summaryrefslogtreecommitdiff
path: root/games/maelstrom/maelstrom.SlackBuild
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2016-07-30 18:59:10 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-13 07:22:55 +0700
commit99d5b840db5bd1f5597d8e25db2caf7db4015a8a (patch)
tree5ff004a9d454c073176733d0d9bd16f1ebad91b2 /games/maelstrom/maelstrom.SlackBuild
parenta02ac510ed45db0e96aca07c89f79998fbfc7c30 (diff)
downloadslackbuilds-99d5b840db5bd1f5597d8e25db2caf7db4015a8a.tar.gz
games/maelstrom: Fix build.
Diffstat (limited to 'games/maelstrom/maelstrom.SlackBuild')
-rw-r--r--games/maelstrom/maelstrom.SlackBuild11
1 files changed, 6 insertions, 5 deletions
diff --git a/games/maelstrom/maelstrom.SlackBuild b/games/maelstrom/maelstrom.SlackBuild
index a7893840e0..1339163d76 100644
--- a/games/maelstrom/maelstrom.SlackBuild
+++ b/games/maelstrom/maelstrom.SlackBuild
@@ -6,14 +6,15 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
-# Note to 64-bit users: Maelstrom-netd and the -server option to Maelstrom
-# do not work correctly. I haven't investigated why. You can still play
-# networked games in non-server mode (see man page). Users of 32-bit
-# Slackware are not affected by this.
+# 20160730 bkw:
+# - Fix compile with gcc 5 (for Slack 14.2). Also fix some
+# compiler warnings while I'm at it.
+# - Remove warnings about multiplayer not working on 64-bit, it
+# works now.
PRGNAM=maelstrom
VERSION=${VERSION:-3.0.6}
-BUILD=${BUILD:-1}
+BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
SRCNAM=Maelstrom