diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 03:31:28 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:06 +0700 |
commit | 7a2c7b7fc9f668f424f9224d2366a0c38c42389b (patch) | |
tree | fb0da2c180ca1daeca32588f4ce106ce0e34b8e0 /games/eduke32/README | |
parent | 6bed7485d4097d37d77b731038e2cc496fc86c9f (diff) | |
download | slackbuilds-7a2c7b7fc9f668f424f9224d2366a0c38c42389b.tar.gz |
games/eduke32: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/eduke32/README')
-rw-r--r-- | games/eduke32/README | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/games/eduke32/README b/games/eduke32/README index cca6e9518e..3ffb125dab 100644 --- a/games/eduke32/README +++ b/games/eduke32/README @@ -9,9 +9,10 @@ as eduke32_shareware_data, also available from slackbuilds.org. See README_game_data.txt eduke32 is an SDL application. It can be built with either SDL 1.2 -(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL -2 is used if it's installed, otherwise SDL 1.2 is used. To force building -with SDL 1.2, export SDL2=no in the environment before building eduke32. +(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, +SDL 2 is used if it's installed, otherwise SDL 1.2 is used. To force +building with SDL 1.2, export SDL2=no in the environment before +building eduke32. If you want to play the HRP (High Resolution Pack), get the eduke32_hires_pack package from slackbuilds.org. @@ -22,10 +23,10 @@ freepats or eawpats) from slackbuilds.org. The game looks for /etc/timidity/timidity.cfg, but timidity doesn't actually have to be installed. -By default, the Build utilities (kextract kgroup transpal wad2art wad2map) -are built by this script and installed in /usr/games. If you don't want -these, you can set BUILD_UTILS=no in the environment before running the -SlackBuild script. +By default, the Build utilities (kextract kgroup transpal wad2art +wad2map) are built by this script and installed in /usr/games. If you +don't want these, you can set BUILD_UTILS=no in the environment before +running the SlackBuild script. Note for 64-bit users: Despite the "32" in the name, this software builds and runs just fine as 64-bit native binaries :) |