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-rw-r--r--graphics/Blender/Blender.SlackBuild13
-rw-r--r--graphics/Blender/README.Slackware8
2 files changed, 20 insertions, 1 deletions
diff --git a/graphics/Blender/Blender.SlackBuild b/graphics/Blender/Blender.SlackBuild
index 7852440f49..972e3faaf2 100644
--- a/graphics/Blender/Blender.SlackBuild
+++ b/graphics/Blender/Blender.SlackBuild
@@ -26,7 +26,7 @@ SRCNAM=blender
PKGNAM=Blender
VERSION=${VERSION:-2.79b}
BASE_VERSION=${BASE_VERSION:-$( echo $VERSION | sed -e 's/[^0-9.]*//g')}
-BUILD=${BUILD:-2}
+BUILD=${BUILD:-3}
TAG=${TAG:-_SBo}
PYTHON_VERSION=$(python3 -c "import sys; print(sys.version[:3])")
@@ -57,6 +57,16 @@ else
LIBDIRSUFFIX=""
fi
+cuda=""
+if [ -d /usr/include/cuda ]; then
+ # If cudatoolkit is installed, assume we want to use it
+ cuda="-DWITH_CYCLES_CUDA_BINARIES=ON"
+ # However disable cuda if requested by e.g. CUDA=no
+ if [ ${CUDA:-yes} != "yes" ]; then
+ cuda="-DWITH_CYCLES_CUDA_BINARIES=OFF"
+ fi
+fi
+
set -e
rm -rf $PKG
@@ -108,6 +118,7 @@ cd build
-DWITH_SDL:BOOL=ON \
-DWITH_SDL_DYNLOAD:BOOL=ON \
-DCMAKE_BUILD_TYPE=Release \
+ $cuda \
make
make install DESTDIR=$PKG
diff --git a/graphics/Blender/README.Slackware b/graphics/Blender/README.Slackware
index 7eed585509..669253f6c7 100644
--- a/graphics/Blender/README.Slackware
+++ b/graphics/Blender/README.Slackware
@@ -58,6 +58,14 @@ If resources allow, the very large cudatoolkit package is another
possible package which may be preinstalled and be utilised by the
opencv build process.
+Blender itself can also use cudatoolkit to provide GPU rendering in
+systems with NVidia GPU cards. In this case, the SlackBuild will
+enable CUDA support if a cudatoolkit installation is detected at
+build time. In the unlikely CUDA support is not wanted despite cudatoolkit
+being available at build time, set the CUDA environment variable to "no"
+when running the SlackBuild e.g.
+ CUDA=no sh ./Blender.SlackBuild
+
2. the ffmpeg package could/should first be built with additional
features by preinstalling some other packages e.g.
REQUIRES="lame x264