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Diffstat (limited to 'games/sms_sdl/sms_sdl.1')
-rw-r--r-- | games/sms_sdl/sms_sdl.1 | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/games/sms_sdl/sms_sdl.1 b/games/sms_sdl/sms_sdl.1 new file mode 100644 index 0000000000..8dd7b1fd35 --- /dev/null +++ b/games/sms_sdl/sms_sdl.1 @@ -0,0 +1,138 @@ +.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands" +.SH NAME +sms_sdl \- Sega Master System and Game Gear emulator. +.SH SYNOPSIS +.B sms_sdl +\fI<filename.<SMS|GG>> \fR[\fI--options\fR] +.SH DESCRIPTION +SMS Plus/SDL v0.9.4aR7 +.br +(C) Charles Mac Donald in 1998, 1999, 2000 +.br +SDL Version by Gregory Montoir (cyx@frenchkiss.net) +.SH OPTIONS +.PP +\fINote:\fR Options must come \fIafter\fR the filename. +.TP +\fB\-\-fm\fR +Enable YM2413 sound. +.TP +\fB\-\-japan\fR +Set the machine type as DOMESTIC instead of OVERSEAS. +.TP +\fB\-\-usesram\fR +Load/save SRAM contents before starting/exiting. +.TP +\fB\-\-fskip\fR <n> +Specify the number of frames to skip. +.TP +\fB\-\-fullspeed\fR +Do not limit to 60 frames per second. +.TP +\fB\-\-fullscreen\fR +Start in fullscreen mode. +.TP +\fB\-\-joystick\fR +Use joystick. +.TP +\fB\-\-nosound\fR +Disable sound. +.TP +\fB\-\-filter\fR <mode> +Render using a filter. Available modes: +.RS +.IP "2xsai" +.PD 0 +.IP "super2xsai" +.IP "supereagle" +.IP "advmame2x" +.IP "tv2x" +.IP "2x" +.IP "bilinear" +.IP "dotmatrix" +.RE +.PD 1 +.SH KEYBOARD +.TP +\fBF1\fR +Screenshot in BMP format +.TP +\fBF2\fR +Save state +.TP +\fBF3\fR +Load state +.TP +\fBF4/F5\fR +Dec/inc frame skip value +.TP +\fBF6/F7\fR +Dec/inc state slot +.TP +\fB1..8\fR +Switch rendering filter +.TP +\fBC\fR +Button 1 +.TP +\fBV\fR +Button 2 +.TP +\fBENTER\fR +Start (GG) / pause (SMS) +.TP +\fBARROWS\fR +Directional pad +.TP +\fBTAB\fR +Console hard reset +.PP +The key bindings may not be remapped. +.SH FILES +.PP +ROM image files may be in raw dump format, or may have a header (details +are system-specific). Also, ROM images may be zipped (not gzipped), in +which case the first file in the zip file's directory must be the +ROM image (any other files are ignored). +.PP +\fBsms_sdl\fR looks at the filename to determine the type of ROM image +in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) +is considered to be a Game Gear ROM. Any other file is treated as a +Sega Master System ROM. In the case of a zipped image, this refers to the +file inside the zip file; the zip file itself doesn't have any special +naming requirements. +.PP +Screenshot filenames (F1 key) are generated by replacing the filename +extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for +the first screenshot, 001 for the second, etc). The numbering starts +at 000 every time the emulator is started, and existing files will be +overwritten without confirmation. +.PP +State save filenames (F2 key) are generated by replacing the filename +extension with \fI.stN\fR, where N is the number of the save slot (one +or more digits). Again, existing files are overwritten without confirmation. +.PP +For both types of file, the filename is considered to be the entire +path to the ROM image file. This means that the emulator expects to +be able to write savestate and screenshot files in the directory where +the ROM files reside. If the directory is not writable, no files will +be created. +.SH BUGS +.PP +\fBsms_sdl\fR will segfault if it's given a filename that +contains no . (dot/period) characters (in other words, a filename +without an extension). So don't do that. (This applies to the file +inside the zip file, for zipped images) +.PP +Screenshot and state-save files should really be written in the +current directory, or else a hypothetical ~/.sms_sdl directory. +.PP +There should be a config file, so the user doesn't have to pass his +favorite set of options on the command line every time (of course, +a shell alias, wrapper script, or GUI file manager +can work around this easily enough). +.SH AUTHORS +.PP +(C) Charles Mac Donald in 1998, 1999, 2000 +.br +SDL Version by Gregory Montoir (cyx@frenchkiss.net) |