diff options
author | B. Watson <yalhcru@gmail.com> | 2021-10-08 16:48:30 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-10-13 00:52:39 +0700 |
commit | 39ca421fbd84691d04b3e843777d6f943fad6e9e (patch) | |
tree | 22a17b8b46ee05ae91bb7d57f58848a79579dc09 | |
parent | cc31d14ea9e2c1ae9e4416f930e7644a655b2b9b (diff) | |
download | slackbuilds-39ca421fbd84691d04b3e843777d6f943fad6e9e.tar.gz |
games/glbsp: Better icons and .desktop.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/glbsp/README | 16 | ||||
-rw-r--r-- | games/glbsp/doinst.sh | 5 | ||||
-rw-r--r-- | games/glbsp/glbsp.SlackBuild | 43 | ||||
-rw-r--r-- | games/glbsp/glbsp.info | 4 | ||||
-rw-r--r-- | games/glbsp/icons/glbspx_128x128x32.png | bin | 0 -> 13370 bytes | |||
-rw-r--r-- | games/glbsp/icons/glbspx_16x16x32.png | bin | 0 -> 756 bytes | |||
-rw-r--r-- | games/glbsp/icons/glbspx_32x32x32.png | bin | 0 -> 2053 bytes | |||
-rw-r--r-- | games/glbsp/icons/glbspx_48x48x32.png | bin | 0 -> 3288 bytes | |||
-rw-r--r-- | games/glbsp/nodeview.desktop | 8 | ||||
-rw-r--r-- | games/glbsp/slack-desc | 6 |
10 files changed, 55 insertions, 27 deletions
diff --git a/games/glbsp/README b/games/glbsp/README index bacd32a642..d132e484ad 100644 --- a/games/glbsp/README +++ b/games/glbsp/README @@ -1,5 +1,7 @@ +glbsp (OpenGL node builder for Doom engines) + glBSP is a node builder specially designed for OpenGL ports of the -DOOM game engine. It adheres to the "GL-Nodes Specification", which +DOOM game engine. It adheres to the "GL-Nodes Specification", which means it adds some new special lumps to a WAD file that makes it easy and fast for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. @@ -8,13 +10,13 @@ There are many DOOM ports that understand the GL-Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0, Vavoom, Doom3D and ZDoomGL. -This script builds both the command-line (glbsp) and GUI (glBSPX) -binaries of glBSP. If you don't need the GUI and/or don't want to -install fltk, "export OMIT_GUI=yes" in the build script's environment. +Optional dependency: fltk. If you need the GUI (glBSPX), install fltk +before running this script. If you have fltk installed but don't want +glBSPX, export FLTK=no in the script's environment. The package also includes a C header and a library (what would be -known as libglbsp-dev on other Linux distributions). By default, a -dynamic library is created. This works on x86 and x86_64 systems, but -is untested on others. If you have trouble with the shared library, +known as libglbsp-dev on other Linux distributions). By default, a +dynamic library is created. This works on x86 and x86_64 systems, but +is untested on others. If you have trouble with the shared library, "export STATIC=yes" in the build script's environment (and please contact the maintainer of this SlackBuild!) diff --git a/games/glbsp/doinst.sh b/games/glbsp/doinst.sh index 4e8ba7071d..3e5691a052 100644 --- a/games/glbsp/doinst.sh +++ b/games/glbsp/doinst.sh @@ -2,3 +2,8 @@ if [ -x /usr/bin/update-desktop-database ]; then /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 fi +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/glbsp/glbsp.SlackBuild b/games/glbsp/glbsp.SlackBuild index 5b4526c493..8ff894c6c7 100644 --- a/games/glbsp/glbsp.SlackBuild +++ b/games/glbsp/glbsp.SlackBuild @@ -6,6 +6,11 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20211008 bkw: BUILD=2 +# - include missing *.txt docs. +# - make fltk an optional dep. +# - include new-style icons. +# - add .desktop for nodeview. # 20170621 bkw: fix build for -current (post-14.2) # 20151126 bkw: fix build for -current (preparing for 14.2) @@ -13,7 +18,7 @@ cd $(dirname $0) ; CWD=$(pwd) PRGNAM=glbsp VERSION=${VERSION:-2.24} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -25,9 +30,6 @@ if [ -z "$ARCH" ]; then esac fi -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 @@ -62,11 +64,8 @@ rm -rf $PRGNAM-$VERSION-source tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.gz cd $PRGNAM-$VERSION-source chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # Use fltk-config --cflags and --ldflags instead of hardcoded values patch -p1 < $CWD/fltkconf.diff @@ -90,7 +89,8 @@ make -f Makefile.unx install \ gzip -9 $PKG/usr/man/man1/$PRGNAM.1 mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a $PRGNAM.txt $PKG/usr/doc/$PRGNAM-$VERSION +rm INSTALL.txt +cp -a *.txt $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/usr/lib$LIBDIRSUFFIX $PKG/usr/include/$PRGNAM @@ -105,24 +105,37 @@ fi # /usr/include/glbsp.h as a symlink), I will do likewise. ( cd $PKG/usr/include ; ln -s $PRGNAM/$PRGNAM.h $PRGNAM.h ) || exit 1 -# Build with OMIT_GUI=yes if you don't need the GUI (otherwise, fltk is -# a build dep). -if [ "${OMIT_GUI:-no}" = "no" ]; then +INCLUDES="does not include" +# Build with FLTK=no if have fltk but don't need the GUI. +if [ "${FLTK:-yes}" = "yes" ] && [ -x /usr/bin/fltk-config ]; then + INCLUDES="includes" make -f Makefile.unx glBSPX cp glBSPX $PKG/usr/bin mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + cat $CWD/nodeview.desktop > $PKG/usr/share/applications/nodeview.desktop cat gui/icon.xpm > $PKG/usr/share/pixmaps/$PRGNAM.xpm cd nodeview sed -i "s/-O -g3/$SLKCFLAGS/" Makefile.unx - make -f Makefile.unx + make -f Makefile.unx bin cp nodeview $PKG/usr/bin cat README.txt TODO.txt > $PKG/usr/doc/$PRGNAM-$VERSION/nodeview.txt cd .. + +# 20211008 bkw: icons were extracted from included OSX icons with +# libicns, like so: +# icns2png -x gui/glBSPX.app/Contents/Resources/glbspx.icns +# rm -f *x1.png + for i in 16 32 48 128; do + size=${i}x${i} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $CWD/icons/glbspx_${size}x32.png > $dir/$PRGNAM.png + done fi mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc +sed "s,@INCLUDES@,$INCLUDES," < $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG diff --git a/games/glbsp/glbsp.info b/games/glbsp/glbsp.info index 4a25bbe30b..6fb4262c42 100644 --- a/games/glbsp/glbsp.info +++ b/games/glbsp/glbsp.info @@ -1,10 +1,10 @@ PRGNAM="glbsp" VERSION="2.24" HOMEPAGE="http://glbsp.sourceforge.net/" -DOWNLOAD="http://downloads.sourceforge.net/project/glbsp/glbsp/2.24/glbsp_src_224.tar.gz" +DOWNLOAD="https://downloads.sourceforge.net/project/glbsp/glbsp/2.24/glbsp_src_224.tar.gz" MD5SUM="3f33320cd9cb58075e5e9d76f92940a5" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="fltk" +REQUIRES="" MAINTAINER="B. Watson" EMAIL="yalhcru@gmail.com" diff --git a/games/glbsp/icons/glbspx_128x128x32.png b/games/glbsp/icons/glbspx_128x128x32.png Binary files differnew file mode 100644 index 0000000000..b4bb3c3c76 --- /dev/null +++ b/games/glbsp/icons/glbspx_128x128x32.png diff --git a/games/glbsp/icons/glbspx_16x16x32.png b/games/glbsp/icons/glbspx_16x16x32.png Binary files differnew file mode 100644 index 0000000000..54494870b6 --- /dev/null +++ b/games/glbsp/icons/glbspx_16x16x32.png diff --git a/games/glbsp/icons/glbspx_32x32x32.png b/games/glbsp/icons/glbspx_32x32x32.png Binary files differnew file mode 100644 index 0000000000..cbd43028a8 --- /dev/null +++ b/games/glbsp/icons/glbspx_32x32x32.png diff --git a/games/glbsp/icons/glbspx_48x48x32.png b/games/glbsp/icons/glbspx_48x48x32.png Binary files differnew file mode 100644 index 0000000000..81267528d1 --- /dev/null +++ b/games/glbsp/icons/glbspx_48x48x32.png diff --git a/games/glbsp/nodeview.desktop b/games/glbsp/nodeview.desktop new file mode 100644 index 0000000000..0561b44e03 --- /dev/null +++ b/games/glbsp/nodeview.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Type=Application +Name=NodeView +GenericName=Doom Node Viewer +Icon=glbsp +Exec=nodeview %f +Terminal=false +Categories=Game;ActionGame; diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc index ed389edffa..27810a6597 100644 --- a/games/glbsp/slack-desc +++ b/games/glbsp/slack-desc @@ -14,6 +14,6 @@ glbsp: which means it adds some new special lumps to a WAD file that makes glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons glbsp: needed for drawing the levels. glbsp: -glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP -glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy -glbsp: 2.0, Vavoom, Doom3D and ZDoomGL. +glbsp: This package @INCLUDES@ glBSPX and nodeview (fltk GUIs). +glbsp: +glbsp: |