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-rw-r--r--games/vbam/vbam.SlackBuild135
1 files changed, 98 insertions, 37 deletions
diff --git a/games/vbam/vbam.SlackBuild b/games/vbam/vbam.SlackBuild
index ba17cf9af8..205511dbf3 100644
--- a/games/vbam/vbam.SlackBuild
+++ b/games/vbam/vbam.SlackBuild
@@ -4,23 +4,32 @@
# Currently maintained by B. Watson <yalhcru@gmail.com>.
# Previously maintained by Dugan Chen <email removed>.
+# Modified by the SlackBuilds.org project.
# Written by JK Wood <email removed>.
-# Slackbuild is released under the Dog-on-Fire License:
-# If use of this script causes your dog to catch on fire,
-# you agree to send me five dollars. Or a picture
-# of the dog on fire.
-# Otherwise, you're on your own. I've tested the script
-# on my own computer, and it hasn't broken anything.
-# So if it does it on your computer, that falls in
-# the realm of "Not my problem."
-#
-# Of course, if you'll send a bug report to the above
-# email address, I may be able to see what you did
-# wrong and prevent it from happening in the future.
-# In which case, I may just send YOU five dollars.
-
-# Modified by the SlackBuilds.org project.
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+# 20211117 bkw: note to self: there's been recent activity in
+# upstream's git. If another 6-12 months goes by without a release,
+# consider updating this for the latest git.
+
+# 20211117 bkw: BUILD=2
+# - fix build for -current and recent wxGTK3 update.
+# - relicense as WTFPL with permission from JK Wood.
+# - old-style icon symlink.
+# - call executable with full path in .desktop.
+# - add missing changelog/readme/todo to docdir.
+# - get rid of FFMPEG option (it's always enabled now).
+# - disable checking for updates (there haven't been any in
+# 5 years anyway, and this is a bit of a privacy concern for
+# some users).
+# - make wxGTK3 optional.
+# - only include .desktop and doinst in package if wxGTK3 enabled.
+# - make SFML optional. it's actually autodetected in v2.1.4,
+# so all this means is removing it from REQUIRES and adding
+# a note to README.
+# - always build the SDL UI executable (/usr/games/vbam).
+# - include vbam.ini.sample in docdir.
# 20191129 bkw: updated for 2.1.4.
# 20180702 bkw: updated for 2.1.0.
@@ -47,16 +56,13 @@ cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=vbam
VERSION=${VERSION:-2.1.4}
-BUILD=${BUILD:-1}
+BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
SRCVER="$VERSION"
SRCNAM="visualboyadvance-m"
-# Set to ON to enable FFMPEG A/V recording.
-FFMPEG=${FFMPEG:-OFF}
-
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
@@ -65,9 +71,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -110,7 +113,27 @@ find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
# if both wx(Python|GTK) 2 and 3 are installed, /usr/bin/wx-config
# is a symlink to the config for whichever was installed last. Avoid
# confusion, force the correct version.
-WXCONF=${WXCONF:-/usr/lib$LIBDIRSUFFIX/wx/config/gtk2-unicode-3.0}
+# 20211117 bkw: willysr's wxGTK3 has switched from gtk2 to gtk3, so
+# this line had to be adjusted slightly. With gtk2 this was failing
+# to build on -current anyway...
+WXCONF=${WXCONF:-/usr/lib$LIBDIRSUFFIX/wx/config/gtk3-unicode-3.0}
+
+# 20211117 bkw: upstream doesn't autodetect wx, we have to explicitly
+# set it to ON or OFF.
+WXDEF="-DENABLE_WX=OFF"
+if [ "${WX:-yes}" = "yes" ]; then
+ [ -x "$WXCONF" ] && WXDEF="-DENABLE_WX=OFF -DwxWidgets_CONFIG_EXECUTABLE=$WXCONF"
+fi
+
+# 20211117 bkw: lirc doesn't autodetect.
+LIRCOPT=OFF
+[ "${LIRC:-yes}" = "yes" ] && pkg-config --exists lirc && LIRCOPT=ON
+
+# 20211117 bkw: no handy -Dwhatever to disable this, surgery required.
+# At first glance it looks like -DENABLE_LINK=OFF would work, but it
+# doesn't: it disables the GBA Link emulation, but the vbam binaries
+# still get linked with the SFML shared libs. Derp.
+[ "${SFML:-yes}" = "no" ] && sed -i '/^find_package(SFML/d' CMakeLists.txt
# upstream cleverly parses their own ChangeLog to get the version number
# that gets compiled into the binary. They un-cleverly failed to follow
@@ -118,18 +141,29 @@ WXCONF=${WXCONF:-/usr/lib$LIBDIRSUFFIX/wx/config/gtk2-unicode-3.0}
# says 2.0.1 in its window title. So:
sed -i '/\[2\.0\.2\]/s,Bug fix release,-,' CHANGELOG.md
+# 20211117 bkw: fix the SDL UI build.
+sed -i 's,KMOD_META,KMOD_ALT,g' src/sdl/SDL.cpp
+
+# 20211117 bkw: -fuse-ld=gold works, but doesn't speed things up much.
+
mkdir -p build
cd build
cmake \
- -DwxWidgets_CONFIG_EXECUTABLE=$WXCONF \
+ -DENABLE_SDL=ON \
+ "$WXDEF" \
+ -DENABLE_LINK=$LINKOPT \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DENABLE_ASM_CORE=${ASM} \
-DENABLE_ASM_SCALERS=${ASM} \
- -DENABLE_FFMPEG=${FFMPEG} \
+ -DENABLE_FFMPEG=ON \
+ -DENABLE_ONLINEUPDATES=OFF \
+ -DENABLE_LIRC=$LIRCOPT \
+ -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=gold" \
+ -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=gold" \
-DCMAKE_BUILD_TYPE=Release ..
- make
+ make VERBOSE=1
sed -i \
-e 's,/usr/share/man,/usr/man,g' \
-e 's,/usr/bin,/usr/games,g' \
@@ -137,20 +171,47 @@ cd build
make install DESTDIR=$PKG
cd ..
-strip $PKG/usr/games/$SRCNAM
-ln -s $SRCNAM $PKG/usr/games/$PRGNAM
+strip $PKG/usr/games/*
+gzip $PKG/usr/man/man6/$PRGNAM.6
-gzip $PKG/usr/man/man6/$SRCNAM.6
-ln -s $SRCNAM.6.gz $PKG/usr/man/man6/$PRGNAM.6.gz
+mkdir -p $PKG/install
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-rm -f doc/ReadMe.MFC.txt # this is for Windows only
-cp -a doc/* $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+if [ -x $PKG/usr/games/$SRCNAM ]; then
+ gzip $PKG/usr/man/man6/$SRCNAM.6
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-cat $CWD/doinst.sh > $PKG/install/doinst.sh
+ # in case someone's missing /usr/games from $PATH:
+ sed -i 's,^Exec=,&/usr/games/,' $PKG/usr/share/applications/*desktop
+
+ # old-style windowmanagers might need this:
+ mkdir -p $PKG/usr/share/pixmaps
+
+ ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
+
+ # only need the doinst.sh if the WX GUI was built.
+ cat $CWD/doinst.sh > $PKG/install/doinst.sh
+fi
+
+PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
+mkdir -p $PKGDOC
+# This config file gets installed, but never actually used by vbam...
+mv $PKG/etc/$PRGNAM.cfg $PKGDOC/$PRGNAM.cfg.sample
+rmdir $PKG/etc
+rm -f doc/ReadMe.MFC.txt # this is for Windows only
+cp -a *.md doc/* $PKGDOC
+cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
+
+# 20211117 bkw: actually look at what we just built, to see what's
+# enabled (instead of trusting that everything got included correctly).
+# It's better to use objdump than ldd here IMO.
+SFYN=no; LIRCYN=no; WXYN=no
+objdump -p $PKG/usr/games/$PRGNAM | grep -q 'NEEDED *libsfml' && SFYN=yes
+strings $PKG/usr/games/$PRGNAM | grep -q lircrc && LIRCYN=yes
+[ -x $PKG/usr/games/$SRCNAM ] && WXYN=yes
+
+sed -e "s,@SFYN@,$SFYN," \
+ -e "s,@LIRCYN@,$LIRCYN," \
+ -e "s,@WXYN@,$WXYN," \
+ $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE