMap::CellDataArray& row = + cellMap->mRows[y - rgStartY]; + CellData* cellData = row.SafeElementAt(dStartX); + if (cellData && (cellData->IsColSpan())) { + haveSpanner = true; + break; + } + if (dEndX < (numCols - 1)) { + cellData = row.SafeElementAt(dEndX + 1); + if (cellData && (cellData->IsColSpan())) { + haveSpanner = true; + break; + } + } + } + } + } + } + if (haveSpanner) { + // make the damage area the whole table + aArea.StartCol() = 0; + aArea.StartRow() = 0; + aArea.ColCount() = numCols; + aArea.RowCount() = numRows; + } + else { + aArea.StartCol() = dStartX; + aArea.StartRow() = dStartY; + aArea.ColCount() = 1 + dEndX - dStartX; + aArea.RowCount() = 1 + dEndY - dStartY; + } +} + + +#define ADJACENT true +#define INLINE_DIR true + +void +BCMapCellInfo::SetTableBStartIStartContBCBorder() +{ + BCCellBorder currentBorder; + //calculate continuous top first row & rowgroup border: special case + //because it must include the table in the collapse + if (mStartRow) { + currentBorder = CompareBorders(mTableFrame, nullptr, nullptr, mRowGroup, + mStartRow, nullptr, mTableWM, + eLogicalSideBStart, !ADJACENT); + mStartRow->SetContinuousBCBorderWidth(eLogicalSideBStart, + currentBorder.width); + } + if (mCgAtEnd && mColGroup) { + //calculate continuous top colgroup border once per colgroup + currentBorder = CompareBorders(mTableFrame, mColGroup, nullptr, mRowGroup, + mStartRow, nullptr, mTableWM, + eLogicalSideBStart, !ADJACENT); + mColGroup->SetContinuousBCBorderWidth(eLogicalSideBStart, + currentBorder.width); + } + if (0 == mColIndex) { + currentBorder = CompareBorders(mTableFrame, mColGroup, mStartCol, nullptr, + nullptr, nullptr, mTableWM, + eLogicalSideIStart, !ADJACENT); + mTableFrame->SetContinuousIStartBCBorderWidth(currentBorder.width); + } +} + +void +BCMapCellInfo::SetRowGroupIStartContBCBorder() +{ + BCCellBorder currentBorder; + //get row group continuous borders + if (mRgAtEnd && mRowGroup) { //once per row group, so check for bottom + currentBorder = CompareBorders(mTableFrame, mColGroup, mStartCol, + mRowGroup, nullptr, nullptr, mTableWM, + eLogicalSideIStart, !ADJACENT); + mRowGroup->SetContinuousBCBorderWidth(eLogicalSideIStart, + currentBorder.width); + } +} + +void +BCMapCellInfo::SetRowGroupIEndContBCBorder() +{ + BCCellBorder currentBorder; + //get row group continuous borders + if (mRgAtEnd && mRowGroup) { //once per mRowGroup, so check for bottom + currentBorder = CompareBorders(mTableFrame, mColGroup, mEndCol, mRowGroup, + nullptr, nullptr, mTableWM, eLogicalSideIEnd, + ADJACENT); + mRowGroup->SetContinuousBCBorderWidth(eLogicalSideIEnd, + currentBorder.width); + } +} + +void +BCMapCellInfo::SetColumnBStartIEndContBCBorder() +{ + BCCellBorder currentBorder; + //calculate column continuous borders + //we only need to do this once, so we'll do it only on the first row + currentBorder = CompareBorders(mTableFrame, mCurrentColGroupFrame, + mCurrentColFrame, mRowGroup, mStartRow, + nullptr, mTableWM, eLogicalSideBStart, + !ADJACENT); + mCurrentColFrame->SetContinuousBCBorderWidth(eLogicalSideBStart, + currentBorder.width); + if (mNumTableCols == GetCellEndColIndex() + 1) { + currentBorder = CompareBorders(mTableFrame, mCurrentColGroupFrame, + mCurrentColFrame, nullptr, nullptr, nullptr, + mTableWM, eLogicalSideIEnd, !ADJACENT); + } + else { + currentBorder = CompareBorders(nullptr, mCurrentColGroupFrame, + mCurrentColFrame, nullptr,nullptr, nullptr, + mTableWM, eLogicalSideIEnd, !ADJACENT); + } + mCurrentColFrame->SetContinuousBCBorderWidth(eLogicalSideIEnd, + currentBorder.width); +} + +void +BCMapCellInfo::SetColumnBEndContBCBorder() +{ + BCCellBorder currentBorder; + //get col continuous border + currentBorder = CompareBorders(mTableFrame, mCurrentColGroupFrame, + mCurrentColFrame, mRowGroup, mEndRow, + nullptr, mTableWM, eLogicalSideBEnd, ADJACENT); + mCurrentColFrame->SetContinuousBCBorderWidth(eLogicalSideBEnd, + currentBorder.width); +} + +void +BCMapCellInfo::SetColGroupBEndContBCBorder() +{ + BCCellBorder currentBorder; + if (mColGroup) { + currentBorder = CompareBorders(mTableFrame, mColGroup, nullptr, mRowGroup, + mEndRow, nullptr, mTableWM, + eLogicalSideBEnd, ADJACENT); + mColGroup->SetContinuousBCBorderWidth(eLogicalSideBEnd, currentBorder.width); + } +} + +void +BCMapCellInfo::SetRowGroupBEndContBCBorder() +{ + BCCellBorder currentBorder; + if (mRowGroup) { + currentBorder = CompareBorders(mTableFrame, nullptr, nullptr, mRowGroup, + mEndRow, nullptr, mTableWM, + eLogicalSideBEnd, ADJACENT); + mRowGroup->SetContinuousBCBorderWidth(eLogicalSideBEnd, currentBorder.width); + } +} + +void +BCMapCellInfo::SetInnerRowGroupBEndContBCBorder(const nsIFrame* aNextRowGroup, + nsTableRowFrame* aNextRow) +{ + BCCellBorder currentBorder, adjacentBorder; + + const nsIFrame* rowgroup = mRgAtEnd ? mRowGroup : nullptr; + currentBorder = CompareBorders(nullptr, nullptr, nullptr, rowgroup, mEndRow, + nullptr, mTableWM, eLogicalSideBEnd, ADJACENT); + + adjacentBorder = CompareBorders(nullptr, nullptr, nullptr, aNextRowGroup, + aNextRow, nullptr, mTableWM, eLogicalSideBStart, + !ADJACENT); + currentBorder = CompareBorders(false, currentBorder, adjacentBorder, + INLINE_DIR); + if (aNextRow) { + aNextRow->SetContinuousBCBorderWidth(eLogicalSideBStart, + currentBorder.width); + } + if (mRgAtEnd && mRowGroup) { + mRowGroup->SetContinuousBCBorderWidth(eLogicalSideBEnd, currentBorder.width); + } +} + +void +BCMapCellInfo::SetRowIStartContBCBorder() +{ + //get row continuous borders + if (mCurrentRowFrame) { + BCCellBorder currentBorder; + currentBorder = CompareBorders(mTableFrame, mColGroup, mStartCol, + mRowGroup, mCurrentRowFrame, nullptr, + mTableWM, eLogicalSideIStart, !ADJACENT); + mCurrentRowFrame->SetContinuousBCBorderWidth(eLogicalSideIStart, + currentBorder.width); + } +} + +void +BCMapCellInfo::SetRowIEndContBCBorder() +{ + if (mCurrentRowFrame) { + BCCellBorder currentBorder; + currentBorder = CompareBorders(mTableFrame, mColGroup, mEndCol, mRowGroup, + mCurrentRowFrame, nullptr, mTableWM, + eLogicalSideIEnd, ADJACENT); + mCurrentRowFrame->SetContinuousBCBorderWidth(eLogicalSideIEnd, + currentBorder.width); + } +} +void +BCMapCellInfo::SetTableBStartBorderWidth(BCPixelSize aWidth) +{ + mTableBCData->mBStartBorderWidth = std::max(mTableBCData->mBStartBorderWidth, + aWidth); +} + +void +BCMapCellInfo::SetTableIStartBorderWidth(int32_t aRowB, BCPixelSize aWidth) +{ + // update the iStart first cell border + if (aRowB == 0) { + mTableBCData->mIStartCellBorderWidth = aWidth; + } + mTableBCData->mIStartBorderWidth = std::max(mTableBCData->mIStartBorderWidth, + aWidth); +} + +void +BCMapCellInfo::SetTableIEndBorderWidth(int32_t aRowB, BCPixelSize aWidth) +{ + // update the iEnd first cell border + if (aRowB == 0) { + mTableBCData->mIEndCellBorderWidth = aWidth; + } + mTableBCData->mIEndBorderWidth = std::max(mTableBCData->mIEndBorderWidth, + aWidth); +} + +void +BCMapCellInfo::SetIEndBorderWidths(BCPixelSize aWidth) +{ + // update the borders of the cells and cols affected + if (mCell) { + mCell->SetBorderWidth(eLogicalSideIEnd, std::max(aWidth, + mCell->GetBorderWidth(eLogicalSideIEnd))); + } + if (mEndCol) { + BCPixelSize half = BC_BORDER_START_HALF(aWidth); + mEndCol->SetIEndBorderWidth( + std::max(nscoord(half), mEndCol->GetIEndBorderWidth())); + } +} + +void +BCMapCellInfo::SetBEndBorderWidths(BCPixelSize aWidth) +{ + // update the borders of the affected cells and rows + if (mCell) { + mCell->SetBorderWidth(eLogicalSideBEnd, std::max(aWidth, + mCell->GetBorderWidth(eLogicalSideBEnd))); + } + if (mEndRow) { + BCPixelSize half = BC_BORDER_START_HALF(aWidth); + mEndRow->SetBEndBCBorderWidth( + std::max(nscoord(half), mEndRow->GetBEndBCBorderWidth())); + } +} +void +BCMapCellInfo::SetBStartBorderWidths(BCPixelSize aWidth) +{ + if (mCell) { + mCell->SetBorderWidth(eLogicalSideBStart, std::max(aWidth, + mCell->GetBorderWidth(eLogicalSideBStart))); + } + if (mStartRow) { + BCPixelSize half = BC_BORDER_END_HALF(aWidth); + mStartRow->SetBStartBCBorderWidth( + std::max(nscoord(half), mStartRow->GetBStartBCBorderWidth())); + } +} +void +BCMapCellInfo::SetIStartBorderWidths(BCPixelSize aWidth) +{ + if (mCell) { + mCell->SetBorderWidth(eLogicalSideIStart, std::max(aWidth, + mCell->GetBorderWidth(eLogicalSideIStart))); + } + if (mStartCol) { + BCPixelSize half = BC_BORDER_END_HALF(aWidth); + mStartCol->SetIStartBorderWidth( + std::max(nscoord(half), mStartCol->GetIStartBorderWidth())); + } +} + +void +BCMapCellInfo::SetTableBEndBorderWidth(BCPixelSize aWidth) +{ + mTableBCData->mBEndBorderWidth = std::max(mTableBCData->mBEndBorderWidth, + aWidth); +} + +void +BCMapCellInfo::SetColumn(int32_t aColX) +{ + mCurrentColFrame = mTableFrame->GetColFrame(aColX); + if (!mCurrentColFrame) { + NS_ERROR("null mCurrentColFrame"); + } + mCurrentColGroupFrame = static_cast<nsTableColGroupFrame*> + (mCurrentColFrame->GetParent()); + if (!mCurrentColGroupFrame) { + NS_ERROR("null mCurrentColGroupFrame"); + } +} + +void +BCMapCellInfo::IncrementRow(bool aResetToBStartRowOfCell) +{ + mCurrentRowFrame = + aResetToBStartRowOfCell ? mStartRow : mCurrentRowFrame->GetNextRow(); +} + +BCCellBorder +BCMapCellInfo::GetBStartEdgeBorder() +{ + return CompareBorders(mTableFrame, mCurrentColGroupFrame, mCurrentColFrame, + mRowGroup, mStartRow, mCell, mTableWM, + eLogicalSideBStart, !ADJACENT); +} + +BCCellBorder +BCMapCellInfo::GetBEndEdgeBorder() +{ + return CompareBorders(mTableFrame, mCurrentColGroupFrame, mCurrentColFrame, + mRowGroup, mEndRow, mCell, mTableWM, + eLogicalSideBEnd, ADJACENT); +} +BCCellBorder +BCMapCellInfo::GetIStartEdgeBorder() +{ + return CompareBorders(mTableFrame, mColGroup, mStartCol, mRowGroup, + mCurrentRowFrame, mCell, mTableWM, eLogicalSideIStart, + !ADJACENT); +} +BCCellBorder +BCMapCellInfo::GetIEndEdgeBorder() +{ + return CompareBorders(mTableFrame, mColGroup, mEndCol, mRowGroup, + mCurrentRowFrame, mCell, mTableWM, eLogicalSideIEnd, + ADJACENT); +} +BCCellBorder +BCMapCellInfo::GetIEndInternalBorder() +{ + const nsIFrame* cg = mCgAtEnd ? mColGroup : nullptr; + return CompareBorders(nullptr, cg, mEndCol, nullptr, nullptr, mCell, + mTableWM, eLogicalSideIEnd, ADJACENT); +} + +BCCellBorder +BCMapCellInfo::GetIStartInternalBorder() +{ + const nsIFrame* cg = mCgAtStart ? mColGroup : nullptr; + return CompareBorders(nullptr, cg, mStartCol, nullptr, nullptr, mCell, + mTableWM, eLogicalSideIStart, !ADJACENT); +} + +BCCellBorder +BCMapCellInfo::GetBEndInternalBorder() +{ + const nsIFrame* rg = mRgAtEnd ? mRowGroup : nullptr; + return CompareBorders(nullptr, nullptr, nullptr, rg, mEndRow, mCell, + mTableWM, eLogicalSideBEnd, ADJACENT); +} + +BCCellBorder +BCMapCellInfo::GetBStartInternalBorder() +{ + const nsIFrame* rg = mRgAtStart ? mRowGroup : nullptr; + return CompareBorders(nullptr, nullptr, nullptr, rg, mStartRow, mCell, + mTableWM, eLogicalSideBStart, !ADJACENT); +} + +/* XXX This comment is still written in physical (horizontal-tb) terms. + + Here is the order for storing border edges in the cell map as a cell is processed. There are + n=colspan top and bottom border edges per cell and n=rowspan left and right border edges per cell. + + 1) On the top edge of the table, store the top edge. Never store the top edge otherwise, since + a bottom edge from a cell above will take care of it. + 2) On the left edge of the table, store the left edge. Never store the left edge othewise, since + a right edge from a cell to the left will take care of it. + 3) Store the right edge (or edges if a row span) + 4) Store the bottom edge (or edges if a col span) + + Since corners are computed with only an array of BCCornerInfo indexed by the number-of-cols, corner + calculations are somewhat complicated. Using an array with number-of-rows * number-of-col entries + would simplify this, but at an extra in memory cost of nearly 12 bytes per cell map entry. Collapsing + borders already have about an extra 8 byte per cell map entry overhead (this could be + reduced to 4 bytes if we are willing to not store border widths in nsTableCellFrame), Here are the + rules in priority order for storing cornes in the cell map as a cell is processed. top-left means the + left endpoint of the border edge on the top of the cell. There are n=colspan top and bottom border + edges per cell and n=rowspan left and right border edges per cell. + + 1) On the top edge of the table, store the top-left corner, unless on the left edge of the table. + Never store the top-right corner, since it will get stored as a right-top corner. + 2) On the left edge of the table, store the left-top corner. Never store the left-bottom corner, + since it will get stored as a bottom-left corner. + 3) Store the right-top corner if (a) it is the top right corner of the table or (b) it is not on + the top edge of the table. Never store the right-bottom corner since it will get stored as a + bottom-right corner. + 4) Store the bottom-right corner, if it is the bottom right corner of the table. Never store it + otherwise, since it will get stored as either a right-top corner by a cell below or + a bottom-left corner from a cell to the right. + 5) Store the bottom-left corner, if (a) on the bottom edge of the table or (b) if the left edge hits + the top side of a colspan in its interior. Never store the corner otherwise, since it will + get stored as a right-top corner by a cell from below. + + XXX the BC-RTL hack - The correct fix would be a rewrite as described in bug 203686. + In order to draw borders in rtl conditions somehow correct, the existing structure which relies + heavily on the assumption that the next cell sibling will be on the right side, has been modified. + We flip the border during painting and during style lookup. Look for tableIsLTR for places where + the flipping is done. + */ + + + +// Calc the dominant border at every cell edge and corner within the current damage area +void +nsTableFrame::CalcBCBorders() +{ + NS_ASSERTION(IsBorderCollapse(), + "calling CalcBCBorders on separated-border table"); + nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT0(); + int32_t numRows = GetRowCount(); + int32_t numCols = GetColCount(); + if (!numRows || !numCols) + return; // nothing to do + + // Get the property holding the table damage area and border widths + BCPropertyData* propData = GetBCProperty(); + if (!propData) ABORT0(); + + + + // calculate an expanded damage area + TableArea damageArea(propData->mDamageArea); + ExpandBCDamageArea(damageArea); + + // segments that are on the table border edges need + // to be initialized only once + bool tableBorderReset[4]; + for (uint32_t sideX = 0; sideX < ArrayLength(tableBorderReset); sideX++) { + tableBorderReset[sideX] = false; + } + + // block-dir borders indexed in inline-direction (cols) + BCCellBorders lastBlockDirBorders(damageArea.ColCount() + 1, + damageArea.StartCol()); + if (!lastBlockDirBorders.borders) ABORT0(); + BCCellBorder lastBStartBorder, lastBEndBorder; + // inline-dir borders indexed in inline-direction (cols) + BCCellBorders lastBEndBorders(damageArea.ColCount() + 1, + damageArea.StartCol()); + if (!lastBEndBorders.borders) ABORT0(); + bool startSeg; + bool gotRowBorder = false; + + BCMapCellInfo info(this), ajaInfo(this); + + BCCellBorder currentBorder, adjacentBorder; + BCCorners bStartCorners(damageArea.ColCount() + 1, damageArea.StartCol()); + if (!bStartCorners.corners) ABORT0(); + BCCorners bEndCorners(damageArea.ColCount() + 1, damageArea.StartCol()); + if (!bEndCorners.corners) ABORT0(); + + BCMapCellIterator iter(this, damageArea); + for (iter.First(info); !iter.mAtEnd; iter.Next(info)) { + // see if lastBStartBorder, lastBEndBorder need to be reset + if (iter.IsNewRow()) { + gotRowBorder = false; + lastBStartBorder.Reset(info.mRowIndex, info.mRowSpan); + lastBEndBorder.Reset(info.GetCellEndRowIndex() + 1, info.mRowSpan); + } + else if (info.mColIndex > damageArea.StartCol()) { + lastBEndBorder = lastBEndBorders[info.mColIndex - 1]; + if (info.mRowIndex > + (lastBEndBorder.rowIndex - lastBEndBorder.rowSpan)) { + // the bStart border's iStart edge butts against the middle of a rowspan + lastBStartBorder.Reset(info.mRowIndex, info.mRowSpan); + } + if (lastBEndBorder.rowIndex > (info.GetCellEndRowIndex() + 1)) { + // the bEnd border's iStart edge butts against the middle of a rowspan + lastBEndBorder.Reset(info.GetCellEndRowIndex() + 1, info.mRowSpan); + } + } + + // find the dominant border considering the cell's bStart border and the table, + // row group, row if the border is at the bStart of the table, otherwise it was + // processed in a previous row + if (0 == info.mRowIndex) { + if (!tableBorderReset[eLogicalSideBStart]) { + propData->mBStartBorderWidth = 0; + tableBorderReset[eLogicalSideBStart] = true; + } + for (int32_t colIdx = info.mColIndex; + colIdx <= info.GetCellEndColIndex(); colIdx++) { + info.SetColumn(colIdx); + currentBorder = info.GetBStartEdgeBorder(); + // update/store the bStart-iStart & bStart-iEnd corners of the seg + BCCornerInfo& tlCorner = bStartCorners[colIdx]; // bStart-iStart + if (0 == colIdx) { + // we are on the iEnd side of the corner + tlCorner.Set(eLogicalSideIEnd, currentBorder); + } + else { + tlCorner.Update(eLogicalSideIEnd, currentBorder); + tableCellMap->SetBCBorderCorner(eBStartIStart, *iter.mCellMap, 0, 0, colIdx, + LogicalSide(tlCorner.ownerSide), + tlCorner.subWidth, + tlCorner.bevel); + } + bStartCorners[colIdx + 1].Set(eLogicalSideIStart, currentBorder); // bStart-iEnd + // update lastBStartBorder and see if a new segment starts + startSeg = SetInlineDirBorder(currentBorder, tlCorner, lastBStartBorder); + // store the border segment in the cell map + tableCellMap->SetBCBorderEdge(eLogicalSideBStart, *iter.mCellMap, 0, 0, colIdx, + 1, currentBorder.owner, + currentBorder.width, startSeg); + + info.SetTableBStartBorderWidth(currentBorder.width); + info.SetBStartBorderWidths(currentBorder.width); + info.SetColumnBStartIEndContBCBorder(); + } + info.SetTableBStartIStartContBCBorder(); + } + else { + // see if the bStart border needs to be the start of a segment due to a + // block-dir border owning the corner + if (info.mColIndex > 0) { + BCData& data = info.mCellData->mData; + if (!data.IsBStartStart()) { + LogicalSide cornerSide; + bool bevel; + data.GetCorner(cornerSide, bevel); + if (IsBlock(cornerSide)) { + data.SetBStartStart(true); + } + } + } + } + + // find the dominant border considering the cell's iStart border and the + // table, col group, col if the border is at the iStart of the table, + // otherwise it was processed in a previous col + if (0 == info.mColIndex) { + if (!tableBorderReset[eLogicalSideIStart]) { + propData->mIStartBorderWidth = 0; + tableBorderReset[eLogicalSideIStart] = true; + } + info.mCurrentRowFrame = nullptr; + for (int32_t rowB = info.mRowIndex; rowB <= info.GetCellEndRowIndex(); + rowB++) { + info.IncrementRow(rowB == info.mRowIndex); + currentBorder = info.GetIStartEdgeBorder(); + BCCornerInfo& tlCorner = (0 == rowB) ? bStartCorners[0] : bEndCorners[0]; + tlCorner.Update(eLogicalSideBEnd, currentBorder); + tableCellMap->SetBCBorderCorner(eBStartIStart, *iter.mCellMap, + iter.mRowGroupStart, rowB, 0, + LogicalSide(tlCorner.ownerSide), + tlCorner.subWidth, + tlCorner.bevel); + bEndCorners[0].Set(eLogicalSideBStart, currentBorder); // bEnd-iStart + + // update lastBlockDirBorders and see if a new segment starts + startSeg = SetBorder(currentBorder, lastBlockDirBorders[0]); + // store the border segment in the cell map + tableCellMap->SetBCBorderEdge(eLogicalSideIStart, *iter.mCellMap, + iter.mRowGroupStart, rowB, info.mColIndex, + 1, currentBorder.owner, + currentBorder.width, startSeg); + info.SetTableIStartBorderWidth(rowB , currentBorder.width); + info.SetIStartBorderWidths(currentBorder.width); + info.SetRowIStartContBCBorder(); + } + info.SetRowGroupIStartContBCBorder(); + } + + // find the dominant border considering the cell's iEnd border, adjacent + // cells and the table, row group, row + if (info.mNumTableCols == info.GetCellEndColIndex() + 1) { + // touches iEnd edge of table + if (!tableBorderReset[eLogicalSideIEnd]) { + propData->mIEndBorderWidth = 0; + tableBorderReset[eLogicalSideIEnd] = true; + } + info.mCurrentRowFrame = nullptr; + for (int32_t rowB = info.mRowIndex; rowB <= info.GetCellEndRowIndex(); + rowB++) { + info.IncrementRow(rowB == info.mRowIndex); + currentBorder = info.GetIEndEdgeBorder(); + // update/store the bStart-iEnd & bEnd-iEnd corners + BCCornerInfo& trCorner = (0 == rowB) ? + bStartCorners[info.GetCellEndColIndex() + 1] : + bEndCorners[info.GetCellEndColIndex() + 1]; + trCorner.Update(eLogicalSideBEnd, currentBorder); // bStart-iEnd + tableCellMap->SetBCBorderCorner(eBStartIEnd, *iter.mCellMap, + iter.mRowGroupStart, rowB, + info.GetCellEndColIndex(), + LogicalSide(trCorner.ownerSide), + trCorner.subWidth, + trCorner.bevel); + BCCornerInfo& brCorner = bEndCorners[info.GetCellEndColIndex() + 1]; + brCorner.Set(eLogicalSideBStart, currentBorder); // bEnd-iEnd + tableCellMap->SetBCBorderCorner(eBEndIEnd, *iter.mCellMap, + iter.mRowGroupStart, rowB, + info.GetCellEndColIndex(), + LogicalSide(brCorner.ownerSide), + brCorner.subWidth, + brCorner.bevel); + // update lastBlockDirBorders and see if a new segment starts + startSeg = SetBorder(currentBorder, + lastBlockDirBorders[info.GetCellEndColIndex() + 1]); + // store the border segment in the cell map and update cellBorders + tableCellMap->SetBCBorderEdge(eLogicalSideIEnd, *iter.mCellMap, + iter.mRowGroupStart, rowB, + info.GetCellEndColIndex(), 1, + currentBorder.owner, currentBorder.width, + startSeg); + info.SetTableIEndBorderWidth(rowB, currentBorder.width); + info.SetIEndBorderWidths(currentBorder.width); + info.SetRowIEndContBCBorder(); + } + info.SetRowGroupIEndContBCBorder(); + } + else { + int32_t segLength = 0; + BCMapCellInfo priorAjaInfo(this); + for (int32_t rowB = info.mRowIndex; rowB <= info.GetCellEndRowIndex(); + rowB += segLength) { + iter.PeekIEnd(info, rowB, ajaInfo); + currentBorder = info.GetIEndInternalBorder(); + adjacentBorder = ajaInfo.GetIStartInternalBorder(); + currentBorder = CompareBorders(!CELL_CORNER, currentBorder, + adjacentBorder, !INLINE_DIR); + + segLength = std::max(1, ajaInfo.mRowIndex + ajaInfo.mRowSpan - rowB); + segLength = std::min(segLength, info.mRowIndex + info.mRowSpan - rowB); + + // update lastBlockDirBorders and see if a new segment starts + startSeg = SetBorder(currentBorder, + lastBlockDirBorders[info.GetCellEndColIndex() + 1]); + // store the border segment in the cell map and update cellBorders + if (info.GetCellEndColIndex() < damageArea.EndCol() && + rowB >= damageArea.StartRow() && rowB < damageArea.EndRow()) { + tableCellMap->SetBCBorderEdge(eLogicalSideIEnd, *iter.mCellMap, + iter.mRowGroupStart, rowB, + info.GetCellEndColIndex(), segLength, + currentBorder.owner, + currentBorder.width, startSeg); + info.SetIEndBorderWidths(currentBorder.width); + ajaInfo.SetIStartBorderWidths(currentBorder.width); + } + // update the bStart-iEnd corner + bool hitsSpanOnIEnd = (rowB > ajaInfo.mRowIndex) && + (rowB < ajaInfo.mRowIndex + ajaInfo.mRowSpan); + BCCornerInfo* trCorner = ((0 == rowB) || hitsSpanOnIEnd) ? + &bStartCorners[info.GetCellEndColIndex() + 1] : + &bEndCorners[info.GetCellEndColIndex() + 1]; + trCorner->Update(eLogicalSideBEnd, currentBorder); + // if this is not the first time through, + // consider the segment to the iEnd side + if (rowB != info.mRowIndex) { + currentBorder = priorAjaInfo.GetBEndInternalBorder(); + adjacentBorder = ajaInfo.GetBStartInternalBorder(); + currentBorder = CompareBorders(!CELL_CORNER, currentBorder, + adjacentBorder, INLINE_DIR); + trCorner->Update(eLogicalSideIEnd, currentBorder); + } + // store the bStart-iEnd corner in the cell map + if (info.GetCellEndColIndex() < damageArea.EndCol() && + rowB >= damageArea.StartRow()) { + if (0 != rowB) { + tableCellMap->SetBCBorderCorner(eBStartIEnd, *iter.mCellMap, + iter.mRowGroupStart, rowB, + info.GetCellEndColIndex(), + LogicalSide(trCorner->ownerSide), + trCorner->subWidth, + trCorner->bevel); + } + // store any corners this cell spans together with the aja cell + for (int32_t rX = rowB + 1; rX < rowB + segLength; rX++) { + tableCellMap->SetBCBorderCorner(eBEndIEnd, *iter.mCellMap, + iter.mRowGroupStart, rX, + info.GetCellEndColIndex(), + LogicalSide(trCorner->ownerSide), + trCorner->subWidth, false); + } + } + // update bEnd-iEnd corner, bStartCorners, bEndCorners + hitsSpanOnIEnd = (rowB + segLength < + ajaInfo.mRowIndex + ajaInfo.mRowSpan); + BCCornerInfo& brCorner = (hitsSpanOnIEnd) ? + bStartCorners[info.GetCellEndColIndex() + 1] : + bEndCorners[info.GetCellEndColIndex() + 1]; + brCorner.Set(eLogicalSideBStart, currentBorder); + priorAjaInfo = ajaInfo; + } + } + for (int32_t colIdx = info.mColIndex + 1; + colIdx <= info.GetCellEndColIndex(); colIdx++) { + lastBlockDirBorders[colIdx].Reset(0,1); + } + + // find the dominant border considering the cell's bEnd border, adjacent + // cells and the table, row group, row + if (info.mNumTableRows == info.GetCellEndRowIndex() + 1) { + // touches bEnd edge of table + if (!tableBorderReset[eLogicalSideBEnd]) { + propData->mBEndBorderWidth = 0; + tableBorderReset[eLogicalSideBEnd] = true; + } + for (int32_t colIdx = info.mColIndex; + colIdx <= info.GetCellEndColIndex(); colIdx++) { + info.SetColumn(colIdx); + currentBorder = info.GetBEndEdgeBorder(); + // update/store the bEnd-iStart & bEnd-IEnd corners + BCCornerInfo& blCorner = bEndCorners[colIdx]; // bEnd-iStart + blCorner.Update(eLogicalSideIEnd, currentBorder); + tableCellMap->SetBCBorderCorner(eBEndIStart, *iter.mCellMap, + iter.mRowGroupStart, + info.GetCellEndRowIndex(), + colIdx, + LogicalSide(blCorner.ownerSide), + blCorner.subWidth, blCorner.bevel); + BCCornerInfo& brCorner = bEndCorners[colIdx + 1]; // bEnd-iEnd + brCorner.Update(eLogicalSideIStart, currentBorder); + if (info.mNumTableCols == colIdx + 1) { // bEnd-IEnd corner of the table + tableCellMap->SetBCBorderCorner(eBEndIEnd, *iter.mCellMap, + iter.mRowGroupStart, + info.GetCellEndRowIndex(), colIdx, + LogicalSide(brCorner.ownerSide), + brCorner.subWidth, + brCorner.bevel, true); + } + // update lastBEndBorder and see if a new segment starts + startSeg = SetInlineDirBorder(currentBorder, blCorner, lastBEndBorder); + if (!startSeg) { + // make sure that we did not compare apples to oranges i.e. the + // current border should be a continuation of the lastBEndBorder, + // as it is a bEnd border + // add 1 to the info.GetCellEndRowIndex() + startSeg = (lastBEndBorder.rowIndex != + (info.GetCellEndRowIndex() + 1)); + } + // store the border segment in the cell map and update cellBorders + tableCellMap->SetBCBorderEdge(eLogicalSideBEnd, *iter.mCellMap, + iter.mRowGroupStart, + info.GetCellEndRowIndex(), + colIdx, 1, currentBorder.owner, + currentBorder.width, startSeg); + // update lastBEndBorders + lastBEndBorder.rowIndex = info.GetCellEndRowIndex() + 1; + lastBEndBorder.rowSpan = info.mRowSpan; + lastBEndBorders[colIdx] = lastBEndBorder; + + info.SetBEndBorderWidths(currentBorder.width); + info.SetTableBEndBorderWidth(currentBorder.width); + info.SetColumnBEndContBCBorder(); + } + info.SetRowGroupBEndContBCBorder(); + info.SetColGroupBEndContBCBorder(); + } + else { + int32_t segLength = 0; + for (int32_t colIdx = info.mColIndex; + colIdx <= info.GetCellEndColIndex(); colIdx += segLength) { + iter.PeekBEnd(info, colIdx, ajaInfo); + currentBorder = info.GetBEndInternalBorder(); + adjacentBorder = ajaInfo.GetBStartInternalBorder(); + currentBorder = CompareBorders(!CELL_CORNER, currentBorder, + adjacentBorder, INLINE_DIR); + segLength = std::max(1, ajaInfo.mColIndex + ajaInfo.mColSpan - colIdx); + segLength = std::min(segLength, info.mColIndex + info.mColSpan - colIdx); + + // update, store the bEnd-iStart corner + BCCornerInfo& blCorner = bEndCorners[colIdx]; // bEnd-iStart + bool hitsSpanBelow = (colIdx > ajaInfo.mColIndex) && + (colIdx < ajaInfo.mColIndex + ajaInfo.mColSpan); + bool update = true; + if (colIdx == info.mColIndex && colIdx > damageArea.StartCol()) { + int32_t prevRowIndex = lastBEndBorders[colIdx - 1].rowIndex; + if (prevRowIndex > info.GetCellEndRowIndex() + 1) { + // hits a rowspan on the iEnd side + update = false; + // the corner was taken care of during the cell on the iStart side + } + else if (prevRowIndex < info.GetCellEndRowIndex() + 1) { + // spans below the cell to the iStart side + bStartCorners[colIdx] = blCorner; + blCorner.Set(eLogicalSideIEnd, currentBorder); + update = false; + } + } + if (update) { + blCorner.Update(eLogicalSideIEnd, currentBorder); + } + if (info.GetCellEndRowIndex() < damageArea.EndRow() && + colIdx >= damageArea.StartCol()) { + if (hitsSpanBelow) { + tableCellMap->SetBCBorderCorner(eBEndIStart, *iter.mCellMap, + iter.mRowGroupStart, + info.GetCellEndRowIndex(), colIdx, + LogicalSide(blCorner.ownerSide), + blCorner.subWidth, blCorner.bevel); + } + // store any corners this cell spans together with the aja cell + for (int32_t c = colIdx + 1; c < colIdx + segLength; c++) { + BCCornerInfo& corner = bEndCorners[c]; + corner.Set(eLogicalSideIEnd, currentBorder); + tableCellMap->SetBCBorderCorner(eBEndIStart, *iter.mCellMap, + iter.mRowGroupStart, + info.GetCellEndRowIndex(), c, + LogicalSide(corner.ownerSide), + corner.subWidth, + false); + } + } + // update lastBEndBorders and see if a new segment starts + startSeg = SetInlineDirBorder(currentBorder, blCorner, lastBEndBorder); + if (!startSeg) { + // make sure that we did not compare apples to oranges i.e. the + // current border should be a continuation of the lastBEndBorder, + // as it is a bEnd border + // add 1 to the info.GetCellEndRowIndex() + startSeg = (lastBEndBorder.rowIndex != + info.GetCellEndRowIndex() + 1); + } + lastBEndBorder.rowIndex = info.GetCellEndRowIndex() + 1; + lastBEndBorder.rowSpan = info.mRowSpan; + for (int32_t c = colIdx; c < colIdx + segLength; c++) { + lastBEndBorders[c] = lastBEndBorder; + } + + // store the border segment the cell map and update cellBorders + if (info.GetCellEndRowIndex() < damageArea.EndRow() && + colIdx >= damageArea.StartCol() && colIdx < damageArea.EndCol()) { + tableCellMap->SetBCBorderEdge(eLogicalSideBEnd, *iter.mCellMap, + iter.mRowGroupStart, + info.GetCellEndRowIndex(), + colIdx, segLength, currentBorder.owner, + currentBorder.width, startSeg); + info.SetBEndBorderWidths(currentBorder.width); + ajaInfo.SetBStartBorderWidths(currentBorder.width); + } + // update bEnd-iEnd corner + BCCornerInfo& brCorner = bEndCorners[colIdx + segLength]; + brCorner.Update(eLogicalSideIStart, currentBorder); + } + if (!gotRowBorder && 1 == info.mRowSpan && + (ajaInfo.mStartRow || info.mRgAtEnd)) { + //get continuous row/row group border + //we need to check the row group's bEnd border if this is + //the last row in the row group, but only a cell with rowspan=1 + //will know whether *this* row is at the bEnd + const nsIFrame* nextRowGroup = + ajaInfo.mRgAtStart ? ajaInfo.mRowGroup : nullptr; + info.SetInnerRowGroupBEndContBCBorder(nextRowGroup, ajaInfo.mStartRow); + gotRowBorder = true; + } + } + + // see if the cell to the iEnd side had a rowspan and its bEnd-iStart border + // needs be joined with this one's bEnd + // if there is a cell to the iEnd and the cell to iEnd side was a rowspan + if ((info.mNumTableCols != info.GetCellEndColIndex() + 1) && + (lastBEndBorders[info.GetCellEndColIndex() + 1].rowSpan > 1)) { + BCCornerInfo& corner = bEndCorners[info.GetCellEndColIndex() + 1]; + if (!IsBlock(LogicalSide(corner.ownerSide))) { + // not a block-dir owner + BCCellBorder& thisBorder = lastBEndBorder; + BCCellBorder& nextBorder = lastBEndBorders[info.mColIndex + 1]; + if ((thisBorder.color == nextBorder.color) && + (thisBorder.width == nextBorder.width) && + (thisBorder.style == nextBorder.style)) { + // set the flag on the next border indicating it is not the start of a + // new segment + if (iter.mCellMap) { + tableCellMap->ResetBStartStart(eLogicalSideBEnd, *iter.mCellMap, + info.GetCellEndRowIndex(), + info.GetCellEndColIndex() + 1); + } + } + } + } + } // for (iter.First(info); info.mCell; iter.Next(info)) { + // reset the bc flag and damage area + SetNeedToCalcBCBorders(false); + propData->mDamageArea = TableArea(0, 0, 0, 0); +#ifdef DEBUG_TABLE_CELLMAP + mCellMap->Dump(); +#endif +} + +class BCPaintBorderIterator; + +struct BCBlockDirSeg +{ + BCBlockDirSeg(); + + void Start(BCPaintBorderIterator& aIter, + BCBorderOwner aBorderOwner, + BCPixelSize aBlockSegISize, + BCPixelSize aInlineSegBSize); + + void Initialize(BCPaintBorderIterator& aIter); + void GetBEndCorner(BCPaintBorderIterator& aIter, + BCPixelSize aInlineSegBSize); + + + void Paint(BCPaintBorderIterator& aIter, + DrawTarget& aDrawTarget, + BCPixelSize aInlineSegBSize); + void AdvanceOffsetB(); + void IncludeCurrentBorder(BCPaintBorderIterator& aIter); + + + union { + nsTableColFrame* mCol; + int32_t mColWidth; + }; + nscoord mOffsetI; // i-offset with respect to the table edge + nscoord mOffsetB; // b-offset with respect to the table edge + nscoord mLength; // block-dir length including corners + BCPixelSize mWidth; // thickness in pixels + + nsTableCellFrame* mAjaCell; // previous sibling to the first cell + // where the segment starts, it can be + // the owner of a segment + nsTableCellFrame* mFirstCell; // cell at the start of the segment + nsTableRowGroupFrame* mFirstRowGroup; // row group at the start of the segment + nsTableRowFrame* mFirstRow; // row at the start of the segment + nsTableCellFrame* mLastCell; // cell at the current end of the + // segment + + + uint8_t mOwner; // owner of the border, defines the + // style + LogicalSide mBStartBevelSide; // direction to bevel at the bStart + nscoord mBStartBevelOffset; // how much to bevel at the bStart + BCPixelSize mBEndInlineSegBSize; // bSize of the crossing + // inline-dir border + nscoord mBEndOffset; // how much longer is the segment due + // to the inline-dir border, by this + // amount the next segment needs to be + // shifted. + bool mIsBEndBevel; // should we bevel at the bEnd +}; + +struct BCInlineDirSeg +{ + BCInlineDirSeg(); + + void Start(BCPaintBorderIterator& aIter, + BCBorderOwner aBorderOwner, + BCPixelSize aBEndBlockSegISize, + BCPixelSize aInlineSegBSize); + void GetIEndCorner(BCPaintBorderIterator& aIter, + BCPixelSize aIStartSegISize); + void AdvanceOffsetI(); + void IncludeCurrentBorder(BCPaintBorderIterator& aIter); + void Paint(BCPaintBorderIterator& aIter, DrawTarget& aDrawTarget); + + nscoord mOffsetI; // i-offset with respect to the table edge + nscoord mOffsetB; // b-offset with respect to the table edge + nscoord mLength; // inline-dir length including corners + BCPixelSize mWidth; // border thickness in pixels + nscoord mIStartBevelOffset; // how much to bevel at the iStart + LogicalSide mIStartBevelSide; // direction to bevel at the iStart + bool mIsIEndBevel; // should we bevel at the iEnd end + nscoord mIEndBevelOffset; // how much to bevel at the iEnd + LogicalSide mIEndBevelSide; // direction to bevel at the iEnd + nscoord mEndOffset; // how much longer is the segment due + // to the block-dir border, by this + // amount the next segment needs to be + // shifted. + uint8_t mOwner; // owner of the border, defines the + // style + nsTableCellFrame* mFirstCell; // cell at the start of the segment + nsTableCellFrame* mAjaCell; // neighboring cell to the first cell + // where the segment starts, it can be + // the owner of a segment +}; + +// Iterates over borders (iStart border, corner, bStart border) in the cell map within a damage area +// from iStart to iEnd, bStart to bEnd. All members are in terms of the 1st in flow frames, except +// where suffixed by InFlow. +class BCPaintBorderIterator +{ +public: + explicit BCPaintBorderIterator(nsTableFrame* aTable); + ~BCPaintBorderIterator() { if (mBlockDirInfo) { + delete [] mBlockDirInfo; + }} + void Reset(); + + /** + * Determine the damage area in terms of rows and columns and finalize + * mInitialOffsetI and mInitialOffsetB. + * @param aDirtyRect - dirty rect in table coordinates + * @return - true if we need to paint something given dirty rect + */ + bool SetDamageArea(const nsRect& aDamageRect); + void First(); + void Next(); + void AccumulateOrPaintInlineDirSegment(DrawTarget& aDrawTarget); + void AccumulateOrPaintBlockDirSegment(DrawTarget& aDrawTarget); + void ResetVerInfo(); + void StoreColumnWidth(int32_t aIndex); + bool BlockDirSegmentOwnsCorner(); + + nsTableFrame* mTable; + nsTableFrame* mTableFirstInFlow; + nsTableCellMap* mTableCellMap; + nsCellMap* mCellMap; + WritingMode mTableWM; + const nsStyleBackground* mTableBgColor; + nsTableFrame::RowGroupArray mRowGroups; + + nsTableRowGroupFrame* mPrevRg; + nsTableRowGroupFrame* mRg; + bool mIsRepeatedHeader; + bool mIsRepeatedFooter; + nsTableRowGroupFrame* mStartRg; // first row group in the damagearea + int32_t mRgIndex; // current row group index in the + // mRowgroups array + int32_t mFifRgFirstRowIndex; // start row index of the first in + // flow of the row group + int32_t mRgFirstRowIndex; // row index of the first row in the + // row group + int32_t mRgLastRowIndex; // row index of the last row in the row + // group + int32_t mNumTableRows; // number of rows in the table and all + // continuations + int32_t mNumTableCols; // number of columns in the table + int32_t mColIndex; // with respect to the table + int32_t mRowIndex; // with respect to the table + int32_t mRepeatedHeaderRowIndex; // row index in a repeated + //header, it's equivalent to + // mRowIndex when we're in a repeated + // header, and set to the last row + // index of a repeated header when + // we're not + bool mIsNewRow; + bool mAtEnd; // the iterator cycled over all + // borders + nsTableRowFrame* mPrevRow; + nsTableRowFrame* mRow; + nsTableRowFrame* mStartRow; //first row in a inside the damagearea + + + // cell properties + nsTableCellFrame* mPrevCell; + nsTableCellFrame* mCell; + BCCellData* mPrevCellData; + BCCellData* mCellData; + BCData* mBCData; + + bool IsTableBStartMost() {return (mRowIndex == 0) && !mTable->GetPrevInFlow();} + bool IsTableIEndMost() {return (mColIndex >= mNumTableCols);} + bool IsTableBEndMost() {return (mRowIndex >= mNumTableRows) && !mTable->GetNextInFlow();} + bool IsTableIStartMost() {return (mColIndex == 0);} + bool IsDamageAreaBStartMost() const + { return mRowIndex == mDamageArea.StartRow(); } + bool IsDamageAreaIEndMost() const + { return mColIndex >= mDamageArea.EndCol(); } + bool IsDamageAreaBEndMost() const + { return mRowIndex >= mDamageArea.EndRow(); } + bool IsDamageAreaIStartMost() const + { return mColIndex == mDamageArea.StartCol(); } + int32_t GetRelativeColIndex() const + { return mColIndex - mDamageArea.StartCol(); } + + TableArea mDamageArea; // damageArea in cellmap coordinates + bool IsAfterRepeatedHeader() + { return !mIsRepeatedHeader && (mRowIndex == (mRepeatedHeaderRowIndex + 1)); } + bool StartRepeatedFooter() const + { + return mIsRepeatedFooter && mRowIndex == mRgFirstRowIndex && + mRowIndex != mDamageArea.StartRow(); + } + + nscoord mInitialOffsetI; // offsetI of the first border with + // respect to the table + nscoord mInitialOffsetB; // offsetB of the first border with + // respect to the table + nscoord mNextOffsetB; // offsetB of the next segment + BCBlockDirSeg* mBlockDirInfo; // this array is used differently when + // inline-dir and block-dir borders are drawn + // When inline-dir border are drawn we cache + // the column widths and the width of the + // block-dir borders that arrive from bStart + // When we draw block-dir borders we store + // lengths and width for block-dir borders + // before they are drawn while we move over + // the columns in the damage area + // It has one more elements than columns are + // in the table. + BCInlineDirSeg mInlineSeg; // the inline-dir segment while we + // move over the colums + BCPixelSize mPrevInlineSegBSize; // the bSize of the previous + // inline-dir border + +private: + + bool SetNewRow(nsTableRowFrame* aRow = nullptr); + bool SetNewRowGroup(); + void SetNewData(int32_t aRowIndex, int32_t aColIndex); + +}; + + + +BCPaintBorderIterator::BCPaintBorderIterator(nsTableFrame* aTable) + : mTable(aTable) + , mTableFirstInFlow(static_cast<nsTableFrame*>(aTable->FirstInFlow())) + , mTableCellMap(aTable->GetCellMap()) + , mTableWM(aTable->StyleContext()) +{ + mBlockDirInfo = nullptr; + LogicalMargin childAreaOffset = mTable->GetChildAreaOffset(mTableWM, nullptr); + // y position of first row in damage area + mInitialOffsetB = + mTable->GetPrevInFlow() ? 0 : childAreaOffset.BStart(mTableWM); + mNumTableRows = mTable->GetRowCount(); + mNumTableCols = mTable->GetColCount(); + + // Get the ordered row groups + mTable->OrderRowGroups(mRowGroups); + // initialize to a non existing index + mRepeatedHeaderRowIndex = -99; + + nsIFrame* bgFrame = + nsCSSRendering::FindNonTransparentBackgroundFrame(aTable); + mTableBgColor = bgFrame->StyleBackground(); +} + +bool +BCPaintBorderIterator::SetDamageArea(const nsRect& aDirtyRect) +{ + nsSize containerSize = mTable->GetSize(); + LogicalRect dirtyRect(mTableWM, aDirtyRect, containerSize); + uint32_t startRowIndex, endRowIndex, startColIndex, endColIndex; + startRowIndex = endRowIndex = startColIndex = endColIndex = 0; + bool done = false; + bool haveIntersect = false; + // find startRowIndex, endRowIndex + nscoord rowB = mInitialOffsetB; + for (uint32_t rgIdx = 0; rgIdx < mRowGroups.Length() && !done; rgIdx++) { + nsTableRowGroupFrame* rgFrame = mRowGroups[rgIdx]; + for (nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); rowFrame; + rowFrame = rowFrame->GetNextRow()) { + // get the row rect relative to the table rather than the row group + nscoord rowBSize = rowFrame->BSize(mTableWM); + if (haveIntersect) { + // conservatively estimate the half border widths outside the row + nscoord borderHalf = mTable->GetPrevInFlow() ? 0 : nsPresContext:: + CSSPixelsToAppUnits(rowFrame->GetBStartBCBorderWidth() + 1); + if (dirtyRect.BEnd(mTableWM) >= rowB - borderHalf) { + nsTableRowFrame* fifRow = + static_cast<nsTableRowFrame*>(rowFrame->FirstInFlow()); + endRowIndex = fifRow->GetRowIndex(); + } + else done = true; + } + else { + // conservatively estimate the half border widths outside the row + nscoord borderHalf = mTable->GetNextInFlow() ? 0 : nsPresContext:: + CSSPixelsToAppUnits(rowFrame->GetBEndBCBorderWidth() + 1); + if (rowB + rowBSize + borderHalf >= dirtyRect.BStart(mTableWM)) { + mStartRg = rgFrame; + mStartRow = rowFrame; + nsTableRowFrame* fifRow = + static_cast<nsTableRowFrame*>(rowFrame->FirstInFlow()); + startRowIndex = endRowIndex = fifRow->GetRowIndex(); + haveIntersect = true; + } + else { + mInitialOffsetB += rowBSize; + } + } + rowB += rowBSize; + } + } + mNextOffsetB = mInitialOffsetB; + + // XXX comment refers to the obsolete NS_FRAME_OUTSIDE_CHILDREN flag + // XXX but I don't understand it, so not changing it for now + // table wrapper borders overflow the table, so the table might be + // target to other areas as the NS_FRAME_OUTSIDE_CHILDREN is set + // on the table + if (!haveIntersect) + return false; + // find startColIndex, endColIndex, startColX + haveIntersect = false; + if (0 == mNumTableCols) + return false; + + LogicalMargin childAreaOffset = mTable->GetChildAreaOffset(mTableWM, nullptr); + + // inline position of first col in damage area + mInitialOffsetI = childAreaOffset.IStart(mTableWM); + + nscoord x = 0; + int32_t colIdx; + for (colIdx = 0; colIdx != mNumTableCols; colIdx++) { + nsTableColFrame* colFrame = mTableFirstInFlow->GetColFrame(colIdx); + if (!colFrame) ABORT1(false); + // get the col rect relative to the table rather than the col group + nscoord colISize = colFrame->ISize(mTableWM); + if (haveIntersect) { + // conservatively estimate the iStart half border width outside the col + nscoord iStartBorderHalf = nsPresContext:: + CSSPixelsToAppUnits(colFrame->GetIStartBorderWidth() + 1); + if (dirtyRect.IEnd(mTableWM) >= x - iStartBorderHalf) { + endColIndex = colIdx; + } + else break; + } + else { + // conservatively estimate the iEnd half border width outside the col + nscoord iEndBorderHalf = nsPresContext:: + CSSPixelsToAppUnits(colFrame->GetIEndBorderWidth() + 1); + if (x + colISize + iEndBorderHalf >= dirtyRect.IStart(mTableWM)) { + startColIndex = endColIndex = colIdx; + haveIntersect = true; + } + else { + mInitialOffsetI += colISize; + } + } + x += colISize; + } + if (!haveIntersect) + return false; + mDamageArea = TableArea(startColIndex, startRowIndex, + 1 + DeprecatedAbs<int32_t>(endColIndex - startColIndex), + 1 + endRowIndex - startRowIndex); + + Reset(); + mBlockDirInfo = new BCBlockDirSeg[mDamageArea.ColCount() + 1]; + if (!mBlockDirInfo) + return false; + return true; +} + +void +BCPaintBorderIterator::Reset() +{ + mAtEnd = true; // gets reset when First() is called + mRg = mStartRg; + mPrevRow = nullptr; + mRow = mStartRow; + mRowIndex = 0; + mColIndex = 0; + mRgIndex = -1; + mPrevCell = nullptr; + mCell = nullptr; + mPrevCellData = nullptr; + mCellData = nullptr; + mBCData = nullptr; + ResetVerInfo(); +} + +/** + * Set the iterator data to a new cellmap coordinate + * @param aRowIndex - the row index + * @param aColIndex - the col index + */ +void +BCPaintBorderIterator::SetNewData(int32_t aY, + int32_t aX) +{ + if (!mTableCellMap || !mTableCellMap->mBCInfo) ABORT0(); + + mColIndex = aX; + mRowIndex = aY; + mPrevCellData = mCellData; + if (IsTableIEndMost() && IsTableBEndMost()) { + mCell = nullptr; + mBCData = &mTableCellMap->mBCInfo->mBEndIEndCorner; + } + else if (IsTableIEndMost()) { + mCellData = nullptr; + mBCData = &mTableCellMap->mBCInfo->mIEndBorders.ElementAt(aY); + } + else if (IsTableBEndMost()) { + mCellData = nullptr; + mBCData = &mTableCellMap->mBCInfo->mBEndBorders.ElementAt(aX); + } + else { + if (uint32_t(mRowIndex - mFifRgFirstRowIndex) < mCellMap->mRows.Length()) { + mBCData = nullptr; + mCellData = + (BCCellData*)mCellMap->mRows[mRowIndex - mFifRgFirstRowIndex].SafeElementAt(mColIndex); + if (mCellData) { + mBCData = &mCellData->mData; + if (!mCellData->IsOrig()) { + if (mCellData->IsRowSpan()) { + aY -= mCellData->GetRowSpanOffset(); + } + if (mCellData->IsColSpan()) { + aX -= mCellData->GetColSpanOffset(); + } + if ((aX >= 0) && (aY >= 0)) { + mCellData = (BCCellData*)mCellMap->mRows[aY - mFifRgFirstRowIndex][aX]; + } + } + if (mCellData->IsOrig()) { + mPrevCell = mCell; + mCell = mCellData->GetCellFrame(); + } + } + } + } +} + +/** + * Set the iterator to a new row + * @param aRow - the new row frame, if null the iterator will advance to the + * next row + */ +bool +BCPaintBorderIterator::SetNewRow(nsTableRowFrame* aRow) +{ + mPrevRow = mRow; + mRow = (aRow) ? aRow : mRow->GetNextRow(); + if (mRow) { + mIsNewRow = true; + mRowIndex = mRow->GetRowIndex(); + mColIndex = mDamageArea.StartCol(); + mPrevInlineSegBSize = 0; + if (mIsRepeatedHeader) { + mRepeatedHeaderRowIndex = mRowIndex; + } + } + else { + mAtEnd = true; + } + return !mAtEnd; +} + +/** + * Advance the iterator to the next row group + */ +bool +BCPaintBorderIterator::SetNewRowGroup() +{ + + mRgIndex++; + + mIsRepeatedHeader = false; + mIsRepeatedFooter = false; + + NS_ASSERTION(mRgIndex >= 0, "mRgIndex out of bounds"); + if (uint32_t(mRgIndex) < mRowGroups.Length()) { + mPrevRg = mRg; + mRg = mRowGroups[mRgIndex]; + nsTableRowGroupFrame* fifRg = + static_cast<nsTableRowGroupFrame*>(mRg->FirstInFlow()); + mFifRgFirstRowIndex = fifRg->GetStartRowIndex(); + mRgFirstRowIndex = mRg->GetStartRowIndex(); + mRgLastRowIndex = mRgFirstRowIndex + mRg->GetRowCount() - 1; + + if (SetNewRow(mRg->GetFirstRow())) { + mCellMap = mTableCellMap->GetMapFor(fifRg, nullptr); + if (!mCellMap) ABORT1(false); + } + if (mRg && mTable->GetPrevInFlow() && !mRg->GetPrevInFlow()) { + // if mRowGroup doesn't have a prev in flow, then it may be a repeated + // header or footer + const nsStyleDisplay* display = mRg->StyleDisplay(); + if (mRowIndex == mDamageArea.StartRow()) { + mIsRepeatedHeader = (mozilla::StyleDisplay::TableHeaderGroup == display->mDisplay); + } else { + mIsRepeatedFooter = (mozilla::StyleDisplay::TableFooterGroup == display->mDisplay); + } + } + } + else { + mAtEnd = true; + } + return !mAtEnd; +} + +/** + * Move the iterator to the first position in the damageArea + */ +void +BCPaintBorderIterator::First() +{ + if (!mTable || mDamageArea.StartCol() >= mNumTableCols || + mDamageArea.StartRow() >= mNumTableRows) ABORT0(); + + mAtEnd = false; + + uint32_t numRowGroups = mRowGroups.Length(); + for (uint32_t rgY = 0; rgY < numRowGroups; rgY++) { + nsTableRowGroupFrame* rowG = mRowGroups[rgY]; + int32_t start = rowG->GetStartRowIndex(); + int32_t end = start + rowG->GetRowCount() - 1; + if (mDamageArea.StartRow() >= start && mDamageArea.StartRow() <= end) { + mRgIndex = rgY - 1; // SetNewRowGroup increments rowGroupIndex + if (SetNewRowGroup()) { + while (mRowIndex < mDamageArea.StartRow() && !mAtEnd) { + SetNewRow(); + } + if (!mAtEnd) { + SetNewData(mDamageArea.StartRow(), mDamageArea.StartCol()); + } + } + return; + } + } + mAtEnd = true; +} + +/** + * Advance the iterator to the next position + */ +void +BCPaintBorderIterator::Next() +{ + if (mAtEnd) ABORT0(); + mIsNewRow = false; + + mColIndex++; + if (mColIndex > mDamageArea.EndCol()) { + mRowIndex++; + if (mRowIndex == mDamageArea.EndRow()) { + mColIndex = mDamageArea.StartCol(); + } + else if (mRowIndex < mDamageArea.EndRow()) { + if (mRowIndex <= mRgLastRowIndex) { + SetNewRow(); + } + else { + SetNewRowGroup(); + } + } + else { + mAtEnd = true; + } + } + if (!mAtEnd) { + SetNewData(mRowIndex, mColIndex); + } +} + +// XXX if CalcVerCornerOffset and CalcHorCornerOffset remain similar, combine +// them +// XXX Update terminology from physical to logical +/** Compute the vertical offset of a vertical border segment + * @param aCornerOwnerSide - which side owns the corner + * @param aCornerSubWidth - how wide is the nonwinning side of the corner + * @param aHorWidth - how wide is the horizontal edge of the corner + * @param aIsStartOfSeg - does this corner start a new segment + * @param aIsBevel - is this corner beveled + * @return - offset in twips + */ +static nscoord +CalcVerCornerOffset(LogicalSide aCornerOwnerSide, + BCPixelSize aCornerSubWidth, + BCPixelSize aHorWidth, + bool aIsStartOfSeg, + bool aIsBevel) +{ + nscoord offset = 0; + // XXX These should be replaced with appropriate side-specific macros (which?) + BCPixelSize smallHalf, largeHalf; + if (IsBlock(aCornerOwnerSide)) { + DivideBCBorderSize(aCornerSubWidth, smallHalf, largeHalf); + if (aIsBevel) { + offset = (aIsStartOfSeg) ? -largeHalf : smallHalf; + } + else { + offset = (eLogicalSideBStart == aCornerOwnerSide) ? smallHalf : -largeHalf; + } + } + else { + DivideBCBorderSize(aHorWidth, smallHalf, largeHalf); + if (aIsBevel) { + offset = (aIsStartOfSeg) ? -largeHalf : smallHalf; + } + else { + offset = (aIsStartOfSeg) ? smallHalf : -largeHalf; + } + } + return nsPresContext::CSSPixelsToAppUnits(offset); +} + +/** Compute the horizontal offset of a horizontal border segment + * @param aCornerOwnerSide - which side owns the corner + * @param aCornerSubWidth - how wide is the nonwinning side of the corner + * @param aVerWidth - how wide is the vertical edge of the corner + * @param aIsStartOfSeg - does this corner start a new segment + * @param aIsBevel - is this corner beveled + * @return - offset in twips + */ +static nscoord +CalcHorCornerOffset(LogicalSide aCornerOwnerSide, + BCPixelSize aCornerSubWidth, + BCPixelSize aVerWidth, + bool aIsStartOfSeg, + bool aIsBevel) +{ + nscoord offset = 0; + // XXX These should be replaced with appropriate side-specific macros (which?) + BCPixelSize smallHalf, largeHalf; + if (IsInline(aCornerOwnerSide)) { + DivideBCBorderSize(aCornerSubWidth, smallHalf, largeHalf); + if (aIsBevel) { + offset = (aIsStartOfSeg) ? -largeHalf : smallHalf; + } + else { + offset = (eLogicalSideIStart == aCornerOwnerSide) ? smallHalf : -largeHalf; + } + } + else { + DivideBCBorderSize(aVerWidth, smallHalf, largeHalf); + if (aIsBevel) { + offset = (aIsStartOfSeg) ? -largeHalf : smallHalf; + } + else { + offset = (aIsStartOfSeg) ? smallHalf : -largeHalf; + } + } + return nsPresContext::CSSPixelsToAppUnits(offset); +} + +BCBlockDirSeg::BCBlockDirSeg() +{ + mCol = nullptr; + mFirstCell = mLastCell = mAjaCell = nullptr; + mOffsetI = mOffsetB = mLength = mWidth = mBStartBevelOffset = 0; + mBStartBevelSide = eLogicalSideBStart; + mOwner = eCellOwner; +} + +/** + * Start a new block-direction segment + * @param aIter - iterator containing the structural information + * @param aBorderOwner - determines the border style + * @param aBlockSegISize - the width of segment in pixel + * @param aInlineSegBSize - the width of the inline-dir segment joining the corner + * at the start + */ +void +BCBlockDirSeg::Start(BCPaintBorderIterator& aIter, + BCBorderOwner aBorderOwner, + BCPixelSize aBlockSegISize, + BCPixelSize aInlineSegBSize) +{ + LogicalSide ownerSide = eLogicalSideBStart; + bool bevel = false; + + nscoord cornerSubWidth = (aIter.mBCData) ? + aIter.mBCData->GetCorner(ownerSide, bevel) : 0; + + bool bStartBevel = (aBlockSegISize > 0) ? bevel : false; + BCPixelSize maxInlineSegBSize = std::max(aIter.mPrevInlineSegBSize, aInlineSegBSize); + nscoord offset = CalcVerCornerOffset(ownerSide, cornerSubWidth, + maxInlineSegBSize, true, + bStartBevel); + + mBStartBevelOffset = bStartBevel ? + nsPresContext::CSSPixelsToAppUnits(maxInlineSegBSize): 0; + // XXX this assumes that only corners where 2 segments join can be beveled + mBStartBevelSide = (aInlineSegBSize > 0) ? eLogicalSideIEnd : eLogicalSideIStart; + mOffsetB += offset; + mLength = -offset; + mWidth = aBlockSegISize; + mOwner = aBorderOwner; + mFirstCell = aIter.mCell; + mFirstRowGroup = aIter.mRg; + mFirstRow = aIter.mRow; + if (aIter.GetRelativeColIndex() > 0) { + mAjaCell = aIter.mBlockDirInfo[aIter.GetRelativeColIndex() - 1].mLastCell; + } +} + +/** + * Initialize the block-dir segments with information that will persist for any + * block-dir segment in this column + * @param aIter - iterator containing the structural information + */ +void +BCBlockDirSeg::Initialize(BCPaintBorderIterator& aIter) +{ + int32_t relColIndex = aIter.GetRelativeColIndex(); + mCol = aIter.IsTableIEndMost() ? aIter.mBlockDirInfo[relColIndex - 1].mCol : + aIter.mTableFirstInFlow->GetColFrame(aIter.mColIndex); + if (!mCol) ABORT0(); + if (0 == relColIndex) { + mOffsetI = aIter.mInitialOffsetI; + } + // set mOffsetI for the next column + if (!aIter.IsDamageAreaIEndMost()) { + aIter.mBlockDirInfo[relColIndex + 1].mOffsetI = + mOffsetI + mCol->ISize(aIter.mTableWM); + } + mOffsetB = aIter.mInitialOffsetB; + mLastCell = aIter.mCell; +} + +/** + * Compute the offsets for the bEnd corner of a block-dir segment + * @param aIter - iterator containing the structural information + * @param aInlineSegBSize - the width of the inline-dir segment joining the corner + * at the start + */ +void +BCBlockDirSeg::GetBEndCorner(BCPaintBorderIterator& aIter, + BCPixelSize aInlineSegBSize) +{ + LogicalSide ownerSide = eLogicalSideBStart; + nscoord cornerSubWidth = 0; + bool bevel = false; + if (aIter.mBCData) { + cornerSubWidth = aIter.mBCData->GetCorner(ownerSide, bevel); + } + mIsBEndBevel = (mWidth > 0) ? bevel : false; + mBEndInlineSegBSize = std::max(aIter.mPrevInlineSegBSize, aInlineSegBSize); + mBEndOffset = CalcVerCornerOffset(ownerSide, cornerSubWidth, + mBEndInlineSegBSize, + false, mIsBEndBevel); + mLength += mBEndOffset; +} + +/** + * Paint the block-dir segment + * @param aIter - iterator containing the structural information + * @param aDrawTarget - the draw target + * @param aInlineSegBSize - the width of the inline-dir segment joining the + * corner at the start + */ +void +BCBlockDirSeg::Paint(BCPaintBorderIterator& aIter, + DrawTarget& aDrawTarget, + BCPixelSize aInlineSegBSize) +{ + // get the border style, color and paint the segment + LogicalSide side = + aIter.IsDamageAreaIEndMost() ? eLogicalSideIEnd : eLogicalSideIStart; + int32_t relColIndex = aIter.GetRelativeColIndex(); + nsTableColFrame* col = mCol; if (!col) ABORT0(); + nsTableCellFrame* cell = mFirstCell; // ??? + nsIFrame* owner = nullptr; + uint8_t style = NS_STYLE_BORDER_STYLE_SOLID; + nscolor color = 0xFFFFFFFF; + + // All the tables frames have the same presContext, so we just use any one + // that exists here: + int32_t appUnitsPerDevPixel = col->PresContext()->AppUnitsPerDevPixel(); + + switch (mOwner) { + case eTableOwner: + owner = aIter.mTable; + break; + case eAjaColGroupOwner: + side = eLogicalSideIEnd; + if (!aIter.IsTableIEndMost() && (relColIndex > 0)) { + col = aIter.mBlockDirInfo[relColIndex - 1].mCol; + } + MOZ_FALLTHROUGH; + case eColGroupOwner: + if (col) { + owner = col->GetParent(); + } + break; + case eAjaColOwner: + side = eLogicalSideIEnd; + if (!aIter.IsTableIEndMost() && (relColIndex > 0)) { + col = aIter.mBlockDirInfo[relColIndex - 1].mCol; + } + MOZ_FALLTHROUGH; + case eColOwner: + owner = col; + break; + case eAjaRowGroupOwner: + NS_ERROR("a neighboring rowgroup can never own a vertical border"); + MOZ_FALLTHROUGH; + case eRowGroupOwner: + NS_ASSERTION(aIter.IsTableIStartMost() || aIter.IsTableIEndMost(), + "row group can own border only at table edge"); + owner = mFirstRowGroup; + break; + case eAjaRowOwner: + NS_ERROR("program error"); + MOZ_FALLTHROUGH; + case eRowOwner: + NS_ASSERTION(aIter.IsTableIStartMost() || aIter.IsTableIEndMost(), + "row can own border only at table edge"); + owner = mFirstRow; + break; + case eAjaCellOwner: + side = eLogicalSideIEnd; + cell = mAjaCell; + MOZ_FALLTHROUGH; + case eCellOwner: + owner = cell; + break; + } + if (owner) { + ::GetPaintStyleInfo(owner, aIter.mTableWM, side, &style, &color); + } + BCPixelSize smallHalf, largeHalf; + DivideBCBorderSize(mWidth, smallHalf, largeHalf); + LogicalRect segRect(aIter.mTableWM, + mOffsetI - nsPresContext::CSSPixelsToAppUnits(largeHalf), + mOffsetB, + nsPresContext::CSSPixelsToAppUnits(mWidth), mLength); + nscoord bEndBevelOffset = (mIsBEndBevel) ? + nsPresContext::CSSPixelsToAppUnits(mBEndInlineSegBSize) : 0; + LogicalSide bEndBevelSide = + (aInlineSegBSize > 0) ? eLogicalSideIEnd : eLogicalSideIStart; + + // Convert logical to physical sides/coordinates for DrawTableBorderSegment. + + nsRect physicalRect = segRect.GetPhysicalRect(aIter.mTableWM, + aIter.mTable->GetSize()); + // XXX For reversed vertical writing-modes (with direction:rtl), we need to + // invert physicalRect's y-position here, with respect to the table. + // However, it's not worth fixing the border positions here until the + // ordering of the table columns themselves is also fixed (bug 1180528). + + uint8_t startBevelSide = aIter.mTableWM.PhysicalSide(mBStartBevelSide); + uint8_t endBevelSide = aIter.mTableWM.PhysicalSide(bEndBevelSide); + nscoord startBevelOffset = mBStartBevelOffset; + nscoord endBevelOffset = bEndBevelOffset; + // In vertical-rl mode, the 'start' and 'end' of the block-dir (horizontal) + // border segment need to be swapped because DrawTableBorderSegment will + // apply the 'start' bevel at the left edge, and 'end' at the right. + // (Note: In this case, startBevelSide/endBevelSide will usually both be + // "top" or "bottom". DrawTableBorderSegment works purely with physical + // coordinates, so it expects startBevelOffset to be the indentation-from- + // the-left for the "start" (left) end of the border-segment, and + // endBevelOffset is the indentation-from-the-right for the "end" (right) + // end of the border-segment. We've got them reversed, since our block dir + // is RTL, so we have to swap them here.) + if (aIter.mTableWM.IsVerticalRL()) { + Swap(startBevelSide, endBevelSide); + Swap(startBevelOffset, endBevelOffset); + } + nsCSSRendering::DrawTableBorderSegment(aDrawTarget, style, color, + aIter.mTableBgColor, physicalRect, + appUnitsPerDevPixel, + nsPresContext::AppUnitsPerCSSPixel(), + startBevelSide, startBevelOffset, + endBevelSide, endBevelOffset); +} + +/** + * Advance the start point of a segment + */ +void +BCBlockDirSeg::AdvanceOffsetB() +{ + mOffsetB += mLength - mBEndOffset; +} + +/** + * Accumulate the current segment + */ +void +BCBlockDirSeg::IncludeCurrentBorder(BCPaintBorderIterator& aIter) +{ + mLastCell = aIter.mCell; + mLength += aIter.mRow->BSize(aIter.mTableWM); +} + +BCInlineDirSeg::BCInlineDirSeg() +{ + mOffsetI = mOffsetB = mLength = mWidth = mIStartBevelOffset = 0; + mIStartBevelSide = eLogicalSideBStart; + mFirstCell = mAjaCell = nullptr; +} + +/** Initialize an inline-dir border segment for painting + * @param aIter - iterator storing the current and adjacent frames + * @param aBorderOwner - which frame owns the border + * @param aBEndBlockSegISize - block-dir segment width coming from up + * @param aInlineSegBSize - the thickness of the segment + + */ +void +BCInlineDirSeg::Start(BCPaintBorderIterator& aIter, + BCBorderOwner aBorderOwner, + BCPixelSize aBEndBlockSegISize, + BCPixelSize aInlineSegBSize) +{ + LogicalSide cornerOwnerSide = eLogicalSideBStart; + bool bevel = false; + + mOwner = aBorderOwner; + nscoord cornerSubWidth = (aIter.mBCData) ? + aIter.mBCData->GetCorner(cornerOwnerSide, + bevel) : 0; + + bool iStartBevel = (aInlineSegBSize > 0) ? bevel : false; + int32_t relColIndex = aIter.GetRelativeColIndex(); + nscoord maxBlockSegISize = std::max(aIter.mBlockDirInfo[relColIndex].mWidth, + aBEndBlockSegISize); + nscoord offset = CalcHorCornerOffset(cornerOwnerSide, cornerSubWidth, + maxBlockSegISize, true, iStartBevel); + mIStartBevelOffset = (iStartBevel && (aInlineSegBSize > 0)) ? maxBlockSegISize : 0; + // XXX this assumes that only corners where 2 segments join can be beveled + mIStartBevelSide = (aBEndBlockSegISize > 0) ? eLogicalSideBEnd : eLogicalSideBStart; + mOffsetI += offset; + mLength = -offset; + mWidth = aInlineSegBSize; + mFirstCell = aIter.mCell; + mAjaCell = (aIter.IsDamageAreaBStartMost()) ? nullptr : + aIter.mBlockDirInfo[relColIndex].mLastCell; +} + +/** + * Compute the offsets for the iEnd corner of an inline-dir segment + * @param aIter - iterator containing the structural information + * @param aIStartSegISize - the iSize of the block-dir segment joining the corner + * at the start + */ +void +BCInlineDirSeg::GetIEndCorner(BCPaintBorderIterator& aIter, + BCPixelSize aIStartSegISize) +{ + LogicalSide ownerSide = eLogicalSideBStart; + nscoord cornerSubWidth = 0; + bool bevel = false; + if (aIter.mBCData) { + cornerSubWidth = aIter.mBCData->GetCorner(ownerSide, bevel); + } + + mIsIEndBevel = (mWidth > 0) ? bevel : 0; + int32_t relColIndex = aIter.GetRelativeColIndex(); + nscoord verWidth = std::max(aIter.mBlockDirInfo[relColIndex].mWidth, + aIStartSegISize); + mEndOffset = CalcHorCornerOffset(ownerSide, cornerSubWidth, verWidth, + false, mIsIEndBevel); + mLength += mEndOffset; + mIEndBevelOffset = (mIsIEndBevel) ? + nsPresContext::CSSPixelsToAppUnits(verWidth) : 0; + mIEndBevelSide = (aIStartSegISize > 0) ? eLogicalSideBEnd : eLogicalSideBStart; +} + +/** + * Paint the inline-dir segment + * @param aIter - iterator containing the structural information + * @param aDrawTarget - the draw target + */ +void +BCInlineDirSeg::Paint(BCPaintBorderIterator& aIter, DrawTarget& aDrawTarget) +{ + // get the border style, color and paint the segment + LogicalSide side = + aIter.IsDamageAreaBEndMost() ? eLogicalSideBEnd : eLogicalSideBStart; + nsIFrame* rg = aIter.mRg; if (!rg) ABORT0(); + nsIFrame* row = aIter.mRow; if (!row) ABORT0(); + nsIFrame* cell = mFirstCell; + nsIFrame* col; + nsIFrame* owner = nullptr; + + // All the tables frames have the same presContext, so we just use any one + // that exists here: + int32_t appUnitsPerDevPixel = row->PresContext()->AppUnitsPerDevPixel(); + + uint8_t style = NS_STYLE_BORDER_STYLE_SOLID; + nscolor color = 0xFFFFFFFF; + + switch (mOwner) { + case eTableOwner: + owner = aIter.mTable; + break; + case eAjaColGroupOwner: + NS_ERROR("neighboring colgroups can never own an inline-dir border"); + MOZ_FALLTHROUGH; + case eColGroupOwner: + NS_ASSERTION(aIter.IsTableBStartMost() || aIter.IsTableBEndMost(), + "col group can own border only at the table edge"); + col = aIter.mTableFirstInFlow->GetColFrame(aIter.mColIndex - 1); + if (!col) ABORT0(); + owner = col->GetParent(); + break; + case eAjaColOwner: + NS_ERROR("neighboring column can never own an inline-dir border"); + MOZ_FALLTHROUGH; + case eColOwner: + NS_ASSERTION(aIter.IsTableBStartMost() || aIter.IsTableBEndMost(), + "col can own border only at the table edge"); + owner = aIter.mTableFirstInFlow->GetColFrame(aIter.mColIndex - 1); + break; + case eAjaRowGroupOwner: + side = eLogicalSideBEnd; + rg = (aIter.IsTableBEndMost()) ? aIter.mRg : aIter.mPrevRg; + MOZ_FALLTHROUGH; + case eRowGroupOwner: + owner = rg; + break; + case eAjaRowOwner: + side = eLogicalSideBEnd; + row = (aIter.IsTableBEndMost()) ? aIter.mRow : aIter.mPrevRow; + MOZ_FALLTHROUGH; + case eRowOwner: + owner = row; + break; + case eAjaCellOwner: + side = eLogicalSideBEnd; + // if this is null due to the damage area origin-y > 0, then the border + // won't show up anyway + cell = mAjaCell; + MOZ_FALLTHROUGH; + case eCellOwner: + owner = cell; + break; + } + if (owner) { + ::GetPaintStyleInfo(owner, aIter.mTableWM, side, &style, &color); + } + BCPixelSize smallHalf, largeHalf; + DivideBCBorderSize(mWidth, smallHalf, largeHalf); + LogicalRect segRect(aIter.mTableWM, mOffsetI, + mOffsetB - nsPresContext::CSSPixelsToAppUnits(largeHalf), + mLength, + nsPresContext::CSSPixelsToAppUnits(mWidth)); + + // Convert logical to physical sides/coordinates for DrawTableBorderSegment. + nsRect physicalRect = segRect.GetPhysicalRect(aIter.mTableWM, + aIter.mTable->GetSize()); + uint8_t startBevelSide = aIter.mTableWM.PhysicalSide(mIStartBevelSide); + uint8_t endBevelSide = aIter.mTableWM.PhysicalSide(mIEndBevelSide); + nscoord startBevelOffset = + nsPresContext::CSSPixelsToAppUnits(mIStartBevelOffset); + nscoord endBevelOffset = mIEndBevelOffset; + // With inline-RTL directionality, the 'start' and 'end' of the inline-dir + // border segment need to be swapped because DrawTableBorderSegment will + // apply the 'start' bevel physically at the left or top edge, and 'end' at + // the right or bottom. + // (Note: startBevelSide/endBevelSide will be "top" or "bottom" in horizontal + // writing mode, or "left" or "right" in vertical mode. + // DrawTableBorderSegment works purely with physical coordinates, so it + // expects startBevelOffset to be the indentation-from-the-left or top end + // of the border-segment, and endBevelOffset is the indentation-from-the- + // right or bottom end. If the writing mode is inline-RTL, our "start" and + // "end" will be reversed from this physical-coord view, so we have to swap + // them here. + if (!aIter.mTableWM.IsBidiLTR()) { + Swap(startBevelSide, endBevelSide); + Swap(startBevelOffset, endBevelOffset); + } + nsCSSRendering::DrawTableBorderSegment(aDrawTarget, style, color, + aIter.mTableBgColor, physicalRect, + appUnitsPerDevPixel, + nsPresContext::AppUnitsPerCSSPixel(), + startBevelSide, startBevelOffset, + endBevelSide, endBevelOffset); +} + +/** + * Advance the start point of a segment + */ +void +BCInlineDirSeg::AdvanceOffsetI() +{ + mOffsetI += (mLength - mEndOffset); +} + +/** + * Accumulate the current segment + */ +void +BCInlineDirSeg::IncludeCurrentBorder(BCPaintBorderIterator& aIter) +{ + mLength += aIter.mBlockDirInfo[aIter.GetRelativeColIndex()].mColWidth; +} + +/** + * store the column width information while painting inline-dir segment + */ +void +BCPaintBorderIterator::StoreColumnWidth(int32_t aIndex) +{ + if (IsTableIEndMost()) { + mBlockDirInfo[aIndex].mColWidth = mBlockDirInfo[aIndex - 1].mColWidth; + } + else { + nsTableColFrame* col = mTableFirstInFlow->GetColFrame(mColIndex); + if (!col) ABORT0(); + mBlockDirInfo[aIndex].mColWidth = col->ISize(mTableWM); + } +} +/** + * Determine if a block-dir segment owns the corner + */ +bool +BCPaintBorderIterator::BlockDirSegmentOwnsCorner() +{ + LogicalSide cornerOwnerSide = eLogicalSideBStart; + bool bevel = false; + if (mBCData) { + mBCData->GetCorner(cornerOwnerSide, bevel); + } + // unitialized ownerside, bevel + return (eLogicalSideBStart == cornerOwnerSide) || + (eLogicalSideBEnd == cornerOwnerSide); +} + +/** + * Paint if necessary an inline-dir segment, otherwise accumulate it + * @param aDrawTarget - the draw target + */ +void +BCPaintBorderIterator::AccumulateOrPaintInlineDirSegment(DrawTarget& aDrawTarget) +{ + + int32_t relColIndex = GetRelativeColIndex(); + // store the current col width if it hasn't been already + if (mBlockDirInfo[relColIndex].mColWidth < 0) { + StoreColumnWidth(relColIndex); + } + + BCBorderOwner borderOwner = eCellOwner; + BCBorderOwner ignoreBorderOwner; + bool isSegStart = true; + bool ignoreSegStart; + + nscoord iStartSegISize = + mBCData ? mBCData->GetIStartEdge(ignoreBorderOwner, ignoreSegStart) : 0; + nscoord bStartSegBSize = + mBCData ? mBCData->GetBStartEdge(borderOwner, isSegStart) : 0; + + if (mIsNewRow || (IsDamageAreaIStartMost() && IsDamageAreaBEndMost())) { + // reset for every new row and on the bottom of the last row + mInlineSeg.mOffsetB = mNextOffsetB; + mNextOffsetB = mNextOffsetB + mRow->BSize(mTableWM); + mInlineSeg.mOffsetI = mInitialOffsetI; + mInlineSeg.Start(*this, borderOwner, iStartSegISize, bStartSegBSize); + } + + if (!IsDamageAreaIStartMost() && (isSegStart || IsDamageAreaIEndMost() || + BlockDirSegmentOwnsCorner())) { + // paint the previous seg or the current one if IsDamageAreaIEndMost() + if (mInlineSeg.mLength > 0) { + mInlineSeg.GetIEndCorner(*this, iStartSegISize); + if (mInlineSeg.mWidth > 0) { + mInlineSeg.Paint(*this, aDrawTarget); + } + mInlineSeg.AdvanceOffsetI(); + } + mInlineSeg.Start(*this, borderOwner, iStartSegISize, bStartSegBSize); + } + mInlineSeg.IncludeCurrentBorder(*this); + mBlockDirInfo[relColIndex].mWidth = iStartSegISize; + mBlockDirInfo[relColIndex].mLastCell = mCell; +} +/** + * Paint if necessary a block-dir segment, otherwise accumulate it + * @param aDrawTarget - the draw target + */ +void +BCPaintBorderIterator::AccumulateOrPaintBlockDirSegment(DrawTarget& aDrawTarget) +{ + BCBorderOwner borderOwner = eCellOwner; + BCBorderOwner ignoreBorderOwner; + bool isSegStart = true; + bool ignoreSegStart; + + nscoord blockSegISize = + mBCData ? mBCData->GetIStartEdge(borderOwner, isSegStart) : 0; + nscoord inlineSegBSize = + mBCData ? mBCData->GetBStartEdge(ignoreBorderOwner, ignoreSegStart) : 0; + + int32_t relColIndex = GetRelativeColIndex(); + BCBlockDirSeg& blockDirSeg = mBlockDirInfo[relColIndex]; + if (!blockDirSeg.mCol) { // on the first damaged row and the first segment in the + // col + blockDirSeg.Initialize(*this); + blockDirSeg.Start(*this, borderOwner, blockSegISize, inlineSegBSize); + } + + if (!IsDamageAreaBStartMost() && (isSegStart || IsDamageAreaBEndMost() || + IsAfterRepeatedHeader() || + StartRepeatedFooter())) { + // paint the previous seg or the current one if IsDamageAreaBEndMost() + if (blockDirSeg.mLength > 0) { + blockDirSeg.GetBEndCorner(*this, inlineSegBSize); + if (blockDirSeg.mWidth > 0) { + blockDirSeg.Paint(*this, aDrawTarget, inlineSegBSize); + } + blockDirSeg.AdvanceOffsetB(); + } + blockDirSeg.Start(*this, borderOwner, blockSegISize, inlineSegBSize); + } + blockDirSeg.IncludeCurrentBorder(*this); + mPrevInlineSegBSize = inlineSegBSize; +} + +/** + * Reset the block-dir information cache + */ +void +BCPaintBorderIterator::ResetVerInfo() +{ + if (mBlockDirInfo) { + memset(mBlockDirInfo, 0, mDamageArea.ColCount() * sizeof(BCBlockDirSeg)); + // XXX reinitialize properly + for (auto xIndex : MakeRange(mDamageArea.ColCount())) { + mBlockDirInfo[xIndex].mColWidth = -1; + } + } +} + +/** + * Method to paint BCBorders, this does not use currently display lists although + * it will do this in future + * @param aDrawTarget - the rendering context + * @param aDirtyRect - inside this rectangle the BC Borders will redrawn + */ +void +nsTableFrame::PaintBCBorders(DrawTarget& aDrawTarget, const nsRect& aDirtyRect) +{ + // We first transfer the aDirtyRect into cellmap coordinates to compute which + // cell borders need to be painted + BCPaintBorderIterator iter(this); + if (!iter.SetDamageArea(aDirtyRect)) + return; + + // XXX comment still has physical terminology + // First, paint all of the vertical borders from top to bottom and left to + // right as they become complete. They are painted first, since they are less + // efficient to paint than horizontal segments. They were stored with as few + // segments as possible (since horizontal borders are painted last and + // possibly over them). For every cell in a row that fails in the damage are + // we look up if the current border would start a new segment, if so we paint + // the previously stored vertical segment and start a new segment. After + // this we the now active segment with the current border. These + // segments are stored in mBlockDirInfo to be used on the next row + for (iter.First(); !iter.mAtEnd; iter.Next()) { + iter.AccumulateOrPaintBlockDirSegment(aDrawTarget); + } + + // Next, paint all of the inline-dir border segments from bStart to bEnd reuse + // the mBlockDirInfo array to keep track of col widths and block-dir segments for + // corner calculations + iter.Reset(); + for (iter.First(); !iter.mAtEnd; iter.Next()) { + iter.AccumulateOrPaintInlineDirSegment(aDrawTarget); + } +} + +bool +nsTableFrame::RowHasSpanningCells(int32_t aRowIndex, int32_t aNumEffCols) +{ + bool result = false; + nsTableCellMap* cellMap = GetCellMap(); + NS_PRECONDITION (cellMap, "bad call, cellMap not yet allocated."); + if (cellMap) { + result = cellMap->RowHasSpanningCells(aRowIndex, aNumEffCols); + } + return result; +} + +bool +nsTableFrame::RowIsSpannedInto(int32_t aRowIndex, int32_t aNumEffCols) +{ + bool result = false; + nsTableCellMap* cellMap = GetCellMap(); + NS_PRECONDITION (cellMap, "bad call, cellMap not yet allocated."); + if (cellMap) { + result = cellMap->RowIsSpannedInto(aRowIndex, aNumEffCols); + } + return result; +} + +/* static */ +void +nsTableFrame::InvalidateTableFrame(nsIFrame* aFrame, + const nsRect& aOrigRect, + const nsRect& aOrigVisualOverflow, + bool aIsFirstReflow) +{ + nsIFrame* parent = aFrame->GetParent(); + NS_ASSERTION(parent, "What happened here?"); + + if (parent->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { + // Don't bother; we'll invalidate the parent's overflow rect when + // we finish reflowing it. + return; + } + + // The part that looks at both the rect and the overflow rect is a + // bit of a hack. See nsBlockFrame::ReflowLine for an eloquent + // description of its hackishness. + // + // This doesn't really make sense now that we have DLBI. + // This code can probably be simplified a fair bit. + nsRect visualOverflow = aFrame->GetVisualOverflowRect(); + if (aIsFirstReflow || + aOrigRect.TopLeft() != aFrame->GetPosition() || + aOrigVisualOverflow.TopLeft() != visualOverflow.TopLeft()) { + // Invalidate the old and new overflow rects. Note that if the + // frame moved, we can't just use aOrigVisualOverflow, since it's in + // coordinates relative to the old position. So invalidate via + // aFrame's parent, and reposition that overflow rect to the right + // place. + // XXXbz this doesn't handle outlines, does it? + aFrame->InvalidateFrame(); + parent->InvalidateFrameWithRect(aOrigVisualOverflow + aOrigRect.TopLeft()); + } else if (aOrigRect.Size() != aFrame->GetSize() || + aOrigVisualOverflow.Size() != visualOverflow.Size()){ + aFrame->InvalidateFrameWithRect(aOrigVisualOverflow); + aFrame->InvalidateFrame(); + parent->InvalidateFrameWithRect(aOrigRect); + parent->InvalidateFrame(); + } +} |