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author | Manuel Mantilla <mannynix@megared.net.mx> | 2010-07-02 23:39:25 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2010-07-02 23:39:25 -0500 |
commit | e7142676893d0c59161f0997b4b5d077ef8ef43b (patch) | |
tree | 6611f376327fd7c9b122f06b320627d87098569a /games/prboom/README | |
parent | bc032a906a7b83a09465cf27343a3d354d96d863 (diff) | |
download | slackbuilds-e7142676893d0c59161f0997b4b5d077ef8ef43b.tar.gz |
games/prboom: Added (a port of the classic fps game Doom by id Software)
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/prboom/README')
-rw-r--r-- | games/prboom/README | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/games/prboom/README b/games/prboom/README new file mode 100644 index 0000000000..cee6080859 --- /dev/null +++ b/games/prboom/README @@ -0,0 +1,20 @@ +PrBoom is a modern doom game engine or "doom-port" to play id Software's Doom, +Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include +the game itself). It aims to be the most stable Doom port with the highest +compatibility to the major Doom versions. + +If you don't own any of the Doom games, get the shareware doom1.wad from +http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and +rename it to lowercase: mv DOOM1.WAD doom1.wad +Then copy doom1.wad to /usr/share/games/doom/ + +If you have one or all of the main Doom data files from idSoftware - +either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the +commercial Doom games, copy them there too. + +Highly recommended to play the Doom background music: +TiMidity++ with eawpats or freepats (all available at SlackBuilds.org) + +Suggested: Take a look at the docs, man pages, or visit BahdKo at +http://www.doom2.net to learn how to watch demos, info, files, etc. +A great help for newcomers. (You may need a proxy to visit this url) |