summaryrefslogtreecommitdiff
path: root/games/gzdoom/README
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2013-06-03 16:23:11 -0500
committerRobby Workman <rworkman@slackbuilds.org>2013-06-04 00:11:32 -0500
commit995fe8e3c439e833c80c41a8fd0ccbcb582d6db5 (patch)
treee78145076c95d379962d85ba5248cf416e3c4ef4 /games/gzdoom/README
parente62993061ac0b34917a3fee6cafaa165ec5fe744 (diff)
downloadslackbuilds-995fe8e3c439e833c80c41a8fd0ccbcb582d6db5.tar.gz
games/gzdoom: Updated for version 1.7.01.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/README')
-rw-r--r--games/gzdoom/README37
1 files changed, 6 insertions, 31 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README
index f39aa56fb1..9e7b2ff387 100644
--- a/games/gzdoom/README
+++ b/games/gzdoom/README
@@ -1,37 +1,12 @@
Enhanced OpenGL port of the official DOOM source code that also supports
Heretic, Hexen, and Strife.
-fluidsynth is an optional (autodetected) compile-time dependency.
-See below for optional runtime dependencies.
+Optional compile-time dependency: fluidsynth (autodetected).
-gzdoom is only a game engine. To actually play the game, you'll need
-the game data (IWAD file) from one of the supported games. These include
-Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife.
-Place the .wad file(s) in /usr/share/games/doom.
+See README_SBo.txt for optional runtime dependencies.
-If you don't own any of the supported games, you can install one or more
-of these slackbuilds.org packages to get a playable game:
+*Note: if you're upgrading from gzdoom-1.5.x, the config file location
+has changed. To keep your old settings:
-freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data
-
-To hear the in-game music, there are several options. In the game menu,
-select "Options | Sound Options" and set "MIDI Device" to one of the
-below:
-
-FMOD (the default) - Install ff8dls and set the console variable
-snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
-console or by editing ~/.gzdoom/zdoom.ini). Alternatively,
-if you dual-boot with Windows, use something like
-/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
-of your C: drive in Windows).
-
-FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont.
-
-Timidity - Install TiMidity++ and either eawpats or freepats, and set up
-/etc/timidity/timidity.cfg to use it.
-
-GUS or OPL - Nothing extra required; these are software emulations of
-classic soundcards from the early 1990s.
-
-While you're in the Sound Options menu, it's probably a good idea to set
-"Output System" to "ALSA" (otherwise, the default will use OSS emulation).
+ mkdir -p ~/.config/gzdoom
+ cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom