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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_
+#define MOZILLA_GFX_DRAWTARGETD2D1_H_
+
+#include "2D.h"
+#include <d3d11.h>
+#include <d2d1_1.h>
+#include "PathD2D.h"
+#include "HelpersD2D.h"
+
+#include <vector>
+#include <sstream>
+
+#include <unordered_set>
+
+struct IDWriteFactory;
+
+namespace mozilla {
+namespace gfx {
+
+class SourceSurfaceD2D1;
+class GradientStopsD2D;
+class ScaledFontDWrite;
+
+const int32_t kLayerCacheSize1 = 5;
+
+class DrawTargetD2D1 : public DrawTarget
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1)
+ DrawTargetD2D1();
+ virtual ~DrawTargetD2D1();
+
+ virtual DrawTargetType GetType() const override { return DrawTargetType::HARDWARE_RASTER; }
+ virtual BackendType GetBackendType() const { return BackendType::DIRECT2D1_1; }
+ virtual TemporaryRef<SourceSurface> Snapshot();
+ virtual IntSize GetSize() { return mSize; }
+
+ virtual void Flush();
+ virtual void DrawSurface(SourceSurface *aSurface,
+ const Rect &aDest,
+ const Rect &aSource,
+ const DrawSurfaceOptions &aSurfOptions,
+ const DrawOptions &aOptions);
+ virtual void DrawFilter(FilterNode *aNode,
+ const Rect &aSourceRect,
+ const Point &aDestPoint,
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
+ const Point &aDest,
+ const Color &aColor,
+ const Point &aOffset,
+ Float aSigma,
+ CompositionOp aOperator);
+ virtual void ClearRect(const Rect &aRect);
+ virtual void MaskSurface(const Pattern &aSource,
+ SourceSurface *aMask,
+ Point aOffset,
+ const DrawOptions &aOptions = DrawOptions());
+
+ virtual void CopySurface(SourceSurface *aSurface,
+ const IntRect &aSourceRect,
+ const IntPoint &aDestination);
+
+ virtual void FillRect(const Rect &aRect,
+ const Pattern &aPattern,
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void StrokeRect(const Rect &aRect,
+ const Pattern &aPattern,
+ const StrokeOptions &aStrokeOptions = StrokeOptions(),
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void StrokeLine(const Point &aStart,
+ const Point &aEnd,
+ const Pattern &aPattern,
+ const StrokeOptions &aStrokeOptions = StrokeOptions(),
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void Stroke(const Path *aPath,
+ const Pattern &aPattern,
+ const StrokeOptions &aStrokeOptions = StrokeOptions(),
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void Fill(const Path *aPath,
+ const Pattern &aPattern,
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void FillGlyphs(ScaledFont *aFont,
+ const GlyphBuffer &aBuffer,
+ const Pattern &aPattern,
+ const DrawOptions &aOptions = DrawOptions(),
+ const GlyphRenderingOptions *aRenderingOptions = nullptr);
+ virtual void Mask(const Pattern &aSource,
+ const Pattern &aMask,
+ const DrawOptions &aOptions = DrawOptions());
+ virtual void PushClip(const Path *aPath);
+ virtual void PushClipRect(const Rect &aRect);
+ virtual void PopClip();
+
+ virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
+ const IntSize &aSize,
+ int32_t aStride,
+ SurfaceFormat aFormat) const;
+ virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const;
+
+ virtual TemporaryRef<SourceSurface>
+ CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const { return nullptr; }
+
+ virtual TemporaryRef<DrawTarget>
+ CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const;
+
+ virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const;
+
+ virtual TemporaryRef<GradientStops>
+ CreateGradientStops(GradientStop *aStops,
+ uint32_t aNumStops,
+ ExtendMode aExtendMode = ExtendMode::CLAMP) const;
+
+ virtual TemporaryRef<FilterNode> CreateFilter(FilterType aType);
+
+ virtual bool SupportsRegionClipping() const { return false; }
+
+ virtual void *GetNativeSurface(NativeSurfaceType aType) { return nullptr; }
+
+ bool Init(const IntSize &aSize, SurfaceFormat aFormat);
+ bool Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat);
+ uint32_t GetByteSize() const;
+
+ TemporaryRef<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
+ ExtendMode aExtendMode, const IntRect* aSourceRect = nullptr);
+
+ TemporaryRef<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, ExtendMode aExtendMode) {
+ Matrix mat;
+ return GetImageForSurface(aSurface, mat, aExtendMode, nullptr);
+ }
+
+ static ID2D1Factory1 *factory();
+ static void CleanupD2D();
+ static IDWriteFactory *GetDWriteFactory();
+
+ operator std::string() const {
+ std::stringstream stream;
+ stream << "DrawTargetD2D 1.1 (" << this << ")";
+ return stream.str();
+ }
+
+ static uint32_t GetMaxSurfaceSize() {
+ return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ }
+
+ static uint64_t mVRAMUsageDT;
+ static uint64_t mVRAMUsageSS;
+
+private:
+ friend class SourceSurfaceD2D1;
+
+ typedef std::unordered_set<DrawTargetD2D1*> TargetSet;
+
+ // This function will mark the surface as changing, and make sure any
+ // copy-on-write snapshots are notified.
+ void MarkChanged();
+ void PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern);
+ void FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern);
+ void FlushTransformToDC() {
+ if (mTransformDirty) {
+ mDC->SetTransform(D2DMatrix(mTransform));
+ mTransformDirty = false;
+ }
+ }
+ void AddDependencyOnSource(SourceSurfaceD2D1* aSource);
+
+ // This returns the clipped geometry, in addition it returns aClipBounds which
+ // represents the intersection of all pixel-aligned rectangular clips that
+ // are currently set. The returned clipped geometry must be clipped by these
+ // bounds to correctly reflect the total clip. This is in device space.
+ TemporaryRef<ID2D1Geometry> GetClippedGeometry(IntRect *aClipBounds);
+
+ TemporaryRef<ID2D1Geometry> GetInverseClippedGeometry();
+
+ bool GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned);
+
+ void PopAllClips();
+ void PushAllClips();
+ void PushClipsToDC(ID2D1DeviceContext *aDC);
+ void PopClipsFromDC(ID2D1DeviceContext *aDC);
+
+ TemporaryRef<ID2D1Brush> CreateTransparentBlackBrush();
+ TemporaryRef<ID2D1Brush> CreateBrushForPattern(const Pattern &aPattern, Float aAlpha = 1.0f);
+
+ void PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform);
+
+ IntSize mSize;
+
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<ID3D11Texture2D> mTexture;
+ RefPtr<ID2D1Geometry> mCurrentClippedGeometry;
+ // This is only valid if mCurrentClippedGeometry is non-null. And will
+ // only be the intersection of all pixel-aligned retangular clips. This is in
+ // device space.
+ IntRect mCurrentClipBounds;
+ mutable RefPtr<ID2D1DeviceContext> mDC;
+ RefPtr<ID2D1Bitmap1> mBitmap;
+ RefPtr<ID2D1Bitmap1> mTempBitmap;
+ RefPtr<ID2D1Effect> mBlendEffect;
+
+ // We store this to prevent excessive SetTextRenderingParams calls.
+ RefPtr<IDWriteRenderingParams> mTextRenderingParams;
+
+ // List of pushed clips.
+ struct PushedClip
+ {
+ D2D1_RECT_F mBounds;
+ union {
+ // If mPath is non-null, the mTransform member will be used, otherwise
+ // the mIsPixelAligned member is valid.
+ D2D1_MATRIX_3X2_F mTransform;
+ bool mIsPixelAligned;
+ };
+ RefPtr<PathD2D> mPath;
+ };
+ std::vector<PushedClip> mPushedClips;
+
+ // The latest snapshot of this surface. This needs to be told when this
+ // target is modified. We keep it alive as a cache.
+ RefPtr<SourceSurfaceD2D1> mSnapshot;
+ // A list of targets we need to flush when we're modified.
+ TargetSet mDependentTargets;
+ // A list of targets which have this object in their mDependentTargets set
+ TargetSet mDependingOnTargets;
+
+ // True of the current clip stack is pushed to the main RT.
+ bool mClipsArePushed;
+ static ID2D1Factory1 *mFactory;
+ static IDWriteFactory *mDWriteFactory;
+};
+
+}
+}
+
+#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */