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author | Hunter Sezen <ovariegata@yahoo.com> | 2017-08-11 06:21:49 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-08-12 06:58:33 +0700 |
commit | 6c576b8f3fcae7ba8bf95eae4578b7a4e609fada (patch) | |
tree | 5f6ea985890fd851ffefbb8118c7c9968762c4e2 /games/beetle-psx-libretro/README | |
parent | 0f36d80fa18bfe16463b2fc09ea041cdaf00fc16 (diff) | |
download | slackbuilds-6c576b8f3fcae7ba8bf95eae4578b7a4e609fada.tar.gz |
games/beetle-psx-libretro: Updated for version 2017.08.11_a6bbea0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r-- | games/beetle-psx-libretro/README | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README index d4ec492254..7df0ade9ec 100644 --- a/games/beetle-psx-libretro/README +++ b/games/beetle-psx-libretro/README @@ -19,9 +19,7 @@ than one CD create a M3U file(plain-text, ".m3u" extension) and enter the filenames of the CUE/TOC/CCD files. Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software -renderer. This will require both a video card and driver that support it, but -Slackware does not yet provide any Vulkan support, so providing the correct -system environment for Vulkan is up to you. +renderer. This will require support in the libretro frontend, video card and driver. To switch between OpenGL and Vulkan renderers configure the video driver in RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'. |