diff options
author | B. Watson <yalhcru@gmail.com> | 2021-10-28 04:44:35 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-10-29 17:07:25 +0700 |
commit | c470017001ac8abf94220abbfa51c1809866f267 (patch) | |
tree | 94d9ba1f32985b9dd687652a2b83a7947f6034e2 /games/odamex | |
parent | 16f3196e369dfafcc57fd86ee22204a0f9293c63 (diff) | |
download | slackbuilds-c470017001ac8abf94220abbfa51c1809866f267.tar.gz |
games/odamex: Updated for version 0.9.5.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/odamex')
-rw-r--r-- | games/odamex/README | 24 | ||||
-rw-r--r-- | games/odamex/odamex.SlackBuild | 75 | ||||
-rw-r--r-- | games/odamex/odamex.info | 10 |
3 files changed, 65 insertions, 44 deletions
diff --git a/games/odamex/README b/games/odamex/README index b97c5c769a..0305146680 100644 --- a/games/odamex/README +++ b/games/odamex/README @@ -1,14 +1,17 @@ +odamex: odamex (Online Doom Multiplayer Experience) + Odamex (Online Doom Multiplayer Experience) is a modification of DOOM -to allow players to compete with each other over the Internet using the -client/server architecture. +to allow players to compete with each other over the Internet using +the client/server architecture. -To hear in-game music, install either eawpats or freepats, and make sure -the Options -> Sound Options -> MIDI System Backend option is set to -"SDL Mixer". +To hear in-game music, install either eawpats or freepats, and make +sure the Options -> Sound Options -> MIDI System Backend option is +set to "SDL Mixer" [note: music not working in -current as of October +2021]. -Optional dependency: If portmidi is installed, odamex will be built with -it. This allows odamex's in-game music to be directed to a separate MIDI -synthesizer application, or a hardware MIDI synth. +Optional dependency: If portmidi is installed, odamex will be built +with it. This allows odamex's in-game music to be directed to a +separate MIDI synthesizer application, or a hardware MIDI synth. You'll also need the game data (WAD file) from one of the following: @@ -25,8 +28,3 @@ all lowercase (doom.wad) or all uppercase (DOOM.WAD). Optional dependency: miniupnpc (auto-detected at build time). This adds support for UPnP to odasrv (the odamex server). It has no effect on odamex (the client) or odalaunch (the launcher). - -Note: If you get compile errors relating to wxIntPtr not being defined, -upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If -for some reason you don't want to do this, see the comments in the -SlackBuild for a dirty hack that might work instead. diff --git a/games/odamex/odamex.SlackBuild b/games/odamex/odamex.SlackBuild index f27541e689..f11f34eb62 100644 --- a/games/odamex/odamex.SlackBuild +++ b/games/odamex/odamex.SlackBuild @@ -6,6 +6,9 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20211028 bkw: update for v0.9.5. +# - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults. +# unfortunately I can't get the music to work with SDL 1... # 20201024 bkw: update for v0.8.3. # 20191201 bkw: update for v0.8.1. @@ -24,7 +27,7 @@ cd $(dirname $0) ; CWD=$(pwd) PRGNAM=odamex -VERSION=${VERSION:-0.8.3} +VERSION=${VERSION:-0.9.5} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -80,28 +83,31 @@ rm -rf $PRGNAM-src-$VERSION tar xvf $CWD/$PRGNAM-src-$VERSION.tar.bz2 cd $PRGNAM-src-$VERSION chown -R root:root . -find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ - \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Every file in 0.9.5 is +x, and none of them need to be! +# Do not revert to template. +find . -type f -exec chmod 644 {} \+ +find . -type d -exec chmod 755 {} \+ # Make the launcher look in /usr/games for the odamex binary rather # than the current directory. User can override with the settings # dialog, this just sets the default. -sed -i \ - '/launchercfg_s.odamex_directory *= */s,wxGetCwd(),wxString::FromAscii("/usr/games"),' \ - odalaunch/src/dlg_main.cpp +sed -i 's,OdaGetInstallDir(),"/usr/games",g' \ + odalaunch/src/dlg_main.cpp \ + odalaunch/src/dlg_config.cpp -# 20201024 bkw: Not sure why make is exiting with nonzero status after -# linking odalaunch. There are no error messages. Adding "-i" to the -# make command line is a band-aid for this. +rm -rf build mkdir -p build cd build cmake \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ + -DCMAKE_INSTALL_BINDIR=games \ -DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \ + -DUSE_SDL12=ON \ -DCMAKE_BUILD_TYPE=Release .. - make -i VERBOSE=1 + make VERBOSE=1 cd .. # cmake-based odamex lacks a 'make install' target, do it manually. @@ -111,32 +117,47 @@ install -s -m0755 build/client/$PRGNAM $PKG/usr/games install -s -m0755 build/server/odasrv $PKG/usr/games install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games -mkdir -p $PKG/usr/share/games/doom - -# wad file has moved in the source tree, accomodate either version -WAD="$PRGNAM.wad" -[ -e "wad/$PRGNAM.wad" ] && WAD="wad/$PRGNAM.wad" -install -m0644 $WAD $PKG/usr/share/games/doom - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/tech -cp -a CHANGELOG LICENSE MAINTAINERS README $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample -install -m0644 documentation/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech - # Man page created for this slackbuild -mkdir -p $PKG/usr/man/man6 -gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz +MANDIR=$PKG/usr/man/man6 +mkdir -p $MANDIR +gzip -9c < $CWD/$PRGNAM.6 > $MANDIR/$PRGNAM.6.gz +for i in odasrv odalaunch; do + ln -s $PRGNAM.6.gz $MANDIR/$i.6.gz +done # Desktop stuff mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps for exe in $PRGNAM odasrv odalaunch; do - sed -e '/^Encoding/d' -e 's,/usr/share/doom,/usr/share/games/doom,' \ + # make these validate and call the correct binary + sed -e '/^Encoding/d' -e 's, -waddir.*,,' -e 's,Exec=,&/usr/games/,' \ < installer/arch/$exe.desktop \ > $PKG/usr/share/applications/$exe.desktop - cat media/icon_${exe}_512.png > $PKG/usr/share/pixmaps/$exe.png + + # use upstream's icons + for i in media/icon_${exe}_*.png; do + px=$( basename $i | cut -d. -f1 | cut -d_ -f3 ) + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $i > $dir/$exe.png + done + + # make old-school icon, too + convert -resize 48x48 media/icon_${exe}_512.png $PKG/usr/share/pixmaps/$exe.png done -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +# 20211027 bkw: In 0.9.5, upstream doesn't ship the wad. It expects +# to build it using deutex. Easier to use a prebuilt one, from their +# windows package. +WADDIR=$PKG/usr/share/games/doom +mkdir -p $WADDIR +unzip -p $CWD/$PRGNAM-win32-$VERSION.zip $PRGNAM.wad > $WADDIR/$PRGNAM.wad + +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +mkdir -p $PKGDOC +cp -a CHANGELOG LICENSE MAINTAINERS README.md documentation/tech $PKGDOC +cat $CWD/odasrv.cfg > $PKGDOC/odasrv.cfg.sample +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc diff --git a/games/odamex/odamex.info b/games/odamex/odamex.info index 2da96d07f2..30e02d3f8c 100644 --- a/games/odamex/odamex.info +++ b/games/odamex/odamex.info @@ -1,8 +1,10 @@ PRGNAM="odamex" -VERSION="0.8.3" -HOMEPAGE="http://odamex.net/" -DOWNLOAD="http://downloads.sourceforge.net/odamex/odamex-src-0.8.3.tar.bz2" -MD5SUM="c096604173a0d48946f877483520dec1" +VERSION="0.9.5" +HOMEPAGE="https://odamex.net/" +DOWNLOAD="https://downloads.sourceforge.net/odamex/odamex-src-0.9.5.tar.bz2 \ + https://downloads.sourceforge.net/odamex/odamex-win32-0.9.5.zip" +MD5SUM="2facffaf15bc2892aafd74a0630f9ee0 \ + 2e53f5a238a032439ee83504607206f7" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="wxGTK3" |