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authorMoonchild <moonchild@palemoon.org>2023-10-30 12:23:36 +0100
committerMoonchild <moonchild@palemoon.org>2023-11-01 10:31:16 +0100
commit5fd365cb76597c272356810f36efba33d8b013fe (patch)
treeb3556bc4f7903d0cf17d1d1d46430a220306fe17
parentd7f8e56f04f1684d0c9ffca7ff4cf7cea2642aa9 (diff)
downloaduxp-5fd365cb76597c272356810f36efba33d8b013fe.tar.gz
Issue #2364 - Re-factor AlphaBoxBlur
Only blur one quadrant of a box-shadow and mirror it to the other quadrants. This applies only if the corners are symmetrical (square corners or equal corner radii) otherwise we'll fall back to the old method.
-rw-r--r--gfx/2d/Blur.cpp33
-rw-r--r--gfx/2d/Blur.h8
-rw-r--r--gfx/2d/PathHelpers.h9
-rw-r--r--gfx/thebes/gfxBlur.cpp781
-rw-r--r--gfx/thebes/gfxBlur.h68
-rw-r--r--layout/base/nsCSSRendering.cpp8
6 files changed, 556 insertions, 351 deletions
diff --git a/gfx/2d/Blur.cpp b/gfx/2d/Blur.cpp
index 6a38b66669..143a39e9ad 100644
--- a/gfx/2d/Blur.cpp
+++ b/gfx/2d/Blur.cpp
@@ -335,10 +335,26 @@ AlphaBoxBlur::AlphaBoxBlur(const Rect& aRect,
const IntSize& aBlurRadius,
const Rect* aDirtyRect,
const Rect* aSkipRect)
- : mSpreadRadius(aSpreadRadius),
- mBlurRadius(aBlurRadius),
- mSurfaceAllocationSize(0)
+ : mSurfaceAllocationSize(0)
{
+ Init(aRect, aSpreadRadius, aBlurRadius, aDirtyRect, aSkipRect);
+}
+
+AlphaBoxBlur::AlphaBoxBlur()
+ : mSurfaceAllocationSize(0)
+{
+}
+
+void
+AlphaBoxBlur::Init(const Rect& aRect,
+ const IntSize& aSpreadRadius,
+ const IntSize& aBlurRadius,
+ const Rect* aDirtyRect,
+ const Rect* aSkipRect)
+{
+ mSpreadRadius = aSpreadRadius;
+ mBlurRadius = aBlurRadius;
+
Rect rect(aRect);
rect.Inflate(Size(aBlurRadius + aSpreadRadius));
rect.RoundOut();
@@ -355,8 +371,7 @@ AlphaBoxBlur::AlphaBoxBlur(const Rect& aRect,
mHasDirtyRect = false;
}
- mRect = IntRect(int32_t(rect.x), int32_t(rect.y),
- int32_t(rect.width), int32_t(rect.height));
+ mRect = TruncatedToInt(rect);
if (mRect.IsEmpty()) {
return;
}
@@ -366,11 +381,8 @@ AlphaBoxBlur::AlphaBoxBlur(const Rect& aRect,
// blurring/spreading we need to do. We convert it to IntRect to avoid
// expensive int<->float conversions if we were to use Rect instead.
Rect skipRect = *aSkipRect;
- skipRect.RoundIn();
skipRect.Deflate(Size(aBlurRadius + aSpreadRadius));
- mSkipRect = IntRect(int32_t(skipRect.x), int32_t(skipRect.y),
- int32_t(skipRect.width), int32_t(skipRect.height));
-
+ mSkipRect = RoundedIn(skipRect);
mSkipRect = mSkipRect.Intersect(mRect);
if (mSkipRect.IsEqualInterior(mRect))
return;
@@ -397,8 +409,7 @@ AlphaBoxBlur::AlphaBoxBlur(const Rect& aRect,
int32_t aStride,
float aSigmaX,
float aSigmaY)
- : mRect(int32_t(aRect.x), int32_t(aRect.y),
- int32_t(aRect.width), int32_t(aRect.height)),
+ : mRect(TruncatedToInt(aRect)),
mSpreadRadius(),
mBlurRadius(CalculateBlurRadius(Point(aSigmaX, aSigmaY))),
mStride(aStride),
diff --git a/gfx/2d/Blur.h b/gfx/2d/Blur.h
index 6fffeb2390..d4a9af3e36 100644
--- a/gfx/2d/Blur.h
+++ b/gfx/2d/Blur.h
@@ -68,6 +68,14 @@ public:
float aSigmaX,
float aSigmaY);
+ AlphaBoxBlur();
+
+ void Init(const Rect& aRect,
+ const IntSize& aSpreadRadius,
+ const IntSize& aBlurRadius,
+ const Rect* aDirtyRect,
+ const Rect* aSkipRect);
+
~AlphaBoxBlur();
/**
diff --git a/gfx/2d/PathHelpers.h b/gfx/2d/PathHelpers.h
index 553a886b93..6b7135db1b 100644
--- a/gfx/2d/PathHelpers.h
+++ b/gfx/2d/PathHelpers.h
@@ -224,6 +224,15 @@ struct RectCornerRadii {
return true;
}
+ bool AreRadiiSame() const {
+ for (size_t i = 1; i < RectCorner::Count; i++) {
+ if (radii[i] != radii[0]) {
+ return false;
+ }
+ }
+ return true;
+ }
+
void Scale(Float aXScale, Float aYScale) {
for (int i = 0; i < RectCorner::Count; i++) {
radii[i].Scale(aXScale, aYScale);
diff --git a/gfx/thebes/gfxBlur.cpp b/gfx/thebes/gfxBlur.cpp
index d5878e1619..479a1b36d0 100644
--- a/gfx/thebes/gfxBlur.cpp
+++ b/gfx/thebes/gfxBlur.cpp
@@ -11,8 +11,7 @@
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Blur.h"
#include "mozilla/gfx/PathHelpers.h"
-#include "mozilla/UniquePtr.h"
-#include "mozilla/UniquePtrExtensions.h"
+#include "mozilla/Maybe.h"
#include "nsExpirationTracker.h"
#include "nsClassHashtable.h"
#include "gfxUtils.h"
@@ -21,71 +20,69 @@ using namespace mozilla;
using namespace mozilla::gfx;
gfxAlphaBoxBlur::gfxAlphaBoxBlur()
+ : mData(nullptr)
{
}
gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
{
- mContext = nullptr;
+ if (mData) {
+ free(mData);
+ }
}
-gfxContext*
+already_AddRefed<gfxContext>
gfxAlphaBoxBlur::Init(const gfxRect& aRect,
const IntSize& aSpreadRadius,
const IntSize& aBlurRadius,
const gfxRect* aDirtyRect,
const gfxRect* aSkipRect)
{
- mozilla::gfx::Rect rect(Float(aRect.x), Float(aRect.y),
- Float(aRect.width), Float(aRect.height));
- IntSize spreadRadius(aSpreadRadius.width, aSpreadRadius.height);
- IntSize blurRadius(aBlurRadius.width, aBlurRadius.height);
- UniquePtr<Rect> dirtyRect;
- if (aDirtyRect) {
- dirtyRect = MakeUnique<Rect>(Float(aDirtyRect->x),
- Float(aDirtyRect->y),
- Float(aDirtyRect->width),
- Float(aDirtyRect->height));
- }
- UniquePtr<Rect> skipRect;
- if (aSkipRect) {
- skipRect = MakeUnique<Rect>(Float(aSkipRect->x),
- Float(aSkipRect->y),
- Float(aSkipRect->width),
- Float(aSkipRect->height));
- }
-
- mBlur = MakeUnique<AlphaBoxBlur>(rect, spreadRadius, blurRadius, dirtyRect.get(), skipRect.get());
- size_t blurDataSize = mBlur->GetSurfaceAllocationSize();
- if (blurDataSize == 0)
- return nullptr;
-
- IntSize size = mBlur->GetSize();
+ Maybe<Rect> dirtyRect = aDirtyRect ? Some(ToRect(*aDirtyRect)) : Nothing();
+ Maybe<Rect> skipRect = aSkipRect ? Some(ToRect(*aSkipRect)) : Nothing();
+ RefPtr<DrawTarget> dt =
+ InitDrawTarget(ToRect(aRect), aSpreadRadius, aBlurRadius,
+ dirtyRect.ptrOr(nullptr), skipRect.ptrOr(nullptr));
+ if (!dt) {
+ return nullptr;
+ }
- // Make an alpha-only surface to draw on. We will play with the data after
- // everything is drawn to create a blur effect.
- mData = MakeUniqueFallible<unsigned char[]>(blurDataSize);
- if (!mData) {
- return nullptr;
- }
- memset(mData.get(), 0, blurDataSize);
-
- RefPtr<DrawTarget> dt =
- gfxPlatform::CreateDrawTargetForData(mData.get(), size,
- mBlur->GetStride(),
- SurfaceFormat::A8);
- if (!dt || !dt->IsValid()) {
- return nullptr;
- }
+ RefPtr<gfxContext> context = gfxContext::CreateOrNull(dt);
+ MOZ_ASSERT(context); // already checked for target above
+ context->SetMatrix(gfxMatrix::Translation(-mBlur.GetRect().TopLeft()));
+ return context.forget();
+}
- IntRect irect = mBlur->GetRect();
- gfxPoint topleft(irect.TopLeft().x, irect.TopLeft().y);
+already_AddRefed<DrawTarget>
+gfxAlphaBoxBlur::InitDrawTarget(const Rect& aRect,
+ const IntSize& aSpreadRadius,
+ const IntSize& aBlurRadius,
+ const Rect* aDirtyRect,
+ const Rect* aSkipRect)
+{
+ mBlur.Init(aRect, aSpreadRadius, aBlurRadius, aDirtyRect, aSkipRect);
+ size_t blurDataSize = mBlur.GetSurfaceAllocationSize();
+ if (blurDataSize == 0) {
+ return nullptr;
+ }
- mContext = gfxContext::CreateOrNull(dt);
- MOZ_ASSERT(mContext); // already checked for target above
- mContext->SetMatrix(gfxMatrix::Translation(-topleft));
+ // Make an alpha-only surface to draw on. We will play with the data after
+ // everything is drawn to create a blur effect.
+ mData = static_cast<uint8_t*>(calloc(1, blurDataSize));
+ if (!mData) {
+ return nullptr;
+ }
- return mContext;
+ RefPtr<DrawTarget> dt =
+ gfxPlatform::CreateDrawTargetForData(mData,
+ mBlur.GetSize(),
+ mBlur.GetStride(),
+ SurfaceFormat::A8);
+ if (!dt || !dt->IsValid()) {
+ return nullptr;
+ }
+ dt->SetTransform(Matrix::Translation(-mBlur.GetRect().TopLeft()));
+ return dt.forget();
}
void
@@ -121,20 +118,20 @@ DrawBlur(gfxContext* aDestinationCtx,
already_AddRefed<SourceSurface>
gfxAlphaBoxBlur::DoBlur(DrawTarget* aDT, IntPoint* aTopLeft)
{
- mBlur->Blur(mData.get());
+ mBlur.Blur(mData);
- *aTopLeft = mBlur->GetRect().TopLeft();
+ *aTopLeft = mBlur.GetRect().TopLeft();
- return aDT->CreateSourceSurfaceFromData(mData.get(),
- mBlur->GetSize(),
- mBlur->GetStride(),
+ return aDT->CreateSourceSurfaceFromData(mData,
+ mBlur.GetSize(),
+ mBlur.GetStride(),
SurfaceFormat::A8);
}
void
gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx)
{
- if (!mContext)
+ if (!mData)
return;
DrawTarget *dest = aDestinationCtx->GetDrawTarget();
@@ -143,7 +140,7 @@ gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx)
return;
}
- Rect* dirtyRect = mBlur->GetDirtyRect();
+ Rect* dirtyRect = mBlur.GetDirtyRect();
IntPoint topLeft;
RefPtr<SourceSurface> mask = DoBlur(dest, &topLeft);
@@ -175,16 +172,15 @@ struct BlurCacheKey : public PLDHashEntryHdr {
bool mIsInset;
// Only used for inset blurs
- bool mHasBorderRadius;
IntSize mInnerMinSize;
- BlurCacheKey(IntSize aMinSize, IntSize aBlurRadius,
- RectCornerRadii* aCornerRadii, const Color& aShadowColor,
+ BlurCacheKey(const IntSize& aMinSize, const IntSize& aBlurRadius,
+ const RectCornerRadii* aCornerRadii, const Color& aShadowColor,
BackendType aBackendType)
: BlurCacheKey(aMinSize, IntSize(0, 0),
aBlurRadius, aCornerRadii,
aShadowColor, false,
- false, aBackendType)
+ aBackendType)
{}
explicit BlurCacheKey(const BlurCacheKey* aOther)
@@ -194,22 +190,20 @@ struct BlurCacheKey : public PLDHashEntryHdr {
, mBackend(aOther->mBackend)
, mCornerRadii(aOther->mCornerRadii)
, mIsInset(aOther->mIsInset)
- , mHasBorderRadius(aOther->mHasBorderRadius)
, mInnerMinSize(aOther->mInnerMinSize)
{ }
- explicit BlurCacheKey(IntSize aOuterMinSize, IntSize aInnerMinSize,
- IntSize aBlurRadius,
+ explicit BlurCacheKey(const IntSize& aOuterMinSize, const IntSize& aInnerMinSize,
+ const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor, bool aIsInset,
- bool aHasBorderRadius, BackendType aBackendType)
+ BackendType aBackendType)
: mMinSize(aOuterMinSize)
, mBlurRadius(aBlurRadius)
, mShadowColor(aShadowColor)
, mBackend(aBackendType)
, mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii())
, mIsInset(aIsInset)
- , mHasBorderRadius(aHasBorderRadius)
, mInnerMinSize(aInnerMinSize)
{ }
@@ -237,7 +231,6 @@ struct BlurCacheKey : public PLDHashEntryHdr {
if (aKey->mIsInset) {
hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height);
- hash = AddToHash(hash, HashBytes(&aKey->mHasBorderRadius, sizeof(bool)));
}
return hash;
}
@@ -252,8 +245,7 @@ struct BlurCacheKey : public PLDHashEntryHdr {
aKey->mBackend == mBackend) {
if (mIsInset) {
- return (mHasBorderRadius == aKey->mHasBorderRadius) &&
- (mInnerMinSize == aKey->mInnerMinSize);
+ return (mInnerMinSize == aKey->mInnerMinSize);
}
return true;
@@ -274,15 +266,15 @@ struct BlurCacheKey : public PLDHashEntryHdr {
* to the cache entry to be able to be tracked by the nsExpirationTracker.
* */
struct BlurCacheData {
- BlurCacheData(SourceSurface* aBlur, IntMargin aExtendDestBy, const BlurCacheKey& aKey)
+ BlurCacheData(SourceSurface* aBlur, const IntMargin& aBlurMargin, const BlurCacheKey& aKey)
: mBlur(aBlur)
- , mExtendDest(aExtendDestBy)
+ , mBlurMargin(aBlurMargin)
, mKey(aKey)
{}
BlurCacheData(const BlurCacheData& aOther)
: mBlur(aOther.mBlur)
- , mExtendDest(aOther.mExtendDest)
+ , mBlurMargin(aOther.mBlurMargin)
, mKey(aOther.mKey)
{ }
@@ -292,7 +284,7 @@ struct BlurCacheData {
nsExpirationState mExpirationState;
RefPtr<SourceSurface> mBlur;
- IntMargin mExtendDest;
+ IntMargin mBlurMargin;
BlurCacheKey mKey;
};
@@ -316,9 +308,9 @@ class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
mHashEntries.Remove(aObject->mKey);
}
- BlurCacheData* Lookup(const IntSize aMinSize,
+ BlurCacheData* Lookup(const IntSize& aMinSize,
const IntSize& aBlurRadius,
- RectCornerRadii* aCornerRadii,
+ const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
BackendType aBackendType)
{
@@ -333,19 +325,18 @@ class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
return blur;
}
- BlurCacheData* LookupInsetBoxShadow(const IntSize aOuterMinSize,
- const IntSize aInnerMinSize,
+ BlurCacheData* LookupInsetBoxShadow(const IntSize& aOuterMinSize,
+ const IntSize& aInnerMinSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
- const bool& aHasBorderRadius,
BackendType aBackendType)
{
bool insetBoxShadow = true;
BlurCacheKey key(aOuterMinSize, aInnerMinSize,
aBlurRadius, aCornerRadii,
aShadowColor, insetBoxShadow,
- aHasBorderRadius, aBackendType);
+ aBackendType);
BlurCacheData* blur = mHashEntries.Get(key);
if (blur) {
MarkUsed(blur);
@@ -383,28 +374,26 @@ class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
static BlurCache* gBlurCache = nullptr;
static IntSize
-ComputeMinSizeForShadowShape(RectCornerRadii* aCornerRadii,
- IntSize aBlurRadius,
- IntMargin& aSlice,
+ComputeMinSizeForShadowShape(const RectCornerRadii* aCornerRadii,
+ const IntSize& aBlurRadius,
+ IntMargin& aOutSlice,
const IntSize& aRectSize)
{
- float cornerWidth = 0;
- float cornerHeight = 0;
+ Size cornerSize(0, 0);
if (aCornerRadii) {
- RectCornerRadii corners = *aCornerRadii;
- for (size_t i = 0; i < 4; i++) {
- cornerWidth = std::max(cornerWidth, corners[i].width);
- cornerHeight = std::max(cornerHeight, corners[i].height);
+ const RectCornerRadii& corners = *aCornerRadii;
+ for (size_t i = 0; i < RectCorner::Count; i++) {
+ cornerSize.width = std::max(cornerSize.width, corners[i].width);
+ cornerSize.height = std::max(cornerSize.height, corners[i].height);
}
}
- aSlice = IntMargin(ceil(cornerHeight) + aBlurRadius.height,
- ceil(cornerWidth) + aBlurRadius.width,
- ceil(cornerHeight) + aBlurRadius.height,
- ceil(cornerWidth) + aBlurRadius.width);
+ IntSize margin = IntSize::Ceil(cornerSize) + aBlurRadius;
+ aOutSlice = IntMargin(margin.height, margin.width,
+ margin.height, margin.width);
- IntSize minSize(aSlice.LeftRight() + 1,
- aSlice.TopBottom() + 1);
+ IntSize minSize(aOutSlice.LeftRight() + 1,
+ aOutSlice.TopBottom() + 1);
// If aRectSize is smaller than minSize, the border-image approach won't
// work; there's no way to squeeze parts of the min box-shadow source
@@ -414,31 +403,31 @@ ComputeMinSizeForShadowShape(RectCornerRadii* aCornerRadii,
// to slice away more than we have.
if (aRectSize.width < minSize.width) {
minSize.width = aRectSize.width;
- aSlice.left = 0;
- aSlice.right = 0;
+ aOutSlice.left = 0;
+ aOutSlice.right = 0;
}
if (aRectSize.height < minSize.height) {
minSize.height = aRectSize.height;
- aSlice.top = 0;
- aSlice.bottom = 0;
+ aOutSlice.top = 0;
+ aOutSlice.bottom = 0;
}
- MOZ_ASSERT(aSlice.LeftRight() <= minSize.width);
- MOZ_ASSERT(aSlice.TopBottom() <= minSize.height);
+ MOZ_ASSERT(aOutSlice.LeftRight() <= minSize.width);
+ MOZ_ASSERT(aOutSlice.TopBottom() <= minSize.height);
return minSize;
}
void
-CacheBlur(DrawTarget& aDT,
+CacheBlur(DrawTarget* aDT,
const IntSize& aMinSize,
const IntSize& aBlurRadius,
- RectCornerRadii* aCornerRadii,
+ const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
- IntMargin aExtendDest,
+ const IntMargin& aBlurMargin,
SourceSurface* aBoxShadow)
{
- BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT.GetBackendType());
- BlurCacheData* data = new BlurCacheData(aBoxShadow, aExtendDest, key);
+ BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT->GetBackendType());
+ BlurCacheData* data = new BlurCacheData(aBoxShadow, aBlurMargin, key);
if (!gBlurCache->RegisterEntry(data)) {
delete data;
}
@@ -446,56 +435,59 @@ CacheBlur(DrawTarget& aDT,
// Blurs a small surface and creates the mask.
static already_AddRefed<SourceSurface>
-CreateBlurMask(const IntSize& aMinSize,
- RectCornerRadii* aCornerRadii,
- IntSize aBlurRadius,
- IntMargin& aExtendDestBy,
- IntMargin& aSliceBorder,
- DrawTarget& aDestDrawTarget)
+CreateBlurMask(DrawTarget* aDestDrawTarget,
+ const IntSize& aMinSize,
+ const RectCornerRadii* aCornerRadii,
+ const IntSize& aBlurRadius,
+ bool aMirrorCorners,
+ IntMargin& aOutBlurMargin)
{
gfxAlphaBoxBlur blur;
- IntRect minRect(IntPoint(), aMinSize);
-
- gfxContext* blurCtx = blur.Init(ThebesRect(Rect(minRect)), IntSize(),
- aBlurRadius, nullptr, nullptr);
-
- if (!blurCtx) {
+ Rect minRect(Point(0, 0), Size(aMinSize));
+ Rect blurRect(minRect);
+ // If mirroring corners, we only need to draw the top-left quadrant.
+ // Use ceil to preserve the remaining 1x1 middle area for minimized box
+ // shadows.
+ if (aMirrorCorners) {
+ blurRect.SizeTo(ceil(blurRect.width * 0.5f), ceil(blurRect.height * 0.5f));
+ }
+ IntSize zeroSpread(0, 0);
+ RefPtr<DrawTarget> blurDT =
+ blur.InitDrawTarget(blurRect, zeroSpread, aBlurRadius);
+ if (!blurDT) {
return nullptr;
}
- DrawTarget* blurDT = blurCtx->GetDrawTarget();
ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
if (aCornerRadii) {
RefPtr<Path> roundedRect =
- MakePathForRoundedRect(*blurDT, Rect(minRect), *aCornerRadii);
+ MakePathForRoundedRect(*blurDT, minRect, *aCornerRadii);
blurDT->Fill(roundedRect, black);
} else {
- blurDT->FillRect(Rect(minRect), black);
+ blurDT->FillRect(minRect, black);
}
IntPoint topLeft;
- RefPtr<SourceSurface> result = blur.DoBlur(&aDestDrawTarget, &topLeft);
+ RefPtr<SourceSurface> result = blur.DoBlur(aDestDrawTarget, &topLeft);
if (!result) {
return nullptr;
}
- IntRect expandedMinRect(topLeft, result->GetSize());
- aExtendDestBy = expandedMinRect - minRect;
- aSliceBorder += aExtendDestBy;
-
- MOZ_ASSERT(aSliceBorder.LeftRight() <= expandedMinRect.width);
- MOZ_ASSERT(aSliceBorder.TopBottom() <= expandedMinRect.height);
+ // Since blurRect is at (0, 0), we can find the inflated margin by
+ // negating the new rect origin, which would have been negative if
+ // the rect was inflated.
+ aOutBlurMargin = IntMargin(-topLeft.y, -topLeft.x, -topLeft.y, -topLeft.x);
return result.forget();
}
static already_AddRefed<SourceSurface>
-CreateBoxShadow(DrawTarget& aDestDT, SourceSurface* aBlurMask, const Color& aShadowColor)
+CreateBoxShadow(DrawTarget* aDestDT, SourceSurface* aBlurMask, const Color& aShadowColor)
{
IntSize blurredSize = aBlurMask->GetSize();
RefPtr<DrawTarget> boxShadowDT =
- Factory::CreateDrawTarget(aDestDT.GetBackendType(), blurredSize, SurfaceFormat::B8G8R8A8);
+ Factory::CreateDrawTarget(aDestDT->GetBackendType(), blurredSize, SurfaceFormat::B8G8R8A8);
if (!boxShadowDT) {
return nullptr;
@@ -510,17 +502,19 @@ static already_AddRefed<SourceSurface>
GetBlur(gfxContext* aDestinationCtx,
const IntSize& aRectSize,
const IntSize& aBlurRadius,
- RectCornerRadii* aCornerRadii,
+ const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
- IntMargin& aExtendDestBy,
- IntMargin& aSlice)
+ bool aMirrorCorners,
+ IntMargin& aOutBlurMargin,
+ IntMargin& aOutSlice,
+ IntSize& aOutMinSize)
{
if (!gBlurCache) {
gBlurCache = new BlurCache();
}
IntSize minSize =
- ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aSlice, aRectSize);
+ ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aOutSlice, aRectSize);
// We can get seams using the min size rect when drawing to the destination rect
// if we have a non-pixel aligned destination transformation. In those cases,
@@ -530,24 +524,25 @@ GetBlur(gfxContext* aDestinationCtx,
if (useDestRect) {
minSize = aRectSize;
}
-
- DrawTarget& destDT = *aDestinationCtx->GetDrawTarget();
-
- BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius,
- aCornerRadii, aShadowColor,
- destDT.GetBackendType());
- if (cached && !useDestRect) {
- // See CreateBlurMask() for these values
- aExtendDestBy = cached->mExtendDest;
- aSlice = aSlice + aExtendDestBy;
- RefPtr<SourceSurface> blur = cached->mBlur;
- return blur.forget();
+ aOutMinSize = minSize;
+
+ DrawTarget* destDT = aDestinationCtx->GetDrawTarget();
+
+ if (!useDestRect) {
+ BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius,
+ aCornerRadii, aShadowColor,
+ destDT->GetBackendType());
+ if (cached) {
+ // See CreateBlurMask() for these values
+ aOutBlurMargin = cached->mBlurMargin;
+ RefPtr<SourceSurface> blur = cached->mBlur;
+ return blur.forget();
+ }
}
RefPtr<SourceSurface> blurMask =
- CreateBlurMask(minSize, aCornerRadii, aBlurRadius, aExtendDestBy, aSlice,
- destDT);
-
+ CreateBlurMask(destDT, minSize, aCornerRadii, aBlurRadius,
+ aMirrorCorners, aOutBlurMargin);
if (!blurMask) {
return nullptr;
}
@@ -557,12 +552,9 @@ GetBlur(gfxContext* aDestinationCtx,
return nullptr;
}
- if (useDestRect) {
- // Since we're just going to paint the actual rect to the destination
- aSlice.SizeTo(0, 0, 0, 0);
- } else {
+ if (!useDestRect) {
CacheBlur(destDT, minSize, aBlurRadius, aCornerRadii, aShadowColor,
- aExtendDestBy, boxShadow);
+ aOutBlurMargin, boxShadow);
}
return boxShadow.forget();
}
@@ -580,49 +572,56 @@ RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft)
return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop);
}
+static bool
+ShouldStretchSurface(DrawTarget* aDT, SourceSurface* aSurface)
+{
+ // Use stretching if possible, since it leads to less seams when the
+ // destination is transformed. However, don't do this if we're using cairo,
+ // because if cairo is using pixman it won't render anything for large
+ // stretch factors because pixman's internal fixed point precision is not
+ // high enough to handle those scale factors.
+ // Calling FillRect on a D2D backend with a repeating pattern is much slower
+ // than DrawSurface, so special case the D2D backend here.
+ return (!aDT->GetTransform().IsRectilinear() &&
+ aDT->GetBackendType() != BackendType::CAIRO) ||
+ (aDT->GetBackendType() == BackendType::DIRECT2D1_1);
+}
+
static void
-RepeatOrStretchSurface(DrawTarget& aDT, SourceSurface* aSurface,
- const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
+RepeatOrStretchSurface(DrawTarget* aDT, SourceSurface* aSurface,
+ const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect)
{
if (aSkipRect.Contains(aDest)) {
return;
}
- if ((!aDT.GetTransform().IsRectilinear() &&
- aDT.GetBackendType() != BackendType::CAIRO) ||
- (aDT.GetBackendType() == BackendType::DIRECT2D1_1)) {
- // Use stretching if possible, since it leads to less seams when the
- // destination is transformed. However, don't do this if we're using cairo,
- // because if cairo is using pixman it won't render anything for large
- // stretch factors because pixman's internal fixed point precision is not
- // high enough to handle those scale factors.
- // Calling FillRect on a D2D backend with a repeating pattern is much slower
- // than DrawSurface, so special case the D2D backend here.
- aDT.DrawSurface(aSurface, aDest, aSrc);
+ if (ShouldStretchSurface(aDT, aSurface)) {
+ aDT->DrawSurface(aSurface, aDest, aSrc);
return;
}
SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()),
SamplingFilter::GOOD, RoundedToInt(aSrc));
- aDT.FillRect(aDest, pattern);
+ aDT->FillRect(aDest, pattern);
}
static void
-DrawCorner(DrawTarget& aDT, SourceSurface* aSurface,
- const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
+DrawCorner(DrawTarget* aDT, SourceSurface* aSurface,
+ const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect)
{
if (aSkipRect.Contains(aDest)) {
return;
}
- aDT.DrawSurface(aSurface, aDest, aSrc);
+ aDT->DrawSurface(aSurface, aDest, aSrc);
}
static void
-DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur,
- Rect aDstOuter, Rect aDstInner, Rect aSrcOuter, Rect aSrcInner,
- Rect aSkipRect)
+DrawMinBoxShadow(DrawTarget* aDestDrawTarget, SourceSurface* aSourceBlur,
+ const Rect& aDstOuter, const Rect& aDstInner,
+ const Rect& aSrcOuter, const Rect& aSrcInner,
+ const Rect& aSkipRect, bool aMiddle = false)
{
// Corners: top left, top right, bottom left, bottom right
DrawCorner(aDestDrawTarget, aSourceBlur,
@@ -679,6 +678,192 @@ DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur,
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(),
aSrcOuter.YMost(), aSrcInner.X()),
aSkipRect);
+
+ // Middle part
+ if (aMiddle) {
+ RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
+ RectWithEdgesTRBL(aDstInner.Y(), aDstInner.XMost(),
+ aDstInner.YMost(), aDstInner.X()),
+ RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.XMost(),
+ aSrcInner.YMost(), aSrcInner.X()),
+ aSkipRect);
+ }
+}
+
+static void
+DrawMirroredRect(DrawTarget* aDT,
+ SourceSurface* aSurface,
+ const Rect& aDest, const Point& aSrc,
+ Float aScaleX, Float aScaleY)
+{
+ SurfacePattern pattern(aSurface, ExtendMode::CLAMP,
+ Matrix::Scaling(aScaleX, aScaleY)
+ .PreTranslate(-aSrc)
+ .PostTranslate(
+ aScaleX < 0 ? aDest.XMost() : aDest.x,
+ aScaleY < 0 ? aDest.YMost() : aDest.y));
+ aDT->FillRect(aDest, pattern);
+}
+
+static void
+DrawMirroredBoxShadow(DrawTarget* aDT,
+ SourceSurface* aSurface,
+ const Rect& aDestRect)
+{
+ Point center(ceil(aDestRect.x + aDestRect.width / 2),
+ ceil(aDestRect.y + aDestRect.height / 2));
+ Rect topLeft(aDestRect.x, aDestRect.y,
+ center.x - aDestRect.x,
+ center.y - aDestRect.y);
+ Rect bottomRight(topLeft.BottomRight(), aDestRect.Size() - topLeft.Size());
+ Rect topRight(bottomRight.x, topLeft.y, bottomRight.width, topLeft.height);
+ Rect bottomLeft(topLeft.x, bottomRight.y, topLeft.width, bottomRight.height);
+ DrawMirroredRect(aDT, aSurface, topLeft, Point(), 1, 1);
+ DrawMirroredRect(aDT, aSurface, topRight, Point(), -1, 1);
+ DrawMirroredRect(aDT, aSurface, bottomLeft, Point(), 1, -1);
+ DrawMirroredRect(aDT, aSurface, bottomRight, Point(), -1, -1);
+}
+
+static void
+DrawMirroredCorner(DrawTarget* aDT, SourceSurface* aSurface,
+ const Rect& aDest, const Point& aSrc,
+ const Rect& aSkipRect, Float aScaleX, Float aScaleY)
+{
+ if (aSkipRect.Contains(aDest)) {
+ return;
+ }
+
+ DrawMirroredRect(aDT, aSurface, aDest, aSrc, aScaleX, aScaleY);
+}
+
+static void
+RepeatOrStretchMirroredSurface(DrawTarget* aDT, SourceSurface* aSurface,
+ const Rect& aDest, const Rect& aSrc,
+ const Rect& aSkipRect, Float aScaleX, Float aScaleY)
+{
+ if (aSkipRect.Contains(aDest)) {
+ return;
+ }
+
+ if (ShouldStretchSurface(aDT, aSurface)) {
+ aScaleX *= aDest.width / aSrc.width;
+ aScaleY *= aDest.height / aSrc.height;
+ DrawMirroredRect(aDT, aSurface, aDest, aSrc.TopLeft(), aScaleX, aScaleY);
+ return;
+ }
+
+ SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
+ Matrix::Scaling(aScaleX, aScaleY)
+ .PreTranslate(-aSrc.TopLeft())
+ .PostTranslate(
+ aScaleX < 0 ? aDest.XMost() : aDest.x,
+ aScaleY < 0 ? aDest.YMost() : aDest.y),
+ SamplingFilter::GOOD, RoundedToInt(aSrc));
+ aDT->FillRect(aDest, pattern);
+}
+
+static void
+DrawMirroredMinBoxShadow(DrawTarget* aDestDrawTarget, SourceSurface* aSourceBlur,
+ const Rect& aDstOuter, const Rect& aDstInner,
+ const Rect& aSrcOuter, const Rect& aSrcInner,
+ const Rect& aSkipRect, bool aMiddle = false)
+{
+ // Corners: top left, top right, bottom left, bottom right
+ // Compute quadrant bounds and then clip them to corners along
+ // dimensions where we need to stretch from min size.
+ Point center(ceil(aDstOuter.x + aDstOuter.width / 2),
+ ceil(aDstOuter.y + aDstOuter.height / 2));
+ Rect topLeft(aDstOuter.x, aDstOuter.y,
+ center.x - aDstOuter.x,
+ center.y - aDstOuter.y);
+ Rect bottomRight(topLeft.BottomRight(), aDstOuter.Size() - topLeft.Size());
+ Rect topRight(bottomRight.x, topLeft.y, bottomRight.width, topLeft.height);
+ Rect bottomLeft(topLeft.x, bottomRight.y, topLeft.width, bottomRight.height);
+
+ // Check if the middle part has been minimized along each dimension.
+ // If so, those will be strecthed/drawn separately and need to be clipped out.
+ if (aSrcInner.width == 1) {
+ topLeft.SetRightEdge(aDstInner.x);
+ topRight.SetLeftEdge(aDstInner.XMost());
+ bottomLeft.SetRightEdge(aDstInner.x);
+ bottomRight.SetLeftEdge(aDstInner.XMost());
+ }
+ if (aSrcInner.height == 1) {
+ topLeft.SetBottomEdge(aDstInner.y);
+ topRight.SetBottomEdge(aDstInner.y);
+ bottomLeft.SetTopEdge(aDstInner.YMost());
+ bottomRight.SetTopEdge(aDstInner.YMost());
+ }
+
+ DrawMirroredCorner(aDestDrawTarget, aSourceBlur, topLeft,
+ aSrcOuter.TopLeft(), aSkipRect, 1, 1);
+ DrawMirroredCorner(aDestDrawTarget, aSourceBlur, topRight,
+ aSrcOuter.TopLeft(), aSkipRect, -1, 1);
+ DrawMirroredCorner(aDestDrawTarget, aSourceBlur, bottomLeft,
+ aSrcOuter.TopLeft(), aSkipRect, 1, -1);
+ DrawMirroredCorner(aDestDrawTarget, aSourceBlur, bottomRight,
+ aSrcOuter.TopLeft(), aSkipRect, -1, -1);
+
+ // Edges: top, bottom, left, right
+ // Draw middle edges where they need to be stretched. The top and left
+ // sections that are part of the top-left quadrant will be mirrored to
+ // the bottom and right sections, respectively.
+ if (aSrcInner.width == 1) {
+ Rect dstTop = RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(),
+ aDstInner.Y(), aDstInner.X());
+ Rect srcTop = RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
+ aSrcInner.Y(), aSrcInner.X());
+ Rect dstBottom = RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(),
+ aDstOuter.YMost(), aDstInner.X());
+ Rect srcBottom = RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
+ aSrcInner.Y(), aSrcInner.X());
+ // If we only need to stretch along the X axis and we're drawing
+ // the middle section, just sample all the way to the center of the
+ // source on the Y axis to avoid extra draw calls.
+ if (aMiddle && aSrcInner.height != 1) {
+ dstTop.SetBottomEdge(center.y);
+ srcTop.height = dstTop.height;
+ dstBottom.SetTopEdge(dstTop.YMost());
+ srcBottom.height = dstBottom.height;
+ }
+ RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
+ dstTop, srcTop, aSkipRect, 1, 1);
+ RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
+ dstBottom, srcBottom, aSkipRect, 1, -1);
+ }
+
+ if (aSrcInner.height == 1) {
+ Rect dstLeft = RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(),
+ aDstInner.YMost(), aDstOuter.X());
+ Rect srcLeft = RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
+ aSrcInner.YMost(), aSrcOuter.X());
+ Rect dstRight = RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(),
+ aDstInner.YMost(), aDstInner.XMost());
+ Rect srcRight = RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
+ aSrcInner.YMost(), aSrcOuter.X());
+ // Only stretching on Y axis, so sample source to the center of the X axis.
+ if (aMiddle && aSrcInner.width != 1) {
+ dstLeft.SetRightEdge(center.x);
+ srcLeft.width = dstLeft.width;
+ dstRight.SetLeftEdge(dstLeft.XMost());
+ srcRight.width = dstRight.width;
+ }
+ RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
+ dstLeft, srcLeft, aSkipRect, 1, 1);
+ RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
+ dstRight, srcRight, aSkipRect, -1, 1);
+ }
+
+ // If we need to stretch along both dimensions, then the middle part
+ // must be drawn separately.
+ if (aMiddle && aSrcInner.width == 1 && aSrcInner.height == 1) {
+ RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
+ RectWithEdgesTRBL(aDstInner.Y(), aDstInner.XMost(),
+ aDstInner.YMost(), aDstInner.X()),
+ RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.XMost(),
+ aSrcInner.YMost(), aSrcInner.X()),
+ aSkipRect);
+ }
}
/***
@@ -695,66 +880,69 @@ DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur,
/* static */ void
gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx,
const gfxRect& aRect,
- RectCornerRadii* aCornerRadii,
+ const RectCornerRadii* aCornerRadii,
const gfxPoint& aBlurStdDev,
const Color& aShadowColor,
const gfxRect& aDirtyRect,
const gfxRect& aSkipRect)
{
IntSize blurRadius = CalculateBlurRadius(aBlurStdDev);
+ bool mirrorCorners = !aCornerRadii || aCornerRadii->AreRadiiSame();
IntRect rect = RoundedToInt(ToRect(aRect));
- IntMargin extendDestBy;
+ IntMargin blurMargin;
IntMargin slice;
+ IntSize minSize;
RefPtr<SourceSurface> boxShadow = GetBlur(aDestinationCtx,
rect.Size(), blurRadius,
- aCornerRadii, aShadowColor,
- extendDestBy, slice);
+ aCornerRadii, aShadowColor, mirrorCorners,
+ blurMargin, slice, minSize);
if (!boxShadow) {
return;
}
- DrawTarget& destDrawTarget = *aDestinationCtx->GetDrawTarget();
- destDrawTarget.PushClipRect(ToRect(aDirtyRect));
+ DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
+ destDrawTarget->PushClipRect(ToRect(aDirtyRect));
// Copy the right parts from boxShadow into destDrawTarget. The middle parts
// will be stretched, border-image style.
- Rect srcOuter(Point(), Size(boxShadow->GetSize()));
- Rect srcInner = srcOuter;
+ Rect srcOuter(Point(blurMargin.left, blurMargin.top), Size(minSize));
+ Rect srcInner(srcOuter);
+ srcOuter.Inflate(Margin(blurMargin));
srcInner.Deflate(Margin(slice));
- rect.Inflate(extendDestBy);
Rect dstOuter(rect);
Rect dstInner(rect);
+ dstOuter.Inflate(Margin(blurMargin));
dstInner.Deflate(Margin(slice));
Rect skipRect = ToRect(aSkipRect);
- if (srcInner.IsEqualInterior(srcOuter)) {
- MOZ_ASSERT(dstInner.IsEqualInterior(dstOuter));
+ if (minSize == rect.Size()) {
// The target rect is smaller than the minimal size so just draw the surface
- destDrawTarget.DrawSurface(boxShadow, dstInner, srcInner);
+ if (mirrorCorners) {
+ DrawMirroredBoxShadow(destDrawTarget, boxShadow, dstOuter);
+ } else {
+ destDrawTarget->DrawSurface(boxShadow, dstOuter, srcOuter);
+ }
} else {
- DrawBoxShadows(destDrawTarget, boxShadow, dstOuter, dstInner,
- srcOuter, srcInner, skipRect);
-
- // Middle part
- RepeatOrStretchSurface(destDrawTarget, boxShadow,
- RectWithEdgesTRBL(dstInner.Y(), dstInner.XMost(),
- dstInner.YMost(), dstInner.X()),
- RectWithEdgesTRBL(srcInner.Y(), srcInner.XMost(),
- srcInner.YMost(), srcInner.X()),
- skipRect);
+ if (mirrorCorners) {
+ DrawMirroredMinBoxShadow(destDrawTarget, boxShadow, dstOuter, dstInner,
+ srcOuter, srcInner, skipRect, true);
+ } else {
+ DrawMinBoxShadow(destDrawTarget, boxShadow, dstOuter, dstInner,
+ srcOuter, srcInner, skipRect, true);
+ }
}
- // A note about anti-aliasing and seems between adjacent parts:
+ // A note about anti-aliasing and seams between adjacent parts:
// We don't explicitly disable anti-aliasing in the DrawSurface calls above,
// so if there's a transform on destDrawTarget that is not pixel-aligned,
// there will be seams between adjacent parts of the box-shadow. It's hard to
// avoid those without the use of an intermediate surface.
- // You might think that we could avoid those by just turning of AA, but there
+ // You might think that we could avoid those by just turning off AA, but there
// is a problem with that: Box-shadow rendering needs to clip out the
// element's border box, and we'd like that clip to have anti-aliasing -
// especially if the element has rounded corners! So we can't do that unless
@@ -766,13 +954,13 @@ gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx,
// covered by the shape. So for pixels on the edge between two adjacent parts,
// all those pixels will be painted to by both parts, which looks very bad.
- destDrawTarget.PopClip();
+ destDrawTarget->PopClip();
}
static already_AddRefed<Path>
GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
const Rect aOuterRect, const Rect aInnerRect,
- const bool aHasBorderRadius, const RectCornerRadii& aInnerClipRadii)
+ const RectCornerRadii* aInnerClipRadii)
{
/***
* We create an inset path by having two rects.
@@ -791,8 +979,8 @@ GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD);
AppendRectToPath(builder, aOuterRect, true);
- if (aHasBorderRadius) {
- AppendRoundedRectToPath(builder, aInnerRect, aInnerClipRadii, false);
+ if (aInnerClipRadii) {
+ AppendRoundedRectToPath(builder, aInnerRect, *aInnerClipRadii, false);
} else {
AppendRectToPath(builder, aInnerRect, false);
}
@@ -801,31 +989,28 @@ GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
static void
FillDestinationPath(gfxContext* aDestinationCtx,
- const Rect aDestinationRect,
- const Rect aShadowClipRect,
+ const Rect& aDestinationRect,
+ const Rect& aShadowClipRect,
const Color& aShadowColor,
- const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii)
+ const RectCornerRadii* aInnerClipRadii = nullptr)
{
// When there is no blur radius, fill the path onto the destination
// surface.
aDestinationCtx->SetColor(aShadowColor);
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
RefPtr<Path> shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect,
- aShadowClipRect, aHasBorderRadius,
- aInnerClipRadii);
+ aShadowClipRect, aInnerClipRadii);
aDestinationCtx->SetPath(shadowPath);
aDestinationCtx->Fill();
}
static void
-CacheInsetBlur(const IntSize aMinOuterSize,
- const IntSize aMinInnerSize,
+CacheInsetBlur(const IntSize& aMinOuterSize,
+ const IntSize& aMinInnerSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
- const bool& aHasBorderRadius,
BackendType aBackendType,
SourceSurface* aBoxShadow)
{
@@ -833,76 +1018,76 @@ CacheInsetBlur(const IntSize aMinOuterSize,
BlurCacheKey key(aMinOuterSize, aMinInnerSize,
aBlurRadius, aCornerRadii,
aShadowColor, isInsetBlur,
- aHasBorderRadius, aBackendType);
- IntMargin extendDestBy(0, 0, 0, 0);
- BlurCacheData* data = new BlurCacheData(aBoxShadow, extendDestBy, key);
+ aBackendType);
+ IntMargin blurMargin(0, 0, 0, 0);
+ BlurCacheData* data = new BlurCacheData(aBoxShadow, blurMargin, key);
if (!gBlurCache->RegisterEntry(data)) {
delete data;
}
}
-already_AddRefed<mozilla::gfx::SourceSurface>
-gfxAlphaBoxBlur::GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
- const mozilla::gfx::Rect aWhitespaceRect,
- const bool aIsDestRect,
- const mozilla::gfx::Color& aShadowColor,
- const mozilla::gfx::IntSize& aBlurRadius,
- const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- DrawTarget* aDestDrawTarget)
+already_AddRefed<SourceSurface>
+gfxAlphaBoxBlur::GetInsetBlur(const Rect& aOuterRect,
+ const Rect& aWhitespaceRect,
+ bool aIsDestRect,
+ const Color& aShadowColor,
+ const IntSize& aBlurRadius,
+ const RectCornerRadii* aInnerClipRadii,
+ DrawTarget* aDestDrawTarget,
+ bool aMirrorCorners)
{
if (!gBlurCache) {
gBlurCache = new BlurCache();
}
- IntSize outerSize((int)aOuterRect.width, (int)aOuterRect.height);
- IntSize whitespaceSize((int)aWhitespaceRect.width, (int)aWhitespaceRect.height);
- BlurCacheData* cached =
+ IntSize outerSize = IntSize::Truncate(aOuterRect.Size());
+ IntSize whitespaceSize = IntSize::Truncate(aWhitespaceRect.Size());
+ if (!aIsDestRect) {
+ BlurCacheData* cached =
gBlurCache->LookupInsetBoxShadow(outerSize, whitespaceSize,
- aBlurRadius, &aInnerClipRadii,
- aShadowColor, aHasBorderRadius,
- aDestDrawTarget->GetBackendType());
-
- if (cached && !aIsDestRect) {
- // So we don't forget the actual cached blur
- RefPtr<SourceSurface> cachedBlur = cached->mBlur;
- return cachedBlur.forget();
+ aBlurRadius, aInnerClipRadii,
+ aShadowColor, aDestDrawTarget->GetBackendType());
+ if (cached) {
+ // So we don't forget the actual cached blur
+ RefPtr<SourceSurface> cachedBlur = cached->mBlur;
+ return cachedBlur.forget();
+ }
}
// If we can do a min rect, the whitespace rect will be expanded in Init to
// aOuterRect.
Rect blurRect = aIsDestRect ? aOuterRect : aWhitespaceRect;
+ // If mirroring corners, we only need to draw the top-left quadrant.
+ // Use ceil to preserve the remaining 1x1 middle area for minimized box
+ // shadows.
+ if (aMirrorCorners) {
+ blurRect.SizeTo(ceil(blurRect.width * 0.5f), ceil(blurRect.height * 0.5f));
+ }
IntSize zeroSpread(0, 0);
- gfxContext* minGfxContext = Init(ThebesRect(blurRect),
- zeroSpread, aBlurRadius,
- nullptr, nullptr);
- if (!minGfxContext) {
+ RefPtr<DrawTarget> minDrawTarget =
+ InitDrawTarget(blurRect, zeroSpread, aBlurRadius);
+ if (!minDrawTarget) {
return nullptr;
}
- // This is really annoying. When we create the AlphaBoxBlur, the gfxContext
+ // This is really annoying. When we create the AlphaBoxBlur, the DrawTarget
// has a translation applied to it that is the topLeft point. This is actually
// the rect we gave it plus the blur radius. The rects we give this for the outer
// and whitespace rects are based at (0, 0). We could either translate those rects
// when we don't have a destination rect or ignore the translation when using
// the dest rect. The dest rects layout gives us expect this translation.
if (!aIsDestRect) {
- minGfxContext->SetMatrix(gfxMatrix());
+ minDrawTarget->SetTransform(Matrix());
}
- DrawTarget* minDrawTarget = minGfxContext->GetDrawTarget();
-
// Fill in the path between the inside white space / outer rects
// NOT the inner frame
RefPtr<Path> maskPath =
GetBoxShadowInsetPath(minDrawTarget, aOuterRect,
- aWhitespaceRect, aHasBorderRadius,
- aInnerClipRadii);
+ aWhitespaceRect, aInnerClipRadii);
- Color black(0.f, 0.f, 0.f, 1.f);
- minGfxContext->SetColor(black);
- minGfxContext->SetPath(maskPath);
- minGfxContext->Fill();
+ ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
+ minDrawTarget->Fill(maskPath, black);
// Create the A8 mask
IntPoint topLeft;
@@ -912,16 +1097,15 @@ gfxAlphaBoxBlur::GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
}
// Fill in with the color we actually wanted
- RefPtr<SourceSurface> minInsetBlur = CreateBoxShadow(*aDestDrawTarget, minMask, aShadowColor);
+ RefPtr<SourceSurface> minInsetBlur = CreateBoxShadow(aDestDrawTarget, minMask, aShadowColor);
if (!minInsetBlur) {
return nullptr;
}
if (!aIsDestRect) {
CacheInsetBlur(outerSize, whitespaceSize,
- aBlurRadius, &aInnerClipRadii,
- aShadowColor, aHasBorderRadius,
- aDestDrawTarget->GetBackendType(),
+ aBlurRadius, aInnerClipRadii,
+ aShadowColor, aDestDrawTarget->GetBackendType(),
minInsetBlur);
}
@@ -951,36 +1135,35 @@ gfxAlphaBoxBlur::GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
* | | |
* |________________________________|
*/
-static void GetBlurMargins(const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- const IntSize aBlurRadius,
+static void GetBlurMargins(const RectCornerRadii* aInnerClipRadii,
+ const IntSize& aBlurRadius,
Margin& aOutBlurMargin,
Margin& aOutInnerMargin)
{
- float cornerWidth = 0;
- float cornerHeight = 0;
- if (aHasBorderRadius) {
- for (size_t i = 0; i < 4; i++) {
- cornerWidth = std::max(cornerWidth, aInnerClipRadii[i].width);
- cornerHeight = std::max(cornerHeight, aInnerClipRadii[i].height);
+ Size cornerSize(0, 0);
+ if (aInnerClipRadii) {
+ const RectCornerRadii& corners = *aInnerClipRadii;
+ for (size_t i = 0; i < RectCorner::Count; i++) {
+ cornerSize.width = std::max(cornerSize.width, corners[i].width);
+ cornerSize.height = std::max(cornerSize.height, corners[i].height);
}
}
// Only the inside whitespace size cares about the border radius size.
// Outer sizes only care about blur.
- int width = cornerWidth + aBlurRadius.width;
- int height = cornerHeight + aBlurRadius.height;
+ IntSize margin = IntSize::Ceil(cornerSize) + aBlurRadius;
- aOutInnerMargin.SizeTo(height, width, height, width);
+ aOutInnerMargin.SizeTo(margin.height, margin.width,
+ margin.height, margin.width);
aOutBlurMargin.SizeTo(aBlurRadius.height, aBlurRadius.width,
aBlurRadius.height, aBlurRadius.width);
}
static bool
-GetInsetBoxShadowRects(const Margin aBlurMargin,
- const Margin aInnerMargin,
- const Rect aShadowClipRect,
- const Rect aDestinationRect,
+GetInsetBoxShadowRects(const Margin& aBlurMargin,
+ const Margin& aInnerMargin,
+ const Rect& aShadowClipRect,
+ const Rect& aDestinationRect,
Rect& aOutWhitespaceRect,
Rect& aOutOuterRect)
{
@@ -1015,20 +1198,18 @@ GetInsetBoxShadowRects(const Margin aBlurMargin,
void
gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
- const Rect aDestinationRect,
- const Rect aShadowClipRect,
- const IntSize aBlurRadius,
- const IntSize aSpreadRadius,
+ const Rect& aDestinationRect,
+ const Rect& aShadowClipRect,
+ const IntSize& aBlurRadius,
const Color& aShadowColor,
- bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- const Rect aSkipRect,
- const Point aShadowOffset)
+ const RectCornerRadii* aInnerClipRadii,
+ const Rect& aSkipRect,
+ const Point& aShadowOffset)
{
if ((aBlurRadius.width == 0 && aBlurRadius.height == 0)
|| aShadowClipRect.IsEmpty()) {
FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect,
- aShadowColor, aHasBorderRadius, aInnerClipRadii);
+ aShadowColor, aInnerClipRadii);
return;
}
@@ -1036,31 +1217,32 @@ gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
Margin innerMargin;
Margin blurMargin;
- GetBlurMargins(aHasBorderRadius, aInnerClipRadii, aBlurRadius,
- blurMargin, innerMargin);
+ GetBlurMargins(aInnerClipRadii, aBlurRadius, blurMargin, innerMargin);
Rect whitespaceRect;
Rect outerRect;
- bool useDestRect = GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect,
- aDestinationRect, whitespaceRect, outerRect);
-
- RefPtr<SourceSurface> minBlur = GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor,
- aBlurRadius, aHasBorderRadius, aInnerClipRadii,
- destDrawTarget);
+ bool useDestRect =
+ GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect,
+ aDestinationRect, whitespaceRect, outerRect);
+
+ bool mirrorCorners = !aInnerClipRadii || aInnerClipRadii->AreRadiiSame();
+ RefPtr<SourceSurface> minBlur =
+ GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor,
+ aBlurRadius, aInnerClipRadii, destDrawTarget, mirrorCorners);
if (!minBlur) {
return;
}
if (useDestRect) {
- IntSize blurSize = minBlur->GetSize();
- Rect srcBlur(0, 0, blurSize.width, blurSize.height);
Rect destBlur = aDestinationRect;
-
- // The blur itself expands the rect by the blur margin, so we
- // have to mimic that here.
destBlur.Inflate(blurMargin);
- MOZ_ASSERT(srcBlur.Size() == destBlur.Size());
- destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur);
+ if (mirrorCorners) {
+ DrawMirroredBoxShadow(destDrawTarget, minBlur.get(), destBlur);
+ } else {
+ Rect srcBlur(Point(0, 0), Size(minBlur->GetSize()));
+ MOZ_ASSERT(srcBlur.Size() == destBlur.Size());
+ destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur);
+ }
} else {
Rect srcOuter(outerRect);
Rect srcInner(srcOuter);
@@ -1070,7 +1252,7 @@ gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
// The shadow clip rect already takes into account the spread radius
Rect outerFillRect(aShadowClipRect);
outerFillRect.Inflate(blurMargin);
- FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor, false, RectCornerRadii());
+ FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor);
// Inflate once for the frame around the whitespace
Rect destRect(aShadowClipRect);
@@ -1080,9 +1262,16 @@ gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
Rect destInnerRect(aShadowClipRect);
destInnerRect.Deflate(innerMargin);
- DrawBoxShadows(*destDrawTarget, minBlur,
- destRect, destInnerRect,
- srcOuter, srcInner,
- aSkipRect);
+ if (mirrorCorners) {
+ DrawMirroredMinBoxShadow(destDrawTarget, minBlur,
+ destRect, destInnerRect,
+ srcOuter, srcInner,
+ aSkipRect);
+ } else {
+ DrawMinBoxShadow(destDrawTarget, minBlur,
+ destRect, destInnerRect,
+ srcOuter, srcInner,
+ aSkipRect);
+ }
}
}
diff --git a/gfx/thebes/gfxBlur.h b/gfx/thebes/gfxBlur.h
index 9cc5f37166..ff0a051364 100644
--- a/gfx/thebes/gfxBlur.h
+++ b/gfx/thebes/gfxBlur.h
@@ -10,14 +10,13 @@
#include "nsSize.h"
#include "gfxPoint.h"
#include "mozilla/RefPtr.h"
-#include "mozilla/UniquePtr.h"
+#include "mozilla/gfx/Blur.h"
class gfxContext;
struct gfxRect;
namespace mozilla {
namespace gfx {
- class AlphaBoxBlur;
struct Color;
struct RectCornerRadii;
class SourceSurface;
@@ -73,21 +72,19 @@ public:
* represents an area where blurring is unnecessary and shouldn't be done
* for speed reasons. It is safe to pass nullptr here.
*/
- gfxContext* Init(const gfxRect& aRect,
- const mozilla::gfx::IntSize& aSpreadRadius,
- const mozilla::gfx::IntSize& aBlurRadius,
- const gfxRect* aDirtyRect,
- const gfxRect* aSkipRect);
-
- /**
- * Returns the context that should be drawn to supply the alpha mask to be
- * blurred. If the returned surface is null, then there was an error in
- * its creation.
- */
- gfxContext* GetContext()
- {
- return mContext;
- }
+ already_AddRefed<gfxContext>
+ Init(const gfxRect& aRect,
+ const mozilla::gfx::IntSize& aSpreadRadius,
+ const mozilla::gfx::IntSize& aBlurRadius,
+ const gfxRect* aDirtyRect,
+ const gfxRect* aSkipRect);
+
+ already_AddRefed<DrawTarget>
+ InitDrawTarget(const mozilla::gfx::Rect& aRect,
+ const mozilla::gfx::IntSize& aSpreadRadius,
+ const mozilla::gfx::IntSize& aBlurRadius,
+ const mozilla::gfx::Rect* aDirtyRect = nullptr,
+ const mozilla::gfx::Rect* aSkipRect = nullptr);
already_AddRefed<mozilla::gfx::SourceSurface>
DoBlur(DrawTarget* aDT, mozilla::gfx::IntPoint* aTopLeft);
@@ -129,7 +126,7 @@ public:
*/
static void BlurRectangle(gfxContext *aDestinationCtx,
const gfxRect& aRect,
- RectCornerRadii* aCornerRadii,
+ const RectCornerRadii* aCornerRadii,
const gfxPoint& aBlurStdDev,
const Color& aShadowColor,
const gfxRect& aDirtyRect,
@@ -154,41 +151,34 @@ public:
* @param aSKipRect An area in device pixels we don't have to paint in.
*/
void BlurInsetBox(gfxContext* aDestinationCtx,
- const mozilla::gfx::Rect aDestinationRect,
- const mozilla::gfx::Rect aShadowClipRect,
- const mozilla::gfx::IntSize aBlurRadius,
- const mozilla::gfx::IntSize aSpreadRadius,
+ const mozilla::gfx::Rect& aDestinationRect,
+ const mozilla::gfx::Rect& aShadowClipRect,
+ const mozilla::gfx::IntSize& aBlurRadius,
const mozilla::gfx::Color& aShadowColor,
- const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- const mozilla::gfx::Rect aSkipRect,
- const mozilla::gfx::Point aShadowOffset);
+ const RectCornerRadii* aInnerClipRadii,
+ const mozilla::gfx::Rect& aSkipRect,
+ const mozilla::gfx::Point& aShadowOffset);
protected:
already_AddRefed<mozilla::gfx::SourceSurface>
- GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
- const mozilla::gfx::Rect aWhitespaceRect,
- const bool aIsDestRect,
+ GetInsetBlur(const mozilla::gfx::Rect& aOuterRect,
+ const mozilla::gfx::Rect& aWhitespaceRect,
+ bool aIsDestRect,
const mozilla::gfx::Color& aShadowColor,
const mozilla::gfx::IntSize& aBlurRadius,
- const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- DrawTarget* aDestDrawTarget);
-
- /**
- * The context of the temporary alpha surface.
- */
- RefPtr<gfxContext> mContext;
+ const RectCornerRadii* aInnerClipRadii,
+ DrawTarget* aDestDrawTarget,
+ bool aMirrorCorners);
/**
* The temporary alpha surface.
*/
- mozilla::UniquePtr<unsigned char[]> mData;
+ uint8_t* mData;
/**
* The object that actually does the blurring for us.
*/
- mozilla::UniquePtr<mozilla::gfx::AlphaBoxBlur> mBlur;
+ mozilla::gfx::AlphaBoxBlur mBlur;
};
#endif /* GFX_BLUR_H */
diff --git a/layout/base/nsCSSRendering.cpp b/layout/base/nsCSSRendering.cpp
index 5e1ce69abc..d430230894 100644
--- a/layout/base/nsCSSRendering.cpp
+++ b/layout/base/nsCSSRendering.cpp
@@ -1625,7 +1625,6 @@ nsCSSRendering::PaintBoxShadowInner(nsPresContext* aPresContext,
// transparent in the shadow, so drawing them changes nothing.
gfxContext* renderContext = aRenderingContext.ThebesContext();
DrawTarget* drawTarget = renderContext->GetDrawTarget();
- nsContextBoxBlur blurringArea;
// Clip the context to the area of the frame's padding rect, so no part of the
// shadow is painted outside. Also cut out anything beyond where the inset shadow
@@ -6237,9 +6236,8 @@ nsContextBoxBlur::InsetBoxBlur(gfxContext* aDestinationCtx,
mAlphaBoxBlur.BlurInsetBox(aDestinationCtx, transformedDestRect,
transformedShadowClipRect,
- blurRadius, spreadRadius,
- aShadowColor, aHasBorderRadius,
- aInnerClipRectRadii, transformedSkipRect,
- aShadowOffset);
+ blurRadius, aShadowColor,
+ aHasBorderRadius ? &aInnerClipRectRadii : nullptr,
+ transformedSkipRect, aShadowOffset);
return true;
}