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authorGOSIKI Agiri <agiri@cocaine.ninja>2019-07-20 10:30:02 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2019-07-20 10:30:02 +0700
commit3c6638282c38f618577f621290a59aa93a6a8fca (patch)
treee65d9770b7fe0b6bb5e5f95fee311c2c5dce711e /games/onscripter/README
parent64ae05631b1c1dd6e1328bd4911abfa335d10ff8 (diff)
downloadslackbuilds-3c6638282c38f618577f621290a59aa93a6a8fca.tar.gz
games/onscripter: Added (Visual Novel Interpreter).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+ONScripter is a program that interprets a script written for
+NScripter visual novel engine in its own way.
+
+Please note that this is NOT onscripter-en that has seen a wide
+adoption in circles translating Japanese visual novels to English;
+instead it is the original source by Ogapee that onscripter-en has
+been forked from. Please be advised that playing games converted for
+specifically for onscripter-en using this engine may result in
+unforseen consequences!
+
+This engine by default builds only the binary capable of playing back
+Japanese NScripter games. If you wish to build a binary including the
+1-byte character extension support, please pass the ONSTARGET=english
+variable to the build script or ONSTARGET=both if you want to have
+Japanese and English interpreters installed concurrently - note this
+will make build time slightly longer, though, and you may still
+experience issues when playing games converted for onscripter-en.
+
+This script may also install various tools for extracting and
+converting NScripter code and resources. If you wish for them to be
+built, please pass the ONSTOOLS=yes variable to the build script.