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authorB. Watson <yalhcru@gmail.com>2017-02-07 12:09:31 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-02-11 07:23:58 +0700
commite8a1157cd213e454d6735ac65486d800f1ef199d (patch)
tree2157c773eecb17410755f0a033a94660c071dc98 /games
parentbb1b973ce9151f2d8c660693e227fe35ab0f28bc (diff)
downloadslackbuilds-e8a1157cd213e454d6735ac65486d800f1ef199d.tar.gz
games/zdoom: Updated for version 2.8.1, new maintainer.
Diffstat (limited to 'games')
-rw-r--r--games/zdoom/README35
-rw-r--r--games/zdoom/gitinfo.h8
-rw-r--r--games/zdoom/slack-desc10
-rw-r--r--games/zdoom/zdoom.SlackBuild141
-rw-r--r--games/zdoom/zdoom.info12
-rw-r--r--games/zdoom/zdoom.pngbin310 -> 1738 bytes
6 files changed, 168 insertions, 38 deletions
diff --git a/games/zdoom/README b/games/zdoom/README
index 6ebe1d5c7c..2e81f9b919 100644
--- a/games/zdoom/README
+++ b/games/zdoom/README
@@ -1,3 +1,32 @@
-ZDoom is an enhanced port of the official DOOM source code.
-Originally for Win32 (Windows 95/98/NT), it is now available
-for Linux as well.
+zdoom (an enhanced port of the official DOOM source code)
+
+ZDoom is a family of enhanced ports of the Doom engine to modern operating
+systems. It runs on Windows, Linux, and OS X, and adds new features not
+found in the games as originally published by id Software. It supports
+Doom, Doom II, Heretic, Hexen, Strife, and more.
+
+zdoom is only a game engine. To actually play the game, you'll need the
+game data (IWAD file) from one or more of the supported games. These
+include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
+and Strife. Place the .wad file(s) in /usr/share/games/doom.
+
+If you don't own any of the supported games, you can install one or more
+of these slackbuilds.org packages to get a playable game:
+
+- freedoom
+- doom_shareware_data
+- heretic_shareware_data
+- hexen_demo_data
+- chexquest3
+
+Optional compile time dependency: OpenAL, used for audio playback
+(as an alternative to fmodapi, which is always built in). It will be
+autodetected at build time. If you have OpenAL installed but want to
+build zdoom without it, set OPENAL=no in the script's environment. There
+have been reports that various mods work better with OpenAL, while others
+crash or misbehave; YMMV.
+
+Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or
+TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still
+possible when none of these are present, just select 'OPL Synth Emulation'
+from the Options -> Sound Options -> MIDI Device menu within the game.
diff --git a/games/zdoom/gitinfo.h b/games/zdoom/gitinfo.h
new file mode 100644
index 0000000000..6249836e5d
--- /dev/null
+++ b/games/zdoom/gitinfo.h
@@ -0,0 +1,8 @@
+// 1a9bc53d84b5cceb567fd8246c44984aac88388a
+//
+// This file was automatically generated by the
+// updaterevision tool. Do not edit by hand.
+
+#define GIT_DESCRIPTION "2.8.1"
+#define GIT_HASH "1a9bc53d84b5cceb567fd8246c44984aac88388a"
+#define GIT_TIME "2016-02-21 20:11:13 -0600"
diff --git a/games/zdoom/slack-desc b/games/zdoom/slack-desc
index 587b6afa42..fa6c8eb43f 100644
--- a/games/zdoom/slack-desc
+++ b/games/zdoom/slack-desc
@@ -8,12 +8,12 @@
|-----handy-ruler------------------------------------------------------|
zdoom: zdoom (an enhanced port of the official DOOM source code)
zdoom:
-zdoom: ZDoom is an enhanced port of the official DOOM source code.
-zdoom: Originally for Win32 (Windows 95/98/NT), it is now available
-zdoom: for Linux as well.
-zdoom:
-zdoom:
+zdoom: ZDoom is a family of enhanced ports of the Doom engine to modern
+zdoom: operating systems. It runs on Windows, Linux, and OS X, and adds
+zdoom: new features not found in the games as originally published by id
+zdoom: Software. It supports Doom, Doom II, Heretic, Hexen, Strife, and more.
zdoom:
+zdoom: This package was compiled @WITHOPENAL@ OpenAL support.
zdoom:
zdoom:
zdoom:
diff --git a/games/zdoom/zdoom.SlackBuild b/games/zdoom/zdoom.SlackBuild
index 6ad5c616ac..081aa483f5 100644
--- a/games/zdoom/zdoom.SlackBuild
+++ b/games/zdoom/zdoom.SlackBuild
@@ -2,16 +2,49 @@
# Slackware build script for zdoom
-# Written by Pablo Santamaria (pablosantamaria@gmail.com)
+# Originally written by Pablo Santamaria (email removed)
+
+# Modified and now maintained by B. Watson <yalhcru@gmail.com>. Original
+# version had no license, modified version released under the WTFPL,
+# see http://www.wtfpl.net/txt/copying/ for details.
+
+# 20170207 bkw:
+# - Take over maintenance, update for v2.8.1, BUILD=1. Upstream
+# says zdoom development has halted, so 2.8.1 should be the last
+# version ever.
+# - i486 => i586.
+# - Add SDL2 to REQUIRES as upstream no longer supports SDL1.
+# - Remove TiMidity++ from REQUIRES as it's no longer required (likely,
+# it never was).
+# - Use .tar.gz source from github rather than .7z from zdoom.org. The
+# source is identical except for CRLF line endings and a generated
+# gitinfo.h file.
+# - Remove p7zip from REQUIRES, now that we're using .tar.gz source.
+# - Fix the build so when fmodapi is built in, it'll actually *work*.
+# Original version of this script required fmodapi at compile time,
+# but failed to install liboutput_sdl.so, meaning fmodapi wasn't
+# usable at runtime.
+# - Replace crappy looking 16x16 "Z" icon with a larger higher-res version,
+# the "Z" from this image: https://zdoom.org/wiki/File:Logo_phpBB.gif
+# - Various cosmetic script fixes.
+
+# Note to the purists out there: I listed fmodapi as a hard dependency and
+# OpenAL as optional. Actually, they're both optional. One or the other
+# is required for the game to make sound at all though. I'd say the vast
+# majority of users (myself included) would consider a sound-less Doom
+# engine an incomplete implementation of the game, and would get annoyed
+# if a default build didn't include sound. You may disagree with this,
+# but please do so quietly, as though you also had been compiled without
+# sound support :)
PRGNAM=zdoom
-VERSION=${VERSION:-2.6.0}
-BUILD=${BUILD:-2}
+VERSION=${VERSION:-2.8.1}
+BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
- i?86) ARCH=i486 ;;
+ i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
@@ -22,8 +55,8 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
@@ -38,22 +71,69 @@ fi
set -e
+# Decide whether to build OpenAL support in.
+OPENAL="${OPENAL:-auto}"
+if [ "$OPENAL" = "auto" ]; then
+ if [ -e /usr/include/AL ]; then
+ OPENAL=yes
+ else
+ OPENAL=no
+ fi
+fi
+
+case "$OPENAL" in
+ y*|Y*|t*|T*|1|[oO][nN])
+ OPENAL=yes
+ OPENALOPT="-DNO_OPENAL=OFF"
+ WITHOPENAL=WITH
+ ;;
+ *)
+ OPENAL=no
+ OPENALOPT="-DNO_OPENAL=ON"
+ WITHOPENAL=WITHOUT
+ ;;
+esac
+
+# I could do the same as above for fluidsynth, but it's not necessary.
+# By default, zdoom loads it dynamically at runtime, and if it's missing,
+# the game runs anyway... and if fluidsynth is installed after the fact,
+# it'll Just Work (no need to recompile). Also, TiMidity++ is purely an
+# optional runtime dep.
+
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
-mkdir $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
-7z x $CWD/$PRGNAM-$VERSION-src.7z
chown -R root:root .
+
+# Slight template deviation: I used \+ rather than \; (same result, but maybe
+# 40x faster).
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
+ -exec chmod 755 {} \+ -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
+ -exec chmod 644 {} \+
-# Set default directory for IWADs (share with others doom engines, ej. prboom)
-sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/sdl/i_system.h
+# gitinfo.h made like so:
+## git clone https://github.com/rheit/zdoom.git
+## git reset <commit ID, as listed on github's releases page>
+## cd zdoom/tools/updaterevision
+## cmake .
+## make
+## ./updaterevision ../../../gitinfo.h
+# Without this, we get fugly <unknown version> in the window's title.
+
+cat $CWD/gitinfo.h > src/gitinfo.h
+
+# Set default directory for IWADs (share with other doom engines, e.g. prboom)
+sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/posix/i_system.h
+
+# fmodapi support tries to find its lib in the current dir, fix it:
+sed -i \
+ "s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \
+ src/sound/fmodsound.cpp
mkdir release
cd release
@@ -63,27 +143,40 @@ cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_BUILD_TYPE="Release" \
-DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \
+ $OPENALOPT \
..
make
-mkdir -p $PKG/usr/{games,share/{applications,pixmaps,games/doom}}
-install -m755 zdoom $PKG/usr/games
-install -m644 zdoom.pk3 $PKG/usr/share/games/doom/
-install -m644 $CWD/zdoom.png $PKG/usr/share/pixmaps/
-install -m644 $CWD/zdoom.desktop $PKG/usr/share/applications/
+mkdir -p \
+ $PKG/usr/games \
+ $PKG/usr/share/applications \
+ $PKG/usr/share/pixmaps \
+ $PKG/usr/share/games/doom \
+ $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
+
+# No 'make install' target, though there are some cmake_install.cmake files.
+# Manual install is simple enough anyway.
+install -s -m755 $PRGNAM $PKG/usr/games
+[ -e liboutput_sdl.so ] && \
+ install -s -m755 liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
+install -m644 $PRGNAM.pk3 $PKG/usr/share/games/doom/
+install -m644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/
+install -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/
cd ..
-find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | \
- grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+# Get rid of CRLF endings in the docs.
+PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
+mkdir -p $PKGDOC
+for i in docs/*; do
+ sed 's,\r,,' $i > $PKGDOC/$( basename $i )
+done
+cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
+# Make slack-desc tell us whether OpenAL was built in or not.
mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
+sed "s,@WITHOPENAL@,$WITHOPENAL,g" $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
diff --git a/games/zdoom/zdoom.info b/games/zdoom/zdoom.info
index 4fd8ec8464..1b89857969 100644
--- a/games/zdoom/zdoom.info
+++ b/games/zdoom/zdoom.info
@@ -1,10 +1,10 @@
PRGNAM="zdoom"
-VERSION="2.6.0"
+VERSION="2.8.1"
HOMEPAGE="http://zdoom.org/"
-DOWNLOAD="http://zdoom.org/files/zdoom/2.6/zdoom-2.6.0-src.7z"
-MD5SUM="26318282e8b28fe06f8a9d446d058b8c"
+DOWNLOAD="https://github.com/rheit/zdoom/archive/2.8.1/zdoom-2.8.1.tar.gz"
+MD5SUM="614f547f3425b282d4e398ca90514f89"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="TiMidity++ fmodapi p7zip"
-MAINTAINER="Pablo Santamaria"
-EMAIL="pablosantamaria@gmail.com"
+REQUIRES="SDL2 fmodapi"
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
diff --git a/games/zdoom/zdoom.png b/games/zdoom/zdoom.png
index bc5175decb..22f9f49f90 100644
--- a/games/zdoom/zdoom.png
+++ b/games/zdoom/zdoom.png
Binary files differ