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#!/bin/bash
# Slackware build script for srb2
# Written by B. Watson (yalhcru@gmail.com)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
PRGNAM=srb2
VERSION=${VERSION:-2.2.8}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP/$PRGNAM $PKG $OUTPUT
cd $TMP/$PRGNAM
rm -rf SRB2-SRB2_release_$VERSION
# There's a lot of stuff in the source that we don't need. All the
# --exclude stuff saves 182MB of space in $TMP.
tar xvf $CWD/SRB2-SRB2_release_$VERSION.tar.gz \
--exclude '*/libs' \
--exclude '*/android' \
--exclude '*/windows-installer' \
--exclude '*/bin' \
--exclude '*/objs' \
--exclude '*/tools'
cd SRB2-SRB2_release_$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# Assets (actually WAD and pk3 aka zip files) aren't found in the
# source, have to download them separately. The build actually checks
# for them & refuses to compile if they're missing, which is kinda
# unfair since it doesn't ship with the damn things... so we have to
# extract them from the 'full' zip file. Can't just touch them, since
# the md5sums of the files get hardcoded into the binary (and it'll
# refuse to run if they don't match).
( cd assets
mkdir installer
cd installer
unzip $CWD/SRB2-v$VERSION-Full.zip '*.dta' '*.pk3'
)
# As shipped, the path /usr/games/SRB2 is hardcoded in various places
# in the source (no cmake variable to change it). It should be in
# /usr/share/games, not /usr/games, so sed-fest:
sed -i 's,usr/games,usr/share/games,g' \
src/sdl/i_system.c src/sdl/i_ttf.c
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DNDEBUG" \
-DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DNDEBUG" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DLIB_SUFFIX=${LIBDIRSUFFIX} \
-DMAN_INSTALL_DIR=/usr/man \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
#make install/strip DESTDIR=$PKG # don't bother, it's broken
cd ..
# 'make install' puts all the files in the same dir, so manual install:
mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \
$PKG/usr/share/pixmaps $PKG/usr/share/applications \
$PKG/usr/doc/$PRGNAM-$VERSION
# as of 2.2.8 the binary's name changed.
install -s -m0755 build/bin/lsdl$PRGNAM-$VERSION $PKG/usr/games
ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/lsdl$PRGNAM
ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/$PRGNAM
install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION
install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps
echo -n "Copying data files: "
( cd assets/installer
for i in *; do
echo -n "$i "
cat $i > $PKG/usr/share/games/SRB2/$i
done
)
echo
# desktop file is a modified version of debian/srb2.desktop. I fixed
# the absolute paths and got it to validate.
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
# dev and modding docs in doc/, config files for cwiid and various doom
# level editors in extras/. We don't need yet another copy of the GPL
# in doc/, so:
rm -f doc/.gitignore doc/copying
cp -a doc extras $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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