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#!/bin/bash
# Slackware build script for zdoom
# Originally written by Pablo Santamaria (email removed)
# Modified and now maintained by B. Watson <yalhcru@gmail.com>. Original
# version had no license, modified version released under the WTFPL,
# see http://www.wtfpl.net/txt/copying/ for details.
# 20220318 bkw: fix 32-bit build (disable asm).
# 20211012 bkw: BUILD=2
# - Fix -current build.
# - New-style icons.
# 20170207 bkw:
# - Take over maintenance, update for v2.8.1, BUILD=1. Upstream
# says zdoom development has halted, so 2.8.1 should be the last
# version ever.
# - i486 => i586.
# - Add SDL2 to REQUIRES as upstream no longer supports SDL1.
# - Remove TiMidity++ from REQUIRES as it's no longer required (likely,
# it never was).
# - Use .tar.gz source from github rather than .7z from zdoom.org. The
# source is identical except for CRLF line endings and a generated
# gitinfo.h file.
# - Remove p7zip from REQUIRES, now that we're using .tar.gz source.
# - Fix the build so when fmodapi is built in, it'll actually *work*.
# Original version of this script required fmodapi at compile time,
# but failed to install liboutput_sdl.so, meaning fmodapi wasn't
# usable at runtime.
# - Replace crappy looking 16x16 "Z" icon with a larger higher-res version,
# the "Z" from this image: https://zdoom.org/wiki/File:Logo_phpBB.gif
# - Various cosmetic script fixes.
# Note to the purists out there: I listed fmodapi as a hard dependency and
# OpenAL as optional. Actually, they're both optional. One or the other
# is required for the game to make sound at all though. I'd say the vast
# majority of users (myself included) would consider a sound-less Doom
# engine an incomplete implementation of the game, and would get annoyed
# if a default build didn't include sound. You may disagree with this,
# but please do so quietly, as though you also had been compiled without
# sound support :)
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=zdoom
VERSION=${VERSION:-2.8.1}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
# Decide whether to build OpenAL support in.
OPENAL="${OPENAL:-auto}"
if [ "$OPENAL" = "auto" ]; then
if [ -e /usr/include/AL ]; then
OPENAL=yes
else
OPENAL=no
fi
fi
case "$OPENAL" in
y*|Y*|t*|T*|1|[oO][nN])
OPENAL=yes
OPENALOPT="-DNO_OPENAL=OFF"
WITHOPENAL=WITH
;;
*)
OPENAL=no
OPENALOPT="-DNO_OPENAL=ON"
WITHOPENAL=WITHOUT
;;
esac
# I could do the same as above for fluidsynth, but it's not necessary.
# By default, zdoom loads it dynamically at runtime, and if it's missing,
# the game runs anyway... and if fluidsynth is installed after the fact,
# it'll Just Work (no need to recompile). Also, TiMidity++ is purely an
# optional runtime dep.
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# gitinfo.h made like so:
## git clone https://github.com/rheit/zdoom.git
## git reset <commit ID, as listed on github's releases page>
## cd zdoom/tools/updaterevision
## cmake .
## make
## ./updaterevision ../../../gitinfo.h
# Without this, we get fugly <unknown version> in the window's title.
cat $CWD/gitinfo.h > src/gitinfo.h
# Set default directory for IWADs (share with other doom engines, e.g. prboom)
sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/posix/i_system.h
# fmodapi support tries to find its lib in the current dir, fix it:
sed -i \
"s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \
src/sound/fmodsound.cpp
# silly gcc version detection assumes the major version will always be
# only one digit, this broke when we got gcc 10.
sed -i '/REGEX *MATCH/s,\[3-9\],[1-9][0-9]*,g' game-music-emu/CMakeLists.txt
mkdir release
cd release
# 20220318 bkw: the x86 asm code won't build on 15.0, so it's disabled.
# The x86_64 build never used it.
cmake \
-DNO_ASM=ON \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_BUILD_TYPE="Release" \
-DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \
$OPENALOPT \
..
make
mkdir -p \
$PKG/usr/games \
$PKG/usr/share/applications \
$PKG/usr/share/pixmaps \
$PKG/usr/share/icons/hicolor/48x48/apps \
$PKG/usr/share/games/doom \
$PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
# No 'make install' target, though there are some cmake_install.cmake files.
# Manual install is simple enough anyway.
install -s -m755 $PRGNAM $PKG/usr/games
[ -e liboutput_sdl.so ] && \
install -s -m755 liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
install -m644 $PRGNAM.pk3 $PKG/usr/share/games/doom/
install -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/
for i in $CWD/icons/*.png; do
px=$( basename $i | cut -d. -f1 )
size=${px}x${px}
dir=$PKG/usr/share/icons/hicolor/$size/apps
mkdir -p $dir
cat $i > $dir/$PRGNAM.png
done
ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
cd ..
# Get rid of CRLF endings in the docs.
PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
mkdir -p $PKGDOC
for i in docs/*; do
sed 's,\r,,' $i > $PKGDOC/$( basename $i )
done
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
# Make slack-desc tell us whether OpenAL was built in or not.
mkdir -p $PKG/install
sed "s,@WITHOPENAL@,$WITHOPENAL,g" $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
|