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-rw-r--r--browser/devtools/tilt/test/browser_tilt_math02.js104
1 files changed, 104 insertions, 0 deletions
diff --git a/browser/devtools/tilt/test/browser_tilt_math02.js b/browser/devtools/tilt/test/browser_tilt_math02.js
new file mode 100644
index 000000000..dae2708c4
--- /dev/null
+++ b/browser/devtools/tilt/test/browser_tilt_math02.js
@@ -0,0 +1,104 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+"use strict";
+
+function test() {
+ let v1 = vec3.create();
+
+ ok(v1, "Should have created a vector with vec3.create().");
+ is(v1.length, 3, "A vec3 should have 3 elements.");
+
+ ok(isApproxVec(v1, [0, 0, 0]),
+ "When created, a vec3 should have the values default to 0.");
+
+ vec3.set([1, 2, 3], v1);
+ ok(isApproxVec(v1, [1, 2, 3]),
+ "The vec3.set() function didn't set the values correctly.");
+
+ vec3.zero(v1);
+ ok(isApproxVec(v1, [0, 0, 0]),
+ "The vec3.zero() function didn't set the values correctly.");
+
+ let v2 = vec3.create([4, 5, 6]);
+ ok(isApproxVec(v2, [4, 5, 6]),
+ "When cloning arrays, a vec3 should have the values copied.");
+
+ let v3 = vec3.create(v2);
+ ok(isApproxVec(v3, [4, 5, 6]),
+ "When cloning vectors, a vec3 should have the values copied.");
+
+ vec3.add(v2, v3);
+ ok(isApproxVec(v2, [8, 10, 12]),
+ "The vec3.add() function didn't set the x value correctly.");
+
+ vec3.subtract(v2, v3);
+ ok(isApproxVec(v2, [4, 5, 6]),
+ "The vec3.subtract() function didn't set the values correctly.");
+
+ vec3.negate(v2);
+ ok(isApproxVec(v2, [-4, -5, -6]),
+ "The vec3.negate() function didn't set the values correctly.");
+
+ vec3.scale(v2, -2);
+ ok(isApproxVec(v2, [8, 10, 12]),
+ "The vec3.scale() function didn't set the values correctly.");
+
+ vec3.normalize(v1);
+ ok(isApproxVec(v1, [0, 0, 0]),
+ "Normalizing a vector with zero length should return [0, 0, 0].");
+
+ vec3.normalize(v2);
+ ok(isApproxVec(v2, [
+ 0.4558423161506653, 0.5698028802871704, 0.6837634444236755
+ ]), "The vec3.normalize() function didn't set the values correctly.");
+
+ vec3.cross(v2, v3);
+ ok(isApproxVec(v2, [
+ 5.960464477539063e-8, -1.1920928955078125e-7, 5.960464477539063e-8
+ ]), "The vec3.cross() function didn't set the values correctly.");
+
+ vec3.dot(v2, v3);
+ ok(isApproxVec(v2, [
+ 5.960464477539063e-8, -1.1920928955078125e-7, 5.960464477539063e-8
+ ]), "The vec3.dot() function didn't set the values correctly.");
+
+ ok(isApproxVec([vec3.length(v2)], [1.4600096599955427e-7]),
+ "The vec3.length() function didn't calculate the value correctly.");
+
+ vec3.direction(v2, v3);
+ ok(isApproxVec(v2, [
+ -0.4558422863483429, -0.5698028802871704, -0.6837634444236755
+ ]), "The vec3.direction() function didn't set the values correctly.");
+
+ vec3.lerp(v2, v3, 0.5);
+ ok(isApproxVec(v2, [
+ 1.7720788717269897, 2.2150986194610596, 2.65811824798584
+ ]), "The vec3.lerp() function didn't set the values correctly.");
+
+
+ vec3.project([100, 100, 10], [0, 0, 100, 100],
+ mat4.create(), mat4.perspective(45, 1, 0.1, 100), v1);
+ ok(isApproxVec(v1, [-1157.10693359375, 1257.10693359375, 0]),
+ "The vec3.project() function didn't set the values correctly.");
+
+ vec3.unproject([100, 100, 1], [0, 0, 100, 100],
+ mat4.create(), mat4.perspective(45, 1, 0.1, 100), v1);
+ ok(isApproxVec(v1, [
+ 41.420406341552734, -41.420406341552734, -99.99771118164062
+ ]), "The vec3.project() function didn't set the values correctly.");
+
+
+ let ray = vec3.createRay([10, 10, 0], [100, 100, 1], [0, 0, 100, 100],
+ mat4.create(), mat4.perspective(45, 1, 0.1, 100));
+
+ ok(isApproxVec(ray.origin, [
+ -0.03313708305358887, 0.03313708305358887, -0.1000000014901161
+ ]), "The vec3.createRay() function didn't create the position correctly.");
+ ok(isApproxVec(ray.direction, [
+ 0.35788586614428364, -0.35788586614428364, -0.862458934459091
+ ]), "The vec3.createRay() function didn't create the direction correctly.");
+
+
+ is(vec3.str([0, 0, 0]), "[0, 0, 0]",
+ "The vec3.str() function didn't work properly.");
+}