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-rw-r--r--toolkit/devtools/shadereditor/test/browser_webgl-actor-test-08.js37
1 files changed, 37 insertions, 0 deletions
diff --git a/toolkit/devtools/shadereditor/test/browser_webgl-actor-test-08.js b/toolkit/devtools/shadereditor/test/browser_webgl-actor-test-08.js
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index 000000000..989e4b5ea
--- /dev/null
+++ b/toolkit/devtools/shadereditor/test/browser_webgl-actor-test-08.js
@@ -0,0 +1,37 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests that the rendering is updated when a varying variable is
+ * changed in one shader.
+ */
+
+function ifWebGLSupported() {
+ let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
+ front.setup({ reload: true });
+
+ let programActor = yield once(front, "program-linked");
+ let vertexShader = yield programActor.getVertexShader();
+ let fragmentShader = yield programActor.getFragmentShader();
+
+ let oldVertSource = yield vertexShader.getText();
+ let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)");
+ let status = yield vertexShader.compile(newVertSource);
+ ok(!status,
+ "The new vertex shader source was compiled without errors.");
+
+ yield front.waitForFrame();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true);
+
+ let vertSource = yield vertexShader.getText();
+ let fragSource = yield fragmentShader.getText();
+ ok(vertSource.contains("vFragmentColor = vec3(0, 0, 1);"),
+ "The vertex shader source is correct after changing it.");
+ ok(fragSource.contains("gl_FragColor = vec4(vFragmentColor, 1.0);"),
+ "The fragment shader source is correct after changing the vertex shader.");
+
+ yield removeTab(target.tab);
+ finish();
+}