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author | B. Watson <yalhcru@gmail.com> | 2016-11-14 15:42:30 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-15 21:41:38 +0700 |
commit | 11ef2982c7480847e55d08ffcaec599f8694b60d (patch) | |
tree | cbccc1e272f2e9e2f5548dfb87a069ab35a64fcc | |
parent | a30726b40cce33121e2443881ac5e5e81db69a2d (diff) | |
download | slackbuilds-11ef2982c7480847e55d08ffcaec599f8694b60d.tar.gz |
graphics/opencollada: Fix README.
-rw-r--r-- | graphics/opencollada/README | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/graphics/opencollada/README b/graphics/opencollada/README index db1c88e9ce..19417ec548 100644 --- a/graphics/opencollada/README +++ b/graphics/opencollada/README @@ -1,19 +1,19 @@ -COLLADA(TM) defines an XML-based schema to make it easy to transport 3D assets -between applications - enabling diverse 3D authoring and content processing -tools to be combined into a production pipeline. The intermediate language -provides comprehensive encoding of visual scenes including: geometry, shaders -and effects, physics, animation, kinematics, and even multiple version -representations of the same asset.COLLADA FX enables leading 3D authoring tools -to work effectively together to create shader and effects applications and -assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, -and DirectX® FX. +COLLADA(TM) defines an XML-based schema to make it easy to transport +3D assets between applications - enabling diverse 3D authoring and +content processing tools to be combined into a production pipeline. The +intermediate language provides comprehensive encoding of visual scenes +including: geometry, shaders and effects, physics, animation, kinematics, +and even multiple version representations of the same asset.COLLADA +FX enables leading 3D authoring tools to work effectively together to +create shader and effects applications and assets to be authored and +packaged using OpenGL(r) Language, Cg, CgFX, and DirectX(r). OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, -released under an MIT-license. In contrast to other existing COLLADA exporters, -these new plug-ins do not store the COLLADA document in an intermediate data -model but writes it directly to file. This leads to a dramatic reduction of -memory consumption and to much better performance. +released under an MIT-license. In contrast to other existing COLLADA +exporters, these new plug-ins do not store the COLLADA document in an +intermediate data model but writes it directly to file. This leads to +a dramatic reduction of memory consumption and to much better performance. -This version of OpenCOLLADA uses source code version suitable for building the -latest versions of Blender (2.74 & 2.75a). +This version of OpenCOLLADA uses source code version suitable for building +the latest versions of Blender (2.74 & 2.75a). |