diff options
Diffstat (limited to 'toolkit/devtools/animationinspector/test/browser_animation_play_pause_button.js')
-rw-r--r-- | toolkit/devtools/animationinspector/test/browser_animation_play_pause_button.js | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/toolkit/devtools/animationinspector/test/browser_animation_play_pause_button.js b/toolkit/devtools/animationinspector/test/browser_animation_play_pause_button.js new file mode 100644 index 000000000..c9ce2d482 --- /dev/null +++ b/toolkit/devtools/animationinspector/test/browser_animation_play_pause_button.js @@ -0,0 +1,32 @@ +/* vim: set ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check that the play/pause button actually plays and pauses the player. + +add_task(function*() { + yield addTab(TEST_URL_ROOT + "doc_simple_animation.html"); + let {inspector, panel, controller} = yield openAnimationInspector(); + + info("Selecting an animated node"); + yield selectNode(".animated", inspector); + + let player = controller.animationPlayers[0]; + let widget = panel.playerWidgets[0]; + + info("Click the pause button"); + yield togglePlayPauseButton(widget); + + is(player.state.playState, "paused", "The AnimationPlayerFront is paused"); + ok(widget.el.classList.contains("paused"), "The button's state has changed"); + ok(!widget.rafID, "The smooth timeline animation has been stopped"); + + info("Click on the play button"); + yield togglePlayPauseButton(widget); + + is(player.state.playState, "running", "The AnimationPlayerFront is running"); + ok(widget.el.classList.contains("running"), "The button's state has changed"); + ok(widget.rafID, "The smooth timeline animation has been started"); +}); |