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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
let { Services } = Cu.import("resource://gre/modules/Services.jsm", {});
let gEnableLogging = Services.prefs.getBoolPref("devtools.debugger.log");
// To enable logging for try runs, just set the pref to true.
Services.prefs.setBoolPref("devtools.debugger.log", false);
let { Task } = Cu.import("resource://gre/modules/Task.jsm", {});
let { Promise: promise } = Cu.import("resource://gre/modules/Promise.jsm", {});
let { gDevTools } = Cu.import("resource:///modules/devtools/gDevTools.jsm", {});
let { devtools } = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
let { DebuggerServer } = Cu.import("resource://gre/modules/devtools/dbg-server.jsm", {});
let { DebuggerClient } = Cu.import("resource://gre/modules/devtools/dbg-client.jsm", {});
let { WebGLFront } = devtools.require("devtools/server/actors/webgl");
let TiltGL = devtools.require("devtools/tilt/tilt-gl");
let TargetFactory = devtools.TargetFactory;
let Toolbox = devtools.Toolbox;
let mm = null;
const FRAME_SCRIPT_UTILS_URL = "chrome://browser/content/devtools/frame-script-utils.js"
const EXAMPLE_URL = "http://example.com/browser/browser/devtools/shadereditor/test/";
const SIMPLE_CANVAS_URL = EXAMPLE_URL + "doc_simple-canvas.html";
const SHADER_ORDER_URL = EXAMPLE_URL + "doc_shader-order.html";
const MULTIPLE_CONTEXTS_URL = EXAMPLE_URL + "doc_multiple-contexts.html";
const OVERLAPPING_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_overlapping-geometry.html";
const BLENDED_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_blended-geometry.html";
// All tests are asynchronous.
waitForExplicitFinish();
let gToolEnabled = Services.prefs.getBoolPref("devtools.shadereditor.enabled");
registerCleanupFunction(() => {
info("finish() was called, cleaning up...");
Services.prefs.setBoolPref("devtools.debugger.log", gEnableLogging);
Services.prefs.setBoolPref("devtools.shadereditor.enabled", gToolEnabled);
// These tests use a lot of memory due to GL contexts, so force a GC to help
// fragmentation.
info("Forcing GC after shadereditor test.");
Cu.forceGC();
});
/**
* Call manually in tests that use frame script utils after initializing
* the shader editor. Must be called after initializing so we can detect
* whether or not `content` is a CPOW or not. Call after init but before navigating
* to different pages, as bfcache and thus shader caching gets really strange if
* frame script attached in the middle of the test.
*/
function loadFrameScripts () {
if (Cu.isCrossProcessWrapper(content)) {
mm = gBrowser.selectedBrowser.messageManager;
mm.loadFrameScript(FRAME_SCRIPT_UTILS_URL, false);
}
}
function addTab(aUrl, aWindow) {
info("Adding tab: " + aUrl);
let deferred = promise.defer();
let targetWindow = aWindow || window;
let targetBrowser = targetWindow.gBrowser;
targetWindow.focus();
let tab = targetBrowser.selectedTab = targetBrowser.addTab(aUrl);
let linkedBrowser = tab.linkedBrowser;
linkedBrowser.addEventListener("load", function onLoad() {
linkedBrowser.removeEventListener("load", onLoad, true);
info("Tab added and finished loading: " + aUrl);
deferred.resolve(tab);
}, true);
return deferred.promise;
}
function removeTab(aTab, aWindow) {
info("Removing tab.");
let deferred = promise.defer();
let targetWindow = aWindow || window;
let targetBrowser = targetWindow.gBrowser;
let tabContainer = targetBrowser.tabContainer;
tabContainer.addEventListener("TabClose", function onClose(aEvent) {
tabContainer.removeEventListener("TabClose", onClose, false);
info("Tab removed and finished closing.");
deferred.resolve();
}, false);
targetBrowser.removeTab(aTab);
return deferred.promise;
}
function handleError(aError) {
ok(false, "Got an error: " + aError.message + "\n" + aError.stack);
finish();
}
function ifWebGLSupported() {
ok(false, "You need to define a 'ifWebGLSupported' function.");
finish();
}
function ifWebGLUnsupported() {
todo(false, "Skipping test because WebGL isn't supported.");
finish();
}
function test() {
let generator = isWebGLSupported() ? ifWebGLSupported : ifWebGLUnsupported;
Task.spawn(generator).then(null, handleError);
}
function createCanvas() {
return document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
}
function isWebGLSupported() {
let supported =
!TiltGL.isWebGLForceEnabled() &&
TiltGL.isWebGLSupported() &&
TiltGL.create3DContext(createCanvas());
info("Apparently, WebGL is" + (supported ? "" : " not") + " supported.");
return supported;
}
function once(aTarget, aEventName, aUseCapture = false) {
info("Waiting for event: '" + aEventName + "' on " + aTarget + ".");
let deferred = promise.defer();
for (let [add, remove] of [
["on", "off"], // Use event emitter before DOM events for consistency
["addEventListener", "removeEventListener"],
["addListener", "removeListener"]
]) {
if ((add in aTarget) && (remove in aTarget)) {
aTarget[add](aEventName, function onEvent(...aArgs) {
aTarget[remove](aEventName, onEvent, aUseCapture);
deferred.resolve(...aArgs);
}, aUseCapture);
break;
}
}
return deferred.promise;
}
// Hack around `once`, as that only resolves to a single (first) argument
// and discards the rest. `onceSpread` is similar, except resolves to an
// array of all of the arguments in the handler. These should be consolidated
// into the same function, but many tests will need to be changed.
function onceSpread(aTarget, aEvent) {
let deferred = promise.defer();
aTarget.once(aEvent, (...args) => deferred.resolve(args));
return deferred.promise;
}
function observe(aNotificationName, aOwnsWeak = false) {
info("Waiting for observer notification: '" + aNotificationName + ".");
let deferred = promise.defer();
Services.obs.addObserver(function onNotification(...aArgs) {
Services.obs.removeObserver(onNotification, aNotificationName);
deferred.resolve.apply(deferred, aArgs);
}, aNotificationName, aOwnsWeak);
return deferred.promise;
}
function isApprox(aFirst, aSecond, aMargin = 1) {
return Math.abs(aFirst - aSecond) <= aMargin;
}
function isApproxColor(aFirst, aSecond, aMargin) {
return isApprox(aFirst.r, aSecond.r, aMargin) &&
isApprox(aFirst.g, aSecond.g, aMargin) &&
isApprox(aFirst.b, aSecond.b, aMargin) &&
isApprox(aFirst.a, aSecond.a, aMargin);
}
function ensurePixelIs (aFront, aPosition, aColor, aWaitFlag = false, aSelector = "canvas") {
return Task.spawn(function*() {
let pixel = yield aFront.getPixel({ selector: aSelector, position: aPosition });
if (isApproxColor(pixel, aColor)) {
ok(true, "Expected pixel is shown at: " + aPosition.toSource());
return;
}
if (aWaitFlag) {
yield aFront.waitForFrame();
return ensurePixelIs(aFront, aPosition, aColor, aWaitFlag, aSelector);
}
ok(false, "Expected pixel was not already shown at: " + aPosition.toSource());
throw new Error("Expected pixel was not already shown at: " + aPosition.toSource());
});
}
function navigateInHistory(aTarget, aDirection, aWaitForTargetEvent = "navigate") {
if (Cu.isCrossProcessWrapper(content)) {
if (!mm) {
throw new Error("`loadFrameScripts()` must be called before attempting to navigate in e10s.");
}
mm.sendAsyncMessage("devtools:test:history", { direction: aDirection });
}
else {
executeSoon(() => content.history[aDirection]());
}
return once(aTarget, aWaitForTargetEvent);
}
function navigate(aTarget, aUrl, aWaitForTargetEvent = "navigate") {
executeSoon(() => aTarget.activeTab.navigateTo(aUrl));
return once(aTarget, aWaitForTargetEvent);
}
function reload(aTarget, aWaitForTargetEvent = "navigate") {
executeSoon(() => aTarget.activeTab.reload());
return once(aTarget, aWaitForTargetEvent);
}
function initBackend(aUrl) {
info("Initializing a shader editor front.");
if (!DebuggerServer.initialized) {
DebuggerServer.init();
DebuggerServer.addBrowserActors();
}
return Task.spawn(function*() {
let tab = yield addTab(aUrl);
let target = TargetFactory.forTab(tab);
yield target.makeRemote();
let front = new WebGLFront(target.client, target.form);
return { target, front };
});
}
function initShaderEditor(aUrl) {
info("Initializing a shader editor pane.");
return Task.spawn(function*() {
let tab = yield addTab(aUrl);
let target = TargetFactory.forTab(tab);
yield target.makeRemote();
Services.prefs.setBoolPref("devtools.shadereditor.enabled", true);
let toolbox = yield gDevTools.showToolbox(target, "shadereditor");
let panel = toolbox.getCurrentPanel();
return { target, panel };
});
}
function teardown(aPanel) {
info("Destroying the specified shader editor.");
return promise.all([
once(aPanel, "destroyed"),
removeTab(aPanel.target.tab)
]);
}
// Due to `program-linked` events firing synchronously, we cannot
// just yield/chain them together, as then we miss all actors after the
// first event since they're fired consecutively. This allows us to capture
// all actors and returns an array containing them.
//
// Takes a `front` object that is an event emitter, the number of
// programs that should be listened to and waited on, and an optional
// `onAdd` function that calls with the entire actors array on program link
function getPrograms(front, count, onAdd) {
let actors = [];
let deferred = promise.defer();
front.on("program-linked", function onLink (actor) {
if (actors.length !== count) {
actors.push(actor);
if (typeof onAdd === 'function') onAdd(actors)
}
if (actors.length === count) {
front.off("program-linked", onLink);
deferred.resolve(actors);
}
});
return deferred.promise;
}
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