diff options
-rw-r--r-- | games/hex-a-hop/README | 6 | ||||
-rw-r--r-- | games/hex-a-hop/hex-a-hop.SlackBuild | 78 | ||||
-rw-r--r-- | games/hex-a-hop/hex-a-hop.info | 10 | ||||
-rw-r--r-- | games/hex-a-hop/slack-desc | 19 |
4 files changed, 113 insertions, 0 deletions
diff --git a/games/hex-a-hop/README b/games/hex-a-hop/README new file mode 100644 index 0000000000..18c5b06b30 --- /dev/null +++ b/games/hex-a-hop/README @@ -0,0 +1,6 @@ +Hex-a-Hop is a hexagonal tile-based puzzle game with one simple +goal: destroy all green tiles! + +There are infinite undos and no time limits -- you just have to +find a way to destroy all the green tiles and step on a +safe tile at the end. diff --git a/games/hex-a-hop/hex-a-hop.SlackBuild b/games/hex-a-hop/hex-a-hop.SlackBuild new file mode 100644 index 0000000000..2309e6b945 --- /dev/null +++ b/games/hex-a-hop/hex-a-hop.SlackBuild @@ -0,0 +1,78 @@ +#!/bin/sh + +# Slackware build script for Hex-a-Hop + +# Written by André Geraldo Vieira <andre.geraldo@gmail.com> + +PRGNAM=hex-a-hop +VERSION=${VERSION:-1.1.0} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +# Automatically determine the architecture we're building on: +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + # Unless $ARCH is already set, use uname -m for all other archs: + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --docdir=/usr/doc/$PRGNAM-$VERSION \ + --build=$ARCH-slackware-linux + +make +make install DESTDIR=$PKG + +find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a AUTHORS COPYING ChangeLog INSTALL \ + $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/hex-a-hop/hex-a-hop.info b/games/hex-a-hop/hex-a-hop.info new file mode 100644 index 0000000000..65cf2a407b --- /dev/null +++ b/games/hex-a-hop/hex-a-hop.info @@ -0,0 +1,10 @@ +PRGNAM="hex-a-hop" +VERSION="1.1.0" +HOMEPAGE="http://hexahop.sourceforge.net/index.html" +DOWNLOAD="http://downloads.sourceforge.net/hexahop/hex-a-hop-1.1.0.tar.gz" +MD5SUM="cc8d065c2cc0fce9e08852b8c465175e" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="André Geraldo Vieira" +EMAIL="andre.geraldo@gmail.com" +APPROVED="pprkut" diff --git a/games/hex-a-hop/slack-desc b/games/hex-a-hop/slack-desc new file mode 100644 index 0000000000..71e89a2b5d --- /dev/null +++ b/games/hex-a-hop/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +hex-a-hop: hex-a-hop (hexagonal tile-based puzzle game) +hex-a-hop: +hex-a-hop: Hex-a-Hop is a hexagonal tile-based puzzle game with one simple +hex-a-hop: goal: destroy all green tiles! +hex-a-hop: +hex-a-hop: There are infinite undos and no time limits -- you just have to +hex-a-hop: find a way to destroy all the green hex-a-hop: tiles and step on a +hex-a-hop: safe tile at the end. +hex-a-hop: +hex-a-hop: +hex-a-hop: |