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authorB. Watson <yalhcru@gmail.com>2014-09-05 06:59:14 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-09-06 00:02:52 +0700
commit699c963fde9fd3f1ef871678631e7fe1af196be9 (patch)
tree9caa4b51812c1edd740562723bdf495e816363cc /games/noteye/noteye.pod
parent8557e772da342593f0858610a907a8d99d196b33 (diff)
downloadslackbuilds-699c963fde9fd3f1ef871678631e7fe1af196be9.tar.gz
games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+# pod source for noteye man page. convert with:
+# pod2man --stderr -s6 -cSlackBuilds.org -r7.6 noteye.pod > noteye.6
+
+=head1 NAME
+
+noteye - graphical front-end for rogue-like games
+
+=head1 SYNOPSIS
+
+B<noteye> I<[-options]>
+
+=head1 DESCRIPTION
+
+Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
+modify the output of console and libtcod roguelikes, and it also works
+as a library which allows to easily port old ASCII roguelikes like ADOM
+into 21st century. NotEye is a complicated piece of software, and it is
+constantly in development, and not documented very well.
+
+This man page is incomplete and possibly inaccurate, but is perhaps
+better than having no documentation at all.
+
+=head1 OPTIONS
+
+=over 4
+
+=item B<-N>
+
+Arguments are ignored (or passed to the game being run) until B<-N>
+is seen. The options below only have effect if B<-N> is given first.
+
+=item B<-N0>
+
+Cancel the effect of a previously-given B<-N> option: options after this
+are either ignored or passed to the game being run.
+
+=item B<--ascii>
+
+Run in a terminal with a curses-like interface, rather than an X11 GUI window.
+
+=item B<-C> I<config-file>
+
+Use I<config-file> as the config.
+
+=item B<-C1> I<config-file-format>
+
+Use I<config-file-format> as the config, replacing any occurrence of GAMENAME
+with the name of the game being run (set via the B<-X> option).
+
+=item B<-tcod>
+
+Automatically connect to TCOD server. The server hostname/IP and port
+number must be defined in the config (probably by entering them in the
+noteye networking menu).
+
+=item B<-server>
+
+Automatically connect to noteye server. As with B<-tcod>, the server must
+already be defined.
+
+=item B<-L> I<logfile>
+
+Write game log to I<logfile>.
+
+=item B<-X> I<game>
+
+Launch this game, instead of displaying the main noteye menu.
+
+=back
+
+=head1 FILES
+
+B<~/.config/noteye/config.noe> is the main config file. Editable, but
+normally updated using noteye's built-in menus instead of a text editor.
+
+=head1 SEE ALSO
+
+B<hydraslayer>(6),
+B<rogue>(6)
+
+The noteye homepage: http://www.roguetemple.com/z/noteye.php
+
+=head1 AUTHORS
+
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.