diff options
author | David Teller <dteller@mozilla.com> | 2019-01-29 03:11:39 +0100 |
---|---|---|
committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-01-29 03:11:39 +0100 |
commit | b55d41c240df13812760a2a77f086a477f450fd0 (patch) | |
tree | 4e9e254e74b4cbf4cfafa07a37db8af192883925 /js | |
parent | abcaa560fcaf2f814fc40eef46557033c910eb96 (diff) | |
download | uxp-b55d41c240df13812760a2a77f086a477f450fd0.tar.gz |
Reduce number of allocations in AutoStopwatch
This patch fixes two related issues.
1. The AutoStopwatch uses a stack-allocated `mozilla::Vector` to
communicate with its callback during each compartment switch.
This vector was designed to allow its contents to be stack-allocated
but they turned out to be accidentally heap-allocated.
2. During each tick, the stopwatch fills a vector `recentGroups_`.
This vector always started with minimal capacity and had to grow
repeatedly as groups were added, causing repeated reallocations.
This patch preallocates `recentGroups_` to have the same capacity as the
previous tick. We expect that this should eventually reach a stable size
that closely matches the actual needs of the process.
Diffstat (limited to 'js')
-rw-r--r-- | js/src/jsapi.h | 2 | ||||
-rw-r--r-- | js/src/vm/Stopwatch.cpp | 25 |
2 files changed, 21 insertions, 6 deletions
diff --git a/js/src/jsapi.h b/js/src/jsapi.h index 0983f034f8..799396a0af 100644 --- a/js/src/jsapi.h +++ b/js/src/jsapi.h @@ -6566,7 +6566,7 @@ struct JS_PUBLIC_API(PerformanceGroup) { uint64_t refCount_; }; -using PerformanceGroupVector = mozilla::Vector<RefPtr<js::PerformanceGroup>, 0, SystemAllocPolicy>; +using PerformanceGroupVector = mozilla::Vector<RefPtr<js::PerformanceGroup>, 8, SystemAllocPolicy>; /** * Commit any Performance Monitoring data. diff --git a/js/src/vm/Stopwatch.cpp b/js/src/vm/Stopwatch.cpp index 7a6acb9704..5b5ec61961 100644 --- a/js/src/vm/Stopwatch.cpp +++ b/js/src/vm/Stopwatch.cpp @@ -20,6 +20,7 @@ #include "gc/Zone.h" #include "vm/Runtime.h" + namespace js { bool @@ -136,6 +137,9 @@ PerformanceMonitoring::start() bool PerformanceMonitoring::commit() { + // Maximal initialization size, in elements for the vector of groups. + static const size_t MAX_GROUPS_INIT_CAPACITY = 1024; + #if !defined(MOZ_HAVE_RDTSC) // The AutoStopwatch is only executed if `MOZ_HAVE_RDTSC`. return false; @@ -152,13 +156,24 @@ PerformanceMonitoring::commit() return true; } - PerformanceGroupVector recentGroups; - recentGroups_.swap(recentGroups); + // The move operation is generally constant time, unless + // `recentGroups_.length()` is very small, in which case + // it's fast just because it's small. + PerformanceGroupVector recentGroups(Move(recentGroups_)); + recentGroups_ = PerformanceGroupVector(); // Reconstruct after `Move`. bool success = true; if (stopwatchCommitCallback) success = stopwatchCommitCallback(iteration_, recentGroups, stopwatchCommitClosure); + // Heuristic: we expect to have roughly the same number of groups as in + // the previous iteration. + const size_t capacity = recentGroups.capacity() < MAX_GROUPS_INIT_CAPACITY ? + recentGroups.capacity() : + MAX_GROUPS_INIT_CAPACITY; + success = recentGroups_.reserve(capacity) + && success; + // Reset immediately, to make sure that we're not hit by the end // of a nested event loop (which would cause `commit` to be called // twice in succession). @@ -227,7 +242,7 @@ AutoStopwatch::AutoStopwatch(JSContext* cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM_IN_IM MOZ_GUARD_OBJECT_NOTIFIER_INIT; JSCompartment* compartment = cx_->compartment(); - if (compartment->scheduledForDestruction) + if (MOZ_UNLIKELY(compartment->scheduledForDestruction)) return; JSRuntime* runtime = cx_->runtime(); @@ -266,11 +281,11 @@ AutoStopwatch::~AutoStopwatch() } JSCompartment* compartment = cx_->compartment(); - if (compartment->scheduledForDestruction) + if (MOZ_UNLIKELY(compartment->scheduledForDestruction)) return; JSRuntime* runtime = cx_->runtime(); - if (iteration_ != runtime->performanceMonitoring.iteration()) { + if (MOZ_UNLIKELY(iteration_ != runtime->performanceMonitoring.iteration())) { // We have entered a nested event loop at some point. // Any information we may have is obsolete. return; |