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authorWilly Sudiarto Raharjo <willysr@slackware-id.org>2012-02-18 23:49:38 -0600
committerRobby Workman <rworkman@slackbuilds.org>2012-02-20 12:20:44 -0600
commit69618e0ae2d9a3536c40f303dccecb2eeee75953 (patch)
tree34a4322f86aa976e2d2f195fde51d5e87b02ee7f /games/wesnoth/README
parent856b212e0a3e363eb7898856721c2ae4ed9a91a6 (diff)
downloadslackbuilds-69618e0ae2d9a3536c40f303dccecb2eeee75953.tar.gz
games/wesnoth: Updated for version 1.10.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/wesnoth/README')
-rw-r--r--games/wesnoth/README2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/wesnoth/README b/games/wesnoth/README
index 58fd4b3869..a695eed5ba 100644
--- a/games/wesnoth/README
+++ b/games/wesnoth/README
@@ -8,7 +8,7 @@ single-player campaigns and different kind of multi-player matches.
If you want to compile the wesnothd server and campaign server you can
run the script as follows: SERVER=yes ./wesnoth.SlackBuild
-please note that the server UID and GID are not required at compile time but
+Please note that the server UID and GID are not required at compile time but
will be required at runtime under the UID/GID specified in the buildscript.
You can create the user and group for the wesnoth server as follows: