diff options
Diffstat (limited to 'gfx/2d/BlurSSE2.cpp')
-rw-r--r-- | gfx/2d/BlurSSE2.cpp | 86 |
1 files changed, 75 insertions, 11 deletions
diff --git a/gfx/2d/BlurSSE2.cpp b/gfx/2d/BlurSSE2.cpp index d67cf07bd..52ca189bb 100644 --- a/gfx/2d/BlurSSE2.cpp +++ b/gfx/2d/BlurSSE2.cpp @@ -12,14 +12,32 @@ namespace mozilla { namespace gfx { MOZ_ALWAYS_INLINE -uint32_t DivideAndPack(__m128i aValues, __m128i aDivisor, __m128i aMask) +__m128i Divide(__m128i aValues, __m128i aDivisor) { - __m128i multiplied = _mm_srli_epi64(_mm_mul_epu32(aValues, aDivisor), 32); // 00p300p1 - multiplied = _mm_or_si128(multiplied, _mm_and_si128(_mm_mul_epu32(_mm_srli_epi64(aValues, 32), aDivisor), - aMask)); // p4p3p2p1 - __m128i final = _mm_packus_epi16(_mm_packs_epi32(multiplied, _mm_setzero_si128()), _mm_setzero_si128()); + const __m128i mask = _mm_setr_epi32(0x0, 0xffffffff, 0x0, 0xffffffff); + static const union { + int64_t i64[2]; + __m128i m; + } roundingAddition = { { int64_t(1) << 31, int64_t(1) << 31 } }; + + __m128i multiplied31 = _mm_mul_epu32(aValues, aDivisor); + __m128i multiplied42 = _mm_mul_epu32(_mm_srli_epi64(aValues, 32), aDivisor); + + // Add 1 << 31 before shifting or masking the lower 32 bits away, so that the + // result is rounded. + __m128i p_3_1 = _mm_srli_epi64(_mm_add_epi64(multiplied31, roundingAddition.m), 32); + __m128i p4_2_ = _mm_and_si128(_mm_add_epi64(multiplied42, roundingAddition.m), mask); + __m128i p4321 = _mm_or_si128(p_3_1, p4_2_); + return p4321; +} - return _mm_cvtsi128_si32(final); +MOZ_ALWAYS_INLINE +__m128i BlurFourPixels(const __m128i& aTopLeft, const __m128i& aTopRight, + const __m128i& aBottomRight, const __m128i& aBottomLeft, + const __m128i& aDivisor) +{ + __m128i values = _mm_add_epi32(_mm_sub_epi32(_mm_sub_epi32(aBottomRight, aTopRight), aBottomLeft), aTopLeft); + return Divide(values, aDivisor); } MOZ_ALWAYS_INLINE @@ -175,7 +193,7 @@ GenerateIntegralImage_SSE2(int32_t aLeftInflation, int32_t aRightInflation, */ void AlphaBoxBlur::BoxBlur_SSE2(uint8_t* aData, - int32_t aLeftLobe, + int32_t aLeftLobe, int32_t aRightLobe, int32_t aTopLobe, int32_t aBottomLobe, @@ -209,7 +227,6 @@ AlphaBoxBlur::BoxBlur_SSE2(uint8_t* aData, mStride, size); __m128i divisor = _mm_set1_epi32(reciprocal); - __m128i mask = _mm_setr_epi32(0x0, 0xffffffff, 0x0, 0xffffffff); // This points to the start of the rectangle within the IntegralImage that overlaps // the surface being blurred. @@ -226,7 +243,53 @@ AlphaBoxBlur::BoxBlur_SSE2(uint8_t* aData, uint32_t *bottomRightBase = innerIntegral + ((y + aBottomLobe) * ptrdiff_t(stride32bit) + aRightLobe); uint32_t *bottomLeftBase = innerIntegral + ((y + aBottomLobe) * ptrdiff_t(stride32bit) - aLeftLobe); - for (int32_t x = 0; x < size.width; x += 4) { + int32_t x = 0; + // Process 16 pixels at a time for as long as possible. + for (; x <= size.width - 16; x += 16) { + if (inSkipRectY && x > skipRect.x && x < skipRect.XMost()) { + x = skipRect.XMost() - 16; + // Trigger early jump on coming loop iterations, this will be reset + // next line anyway. + inSkipRectY = false; + continue; + } + + __m128i topLeft; + __m128i topRight; + __m128i bottomRight; + __m128i bottomLeft; + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x)); + __m128i result1 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x + 4)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x + 4)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x + 4)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x + 4)); + __m128i result2 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x + 8)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x + 8)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x + 8)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x + 8)); + __m128i result3 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x + 12)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x + 12)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x + 12)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x + 12)); + __m128i result4 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + __m128i final = _mm_packus_epi16(_mm_packs_epi32(result1, result2), _mm_packs_epi32(result3, result4)); + + _mm_storeu_si128((__m128i*)(data + stride * y + x), final); + } + + // Process the remaining pixels 4 bytes at a time. + for (; x < size.width; x += 4) { if (inSkipRectY && x > skipRect.x && x < skipRect.XMost()) { x = skipRect.XMost() - 4; // Trigger early jump on coming loop iterations, this will be reset @@ -239,9 +302,10 @@ AlphaBoxBlur::BoxBlur_SSE2(uint8_t* aData, __m128i bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x)); __m128i bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x)); - __m128i values = _mm_add_epi32(_mm_sub_epi32(_mm_sub_epi32(bottomRight, topRight), bottomLeft), topLeft); + __m128i result = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + __m128i final = _mm_packus_epi16(_mm_packs_epi32(result, _mm_setzero_si128()), _mm_setzero_si128()); - *(uint32_t*)(data + stride * y + x) = DivideAndPack(values, divisor, mask); + *(uint32_t*)(data + stride * y + x) = _mm_cvtsi128_si32(final); } } |