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authorRobby Workman <rworkman@slackbuilds.org>2015-12-09 21:15:31 -0600
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-12-12 07:18:55 +0700
commitc6b4e9d94c6df98325104fa02b60372d47523b0f (patch)
tree53e6f5392f9614f42f4f32ec9eb43002bf5a07b7 /multimedia/x265
parente158655c9867ccbf234e8f28bd15e0bbcf87f235 (diff)
downloadslackbuilds-c6b4e9d94c6df98325104fa02b60372d47523b0f.tar.gz
games/warsow: Hardcoded x86 ARCH to i686
This fixes an apparent bug reported by notpacman on IRC: Linking C executable ../build/warsow.i686 [100%] Built target warsow chmod: cannot access 'usr/share/warsow/warsow.i486': No such file or directory Without ARCH set, our build script defaults to ARCH=i486 and thus expects the name to build warsow.i486, but apparently upstream hardcodes it to be warsow.i686, so let's fix that. Nobody plays this sort of game on a 486 anyway, right? Right? :-) Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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