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author | ponce <matteo.bernardini@gmail.com> | 2012-08-28 09:56:30 +0200 |
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committer | ponce <matteo.bernardini@gmail.com> | 2012-08-28 10:01:48 +0200 |
commit | f38e4d11b2b62998a6c6ea7b28fc1650af0175f4 (patch) | |
tree | 6333ca67a384e6e4c01fabab9b1907dede1c7810 | |
parent | 0123ec4bc5a69bf787ded6460f8ee98e2bd22461 (diff) | |
download | slackbuilds-f38e4d11b2b62998a6c6ea7b28fc1650af0175f4.tar.gz |
perl/perl-Term-Animation: Fixed dep information
-rw-r--r-- | perl/perl-Term-Animation/README | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/perl/perl-Term-Animation/README b/perl/perl-Term-Animation/README index 042f2f8dca..f2351d9184 100644 --- a/perl/perl-Term-Animation/README +++ b/perl/perl-Term-Animation/README @@ -5,5 +5,3 @@ ASCII art. Each ASCII 'sprite' is given one or more frames, and placed into the animation as an 'animation object'. An animation object can have a callback routine that controls the position and frame of the object. - -Requires perl-Curses available at SlackBuilds.org |