1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
|
/* GRAPHITE2 LICENSING
Copyright 2010, SIL International
All rights reserved.
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should also have received a copy of the GNU Lesser General Public
License along with this library in the file named "LICENSE".
If not, write to the Free Software Foundation, 51 Franklin Street,
Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
internet at http://www.fsf.org/licenses/lgpl.html.
Alternatively, the contents of this file may be used under the terms of the
Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
License, as published by the Free Software Foundation, either version 2
of the License or (at your option) any later version.
*/
#include <algorithm>
#include <limits>
#include <math.h>
#include <string>
#include <functional>
#include "inc/Collider.h"
#include "inc/Segment.h"
#include "inc/Slot.h"
#include "inc/GlyphCache.h"
#include "inc/Sparse.h"
#define ISQRT2 0.707106781f
// Possible rounding error for subbox boundaries: 0.016 = 1/64 = 1/256 * 4
// (values in font range from 0..256)
// #define SUBBOX_RND_ERR 0.016
using namespace graphite2;
//// SHIFT-COLLIDER ////
// Initialize the Collider to hold the basic movement limits for the
// target slot, the one we are focusing on fixing.
bool ShiftCollider::initSlot(Segment *seg, Slot *aSlot, const Rect &limit, float margin, float marginWeight,
const Position &currShift, const Position &currOffset, int dir, GR_MAYBE_UNUSED json * const dbgout)
{
int i;
float mx, mn;
float a, shift;
const GlyphCache &gc = seg->getFace()->glyphs();
unsigned short gid = aSlot->gid();
if (!gc.check(gid))
return false;
const BBox &bb = gc.getBoundingBBox(gid);
const SlantBox &sb = gc.getBoundingSlantBox(gid);
//float sx = aSlot->origin().x + currShift.x;
//float sy = aSlot->origin().y + currShift.y;
if (currOffset.x != 0.f || currOffset.y != 0.f)
_limit = Rect(limit.bl - currOffset, limit.tr - currOffset);
else
_limit = limit;
// For a ShiftCollider, these indices indicate which vector we are moving by:
// each _ranges represents absolute space with respect to the origin of the slot. Thus take into account true origins but subtract the vmin for the slot
for (i = 0; i < 4; ++i)
{
switch (i) {
case 0 : // x direction
mn = _limit.bl.x + currOffset.x;
mx = _limit.tr.x + currOffset.x;
_len[i] = bb.xa - bb.xi;
a = currOffset.y + currShift.y;
_ranges[i].initialise<XY>(mn, mx, margin, marginWeight, a);
break;
case 1 : // y direction
mn = _limit.bl.y + currOffset.y;
mx = _limit.tr.y + currOffset.y;
_len[i] = bb.ya - bb.yi;
a = currOffset.x + currShift.x;
_ranges[i].initialise<XY>(mn, mx, margin, marginWeight, a);
break;
case 2 : // sum (negatively sloped diagonal boundaries)
// pick closest x,y limit boundaries in s direction
shift = currOffset.x + currOffset.y + currShift.x + currShift.y;
mn = -2 * min(currShift.x - _limit.bl.x, currShift.y - _limit.bl.y) + shift;
mx = 2 * min(_limit.tr.x - currShift.x, _limit.tr.y - currShift.y) + shift;
_len[i] = sb.sa - sb.si;
a = currOffset.x - currOffset.y + currShift.x - currShift.y;
_ranges[i].initialise<SD>(mn, mx, margin / ISQRT2, marginWeight, a);
break;
case 3 : // diff (positively sloped diagonal boundaries)
// pick closest x,y limit boundaries in d direction
shift = currOffset.x - currOffset.y + currShift.x - currShift.y;
mn = -2 * min(currShift.x - _limit.bl.x, _limit.tr.y - currShift.y) + shift;
mx = 2 * min(_limit.tr.x - currShift.x, currShift.y - _limit.bl.y) + shift;
_len[i] = sb.da - sb.di;
a = currOffset.x + currOffset.y + currShift.x + currShift.y;
_ranges[i].initialise<SD>(mn, mx, margin / ISQRT2, marginWeight, a);
break;
}
}
_target = aSlot;
if ((dir & 1) == 0)
{
// For LTR, switch and negate x limits.
_limit.bl.x = -1 * limit.tr.x;
//_limit.tr.x = -1 * limit.bl.x;
}
_currOffset = currOffset;
_currShift = currShift;
_origin = aSlot->origin() - currOffset; // the original anchor position of the glyph
_margin = margin;
_marginWt = marginWeight;
SlotCollision *c = seg->collisionInfo(aSlot);
_seqClass = c->seqClass();
_seqProxClass = c->seqProxClass();
_seqOrder = c->seqOrder();
return true;
}
template <class O>
float sdm(float vi, float va, float mx, float my, O op)
{
float res = 2 * mx - vi;
if (op(res, vi + 2 * my))
{
res = va + 2 * my;
if (op(res, 2 * mx - va))
res = mx + my;
}
return res;
}
// Mark an area with a cost that can vary along the x or y axis. The region is expressed in terms of the centre of the target glyph in each axis
void ShiftCollider::addBox_slope(bool isx, const Rect &box, const BBox &bb, const SlantBox &sb, const Position &org, float weight, float m, bool minright, int axis)
{
float a, c;
switch (axis) {
case 0 :
if (box.bl.y < org.y + bb.ya && box.tr.y > org.y + bb.yi && box.width() > 0)
{
a = org.y + 0.5f * (bb.yi + bb.ya);
c = 0.5f * (bb.xi + bb.xa);
if (isx)
_ranges[axis].weighted<XY>(box.bl.x - c, box.tr.x - c, weight, a, m,
(minright ? box.tr.x : box.bl.x) - c, a, 0, false);
else
_ranges[axis].weighted<XY>(box.bl.x - c, box.tr.x - c, weight, a, 0, 0, org.y,
m * (a * a + sqr((minright ? box.tr.y : box.bl.y) - 0.5f * (bb.yi + bb.ya))), false);
}
break;
case 1 :
if (box.bl.x < org.x + bb.xa && box.tr.x > org.x + bb.xi && box.height() > 0)
{
a = org.x + 0.5f * (bb.xi + bb.xa);
c = 0.5f * (bb.yi + bb.ya);
if (isx)
_ranges[axis].weighted<XY>(box.bl.y - c, box.tr.y - c, weight, a, 0, 0, org.x,
m * (a * a + sqr((minright ? box.tr.x : box.bl.x) - 0.5f * (bb.xi + bb.xa))), false);
else
_ranges[axis].weighted<XY>(box.bl.y - c, box.tr.y - c, weight, a, m,
(minright ? box.tr.y : box.bl.y) - c, a, 0, false);
}
break;
case 2 :
if (box.bl.x - box.tr.y < org.x - org.y + sb.da && box.tr.x - box.bl.y > org.x - org.y + sb.di)
{
float d = org.x - org.y + 0.5f * (sb.di + sb.da);
c = 0.5f * (sb.si + sb.sa);
float smax = min(2 * box.tr.x - d, 2 * box.tr.y + d);
float smin = max(2 * box.bl.x - d, 2 * box.bl.y + d);
if (smin > smax) return;
float si;
a = d;
if (isx)
si = 2 * (minright ? box.tr.x : box.bl.x) - a;
else
si = 2 * (minright ? box.tr.y : box.bl.y) + a;
_ranges[axis].weighted<SD>(smin - c, smax - c, weight / 2, a, m / 2, si, 0, 0, isx);
}
break;
case 3 :
if (box.bl.x + box.bl.y < org.x + org.y + sb.sa && box.tr.x + box.tr.y > org.x + org.y + sb.si)
{
float s = org.x + org.y + 0.5f * (sb.si + sb.sa);
c = 0.5f * (sb.di + sb.da);
float dmax = min(2 * box.tr.x - s, s - 2 * box.bl.y);
float dmin = max(2 * box.bl.x - s, s - 2 * box.tr.y);
if (dmin > dmax) return;
float di;
a = s;
if (isx)
di = 2 * (minright ? box.tr.x : box.bl.x) - a;
else
di = 2 * (minright ? box.tr.y : box.bl.y) + a;
_ranges[axis].weighted<SD>(dmin - c, dmax - c, weight / 2, a, m / 2, di, 0, 0, !isx);
}
break;
default :
break;
}
return;
}
// Mark an area with an absolute cost, making it completely inaccessible.
inline void ShiftCollider::removeBox(const Rect &box, const BBox &bb, const SlantBox &sb, const Position &org, int axis)
{
float c;
switch (axis) {
case 0 :
if (box.bl.y < org.y + bb.ya && box.tr.y > org.y + bb.yi && box.width() > 0)
{
c = 0.5f * (bb.xi + bb.xa);
_ranges[axis].exclude(box.bl.x - c, box.tr.x - c);
}
break;
case 1 :
if (box.bl.x < org.x + bb.xa && box.tr.x > org.x + bb.xi && box.height() > 0)
{
c = 0.5f * (bb.yi + bb.ya);
_ranges[axis].exclude(box.bl.y - c, box.tr.y - c);
}
break;
case 2 :
if (box.bl.x - box.tr.y < org.x - org.y + sb.da && box.tr.x - box.bl.y > org.x - org.y + sb.di
&& box.width() > 0 && box.height() > 0)
{
float di = org.x - org.y + sb.di;
float da = org.x - org.y + sb.da;
float smax = sdm(di, da, box.tr.x, box.tr.y, std::greater<float>());
float smin = sdm(da, di, box.bl.x, box.bl.y, std::less<float>());
c = 0.5f * (sb.si + sb.sa);
_ranges[axis].exclude(smin - c, smax - c);
}
break;
case 3 :
if (box.bl.x + box.bl.y < org.x + org.y + sb.sa && box.tr.x + box.tr.y > org.x + org.y + sb.si
&& box.width() > 0 && box.height() > 0)
{
float si = org.x + org.y + sb.si;
float sa = org.x + org.y + sb.sa;
float dmax = sdm(si, sa, box.tr.x, -box.bl.y, std::greater<float>());
float dmin = sdm(sa, si, box.bl.x, -box.tr.y, std::less<float>());
c = 0.5f * (sb.di + sb.da);
_ranges[axis].exclude(dmin - c, dmax - c);
}
break;
default :
break;
}
return;
}
// Adjust the movement limits for the target to avoid having it collide
// with the given neighbor slot. Also determine if there is in fact a collision
// between the target and the given slot.
bool ShiftCollider::mergeSlot(Segment *seg, Slot *slot, const Position &currShift,
bool isAfter, // slot is logically after _target
bool sameCluster, bool &hasCol, bool isExclusion,
GR_MAYBE_UNUSED json * const dbgout )
{
bool isCol = false;
const float sx = slot->origin().x - _origin.x + currShift.x;
const float sy = slot->origin().y - _origin.y + currShift.y;
const float sd = sx - sy;
const float ss = sx + sy;
float vmin, vmax;
float omin, omax, otmin, otmax;
float cmin, cmax; // target limits
float torg;
const GlyphCache &gc = seg->getFace()->glyphs();
const unsigned short gid = slot->gid();
if (!gc.check(gid))
return false;
const BBox &bb = gc.getBoundingBBox(gid);
SlotCollision * cslot = seg->collisionInfo(slot);
int orderFlags = 0;
bool sameClass = _seqProxClass == 0 && cslot->seqClass() == _seqClass;
if (sameCluster && _seqClass
&& (sameClass || (_seqProxClass != 0 && cslot->seqClass() == _seqProxClass)))
// Force the target glyph to be in the specified direction from the slot we're testing.
orderFlags = _seqOrder;
// short circuit if only interested in direct collision and we are out of range
if (orderFlags || (sx + bb.xa + _margin >= _limit.bl.x && sx + bb.xi - _margin <= _limit.tr.x)
|| (sy + bb.ya + _margin >= _limit.bl.y && sy + bb.yi - _margin <= _limit.tr.y))
{
const float tx = _currOffset.x + _currShift.x;
const float ty = _currOffset.y + _currShift.y;
const float td = tx - ty;
const float ts = tx + ty;
const SlantBox &sb = gc.getBoundingSlantBox(gid);
const unsigned short tgid = _target->gid();
const BBox &tbb = gc.getBoundingBBox(tgid);
const SlantBox &tsb = gc.getBoundingSlantBox(tgid);
float seq_above_wt = cslot->seqAboveWt();
float seq_below_wt = cslot->seqBelowWt();
float seq_valign_wt = cslot->seqValignWt();
// if isAfter, invert orderFlags for diagonal orders.
if (isAfter)
{
// invert appropriate bits
orderFlags ^= (sameClass ? 0x3F : 0x3);
// consider 2 bits at a time, non overlapping. If both bits set, clear them
orderFlags = orderFlags ^ ((((orderFlags >> 1) & orderFlags) & 0x15) * 3);
}
#if !defined GRAPHITE2_NTRACING
if (dbgout)
dbgout->setenv(0, slot);
#endif
// Process main bounding octabox.
for (int i = 0; i < 4; ++i)
{
switch (i) {
case 0 : // x direction
vmin = max(max(bb.xi - tbb.xa + sx, sb.di - tsb.da + ty + sd), sb.si - tsb.sa - ty + ss);
vmax = min(min(bb.xa - tbb.xi + sx, sb.da - tsb.di + ty + sd), sb.sa - tsb.si - ty + ss);
otmin = tbb.yi + ty;
otmax = tbb.ya + ty;
omin = bb.yi + sy;
omax = bb.ya + sy;
torg = _currOffset.x;
cmin = _limit.bl.x + torg;
cmax = _limit.tr.x - tbb.xi + tbb.xa + torg;
break;
case 1 : // y direction
vmin = max(max(bb.yi - tbb.ya + sy, tsb.di - sb.da + tx - sd), sb.si - tsb.sa - tx + ss);
vmax = min(min(bb.ya - tbb.yi + sy, tsb.da - sb.di + tx - sd), sb.sa - tsb.si - tx + ss);
otmin = tbb.xi + tx;
otmax = tbb.xa + tx;
omin = bb.xi + sx;
omax = bb.xa + sx;
torg = _currOffset.y;
cmin = _limit.bl.y + torg;
cmax = _limit.tr.y - tbb.yi + tbb.ya + torg;
break;
case 2 : // sum - moving along the positively-sloped vector, so the boundaries are the
// negatively-sloped boundaries.
vmin = max(max(sb.si - tsb.sa + ss, 2 * (bb.yi - tbb.ya + sy) + td), 2 * (bb.xi - tbb.xa + sx) - td);
vmax = min(min(sb.sa - tsb.si + ss, 2 * (bb.ya - tbb.yi + sy) + td), 2 * (bb.xa - tbb.xi + sx) - td);
otmin = tsb.di + td;
otmax = tsb.da + td;
omin = sb.di + sd;
omax = sb.da + sd;
torg = _currOffset.x + _currOffset.y;
cmin = _limit.bl.x + _limit.bl.y + torg;
cmax = _limit.tr.x + _limit.tr.y - tsb.si + tsb.sa + torg;
break;
case 3 : // diff - moving along the negatively-sloped vector, so the boundaries are the
// positively-sloped boundaries.
vmin = max(max(sb.di - tsb.da + sd, 2 * (bb.xi - tbb.xa + sx) - ts), -2 * (bb.ya - tbb.yi + sy) + ts);
vmax = min(min(sb.da - tsb.di + sd, 2 * (bb.xa - tbb.xi + sx) - ts), -2 * (bb.yi - tbb.ya + sy) + ts);
otmin = tsb.si + ts;
otmax = tsb.sa + ts;
omin = sb.si + ss;
omax = sb.sa + ss;
torg = _currOffset.x - _currOffset.y;
cmin = _limit.bl.x - _limit.tr.y + torg;
cmax = _limit.tr.x - _limit.bl.y - tsb.di + tsb.da + torg;
break;
default :
continue;
}
#if !defined GRAPHITE2_NTRACING
if (dbgout)
dbgout->setenv(1, reinterpret_cast<void *>(-1));
#define DBGTAG(x) if (dbgout) dbgout->setenv(1, reinterpret_cast<void *>(-x));
#else
#define DBGTAG(x)
#endif
if (orderFlags)
{
Position org(tx, ty);
float xminf = _limit.bl.x + _currOffset.x + tbb.xi;
float xpinf = _limit.tr.x + _currOffset.x + tbb.xa;
float ypinf = _limit.tr.y + _currOffset.y + tbb.ya;
float yminf = _limit.bl.y + _currOffset.y + tbb.yi;
switch (orderFlags) {
case SlotCollision::SEQ_ORDER_RIGHTUP :
{
float r1Xedge = cslot->seqAboveXoff() + 0.5f * (bb.xi + bb.xa) + sx;
float r3Xedge = cslot->seqBelowXlim() + bb.xa + sx + 0.5f * (tbb.xa - tbb.xi);
float r2Yedge = 0.5f * (bb.yi + bb.ya) + sy;
// DBGTAG(1x) means the regions are up and right
// region 1
DBGTAG(11)
addBox_slope(true, Rect(Position(xminf, r2Yedge), Position(r1Xedge, ypinf)),
tbb, tsb, org, 0, seq_above_wt, true, i);
// region 2
DBGTAG(12)
removeBox(Rect(Position(xminf, yminf), Position(r3Xedge, r2Yedge)), tbb, tsb, org, i);
// region 3, which end is zero is irrelevant since m weight is 0
DBGTAG(13)
addBox_slope(true, Rect(Position(r3Xedge, yminf), Position(xpinf, r2Yedge - cslot->seqValignHt())),
tbb, tsb, org, seq_below_wt, 0, true, i);
// region 4
DBGTAG(14)
addBox_slope(false, Rect(Position(sx + bb.xi, r2Yedge), Position(xpinf, r2Yedge + cslot->seqValignHt())),
tbb, tsb, org, 0, seq_valign_wt, true, i);
// region 5
DBGTAG(15)
addBox_slope(false, Rect(Position(sx + bb.xi, r2Yedge - cslot->seqValignHt()), Position(xpinf, r2Yedge)),
tbb, tsb, org, seq_below_wt, seq_valign_wt, false, i);
break;
}
case SlotCollision::SEQ_ORDER_LEFTDOWN :
{
float r1Xedge = 0.5f * (bb.xi + bb.xa) + cslot->seqAboveXoff() + sx;
float r3Xedge = bb.xi - cslot->seqBelowXlim() + sx - 0.5f * (tbb.xa - tbb.xi);
float r2Yedge = 0.5f * (bb.yi + bb.ya) + sy;
// DBGTAG(2x) means the regions are up and right
// region 1
DBGTAG(21)
addBox_slope(true, Rect(Position(r1Xedge, yminf), Position(xpinf, r2Yedge)),
tbb, tsb, org, 0, seq_above_wt, false, i);
// region 2
DBGTAG(22)
removeBox(Rect(Position(r3Xedge, r2Yedge), Position(xpinf, ypinf)), tbb, tsb, org, i);
// region 3
DBGTAG(23)
addBox_slope(true, Rect(Position(xminf, r2Yedge - cslot->seqValignHt()), Position(r3Xedge, ypinf)),
tbb, tsb, org, seq_below_wt, 0, false, i);
// region 4
DBGTAG(24)
addBox_slope(false, Rect(Position(xminf, r2Yedge), Position(sx + bb.xa, r2Yedge + cslot->seqValignHt())),
tbb, tsb, org, 0, seq_valign_wt, true, i);
// region 5
DBGTAG(25)
addBox_slope(false, Rect(Position(xminf, r2Yedge - cslot->seqValignHt()),
Position(sx + bb.xa, r2Yedge)), tbb, tsb, org, seq_below_wt, seq_valign_wt, false, i);
break;
}
case SlotCollision::SEQ_ORDER_NOABOVE : // enforce neighboring glyph being above
DBGTAG(31);
removeBox(Rect(Position(bb.xi - tbb.xa + sx, sy + bb.ya),
Position(bb.xa - tbb.xi + sx, ypinf)), tbb, tsb, org, i);
break;
case SlotCollision::SEQ_ORDER_NOBELOW : // enforce neighboring glyph being below
DBGTAG(32);
removeBox(Rect(Position(bb.xi - tbb.xa + sx, yminf),
Position(bb.xa - tbb.xi + sx, sy + bb.yi)), tbb, tsb, org, i);
break;
case SlotCollision::SEQ_ORDER_NOLEFT : // enforce neighboring glyph being to the left
DBGTAG(33)
removeBox(Rect(Position(xminf, bb.yi - tbb.ya + sy),
Position(bb.xi - tbb.xa + sx, bb.ya - tbb.yi + sy)), tbb, tsb, org, i);
break;
case SlotCollision::SEQ_ORDER_NORIGHT : // enforce neighboring glyph being to the right
DBGTAG(34)
removeBox(Rect(Position(bb.xa - tbb.xi + sx, bb.yi - tbb.ya + sy),
Position(xpinf, bb.ya - tbb.yi + sy)), tbb, tsb, org, i);
break;
default :
break;
}
}
if (vmax < cmin - _margin || vmin > cmax + _margin || omax < otmin - _margin || omin > otmax + _margin)
continue;
// Process sub-boxes that are defined for this glyph.
// We only need to do this if there was in fact a collision with the main octabox.
uint8 numsub = gc.numSubBounds(gid);
if (numsub > 0)
{
bool anyhits = false;
for (int j = 0; j < numsub; ++j)
{
const BBox &sbb = gc.getSubBoundingBBox(gid, j);
const SlantBox &ssb = gc.getSubBoundingSlantBox(gid, j);
switch (i) {
case 0 : // x
vmin = max(max(sbb.xi-tbb.xa+sx, ssb.di-tsb.da+sd+ty), ssb.si-tsb.sa+ss-ty);
vmax = min(min(sbb.xa-tbb.xi+sx, ssb.da-tsb.di+sd+ty), ssb.sa-tsb.si+ss-ty);
omin = sbb.yi + sy;
omax = sbb.ya + sy;
break;
case 1 : // y
vmin = max(max(sbb.yi-tbb.ya+sy, tsb.di-ssb.da-sd+tx), ssb.si-tsb.sa+ss-tx);
vmax = min(min(sbb.ya-tbb.yi+sy, tsb.da-ssb.di-sd+tx), ssb.sa-tsb.si+ss-tx);
omin = sbb.xi + sx;
omax = sbb.xa + sx;
break;
case 2 : // sum
vmin = max(max(ssb.si-tsb.sa+ss, 2*(sbb.yi-tbb.ya+sy)+td), 2*(sbb.xi-tbb.xa+sx)-td);
vmax = min(min(ssb.sa-tsb.si+ss, 2*(sbb.ya-tbb.yi+sy)+td), 2*(sbb.xa-tbb.xi+sx)-td);
omin = ssb.di + sd;
omax = ssb.da + sd;
break;
case 3 : // diff
vmin = max(max(ssb.di-tsb.da+sd, 2*(sbb.xi-tbb.xa+sx)-ts), -2*(sbb.ya-tbb.yi+sy)+ts);
vmax = min(min(ssb.da-tsb.di+sd, 2*(sbb.xa-tbb.xi+sx)-ts), -2*(sbb.yi-tbb.ya+sy)+ts);
omin = ssb.si + ss;
omax = ssb.sa + ss;
break;
}
if (vmax < cmin - _margin || vmin > cmax + _margin || omax < otmin - _margin || omin > otmax + _margin)
continue;
#if !defined GRAPHITE2_NTRACING
if (dbgout)
dbgout->setenv(1, reinterpret_cast<void *>(j));
#endif
if (omin > otmax)
_ranges[i].weightedAxis(i, vmin - _margin, vmax + _margin, 0, 0, 0, 0, 0,
sqr(_margin - omin + otmax) * _marginWt, false);
else if (omax < otmin)
_ranges[i].weightedAxis(i, vmin - _margin, vmax + _margin, 0, 0, 0, 0, 0,
sqr(_margin - otmin + omax) * _marginWt, false);
else
_ranges[i].exclude_with_margins(vmin, vmax, i);
anyhits = true;
}
if (anyhits)
isCol = true;
}
else // no sub-boxes
{
#if !defined GRAPHITE2_NTRACING
if (dbgout)
dbgout->setenv(1, reinterpret_cast<void *>(-1));
#endif
isCol = true;
if (omin > otmax)
_ranges[i].weightedAxis(i, vmin - _margin, vmax + _margin, 0, 0, 0, 0, 0,
sqr(_margin - omin + otmax) * _marginWt, false);
else if (omax < otmin)
_ranges[i].weightedAxis(i, vmin - _margin, vmax + _margin, 0, 0, 0, 0, 0,
sqr(_margin - otmin + omax) * _marginWt, false);
else
_ranges[i].exclude_with_margins(vmin, vmax, i);
}
}
}
bool res = true;
if (cslot->exclGlyph() > 0 && gc.check(cslot->exclGlyph()) && !isExclusion)
{
// Set up the bogus slot representing the exclusion glyph.
Slot *exclSlot = seg->newSlot();
exclSlot->setGlyph(seg, cslot->exclGlyph());
Position exclOrigin(slot->origin() + cslot->exclOffset());
exclSlot->origin(exclOrigin);
res &= mergeSlot(seg, exclSlot, currShift, isAfter, sameCluster, isCol, true, dbgout );
seg->freeSlot(exclSlot);
}
hasCol |= isCol;
return res;
} // end of ShiftCollider::mergeSlot
// Figure out where to move the target glyph to, and return the amount to shift by.
Position ShiftCollider::resolve(GR_MAYBE_UNUSED Segment *seg, bool &isCol, GR_MAYBE_UNUSED json * const dbgout)
{
float tbase;
float totalCost = (float)(std::numeric_limits<float>::max() / 2);
Position resultPos = Position(0, 0);
#if !defined GRAPHITE2_NTRACING
int bestAxis = -1;
if (dbgout)
{
outputJsonDbgStartSlot(dbgout, seg);
*dbgout << "vectors" << json::array;
}
#endif
isCol = true;
for (int i = 0; i < 4; ++i)
{
float bestCost = -1;
float bestPos;
// Calculate the margin depending on whether we are moving diagonally or not:
switch (i) {
case 0 : // x direction
tbase = _currOffset.x;
break;
case 1 : // y direction
tbase = _currOffset.y;
break;
case 2 : // sum (negatively-sloped diagonals)
tbase = _currOffset.x + _currOffset.y;
break;
case 3 : // diff (positively-sloped diagonals)
tbase = _currOffset.x - _currOffset.y;
break;
}
Position testp;
bestPos = _ranges[i].closest(0, bestCost) - tbase; // Get the best relative position
#if !defined GRAPHITE2_NTRACING
if (dbgout)
outputJsonDbgOneVector(dbgout, seg, i, tbase, bestCost, bestPos) ;
#endif
if (bestCost >= 0.0f)
{
isCol = false;
switch (i) {
case 0 : testp = Position(bestPos, _currShift.y); break;
case 1 : testp = Position(_currShift.x, bestPos); break;
case 2 : testp = Position(0.5f * (_currShift.x - _currShift.y + bestPos), 0.5f * (_currShift.y - _currShift.x + bestPos)); break;
case 3 : testp = Position(0.5f * (_currShift.x + _currShift.y + bestPos), 0.5f * (_currShift.x + _currShift.y - bestPos)); break;
}
if (bestCost < totalCost - 0.01f)
{
totalCost = bestCost;
resultPos = testp;
#if !defined GRAPHITE2_NTRACING
bestAxis = i;
#endif
}
}
} // end of loop over 4 directions
#if !defined GRAPHITE2_NTRACING
if (dbgout)
outputJsonDbgEndSlot(dbgout, resultPos, bestAxis, isCol);
#endif
return resultPos;
} // end of ShiftCollider::resolve
#if !defined GRAPHITE2_NTRACING
void ShiftCollider::outputJsonDbg(json * const dbgout, Segment *seg, int axis)
{
int axisMax = axis;
if (axis < 0) // output all axes
{
*dbgout << "gid" << _target->gid()
<< "limit" << _limit
<< "target" << json::object
<< "origin" << _target->origin()
<< "margin" << _margin
<< "bbox" << seg->theGlyphBBoxTemporary(_target->gid())
<< "slantbox" << seg->getFace()->glyphs().slant(_target->gid())
<< json::close; // target object
*dbgout << "ranges" << json::array;
axis = 0;
axisMax = 3;
}
for (int iAxis = axis; iAxis <= axisMax; ++iAxis)
{
*dbgout << json::flat << json::array << _ranges[iAxis].position();
for (Zones::const_iterator s = _ranges[iAxis].begin(), e = _ranges[iAxis].end(); s != e; ++s)
*dbgout << json::flat << json::array
<< Position(s->x, s->xm) << s->sm << s->smx << s->c
<< json::close;
*dbgout << json::close;
}
if (axis < axisMax) // looped through the _ranges array for all axes
*dbgout << json::close; // ranges array
}
void ShiftCollider::outputJsonDbgStartSlot(json * const dbgout, Segment *seg)
{
*dbgout << json::object // slot - not closed till the end of the caller method
<< "slot" << objectid(dslot(seg, _target))
<< "gid" << _target->gid()
<< "limit" << _limit
<< "target" << json::object
<< "origin" << _origin
<< "currShift" << _currShift
<< "currOffset" << seg->collisionInfo(_target)->offset()
<< "bbox" << seg->theGlyphBBoxTemporary(_target->gid())
<< "slantBox" << seg->getFace()->glyphs().slant(_target->gid())
<< "fix" << "shift";
*dbgout << json::close; // target object
}
void ShiftCollider::outputJsonDbgEndSlot(GR_MAYBE_UNUSED json * const dbgout,
Position resultPos, int bestAxis, bool isCol)
{
*dbgout << json::close // vectors array
<< "result" << resultPos
//<< "scraping" << _scraping[bestAxis]
<< "bestAxis" << bestAxis
<< "stillBad" << isCol
<< json::close; // slot object
}
void ShiftCollider::outputJsonDbgOneVector(json * const dbgout, Segment *seg, int axis,
float tleft, float bestCost, float bestVal)
{
const char * label;
switch (axis)
{
case 0: label = "x"; break;
case 1: label = "y"; break;
case 2: label = "sum (NE-SW)"; break;
case 3: label = "diff (NW-SE)"; break;
default: label = "???"; break;
}
*dbgout << json::object // vector
<< "direction" << label
<< "targetMin" << tleft;
outputJsonDbgRemovals(dbgout, axis, seg);
*dbgout << "ranges";
outputJsonDbg(dbgout, seg, axis);
*dbgout << "bestCost" << bestCost
<< "bestVal" << bestVal + tleft
<< json::close; // vectors object
}
void ShiftCollider::outputJsonDbgRemovals(json * const dbgout, int axis, Segment *seg)
{
*dbgout << "removals" << json::array;
_ranges[axis].jsonDbgOut(seg);
*dbgout << json::close; // removals array
}
#endif // !defined GRAPHITE2_NTRACING
//// KERN-COLLIDER ////
inline
static float localmax (float al, float au, float bl, float bu, float x)
{
if (al < bl)
{ if (au < bu) return au < x ? au : x; }
else if (au > bu) return bl < x ? bl : x;
return x;
}
inline
static float localmin(float al, float au, float bl, float bu, float x)
{
if (bl > al)
{ if (bu > au) return bl > x ? bl : x; }
else if (au > bu) return al > x ? al : x;
return x;
}
// Return the given edge of the glyph at height y, taking any slant box into account.
static float get_edge(Segment *seg, const Slot *s, const Position &shift, float y, float width, bool isRight)
{
const GlyphCache &gc = seg->getFace()->glyphs();
unsigned short gid = s->gid();
float sx = s->origin().x + shift.x;
float sy = s->origin().y + shift.y;
uint8 numsub = gc.numSubBounds(gid);
float res = isRight ? (float)-1e38 : (float)1e38;
if (numsub > 0)
{
for (int i = 0; i < numsub; ++i)
{
const BBox &sbb = gc.getSubBoundingBBox(gid, i);
const SlantBox &ssb = gc.getSubBoundingSlantBox(gid, i);
if (sy + sbb.yi > y + width / 2 || sy + sbb.ya < y - width / 2)
continue;
if (isRight)
{
float x = sx + sbb.xa;
if (x > res)
{
float td = sx - sy + ssb.da + y;
float ts = sx + sy + ssb.sa - y;
x = localmax(td - width / 2, td + width / 2, ts - width / 2, ts + width / 2, x);
if (x > res)
res = x;
}
}
else
{
float x = sx + sbb.xi;
if (x < res)
{
float td = sx - sy + ssb.di + y;
float ts = sx + sy + ssb.si - y;
x = localmin(td - width / 2, td + width / 2, ts - width / 2, ts + width / 2, x);
if (x < res)
res = x;
}
}
}
}
else
{
const BBox &bb = gc.getBoundingBBox(gid);
const SlantBox &sb = gc.getBoundingSlantBox(gid);
float td = sx - sy + y;
float ts = sx + sy - y;
if (isRight)
res = localmax(td + sb.da - width / 2, td + sb.da + width / 2, ts + sb.sa - width / 2, ts + sb.sa + width / 2, sx + bb.xa);
else
res = localmin(td + sb.di - width / 2, td + sb.di + width / 2, ts + sb.si - width / 2, ts + sb.si + width / 2, sx + bb.xi);
}
return res;
}
bool KernCollider::initSlot(Segment *seg, Slot *aSlot, const Rect &limit, float margin,
const Position &currShift, const Position &offsetPrev, int dir,
float ymin, float ymax, GR_MAYBE_UNUSED json * const dbgout)
{
const GlyphCache &gc = seg->getFace()->glyphs();
const Slot *base = aSlot;
// const Slot *last = aSlot;
const Slot *s;
int numSlices;
while (base->attachedTo())
base = base->attachedTo();
if (margin < 10) margin = 10;
_limit = limit;
_offsetPrev = offsetPrev; // kern from a previous pass
// Calculate the height of the glyph and how many horizontal slices to use.
if (_maxy >= 1e37f)
{
_maxy = ymax;
_miny = ymin;
_sliceWidth = margin / 1.5f;
numSlices = int((_maxy - _miny + 2) / (_sliceWidth / 1.5f) + 1.f); // +2 helps with rounding errors
_edges.clear();
_edges.insert(_edges.begin(), numSlices, (dir & 1) ? 1e38f : -1e38f);
_xbound = (dir & 1) ? (float)1e38f : (float)-1e38f;
}
else if (_maxy != ymax || _miny != ymin)
{
if (_miny != ymin)
{
numSlices = int((ymin - _miny) / _sliceWidth - 1);
_miny += numSlices * _sliceWidth;
if (numSlices < 0)
_edges.insert(_edges.begin(), -numSlices, (dir & 1) ? 1e38f : -1e38f);
else if ((unsigned)numSlices < _edges.size()) // this shouldn't fire since we always grow the range
{
Vector<float>::iterator e = _edges.begin();
while (numSlices--)
++e;
_edges.erase(_edges.begin(), e);
}
}
if (_maxy != ymax)
{
numSlices = int((ymax - _miny) / _sliceWidth + 1);
_maxy = numSlices * _sliceWidth + _miny;
if (numSlices > (int)_edges.size())
_edges.insert(_edges.end(), numSlices - _edges.size(), (dir & 1) ? 1e38f : -1e38f);
else if (numSlices < (int)_edges.size()) // this shouldn't fire since we always grow the range
{
while ((int)_edges.size() > numSlices)
_edges.pop_back();
}
}
}
numSlices = _edges.size();
#if !defined GRAPHITE2_NTRACING
// Debugging
_seg = seg;
_slotNear.clear();
_slotNear.insert(_slotNear.begin(), numSlices, NULL);
_nearEdges.clear();
_nearEdges.insert(_nearEdges.begin(), numSlices, (dir & 1) ? -1e38f : +1e38f);
#endif
// Determine the trailing edge of each slice (ie, left edge for a RTL glyph).
for (s = base; s; s = s->nextInCluster(s))
{
SlotCollision *c = seg->collisionInfo(s);
if (!gc.check(s->gid()))
return false;
const BBox &bs = gc.getBoundingBBox(s->gid());
float x = s->origin().x + c->shift().x + ((dir & 1) ? bs.xi : bs.xa);
// Loop over slices.
// Note smin might not be zero if glyph s is not at the bottom of the cluster; similarly for smax.
float toffset = c->shift().y - _miny + 1 + s->origin().y;
int smin = max(0, int((bs.yi + toffset) / _sliceWidth));
int smax = min(numSlices - 1, int((bs.ya + toffset) / _sliceWidth + 1));
for (int i = smin; i <= smax; ++i)
{
float t;
float y = _miny - 1 + (i + .5f) * _sliceWidth; // vertical center of slice
if ((dir & 1) && x < _edges[i])
{
t = get_edge(seg, s, c->shift(), y, _sliceWidth, false);
if (t < _edges[i])
{
_edges[i] = t;
if (t < _xbound)
_xbound = t;
}
}
else if (!(dir & 1) && x > _edges[i])
{
t = get_edge(seg, s, c->shift(), y, _sliceWidth, true);
if (t > _edges[i])
{
_edges[i] = t;
if (t > _xbound)
_xbound = t;
}
}
}
}
_mingap = (float)1e38;
_target = aSlot;
_margin = margin;
_currShift = currShift;
return true;
} // end of KernCollider::initSlot
// Determine how much the target slot needs to kern away from the given slot.
// In other words, merge information from given slot's position with what the target slot knows
// about how it can kern.
// Return false if we know there is no collision, true if we think there might be one.
bool KernCollider::mergeSlot(Segment *seg, Slot *slot, const Position &currShift, float currSpace, int dir, GR_MAYBE_UNUSED json * const dbgout)
{
int rtl = (dir & 1) * 2 - 1;
if (!seg->getFace()->glyphs().check(slot->gid()))
return false;
const Rect &bb = seg->theGlyphBBoxTemporary(slot->gid());
const float sx = slot->origin().x + currShift.x;
float x = sx + (rtl > 0 ? bb.tr.x : bb.bl.x);
// this isn't going to reduce _mingap so skip
if ((rtl > 0 && x < _xbound - _mingap - currSpace) || (rtl <= 0 && x > _xbound + _mingap + currSpace))
return false;
const float sy = slot->origin().y + currShift.y;
int smin = max(0, int((bb.bl.y + (1 - _miny + sy)) / _sliceWidth + 1));
int smax = min((int)_edges.size() - 1, int((bb.tr.y + (1 - _miny + sy)) / _sliceWidth + 1));
bool collides = false;
for (int i = smin; i <= smax; ++i)
{
float t;
float y = (float)(_miny - 1 + (i + .5f) * _sliceWidth); // vertical center of slice
if (x * rtl > _edges[i] * rtl - _mingap - currSpace)
{
// 2 * currSpace to account for the space that is already separating them and the space we want to add
float m = get_edge(seg, slot, currShift, y, _sliceWidth, rtl > 0) + 2 * rtl * currSpace;
t = rtl * (_edges[i] - m);
// Check slices above and below (if any).
if (i < (int)_edges.size() - 1) t = min(t, rtl * (_edges[i+1] - m));
if (i > 0) t = min(t, rtl * (_edges[i-1] - m));
// _mingap is positive to shrink
if (t < _mingap)
{
_mingap = t;
collides = true;
}
#if !defined GRAPHITE2_NTRACING
// Debugging - remember the closest neighboring edge for this slice.
if (rtl * m > rtl * _nearEdges[i])
{
_slotNear[i] = slot;
_nearEdges[i] = m;
}
#endif
}
}
return collides; // note that true is not a necessarily reliable value
} // end of KernCollider::mergeSlot
// Return the amount to kern by.
Position KernCollider::resolve(GR_MAYBE_UNUSED Segment *seg, GR_MAYBE_UNUSED Slot *slot,
int dir, float margin, GR_MAYBE_UNUSED json * const dbgout)
{
float resultNeeded = (1 - 2 * (dir & 1)) * (_mingap - margin);
float result = min(_limit.tr.x - _offsetPrev.x, max(resultNeeded, _limit.bl.x - _offsetPrev.x));
#if !defined GRAPHITE2_NTRACING
if (dbgout)
{
*dbgout << json::object // slot
<< "slot" << objectid(dslot(seg, _target))
<< "gid" << _target->gid()
<< "margin" << _margin
<< "limit" << _limit
<< "miny" << _miny
<< "maxy" << _maxy
<< "slicewidth" << _sliceWidth
<< "target" << json::object
<< "origin" << _target->origin()
//<< "currShift" << _currShift
<< "offsetPrev" << _offsetPrev
<< "bbox" << seg->theGlyphBBoxTemporary(_target->gid())
<< "slantBox" << seg->getFace()->glyphs().slant(_target->gid())
<< "fix" << "kern"
<< json::close; // target object
*dbgout << "slices" << json::array;
for (int is = 0; is < (int)_edges.size(); is++)
{
*dbgout << json::flat << json::object
<< "i" << is
<< "targetEdge" << _edges[is]
<< "neighbor" << objectid(dslot(seg, _slotNear[is]))
<< "nearEdge" << _nearEdges[is]
<< json::close;
}
*dbgout << json::close; // slices array
*dbgout
<< "xbound" << _xbound
<< "minGap" << _mingap
<< "needed" << resultNeeded
<< "result" << result
<< "stillBad" << (result != resultNeeded)
<< json::close; // slot object
}
#endif
return Position(result, 0.);
} // end of KernCollider::resolve
void KernCollider::shift(const Position &mv, int dir)
{
for (Vector<float>::iterator e = _edges.begin(); e != _edges.end(); ++e)
*e += mv.x;
_xbound += (1 - 2 * (dir & 1)) * mv.x;
}
//// SLOT-COLLISION ////
// Initialize the collision attributes for the given slot.
SlotCollision::SlotCollision(Segment *seg, Slot *slot)
{
initFromSlot(seg, slot);
}
void SlotCollision::initFromSlot(Segment *seg, Slot *slot)
{
// Initialize slot attributes from glyph attributes.
// The order here must match the order in the grcompiler code,
// GrcSymbolTable::AssignInternalGlyphAttrIDs.
uint16 gid = slot->gid();
uint16 aCol = seg->silf()->aCollision(); // flags attr ID
const GlyphFace * glyphFace = seg->getFace()->glyphs().glyphSafe(gid);
if (!glyphFace)
return;
const sparse &p = glyphFace->attrs();
_flags = p[aCol];
_limit = Rect(Position(p[aCol+1], p[aCol+2]),
Position(p[aCol+3], p[aCol+4]));
_margin = p[aCol+5];
_marginWt = p[aCol+6];
_seqClass = p[aCol+7];
_seqProxClass = p[aCol+8];
_seqOrder = p[aCol+9];
_seqAboveXoff = p[aCol+10];
_seqAboveWt = p[aCol+11];
_seqBelowXlim = p[aCol+12];
_seqBelowWt = p[aCol+13];
_seqValignHt = p[aCol+14];
_seqValignWt = p[aCol+15];
// These attributes do not have corresponding glyph attribute:
_exclGlyph = 0;
_exclOffset = Position(0, 0);
}
float SlotCollision::getKern(int dir) const
{
if ((_flags & SlotCollision::COLL_KERN) != 0)
return float(_shift.x * ((dir & 1) ? -1 : 1));
else
return 0;
}
|