diff options
Diffstat (limited to 'games/SameBoy/datadir.patch')
-rw-r--r-- | games/SameBoy/datadir.patch | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/games/SameBoy/datadir.patch b/games/SameBoy/datadir.patch new file mode 100644 index 0000000000..7d721cf46d --- /dev/null +++ b/games/SameBoy/datadir.patch @@ -0,0 +1,175 @@ +From 91904df5e8cc7370776c37bdb46467a81887a6b4 Mon Sep 17 00:00:00 2001 +From: NieDzejkob <niedzejkob@gmail.com> +Date: Fri, 9 Nov 2018 23:20:57 +0100 +Subject: [PATCH] Add a build-time option to change the resources directory. + +Normally, SameBoy would use executable-relative paths for any +resource files, which posed problems for packaging the software +by distributions, which usually prefer FHS-compliant file locations. + +This commit makes it possible to specify an alternative base +directory with a compile-time environment variable. +--- + Makefile | 4 ++++ + README.md | 4 +++- + SDL/gui.c | 2 +- + SDL/main.c | 4 ++-- + SDL/shader.c | 4 ++-- + SDL/utils.c | 16 ++++++++++------ + SDL/utils.h | 4 ++-- + 7 files changed, 24 insertions(+), 14 deletions(-) + +diff --git a/Makefile b/Makefile +index 330f2c81..7038ee98 100755 +--- a/Makefile ++++ b/Makefile +@@ -33,6 +33,10 @@ BIN := build/bin + OBJ := build/obj + BOOTROMS_DIR ?= $(BIN)/BootROMs + ++ifdef DATA_DIR ++CFLAGS += -DDATA_DIR="\"$(DATA_DIR)\"" ++endif ++ + # Set tools + + # Use clang if it's available. +diff --git a/README.md b/README.md +index b1a2011d..91e0bf6c 100644 +--- a/README.md ++++ b/README.md +@@ -46,6 +46,8 @@ On Windows, SameBoy also requires: + * [GnuWin](http://gnuwin32.sourceforge.net/) + * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, respectively. + +-To compile, simply run `make`. The targets are cocoa (Default for macOS), sdl (Default for everything else), libretro, bootroms and tester. You may also specify CONF=debug (default), CONF=release or CONF=native_release to control optimization and symbols. native_release is faster than release, but is optimized to the host's CPU and therefore is not portable. You may set BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs. ++To compile, simply run `make`. The targets are `cocoa` (Default for macOS), `sdl` (Default for everything else), `libretro`, `bootroms` and `tester`. You may also specify `CONF=debug` (default), `CONF=release` or `CONF=native_release` to control optimization and symbols. `native_release` is faster than `release`, but is optimized to the host's CPU and therefore is not portable. You may set `BOOTROMS_DIR=...` to a directory containing precompiled `dmg_boot.bin` and `cgb_boot.bin` files, otherwise the build system will compile and use SameBoy's own boot ROMs. ++ ++By default, the SDL port will look for resource files with a path relative to executable. If you are packaging SameBoy, you may wish to override this by setting the `DATA_DIR` variable during compilation to the target path of the directory containing all files (apart from the executable, that's not necessary) from the `build/bin/SDL` directory in the source tree. Make sure the variable ends with a `/` character. + + SameBoy was compiled and tested on macOS, Ubuntu and 32-bit Windows 7. +diff --git a/SDL/gui.c b/SDL/gui.c +index d43d939a..c32eec4d 100644 +--- a/SDL/gui.c ++++ b/SDL/gui.c +@@ -746,7 +746,7 @@ void run_gui(bool is_running) + /* Draw the background screen */ + static SDL_Surface *converted_background = NULL; + if (!converted_background) { +- SDL_Surface *background = SDL_LoadBMP(executable_relative_path("background.bmp")); ++ SDL_Surface *background = SDL_LoadBMP(resource_path("background.bmp")); + SDL_SetPaletteColors(background->format->palette, gui_palette, 0, 4); + converted_background = SDL_ConvertSurface(background, pixel_format, 0); + SDL_LockSurface(converted_background); +diff --git a/SDL/main.c b/SDL/main.c +index 0cf1c79d..34e2f80d 100755 +--- a/SDL/main.c ++++ b/SDL/main.c +@@ -426,7 +426,7 @@ static void run(void) + bool error = false; + start_capturing_logs(); + const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin"}; +- error = GB_load_boot_rom(&gb, executable_relative_path(boot_roms[configuration.model])); ++ error = GB_load_boot_rom(&gb, resource_path(boot_roms[configuration.model])); + end_capturing_logs(true, error); + + start_capturing_logs(); +@@ -442,7 +442,7 @@ static void run(void) + GB_load_battery(&gb, battery_save_path); + + /* Configure symbols */ +- GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym")); ++ GB_debugger_load_symbol_file(&gb, resource_path("registers.sym")); + + char symbols_path[path_length + 5]; + replace_extension(filename, path_length, symbols_path, ".sym"); +diff --git a/SDL/shader.c b/SDL/shader.c +index 5b41b2a8..ed45c42f 100644 +--- a/SDL/shader.c ++++ b/SDL/shader.c +@@ -78,7 +78,7 @@ bool init_shader_with_name(shader_t *shader, const char *name) + static signed long filter_token_location = 0; + + if (!master_shader_code[0]) { +- FILE *master_shader_f = fopen(executable_relative_path("Shaders/MasterShader.fsh"), "r"); ++ FILE *master_shader_f = fopen(resource_path("Shaders/MasterShader.fsh"), "r"); + if (!master_shader_f) return false; + fread(master_shader_code, 1, sizeof(master_shader_code) - 1, master_shader_f); + fclose(master_shader_f); +@@ -92,7 +92,7 @@ bool init_shader_with_name(shader_t *shader, const char *name) + char shader_path[1024]; + sprintf(shader_path, "Shaders/%s.fsh", name); + +- FILE *shader_f = fopen(executable_relative_path(shader_path), "r"); ++ FILE *shader_f = fopen(resource_path(shader_path), "r"); + if (!shader_f) return false; + memset(shader_code, 0, sizeof(shader_code)); + fread(shader_code, 1, sizeof(shader_code) - 1, shader_f); +diff --git a/SDL/utils.c b/SDL/utils.c +index 539e3518..eee6ce65 100644 +--- a/SDL/utils.c ++++ b/SDL/utils.c +@@ -3,8 +3,11 @@ + #include <string.h> + #include "utils.h" + +-const char *executable_folder(void) ++const char *resource_folder(void) + { ++#ifdef DATA_DIR ++ return DATA_DIR; ++#else + static const char *ret = NULL; + if (!ret) { + ret = SDL_GetBasePath(); +@@ -13,21 +16,22 @@ const char *executable_folder(void) + } + } + return ret; ++#endif + } + +-char *executable_relative_path(const char *filename) ++char *resource_path(const char *filename) + { + static char path[1024]; +- snprintf(path, sizeof(path), "%s%s", executable_folder(), filename); ++ snprintf(path, sizeof(path), "%s%s", resource_folder(), filename); + return path; + } + +- ++ + void replace_extension(const char *src, size_t length, char *dest, const char *ext) + { + memcpy(dest, src, length); + dest[length] = 0; +- ++ + /* Remove extension */ + for (size_t i = length; i--;) { + if (dest[i] == '/') break; +@@ -36,7 +40,7 @@ void replace_extension(const char *src, size_t length, char *dest, const char *e + break; + } + } +- ++ + /* Add new extension */ + strcat(dest, ext); + } +diff --git a/SDL/utils.h b/SDL/utils.h +index 7995da90..216e723e 100644 +--- a/SDL/utils.h ++++ b/SDL/utils.h +@@ -2,8 +2,8 @@ + #define utils_h + #include <stddef.h> + +-const char *executable_folder(void); +-char *executable_relative_path(const char *filename); ++const char *resource_folder(void); ++char *resource_path(const char *filename); + void replace_extension(const char *src, size_t length, char *dest, const char *ext); + + #endif /* utils_h */ |