summaryrefslogtreecommitdiff
path: root/games/openjazz/openjazz.6
blob: 5e6688a5aab7ceb12afa1da3756da4d5f27bbfec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
.\" Automatically generated by Pod::Man 4.14 (Pod::Simple 3.42)
.\"
.\" Standard preamble:
.\" ========================================================================
.de Sp \" Vertical space (when we can't use .PP)
.if t .sp .5v
.if n .sp
..
.de Vb \" Begin verbatim text
.ft CW
.nf
.ne \\$1
..
.de Ve \" End verbatim text
.ft R
.fi
..
.\" Set up some character translations and predefined strings.  \*(-- will
.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
.\" double quote, and \*(R" will give a right double quote.  \*(C+ will
.\" give a nicer C++.  Capital omega is used to do unbreakable dashes and
.\" therefore won't be available.  \*(C` and \*(C' expand to `' in nroff,
.\" nothing in troff, for use with C<>.
.tr \(*W-
.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
.ie n \{\
.    ds -- \(*W-
.    ds PI pi
.    if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
.    if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\"  diablo 12 pitch
.    ds L" ""
.    ds R" ""
.    ds C` ""
.    ds C' ""
'br\}
.el\{\
.    ds -- \|\(em\|
.    ds PI \(*p
.    ds L" ``
.    ds R" ''
.    ds C`
.    ds C'
'br\}
.\"
.\" Escape single quotes in literal strings from groff's Unicode transform.
.ie \n(.g .ds Aq \(aq
.el       .ds Aq '
.\"
.\" If the F register is >0, we'll generate index entries on stderr for
.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
.\" entries marked with X<> in POD.  Of course, you'll have to process the
.\" output yourself in some meaningful fashion.
.\"
.\" Avoid warning from groff about undefined register 'F'.
.de IX
..
.nr rF 0
.if \n(.g .if rF .nr rF 1
.if (\n(rF:(\n(.g==0)) \{\
.    if \nF \{\
.        de IX
.        tm Index:\\$1\t\\n%\t"\\$2"
..
.        if !\nF==2 \{\
.            nr % 0
.            nr F 2
.        \}
.    \}
.\}
.rr rF
.\"
.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
.\" Fear.  Run.  Save yourself.  No user-serviceable parts.
.    \" fudge factors for nroff and troff
.if n \{\
.    ds #H 0
.    ds #V .8m
.    ds #F .3m
.    ds #[ \f1
.    ds #] \fP
.\}
.if t \{\
.    ds #H ((1u-(\\\\n(.fu%2u))*.13m)
.    ds #V .6m
.    ds #F 0
.    ds #[ \&
.    ds #] \&
.\}
.    \" simple accents for nroff and troff
.if n \{\
.    ds ' \&
.    ds ` \&
.    ds ^ \&
.    ds , \&
.    ds ~ ~
.    ds /
.\}
.if t \{\
.    ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
.    ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
.    ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
.    ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
.    ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
.    ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
.\}
.    \" troff and (daisy-wheel) nroff accents
.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
.ds ae a\h'-(\w'a'u*4/10)'e
.ds Ae A\h'-(\w'A'u*4/10)'E
.    \" corrections for vroff
.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
.    \" for low resolution devices (crt and lpr)
.if \n(.H>23 .if \n(.V>19 \
\{\
.    ds : e
.    ds 8 ss
.    ds o a
.    ds d- d\h'-1'\(ga
.    ds D- D\h'-1'\(hy
.    ds th \o'bp'
.    ds Th \o'LP'
.    ds ae ae
.    ds Ae AE
.\}
.rm #[ #] #H #V #F C
.\" ========================================================================
.\"
.IX Title "OPENJAZZ 6"
.TH OPENJAZZ 6 "2021-10-27" "20190106" "SlackBuilds.org"
.\" For nroff, turn off justification.  Always turn off hyphenation; it makes
.\" way too many mistakes in technical documents.
.if n .ad l
.nh
.SH "NAME"
openjazz \- free/open\-source game engine for Jazz Jackrabbit
.SH "SYNOPSIS"
.IX Header "SYNOPSIS"
\&\fBopenjazz\fR \fI[\-f]\fR \fI[dir] ...\fR
.PP
\&\fBopenjazz-shareware\fR \fI\-f\fR
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm)
games. OpenJazz can be compiled on a wide range of operating systems,
including Windows 98/Me/XP and Linux. OpenJazz requires the files
from any of the following games:
.IP "Jazz Jackrabbit" 4
.IX Item "Jazz Jackrabbit"
.PD 0
.IP "Jazz Jackrabbit \s-1CD\s0" 4
.IX Item "Jazz Jackrabbit CD"
.IP "Jazz Jackrabbit Shareware Edition" 4
.IX Item "Jazz Jackrabbit Shareware Edition"
.IP "Jazz Jackrabbit Christmas Edition" 4
.IX Item "Jazz Jackrabbit Christmas Edition"
.IP "Jazz Jackrabbit: Holiday Hare 1995" 4
.IX Item "Jazz Jackrabbit: Holiday Hare 1995"
.PD
.PP
OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't
get confused: there's a \*(L"Holiday Hare 1998\*(R", which isn't supported
(only the 1995 version is).
.PP
There is no support for saving/loading the game. Multiplayer
is supported, but not well tested.
.PP
\&\fBopenjazz-shareware\fR launches the shareware version of the
game. It's just a wrapper script that executes \*(L"openjazz
/usr/share/games/openjazz/shareware\*(R".
.PP
To play one of the retail games (listed above), copy its data files to
a directory, then either run \fBopenjazz\fR from within that directory,
or else run it with the full path to the directory as an argument.
.SH "OPTIONS"
.IX Header "OPTIONS"
\&\fB\-f\fR starts the game fullscreen. Any other option beginning with \- will
be ignored. Anything else is treated as a directory to be added to the
file search path.
.SH "FILES"
.IX Header "FILES"
Game data files must be named in uppercase (e.g. \fB\s-1BLOCKS.000\s0\fR).
.PP
The search path for game data files includes, in order:
.IP "the current directory" 4
.IX Item "the current directory"
.PD 0
.ie n .IP "$HOME/.openjazz/" 4
.el .IP "\f(CW$HOME\fR/.openjazz/" 4
.IX Item "$HOME/.openjazz/"
.IP "all paths listed on the command line \fIin reverse order\fR" 4
.IX Item "all paths listed on the command line in reverse order"
.PD
.PP
In addition, the file \fBopenjazz.000\fR (containing the OpenJazz logo,
note the lowercase name) will be searched for in \fB/usr/share/games/openjazz\fR
after all other directories (so each separate game doesn't need its
own copy, when you've got multiple games installed).
.PP
\&\fB\f(CB$HOME\fB/.openjazz/\fR stores user preferences (\fBopenjazz.cfg\fR) and any
custom levels downloaded from multiplayer servers. Will be created
if it doesn't exist. \fBopenjazz.cfg\fR is not human-readable nor
editable.
.SH "SEE ALSO"
.IX Header "SEE ALSO"
\&\fBhttp://www.alister.eu/jazz/oj/faq.php\fR
.SH "AUTHORS"
.IX Header "AUTHORS"
\&\fBopenjazz\fR is copyright (c) 2005\-2013 Alister Thomson.
.PP
This man page written by B. Watson for the SlackBuilds.org project, and may
be used by anyone.