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authorB. Watson <yalhcru@gmail.com>2022-03-13 15:21:12 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 15:21:12 -0400
commit7d744c26f718c163658f97417a6140c7385884f8 (patch)
tree636d58383feb1ef3a7c8c35c37831de660c59647 /libraries/OpenCSG
parent58437b9c84730a424265cbab3a24b12b71dfc5cb (diff)
downloadslackbuilds-7d744c26f718c163658f97417a6140c7385884f8.tar.gz
libraries/OpenCSG: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'libraries/OpenCSG')
-rw-r--r--libraries/OpenCSG/README8
1 files changed, 4 insertions, 4 deletions
diff --git a/libraries/OpenCSG/README b/libraries/OpenCSG/README
index e3e6e4d20d..4ae246afdf 100644
--- a/libraries/OpenCSG/README
+++ b/libraries/OpenCSG/README
@@ -1,7 +1,7 @@
OpenCSG is a library that does image-based Constructive Solid Geometry
rendering using OpenGL.
-To run OpenCSG well, you should have graphics hardware with a good fill
-rate. NVidia GeForce and ATI Radeon qualify. The OpenCSG::OcclusionQuery
-option requires occlusion queries, which are available since Radeon 9x00
-(x>=5) and GeForce3 (but not GeForce4MX).
+To run OpenCSG well, you should have graphics hardware with
+a good fill rate. NVidia GeForce and ATI Radeon qualify. The
+OpenCSG::OcclusionQuery option requires occlusion queries, which are
+available since Radeon 9x00 (x>=5) and GeForce3 (but not GeForce4MX).