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authorHunter Sezen <ovariegata@yahoo.com>2017-08-11 06:21:49 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-08-12 06:58:33 +0700
commit6c576b8f3fcae7ba8bf95eae4578b7a4e609fada (patch)
tree5f6ea985890fd851ffefbb8118c7c9968762c4e2 /games/beetle-psx-libretro/README
parent0f36d80fa18bfe16463b2fc09ea041cdaf00fc16 (diff)
downloadslackbuilds-6c576b8f3fcae7ba8bf95eae4578b7a4e609fada.tar.gz
games/beetle-psx-libretro: Updated for version 2017.08.11_a6bbea0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r--games/beetle-psx-libretro/README4
1 files changed, 1 insertions, 3 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README
index d4ec492254..7df0ade9ec 100644
--- a/games/beetle-psx-libretro/README
+++ b/games/beetle-psx-libretro/README
@@ -19,9 +19,7 @@ than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
filenames of the CUE/TOC/CCD files.
Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
-renderer. This will require both a video card and driver that support it, but
-Slackware does not yet provide any Vulkan support, so providing the correct
-system environment for Vulkan is up to you.
+renderer. This will require support in the libretro frontend, video card and driver.
To switch between OpenGL and Vulkan renderers configure the video driver in
RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.