diff options
author | B. Watson <yalhcru@gmail.com> | 2016-07-29 13:47:35 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-13 07:22:55 +0700 |
commit | a4f7b6e497757caa38c08fb33c0a8ef5a77fdff6 (patch) | |
tree | c20c59c9f122475a378101d4b70fa7696067e066 | |
parent | 045f27f8c24340d8e386867a1fe52609615c15ef (diff) | |
download | slackbuilds-a4f7b6e497757caa38c08fb33c0a8ef5a77fdff6.tar.gz |
games/mame: Updated for version 0.176.
-rw-r--r-- | games/mame/README | 5 | ||||
-rw-r--r-- | games/mame/mame.SlackBuild | 99 | ||||
-rw-r--r-- | games/mame/mame.info | 6 | ||||
-rw-r--r-- | games/mame/mame.ini | 2 | ||||
-rw-r--r-- | games/mame/slack-desc | 2 |
5 files changed, 78 insertions, 36 deletions
diff --git a/games/mame/README b/games/mame/README index 75c9eafa8e..bc136a5b64 100644 --- a/games/mame/README +++ b/games/mame/README @@ -13,3 +13,8 @@ separate MESS build or binary. This build requires around 2GB of storage in /tmp (or whatever you set TMP to in the environment). + +Optionally, MAME can be built with a debugger for emulated ROM +code. You don't need this just to play the games; it's mainly useful +for developing MAME itself. To build the debugger, first install qt5, +then set QTDEBUG=yes in the environment before building mame. diff --git a/games/mame/mame.SlackBuild b/games/mame/mame.SlackBuild index 452b4061ff..ae7f9afebd 100644 --- a/games/mame/mame.SlackBuild +++ b/games/mame/mame.SlackBuild @@ -18,8 +18,27 @@ # - Use icon extracted from mame.ico in the source # - Update .ini file slightly (sound=sdl, not sound=1) +# 20160721 bkw: +# - Updated for v0.175 (again, after missing several releases) +# - Update ARCH stuff, i486 => i586 +# - Add missing mame.6 and mess.6 man pages (whoops!) +# - man pages now in docs/man/ instead of src/osd/sdl/ +# - Don't modify the *.1 man pages to put them in section 6 any more +# - Symlink mame -> mess in /usr/games (to keep old frontends working) +# - Disable QT debugger by default, as it now requires qt5 and I don't +# want qt5 as a hard dep for this... how many people who install mame +# are *really* going to debug the game ROM code? +# - Add QTDEBUG=yes option for people who really want the debugger, +# make slack-desc say whether or not it's enabled. +# - Upstream removed 'testkeys', stop trying to install it. + +# 20160728 bkw: +# - Updated for v0.176. Upstream does a release on the last Wednesday +# of every month. I doubt I'm going to find time to update this +# script 12 times a year, but maybe... + PRGNAM=mame -VERSION=${VERSION:-0.167} +VERSION=${VERSION:-0.176} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -38,8 +57,8 @@ OUTPUT=${OUTPUT:-/tmp} # NB nonstandard flags here. Upstream defaults to -O3, so we'll leave # that as-is. Only the arch-specific stuff goes here. -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-march=i486 -mtune=i686" +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-march=i686 -mtune=i686" @@ -52,6 +71,7 @@ else LIBDIRSUFFIX="" fi +# Source extracts to e.g. mame-mame0175/ SHORTNAME=${PRGNAM}${VERSION/./} DIRNAME=$PRGNAM-$SHORTNAME @@ -83,9 +103,12 @@ find -L . \ # it uses python to convert XML layout files to C++ code. # Where possible, use system libraries instead of building the ones -# bundled with the mame source. However, SBo's lua and Slackware's -# sqlite3 are too old for mame. -#USE_SYSTEM_LIB_SQLITE3=1 USE_SYSTEM_LIB_LUA=1 \ +# bundled with the mame source. However, SBo's lua is (still!) too old +# for mame. +#USE_SYSTEM_LIB_LUA=1 \ + +# Upstream dropped sqlite as a dependency, this no longer matters. +#USE_SYSTEM_LIB_SQLITE3=1 \ # Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI, # the bundled versions are fine and I don't want a mile-long dependency @@ -93,12 +116,13 @@ find -L . \ # JDK! In case you're wondering, only the C code in the bundled portmidi # is built (no Java needed). -# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build ignores -# $PATH when searching for gcc/g++, and won't find my ccache symlinks in -# /usr/local/bin. On a normal (non-ccache-using) system, these options -# do nothing (they use the compilers in /usr/bin, which is the default -# anyway) and you can forget about them. (Mini-rant: PATH has been a -# standard mechanism on both Unix and DOS/Windows systems for what, +# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build +# ignores $PATH when searching for gcc/g++, and won't find my ccache +# symlinks in /usr/local/bin. On a normal (non-ccache-using) system, +# these options do nothing (they use the compilers in /usr/bin, which +# is the default anyway) and you can forget about them... or, if you use +# distcc, this will allow it to actually work. (Mini-rant: PATH has been +# a standard mechanism on both Unix and DOS/Windows systems for what, # 30 or 40 years now? Come on people...) # This is purely cosmetic, and can't be set on the make command line. @@ -108,14 +132,26 @@ sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile # SDL_INI_PATH needs to contain a $ character. I haven't figured out # how (or even if) I can pass this through multiple layers of make # calling genie which calls make again, so screw it: -sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.c +sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp -# Tried several variants of this, none work, ended up using sed: +# Tried several variants of this, none work, ended up using the sed +# stuff above. #SDL_INI_PATH='$$HOME/.mame;/etc' \ +# Previous versions of mame used qt4 for the debugger GUI. Now it's +# qt5, so I've made it optional (Slackware 14.2 still only has qt4). +if [ "${QTDEBUG:-no}" = "yes" ]; then + QTOPT=1 + WITHQT="with" +else + QTOPT=0 + WITHQT="without" +fi + # Having ARCH set in the env will break the build, hence ARCH="" -make USE_SYSTEM_LIB_EXPAT=1 \ +make USE_QTDEBUG=$QTOPT \ + USE_SYSTEM_LIB_EXPAT=1 \ USE_SYSTEM_LIB_ZLIB=1 \ USE_SYSTEM_LIB_JPEG=1 \ USE_SYSTEM_LIB_FLAC=1 \ @@ -130,33 +166,33 @@ make USE_SYSTEM_LIB_EXPAT=1 \ SUBTARGET=$PRGNAM # No 'make install' target, do it manually. -mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 \ +mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \ $PKG/usr/share/applications $PKG/usr/share/pixmaps # Deal with upstream's executable-naming silliness. [ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM [ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM -install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games/$PRGNAM # .desktop borrowed from Ludovic Lechapt's Debian package. # Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool. -gzip -9c < src/osd/sdl/man/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new -# Install the tools: +# Install the binaries: install -s -m0755 -oroot -groot \ - castool floptool imgtool nlwav \ - testkeys romcmp jedutil unidasm ldresample ldverify \ - regrep srcclean src2html chdman nltool pngcmp split \ - $PKG/usr/games/ - -# Upstream uses section 1 for their utilities' man pages, we want 6. -for i in src/osd/sdl/man/*.1; do - sed '/^\.TH/s,\<1\>,6,' $i | \ - gzip -9c > $PKG/usr/man/man6/$( basename $i .1 ).6.gz -done + $PRGNAM castool chdman floptool imgtool jedutil \ + ldresample ldverify nltool nlwav pngcmp regrep \ + romcmp split src2html srcclean unidasm \ + $PKG/usr/games/ + +ln -s $PRGNAM $PKG/usr/games/mess + +# Install the man pages. mame and mess still have separate man +# pages, though the binaries are combined now. +install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1 +install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6 +gzip -9 $PKG/usr/man/man?/*.? # Create empty dirs for the user to populate with ROMs and such. for i in roms samples artwork ctrlr font cheat; do @@ -164,11 +200,12 @@ for i in roms samples artwork ctrlr font cheat; do done mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION -cp docs/* $PKG/usr/doc/${PRGNAM}-$VERSION +# can't just "cp docs/* ..." because man/ is a dir, set -e kills the script +cp docs/L* docs/*.* $PKG/usr/doc/${PRGNAM}-$VERSION cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc +sed "s,@WITHQT@,$WITHQT," $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG diff --git a/games/mame/mame.info b/games/mame/mame.info index 19103b0d45..a0257e3cf9 100644 --- a/games/mame/mame.info +++ b/games/mame/mame.info @@ -1,8 +1,8 @@ PRGNAM="mame" -VERSION="0.167" +VERSION="0.176" HOMEPAGE="http://mamedev.org/" -DOWNLOAD="https://github.com/mamedev/mame/archive/mame0167.tar.gz" -MD5SUM="70b1e2cde55dc47ca75e401f919fb905" +DOWNLOAD="https://github.com/mamedev/mame/archive/mame0176.tar.gz" +MD5SUM="78f2b4ade458bc21d3ab95a4fbe0c03d" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="SDL2_ttf" diff --git a/games/mame/mame.ini b/games/mame/mame.ini index a613c52183..8e329f62d2 100644 --- a/games/mame/mame.ini +++ b/games/mame/mame.ini @@ -1,4 +1,4 @@ -#Config file for sdlmame, SlackBuilds.org version +# Config file for mame, SlackBuilds.org version # Modified from the default mame.ini: diff --git a/games/mame/slack-desc b/games/mame/slack-desc index eed7462c68..a5b32741b8 100644 --- a/games/mame/slack-desc +++ b/games/mame/slack-desc @@ -15,5 +15,5 @@ mame: on a more modern general-purpose computer. MAME can currently emulate mame: several thousand different classic arcade video games from the late mame: 1970s through the modern era. mame: -mame: +mame: This package was built @WITHQT@ the qt5 ROM debugger. mame: |