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author | Erik Hanson <erik@slackbuilds.org> | 2010-05-11 14:56:12 +0200 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2010-05-11 14:56:12 +0200 |
commit | 9f446dd07bec3a0b77f1573f2f378895d6315cc8 (patch) | |
tree | cffcc2cddc220958e6b5781ff0e9e7847c24129b /libraries/allegro/README | |
parent | 879e5a785e0adf1ff35a467395a4a8fc4da26307 (diff) | |
download | slackbuilds-9f446dd07bec3a0b77f1573f2f378895d6315cc8.tar.gz |
libraries/allegro: Initial import
Diffstat (limited to 'libraries/allegro/README')
-rw-r--r-- | libraries/allegro/README | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/libraries/allegro/README b/libraries/allegro/README new file mode 100644 index 0000000000..26ebc0354f --- /dev/null +++ b/libraries/allegro/README @@ -0,0 +1,16 @@ +The Allegro library provides C/C++ programmers low level routines commonly +needed in game programming, such as input, graphics, midi, sound effects, and +timing. It is cross platform and works with many different compilers. +Originally developed by Shawn Hargreaves, it is now a group project with +contributions from all over the world! Some of its key features include: + + * Ease of Use - comes with comprehensive documentation and examples + * Extensibility - if the built-in functionality isn't enough, there + are many add-ons available + * Cross Platform - without changing a single line of code, you can + create versions for Windows, OS X, Linux, DOS, and others! Works + with many compilers, including DJGPP and VC++ + * Open Source - anyone can contribute, including you! + * Free - it won't cost you a dime, and there are no restrictions on + its usage + |