diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/doomretro/README | 32 | ||||
-rw-r--r-- | games/doomretro/doomretro.SlackBuild | 3 | ||||
-rw-r--r-- | games/doomretro/doomretro.info | 6 |
3 files changed, 22 insertions, 19 deletions
diff --git a/games/doomretro/README b/games/doomretro/README index 1a4d81b0ee..35a68083b6 100644 --- a/games/doomretro/README +++ b/games/doomretro/README @@ -1,23 +1,25 @@ -DOOM Retro is the classic, refined DOOM source port. It represents what DOOM -should be today, in all its dark, gritty, unapologetically pixellated glory. -DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from -other DOOM source ports, as well as many orignal ideas. DOOM Retro is -deliberately minimalist by design, and does a few things differently when -compared with other source ports. +DOOM Retro is the classic, refined DOOM source port. It represents +what DOOM should be today, in all its dark, gritty, unapologetically +pixellated glory. DOOM Retro's source code is forked from Chocolate +DOOM, with enhancements from other DOOM source ports, as well as many +orignal ideas. DOOM Retro is deliberately minimalist by design, and +does a few things differently when compared with other source ports. The game looks in /usr/share/games/doom (and a few other places) for -game date. To play Shareware Doom, install doom_shareware_data. To play -Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the -game CD or install directory to /usr/share/games/doom. +game date. To play Shareware Doom, install doom_shareware_data. To +play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad +from the game CD or install directory to /usr/share/games/doom. -For MIDI playback, first build and install FluidSynth, then build and install -SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM -Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment -variable to the path to a soundfont in sf2 format: +For MIDI playback, first build and install FluidSynth, then build +and install SDL2_mixer (so that it has FluidSynth support), and then +build and install DOOM Retro. Then, before starting DOOM Retro, set +the SDL_SOUNDFONTS environment variable to the path to a soundfont in +sf2 format: i.e. export SDL_SOUNDFONTS=/path/to/soundfonts.sf2 -Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for -the first time, you will find an editable doomretro.cfg there. +Settings are stored in $HOME/.config/doomretro. After starting Doom +Retro for the first time, you will find an editable doomretro.cfg +there. diff --git a/games/doomretro/doomretro.SlackBuild b/games/doomretro/doomretro.SlackBuild index 58604a885e..12f397b13a 100644 --- a/games/doomretro/doomretro.SlackBuild +++ b/games/doomretro/doomretro.SlackBuild @@ -23,6 +23,7 @@ # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# 20200927 bkw: update for v3.6.1, reformat README to 72 chars # 20200804 bkw: update for v3.5.10 # 20200413 bkw: # - take over maintenance @@ -40,7 +41,7 @@ # *** RANT MODE OFF*** PRGNAM=doomretro -VERSION=${VERSION:-3.5.10} +VERSION=${VERSION:-3.6.1} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} diff --git a/games/doomretro/doomretro.info b/games/doomretro/doomretro.info index 17cf86d220..82489d0707 100644 --- a/games/doomretro/doomretro.info +++ b/games/doomretro/doomretro.info @@ -1,8 +1,8 @@ PRGNAM="doomretro" -VERSION="3.5.10" +VERSION="3.6.1" HOMEPAGE="https://www.doomretro.com" -DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.5.10/doomretro-3.5.10.tar.gz" -MD5SUM="c4763551fece7557ba19755e91f26bde" +DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.6.1/doomretro-3.6.1.tar.gz" +MD5SUM="d22b85a3adb9b0523171c38dabed2ccb" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="SDL2_image SDL2_mixer" |