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author | B. Watson <yalhcru@gmail.com> | 2022-01-01 15:24:55 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-01-04 07:55:39 +0700 |
commit | 5cc94cee5d5dcdd349b599a0ee9ca1bb7bcf5af9 (patch) | |
tree | 1eb7b767ac31ea40e0e5bc5b10f8835e701e32d9 | |
parent | c6825afff435317c8c6422c28a3bf3f95a648834 (diff) | |
download | slackbuilds-5cc94cee5d5dcdd349b599a0ee9ca1bb7bcf5af9.tar.gz |
games/odamex: Add SDL2 option.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/odamex/odamex.SlackBuild | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/games/odamex/odamex.SlackBuild b/games/odamex/odamex.SlackBuild index f11f34eb62..8ddcc1ffe4 100644 --- a/games/odamex/odamex.SlackBuild +++ b/games/odamex/odamex.SlackBuild @@ -6,6 +6,10 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20211231 bkw: BUILD=2. +# - the SDL2 segfault will likely be fixed soon (reported to PV, along +# with a patch). add SDL2 environment variable, default to no. + # 20211028 bkw: update for v0.9.5. # - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults. # unfortunately I can't get the music to work with SDL 1... @@ -28,7 +32,7 @@ cd $(dirname $0) ; CWD=$(pwd) PRGNAM=odamex VERSION=${VERSION:-0.9.5} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -40,9 +44,6 @@ if [ -z "$ARCH" ]; then esac fi -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 @@ -89,6 +90,14 @@ chown -R root:root . find . -type f -exec chmod 644 {} \+ find . -type d -exec chmod 755 {} \+ +SDL12ARG=ON +[ "${SDL2:-no}" = "yes" ] && SDL12ARG=OFF + +# 20220101 bkw: do not use systemwide install of portmidi, if it exists. +# This is to avoid a hidden portmidi dependency breaking the odamex +# binary when portmidi gets removed or upgraded. +patch -p1 < $CWD/use_bundled_portmidi.diff + # Make the launcher look in /usr/games for the odamex binary rather # than the current directory. User can override with the settings # dialog, this just sets the default. @@ -105,7 +114,7 @@ cd build -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_INSTALL_BINDIR=games \ -DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \ - -DUSE_SDL12=ON \ + -DUSE_SDL12=$SDL12ARG \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 cd .. |