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/*
* Copyright 2014 The Android Open Source Project
* Copyright (C) 2014 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H
#define NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H
#include "GonkBufferQueueDefs.h"
#include "IGonkGraphicBufferConsumerLL.h"
namespace android {
class GonkBufferQueueCore;
class GonkBufferQueueConsumer : public BnGonkGraphicBufferConsumer {
public:
GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core);
virtual ~GonkBufferQueueConsumer();
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the GonkBufferQueue. If no buffer is pending then it returns
// NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
// information about the buffer is returned in BufferItem. If the buffer
// returned had previously been acquired then the BufferItem::mGraphicBuffer
// field of buffer is set to NULL and it is assumed that the consumer still
// holds a reference to the buffer.
//
// If expectedPresent is nonzero, it indicates the time when the buffer
// will be displayed on screen. If the buffer's timestamp is farther in the
// future, the buffer won't be acquired, and PRESENT_LATER will be
// returned. The presentation time is in nanoseconds, and the time base
// is CLOCK_MONOTONIC.
virtual status_t acquireBuffer(BufferItem* outBuffer,
nsecs_t expectedPresent);
// See IGonkGraphicBufferConsumer::detachBuffer
virtual status_t detachBuffer(int slot);
// See IGonkGraphicBufferConsumer::attachBuffer
virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
// GonkBufferQueue. This may be done while the buffer's contents are still
// being accessed. The fence will signal when the buffer is no longer
// in use. frameNumber is used to indentify the exact buffer returned.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
// had received a onBuffersReleased() call with a mask set for the released
// buffer.
virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
const sp<Fence>& releaseFence);
// connect connects a consumer to the GonkBufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
// GonkBufferQueue is placed into the "abandoned" state, causing most
// interactions with the GonkBufferQueue by the producer to fail.
// controlledByApp indicates whether the consumer is controlled by
// the application.
//
// consumerListener may not be NULL.
virtual status_t connect(const sp<IConsumerListener>& consumerListener,
bool controlledByApp);
// disconnect disconnects a consumer from the GonkBufferQueue. All
// buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
// state, causing most interactions with the GonkBufferQueue by the producer to
// fail.
virtual status_t disconnect();
// getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
// indicating which buffer slots have been released by the GonkBufferQueue
// but have not yet been released by the consumer.
//
// This should be called from the onBuffersReleased() callback.
virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
// dequeueBuffer when a width and height of zero is requested. Default
// is 1x1.
virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
// setDefaultMaxBufferCount sets the default value for the maximum buffer
// count (the initial default is 2). If the producer has requested a
// buffer count using setBufferCount, the default buffer count will only
// take effect if the producer sets the count back to zero.
//
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
virtual status_t setDefaultMaxBufferCount(int bufferCount);
// disableAsyncBuffer disables the extra buffer used in async mode
// (when both producer and consumer have set their "isControlledByApp"
// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
//
// This can only be called before connect().
virtual status_t disableAsyncBuffer();
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the GonkBufferQueue.
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// setConsumerName sets the name used in logging
virtual void setConsumerName(const String8& name);
// setDefaultBufferFormat allows the GonkBufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer. Formats are enumerated in graphics.h; the
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
// These are merged with the bits passed to dequeueBuffer. The values are
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
virtual status_t setConsumerUsageBits(uint32_t usage);
// setTransformHint bakes in rotation to buffers so overlays can be used.
// The values are enumerated in window.h, e.g.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
virtual status_t setTransformHint(uint32_t hint);
// Retrieve the sideband buffer stream, if any.
virtual sp<NativeHandle> getSidebandStream() const;
// dump our state in a String
virtual void dumpToString(String8& result, const char* prefix) const;
// Added by mozilla
virtual already_AddRefed<GonkBufferSlot::TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
virtual int getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const;
// Functions required for backwards compatibility.
// These will be modified/renamed in IGonkGraphicBufferConsumer and will be
// removed from this class at that time. See b/13306289.
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
bool controlledByApp) {
return connect(consumer, controlledByApp);
}
virtual status_t consumerDisconnect() { return disconnect(); }
// End functions required for backwards compatibility
private:
sp<GonkBufferQueueCore> mCore;
// This references mCore->mSlots. Lock mCore->mMutex while accessing.
GonkBufferQueueDefs::SlotsType& mSlots;
// This is a cached copy of the name stored in the GonkBufferQueueCore.
// It's updated during setConsumerName.
String8 mConsumerName;
}; // class GonkBufferQueueConsumer
} // namespace android
#endif
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