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authorB. Watson <yalhcru@gmail.com>2020-10-13 03:42:52 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:19 +0700
commitb5255fadc33d6d575d2083f3edb4181bfe03ab4c (patch)
tree724cfa316fbce1b6a5c0d6850801afac89ee3894 /games/koules
parent8ec00d26c84a1589c30c8d0ae6815f3dc77df83c (diff)
downloadslackbuilds-b5255fadc33d6d575d2083f3edb4181bfe03ab4c.tar.gz
games/koules: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/koules')
-rw-r--r--games/koules/README27
1 files changed, 14 insertions, 13 deletions
diff --git a/games/koules/README b/games/koules/README
index 291259d5af..2a4c5b8046 100644
--- a/games/koules/README
+++ b/games/koules/README
@@ -1,9 +1,9 @@
-Koules is a fast action arcade-style game for UNIX and OS/2. This version
-supports X window system, SVGAlib for Linux and OS/2. It works in fine
-(up to 900x620) resolution with cool 256 color graphics, multiplayer mode
-up to 5 players, full sound and, of course, network support. Koules is
-an original idea. First version of Koules was developed from scratch
-by Jan Hubicka in July 1995.
+Koules is a fast action arcade-style game for UNIX and OS/2. This
+version supports X window system, SVGAlib for Linux and OS/2. It
+works in fine (up to 900x620) resolution with cool 256 color graphics,
+multiplayer mode up to 5 players, full sound and, of course, network
+support. Koules is an original idea. First version of Koules was
+developed from scratch by Jan Hubicka in July 1995.
Yes, koules used to packaged on disk y1 of Slackware 3.3. It needed
quite a bit of patching to work well on a modern system...
@@ -18,15 +18,16 @@ useful if you use OSSv4).
When using ALSA on a stock Slack 14.2 system, the audio will be routed
to pulseaudio, but pulseaudio doesn't get automatically started by
koules. This shouldn't be an issue for KDE or XFCE users (since they
-start a persistent pulseaudio daemon at startup), but if you run a window
-manager like WindowMaker or FVWM2, you might have to start pulseaudio
-manually (or, from your .xinitrc).
+start a persistent pulseaudio daemon at startup), but if you run a
+window manager like WindowMaker or FVWM2, you might have to start
+pulseaudio manually (or, from your .xinitrc).
If you have Tcl/Tk installed, and you're running KDE, you'll get a nice
GUI launcher dialog when you run Koules from the K menu. If you're not
running KDE, try running "koules-launcher".
-Note: When playing as player #2 in multiplayer, the default keys are WASD,
-not the arrows (this is confusing). Players 3 and above don't seem to
-have default key maps, so be sure to configure the keys before starting
-the game (or set the control type to mouse or joystick instead).
+Note: When playing as player #2 in multiplayer, the default keys
+are WASD, not the arrows (this is confusing). Players 3 and above
+don't seem to have default key maps, so be sure to configure the keys
+before starting the game (or set the control type to mouse or joystick
+instead).